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  • Dollie
    Dollie

    Captain's Log 24: Public Test Realm Ahoy!

    Ahoy Pathfinders!

    This will be a rather compact Captain’s Log focused around updating you all on our progress as we work towards the upcoming megapatch -- which we’re going to designate “ATLAS 1.5” so that we don’t have to keep calling it megapatch! It will include information on some changes along with further details related to our Public Testing Realm.

         :anchor: public testing realm Ahoy :anchor:

    large.chest07.jpg

    A submarine is used to salvage a treasure chest on a new procedurally generated shipwreck. 


    PvP Networks

    We have made a decision in regards to our PvP networks for ATLAS 1.5 based upon taking your feedback into consideration along with our own development pipelines and vision for the game. We feel our players are interested in, primarily, two distinctly different styles and scopes of gameplay. One group of players is interested in design focused on small to mid-sized companies (2-50 players) and another has a preference for large company-centric design (200+ players). Rather than aiming to strike a middle ground between the two groups, which might end up diminishing the experience for either style of gameplay, we wanted to support two modes separately to see how that plays out. We’re going to be running 2 uniquely configured PvP networks, to allow players to choose the game mode which best represents your playstyle. To be clear, while we hope both of these networks prove permanently successful for their specific purposes, we’ll continue to iterate on their rules if necessary.

     

    ATLAS 1.5 will feature three unique game modes:

    Large-scale PvP Mode:
    ATLAS: Empires

    ATLAS: Empires will honor the original ATLAS system with which players are familiar whilst incorporating some small adjustments to the claiming system to address issues players were experiencing. To clarify, ATLAS: Empires’ claiming system will be very similar to the traditional claiming system, but adjusted for maximum speed (increased rates) and no “anti-size” scaling. This will be the go-to hardcore mode for those looking for sandboxy high risk and high reward on a grand scale. We will not be limiting large companies, there will be no scaling based on members and there will be no pvp windows or war system.


    Mid/Small-Scale PvP Mode:
    ATLAS: Colonies

    ATLAS: Colonies will be more structured and will utilise the new claim system we’ve announced. It will include hard company and alliance limits, the war system, and raiding hours. This game mode will be survive-and-thrive, targeted towards smaller and medium sized groups. We will be seeking to incentivise players to fight in the open world and on the sea whilst maintaining the options to raid bases and seize territory from enemies for those dedicated to doing so.


    PvE Mode:
    ATLAS: PvE

    This game mode will be spooling up with changes and the system will be based upon details discussed in the last Captain’s Log. We will monitor our PvE mode in the PTR and beyond and continue to iterate on it as we move forward.

     

    GouXrQO.gif

    The submarine harpoon is a new underwater weapon which will ramp up oceanic combat.

     

    Public Testing Realm

    Work is still continuing on the upcoming game systems changes and, to ensure we put out the most quality and complete patch possible, we will be delaying the release schedule. As such, the PTR will be released late March / early April and we expect the test realm will run for approximately 1 week. Please bear in mind the run time may be adjusted after players get a feel for the changes, and, if any critical issues arise. We know that players are keen to get back into ATLAS, we are excited for you to do so as well! We’re committed to a quality ATLAS 1.5 launch though and it will take a little more time.

    In relation to our Public Testing Realm overall, we’re planning to get multiple smaller clusters online which will incorporate the three game modes as well as everything else listed in the patch notes. Players can expect higher rates to facilitate fast progression and testing of the new systems along with the fact these servers are likely to wipe as needed.

    large.ArmorScreenshot2.png

    Various armor skins to help you personalise your character will be included in ATLAS 1.5!

     

    Kraken Bowl

    Various Companies organised and participated in an entertaining FFA Kraken Bowl on NA PvP on the 3/6/2019. OwO emerged victorious after various rounds of ship on ship combat. You can check out some highlights from their event here: 

     

     

     

    :anchor: released patch notes :anchor:

    :skull: up to v22.21 :skull:

    v22.21
    
    Fixed a bug where tamed creatures, boats, and NPC Crew stats didn't replicate properly.
    
    v22.1
    
    - Fixed a case where players would disconnect on certain servers when loading into large bases. We advise setting your "Client Network Bandwidth" Option value back to Epic if you had previously changed it, to deal with the disconnections.
    - Fixed a case which would cause creatures to flash or flicker.
    - Fixed a case where players on saddled creatures would teleport back to the server's origin if the creature they were mounted on had been killed by another creature.
    - Sail canvas now takes twice as long to repair. Repair hammer can no longer be used to repair a canvas. A canvas must be repaired using the pinwheel option on the mast, which can be accessed by holding down E.
    - Target Soft Spots will no longer add torpor to other player teams in PvE.
    - Camera no longer interpolates to origin when destroyed.
    - Glider will no longer activate when encumbered.
    - Buoy signs remain attached after server restart (retroactive).
    - Server and client performance optimizations.
    - Fixed an exploit which allowed players to stall and potentially disconnect other clients.
    - No longer able to turn off cannons that do not belong to your team.
    
    v21.43
    
    - Fixed some server side crashes and added additional server performance optimizations for NPC Crew
    
    v21.1 (client)
    
    - Fixed choppy claim flag physics
    
    21.42
    
    - Further optimizations to NPC crew
    
    21.41
    
    - Optimized replication and ticking of NPC crew on turrets, for significantly improved server performance.
    
    v21.31
    
    - Improved Structure replication rate from servers, though this may increase client stalls slightly. Clients can reduce their "Client Network Bandwidth" Option value if they are experiencing too many stalls with this change (we do recommend the default, 60 KB/s).
    
    v21
    
    - Optimized how items are networked resulting in significantly higher performance and less bandwidth usage
    - Added the Hook Hand and the Peg Leg to the Freeport cosmetic vendor
    
    v20.1
    
    With our planned changes for March, the game will be heading into a more rule based system, so for the next few weeks we’ll be making some changes to experience what it would be like if we took an alternative route. 
    
    We’ll be releasing an update tomorrow which includes the following changes:
    
    - 6x Rates - Harvesting, Taming, Experience, Gold, Farming, and Breeding.
    - Claim flags will no longer prevent enemy building. You can now build anywhere, and only structure build radius will prevent it. This does not apply to cannons and mortars, which will still require a claim flag. This is a non-default, which will be enabled on our PvP Networks. Unofficials can also use this as a custom server-side config.
    - All servers, other than Golden Age Ruin servers, can be set to home servers, allowing players to respawn at them. (PvP only)
    
    Game.ini:
    [/script/shootergame.shootergamemode]
    bDontRequireClaimFlagsForBuilding=1
    bIsLawlessHomeServer=1
    bForceRequireClaimFlagsForBuildingCannons=true
    This is what we’re enabling on all our non-Golden Age ruin servers, but please note that you must also flag the corresponding grids as homeservers on the servergrid.json
    
    This patch will also include:
    
    - Whispering voice hotkey [* [numpad] key]
    - Server side config that allows you to alter the distance for the 3 voice modes: Whispering, Normal, and Yelling.
    
    Game.ini:
    [/script/shootergame.shootergamemode]
    ProximityRadius = 8500
    YellingRadius = 22000
    WhisperRadius = 2000
    - Removing the Destruction Mesh on Lighthouses
    - Increased the limit of folders in inventories from 20 to 40, and 80 in Bookshelves
    - Treasure Map names now includes the grid for easy filtering
    - Explosive Barrels can no longer be used as an ammo type for cannons. Any loaded ones will just fire regular cannons. They'll be receiving a large redesign in the major update coming in March.
    - Fixed chat scrolling, so it now works again with Page Up and Page Down
    - Fixed an edge case where voice chat would stop working unless the client relogged
    
    These changes will allow us to see how the game would pan out if we didn’t have the claim system affect build rules, which helps us collect more feedback on playstyles.

     

        :pirate_mask: SHOW 'N' TELL #6 :pirate_mask:

    large.NOMAD_RAVjpeg.jpg

    Continue to show us yer mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos! The Show n’ Tell deadline is the 28th of March. 

     

    :wheel:

    Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by Dollie

    • Like 2



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    Its good to see, that devs working 😉 

    But waiting for a long time for server wipe, killed the Motivation of our company. We thought that the wipe comes today, so we tried "everything" since the 6x taming, xp etc. And niw we should wait till mid April??? 

     

    Wipe server and fix bugs and exploits! We know, that this is ea and no need for pts (in our opinion) Better then waiting for one month longer or start playing on pts and "loose" a week or longer more

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    Its very funny ^^

     

    "APRIL 8 when MARCH Mega-Update releases"

    APRIL - MARCH ? WTF whats wrong with you :) :) :) :) :)

    Don´t Announce an WIPE & UPDATE at MARCH 20 and 1 Day before delay it 2 weeks !

    You anger the community and lose more and more players !!!!! That sucks

     

    • Like 4

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    Wtf this game is so unplayable , yesterday in mid fight with sotd lost all sail controls and couldn't disengage from the wheel lost my brig . I'm tired of all the crew and flyng off the ship into the air and then losing them I'm sick and tired of falling through the boat ,I'm so fed up with all the tames getting caught and stuck in my fort structure .... Now you want me to wait till April 8 April 7th you'll delsy it again! typical bullshit of somebody doesn't know what the hell they're doing. 

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    Hang in there everyone, change is good, it will make for a greater game.

    Get some stuff done IRL knowing there will be a kick ass game to come back to.

    Guys at grapeshot, you can do it, I have faith.

     

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    Kast

    Posted (edited)

    I hope the devs reconsider the Empire server concept. It was doomed to failure the moment it was announced - several mega-companies have already stated that they'll be going to Colonies and will just make the alliance limitations work.

    Generally speaking, players don't join mega alliances in order to fight epic battles against other megas; they do it for safety. Has any top 10 alliance warred against another top 10 in the current live game? Megas don't fight megas. In fact, it's the last thing they want to do - mega vs. mega is mutually assured destruction since both the winner and loser will be eaten by other top 10's who were smart enough to not war another top 10. Basically, the entire concept of the Empire server is flawed because that's not what mega alliances are or what those players do.

    Edited by Kast
    • Like 1

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    I really say wipe and make the land changes and add whatever is finished. As long as the seed is planted for future updates and added game modes. So no more wipes will be necessary and players can test the new system so it can be know if the game will need to be reverted back to the original state.

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    18 hours ago, Sargon Trillian said:

    Please, just tell me when will the wipe happen then? What is going to happen on the 20th? Nothing?! I want to see the new system in action as soon as it is ready. I expected the test server info right after the announcement. Give me something so I can plan my time off. I'd like to be there for this. 

    Community: Let me know what we know for sure about the upcoming changes? Have there been any Dates or times that are set?

    Devs: Don't drag the community around with no firm timing. It kills desire.  Give us something to test at least. 

     

    Thanks,

    Just logged in and the "News" Says: "ANARCHY on the ATLAS! 6x rates + PVP build anywhere thru April 8th when March Mega-Update releases!"   So... if it is released on the 8th of April is it really a March Mega Update? anyhow... So should I take the 8th off work? GRRRR... 

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    postponed again till end of march begin april. then still 1 week on test server then they will rollout if the test are oke.  So it will go live on 15 April ( 8 April on test server and 1 week of test )

    1 month of waiting till wipe and 1 day before promised date postponed again and x weeks extra waiting. And on top of that a devided PvP base. This pirate ship is sinking...

    I do now longer wait and move on and invest my time and money in other games that really care about there players base. The update was promised in Feb then postponed till march then postponed till 20 march with wipe and now postponed again..

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    4 hours ago, [GP] Guybrush Threepwood said:

    Latest wipe & March Mega Patch ETA is 8th April.

    WTF is this ? they change from late february to late march and now is april , they are normal people ? this game become a joke, a silly one ? where u read about 8 april ?

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    2 minutes ago, kolonelu said:

    WTF is this ? they change from late february to late march and now is april , they are normal people ? this game become a joke, a silly one ? where u read about 8 april ?

    Yes they are normal people.

    It says that date ingame on the home page.

    The last Captain's Log also indicates PTR to be late March early April with the mega update after.

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    3 minutes ago, [GP] Guybrush Threepwood said:

    Yes they are normal people.

    It says that date ingame on the home page.

    The last Captain's Log also indicates PTR to be late March early April with the mega update after.

    DUDE ! THEY ANNOUNCE CHANGES ON LATE FEBRUARY, AFTER SOME DAYS WAS DELAYED TO 20 MARCH, people leave the game, abandon bases, and stuff, and now they come and say 15 APRIL !! they are not normal people, and really they dont know what to do with this game, they walk in the silence of the night, trying, trying 

    • Confused 1

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    3 minutes ago, kolonelu said:

    DUDE ! THEY ANNOUNCE CHANGES ON LATE FEBRUARY, AFTER SOME DAYS WAS DELAYED TO 20 MARCH, people leave the game, abandon bases, and stuff, and now they come and say 15 APRIL !! they are not normal people, and really they dont know what to do with this game, they walk in the silence of the night, trying, trying 

    Speaking of "not normal people". :classic_rolleyes:

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    4 minutes ago, [GP] Guybrush Threepwood said:

    Speaking of "not normal people". :classic_rolleyes:

    We cant speak normal with abnormal people, dont be so smart ass, u understand what i want to say, "As such, the PTR will be released late March / early April 

    Tell me what i need to understand from this sentence ? PTR is released late march or early april ? amateurs .............and btwe we speak about wipe and start game again, u speak about PTR, why ? 

    Or u want to tell us, today they wipe the game and we have a fresh start, and later or early April we also have an PTR server ? 

    Edited by kolonelu

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    2 minutes ago, kolonelu said:

    We cant speak normal with abnormal people, dont be so smart ass, u understand what i want to say, "As such, the PTR will be released late March / early April 

    Tell me what i need to understand from this sentence ? PTR is released late march or early april ? amateurs .............

    What you need to understand is that this game is in heavy development stages. If you don't like it don't play games in Early Access.

    What you need to understand from that sentence is currently the PTR is scheduled for late March/ early April, lasting for a week at which point the Mega update will be anticipated to drop around 8th April.

    What about this are you failing to understand?

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    I have never seen a company that does not know how to communicate with its players, the creators of this game behave like amateurs, I do not know what to launch, when to launch, it's February, March, April is, let's or October to make sure we play something

     

    DUDE, EASY QUESTION FOR U,  DO WE HAVE A WIPE TODAY ? TODAY HERE IS 20.MARCH.2019 14.46 , WE HAVE A WIPE AND FRESH START OR NOT ?

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    This game is now 1 big joke , waste peoples time waiting nearly a month for an update you were never gonna release on time , you done F****D up greapshot and now losing customers by the day , hell what do you care you already got our money , maybe screwing with the customer was the plan from the start once you had the cash. Enjoy the money but not my time , Captains log should be ship sunk as your game is dead.

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    6 minutes ago, kolonelu said:

    I have never seen a company that does not know how to communicate with its players, the creators of this game behave like amateurs, I do not know what to launch, when to launch, it's February, March, April is, let's or October to make sure we play something

     

    DUDE, EASY QUESTION FOR U,  DO WE HAVE A WIPE TODAY ? TODAY HERE IS 20.MARCH.2019 14.46 , WE HAVE A WIPE AND FRESH START OR NOT ?

    NO WIPE TODAY

    Read the damn Captain's Log.

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    41 minutes ago, [GP] Guybrush Threepwood said:

    What you need to understand is that this game is in heavy development stages. If you don't like it don't play games in Early Access.

    What you need to understand from that sentence is currently the PTR is scheduled for late March/ early April, lasting for a week at which point the Mega update will be anticipated to drop around 8th April.

    What about this are you failing to understand?

    The 8 of April is the release of the test server then 1 week of test. So it goes live on 15 April. 

    They already said the in game 20 March message was the date of the test release. So if that is the case for that date then it is also the case for 8 April.

    If that is not then they need to start to clearly communicate the date of test and live. But that is something they really lack in, communication.

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    56 minutes ago, awakatanka said:

    The 8 of April is the release of the test server then 1 week of test. So it goes live on 15 April. 

    They already said the in game 20 March message was the date of the test release. So if that is the case for that date then it is also the case for 8 April.

    If that is not then they need to start to clearly communicate the date of test and live. But that is something they really lack in, communication.

    Nope, the 8th April is their current ETA for Patch release and wipe, not PTR. If that was for PTR then they wouldn't still say PTR in late March / early April in yesterday's CL.

    8th April being one week after PTR starts would put PTR on 1st April, therefore PTR being Late March / early April.

    Edited by [GP] Guybrush Threepwood

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    As I said earlier, an amateur company would do well for their own budget if they shut down servers, a big money economy, and a less stressful one.
    I'm sure that before 15 April there will be a new release that will throw us on June 15, then comes the holiday and we will play something else in the fall

    I think he deserves the title of the most unfortunate company, or rather an amateur company

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    Mega babies that can't Pvp without zerging are mad the people without 10-1 number are going to leave for the limited company/colony servers so all they'll get to do is fight other zerging  idiots like themselves that can only offline raid and pile bodies up to achieve anything.

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