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    Dollie

    Captain's Log 24: Public Test Realm Ahoy!

    Ahoy Pathfinders!

    This will be a rather compact Captain’s Log focused around updating you all on our progress as we work towards the upcoming megapatch -- which we’re going to designate “ATLAS 1.5” so that we don’t have to keep calling it megapatch! It will include information on some changes along with further details related to our Public Testing Realm.

         :anchor: public testing realm Ahoy :anchor:

    large.chest07.jpg

    A submarine is used to salvage a treasure chest on a new procedurally generated shipwreck. 


    PvP Networks

    We have made a decision in regards to our PvP networks for ATLAS 1.5 based upon taking your feedback into consideration along with our own development pipelines and vision for the game. We feel our players are interested in, primarily, two distinctly different styles and scopes of gameplay. One group of players is interested in design focused on small to mid-sized companies (2-50 players) and another has a preference for large company-centric design (200+ players). Rather than aiming to strike a middle ground between the two groups, which might end up diminishing the experience for either style of gameplay, we wanted to support two modes separately to see how that plays out. We’re going to be running 2 uniquely configured PvP networks, to allow players to choose the game mode which best represents your playstyle. To be clear, while we hope both of these networks prove permanently successful for their specific purposes, we’ll continue to iterate on their rules if necessary.

     

    ATLAS 1.5 will feature three unique game modes:

    Large-scale PvP Mode:
    ATLAS: Empires

    ATLAS: Empires will honor the original ATLAS system with which players are familiar whilst incorporating some small adjustments to the claiming system to address issues players were experiencing. To clarify, ATLAS: Empires’ claiming system will be very similar to the traditional claiming system, but adjusted for maximum speed (increased rates) and no “anti-size” scaling. This will be the go-to hardcore mode for those looking for sandboxy high risk and high reward on a grand scale. We will not be limiting large companies, there will be no scaling based on members and there will be no pvp windows or war system.


    Mid/Small-Scale PvP Mode:
    ATLAS: Colonies

    ATLAS: Colonies will be more structured and will utilise the new claim system we’ve announced. It will include hard company and alliance limits, the war system, and raiding hours. This game mode will be survive-and-thrive, targeted towards smaller and medium sized groups. We will be seeking to incentivise players to fight in the open world and on the sea whilst maintaining the options to raid bases and seize territory from enemies for those dedicated to doing so.


    PvE Mode:
    ATLAS: PvE

    This game mode will be spooling up with changes and the system will be based upon details discussed in the last Captain’s Log. We will monitor our PvE mode in the PTR and beyond and continue to iterate on it as we move forward.

     

    GouXrQO.gif

    The submarine harpoon is a new underwater weapon which will ramp up oceanic combat.

     

    Public Testing Realm

    Work is still continuing on the upcoming game systems changes and, to ensure we put out the most quality and complete patch possible, we will be delaying the release schedule. As such, the PTR will be released late March / early April and we expect the test realm will run for approximately 1 week. Please bear in mind the run time may be adjusted after players get a feel for the changes, and, if any critical issues arise. We know that players are keen to get back into ATLAS, we are excited for you to do so as well! We’re committed to a quality ATLAS 1.5 launch though and it will take a little more time.

    In relation to our Public Testing Realm overall, we’re planning to get multiple smaller clusters online which will incorporate the three game modes as well as everything else listed in the patch notes. Players can expect higher rates to facilitate fast progression and testing of the new systems along with the fact these servers are likely to wipe as needed.

    large.ArmorScreenshot2.png

    Various armor skins to help you personalise your character will be included in ATLAS 1.5!

     

    Kraken Bowl

    Various Companies organised and participated in an entertaining FFA Kraken Bowl on NA PvP on the 3/6/2019. OwO emerged victorious after various rounds of ship on ship combat. You can check out some highlights from their event here: 

     

     

     

    :anchor: released patch notes :anchor:

    :skull: up to v22.21 :skull:

    v22.21
    
    Fixed a bug where tamed creatures, boats, and NPC Crew stats didn't replicate properly.
    
    v22.1
    
    - Fixed a case where players would disconnect on certain servers when loading into large bases. We advise setting your "Client Network Bandwidth" Option value back to Epic if you had previously changed it, to deal with the disconnections.
    - Fixed a case which would cause creatures to flash or flicker.
    - Fixed a case where players on saddled creatures would teleport back to the server's origin if the creature they were mounted on had been killed by another creature.
    - Sail canvas now takes twice as long to repair. Repair hammer can no longer be used to repair a canvas. A canvas must be repaired using the pinwheel option on the mast, which can be accessed by holding down E.
    - Target Soft Spots will no longer add torpor to other player teams in PvE.
    - Camera no longer interpolates to origin when destroyed.
    - Glider will no longer activate when encumbered.
    - Buoy signs remain attached after server restart (retroactive).
    - Server and client performance optimizations.
    - Fixed an exploit which allowed players to stall and potentially disconnect other clients.
    - No longer able to turn off cannons that do not belong to your team.
    
    v21.43
    
    - Fixed some server side crashes and added additional server performance optimizations for NPC Crew
    
    v21.1 (client)
    
    - Fixed choppy claim flag physics
    
    21.42
    
    - Further optimizations to NPC crew
    
    21.41
    
    - Optimized replication and ticking of NPC crew on turrets, for significantly improved server performance.
    
    v21.31
    
    - Improved Structure replication rate from servers, though this may increase client stalls slightly. Clients can reduce their "Client Network Bandwidth" Option value if they are experiencing too many stalls with this change (we do recommend the default, 60 KB/s).
    
    v21
    
    - Optimized how items are networked resulting in significantly higher performance and less bandwidth usage
    - Added the Hook Hand and the Peg Leg to the Freeport cosmetic vendor
    
    v20.1
    
    With our planned changes for March, the game will be heading into a more rule based system, so for the next few weeks we’ll be making some changes to experience what it would be like if we took an alternative route. 
    
    We’ll be releasing an update tomorrow which includes the following changes:
    
    - 6x Rates - Harvesting, Taming, Experience, Gold, Farming, and Breeding.
    - Claim flags will no longer prevent enemy building. You can now build anywhere, and only structure build radius will prevent it. This does not apply to cannons and mortars, which will still require a claim flag. This is a non-default, which will be enabled on our PvP Networks. Unofficials can also use this as a custom server-side config.
    - All servers, other than Golden Age Ruin servers, can be set to home servers, allowing players to respawn at them. (PvP only)
    
    Game.ini:
    [/script/shootergame.shootergamemode]
    bDontRequireClaimFlagsForBuilding=1
    bIsLawlessHomeServer=1
    bForceRequireClaimFlagsForBuildingCannons=true
    This is what we’re enabling on all our non-Golden Age ruin servers, but please note that you must also flag the corresponding grids as homeservers on the servergrid.json
    
    This patch will also include:
    
    - Whispering voice hotkey [* [numpad] key]
    - Server side config that allows you to alter the distance for the 3 voice modes: Whispering, Normal, and Yelling.
    
    Game.ini:
    [/script/shootergame.shootergamemode]
    ProximityRadius = 8500
    YellingRadius = 22000
    WhisperRadius = 2000
    - Removing the Destruction Mesh on Lighthouses
    - Increased the limit of folders in inventories from 20 to 40, and 80 in Bookshelves
    - Treasure Map names now includes the grid for easy filtering
    - Explosive Barrels can no longer be used as an ammo type for cannons. Any loaded ones will just fire regular cannons. They'll be receiving a large redesign in the major update coming in March.
    - Fixed chat scrolling, so it now works again with Page Up and Page Down
    - Fixed an edge case where voice chat would stop working unless the client relogged
    
    These changes will allow us to see how the game would pan out if we didn’t have the claim system affect build rules, which helps us collect more feedback on playstyles.

     

        :pirate_mask: SHOW 'N' TELL #6 :pirate_mask:

    large.NOMAD_RAVjpeg.jpg

    Continue to show us yer mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos! The Show n’ Tell deadline is the 28th of March. 

     

    :wheel:

    Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by Dollie

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    I would rather like to see if i can play this patch too, my char is stuck on a dead server end since 6 weeks.... Fix that kind of shit before u release more buggy content

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    Hm did u like My System idea?     As new player u set one small flag

    (9 Hours  Save time / sleep time where Ur building take less dmg .

    With a Company u gain one more flag (Company flag with a Bigger circle and the maintaining starts (6hours sleep/save Time)

    if Ur Company get bigger u can unlock more flags more Players join into your Tribe to an max. Cap of (30?) flaggs .

    More flags Ur Company have more maintain is needed and the save/sleeptime get smaller ( a Big Company Need an active playerbase for deffence and maintain all flaggs , smaler once dont have many flags but dont Need much maintaining and have a ( Save /sleep) time where builings take less dmg

    Edited by ari12609

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    11 minutes ago, ari12609 said:

    Hm did u like My System idea?     As new player u set one small flag

    (9 Hours  Save time / sleep time where Ur building take less dmg .

    With a Company u gain one more flag (Company flag with a Bigger circle and the maintaining starts (6hours sleep/save Time)

    if Ur Company get bigger u can unlock more flags more Players join into your Tribe to an max. Cap of (30?) flaggs .

    More flags Ur Company have more maintain is needed and the save/sleeptime get smaller ( a Big Company Need an active playerbase for deffence and maintain all flaggs , smaler once dont have many flags but dont Need much maintaining and have a ( Save /sleep) time where builings take less dmg

    the 9 hours savetime is a joke, u would kill all small (3 - 4 people) clans aswell as giving big clans again the advantage

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    what will u do to prevent mega tribes for joining the colonies server and just split their company into 4-5 groups with 50 ppl in each an ally up? cus that is whats going to happen if not more players will join.. one of the servers will be nearly empty and im guessing it will be the empire server

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    Empires server will be full, as this is what the majority of the players want.

    (Slave) Colonies server will be empty, as the megas have no slaves, these will play Empires because they dont want to be slaves. Thats why Colonies servers will be shut down after one month. Very clear for everyone with a brain that exactly that will happen.

    • Haha 1
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    20 minutes ago, Talono said:

    Empires server will be full, as this is what the majority of the players want.

    (Slave) Colonies server will be empty, as the megas have no slaves, these will play Empires because they dont want to be slaves. Thats why Colonies servers will be shut down after one month. Very clear for everyone with a brain that exactly that will happen.

    I don't think anyone wants that offline raiding crap, that's not pvp. They should of given us the opportunity to try out the first idea they had, then make changes based on our feedback. Now they are delaying development for changes no one asked for, I get that pleasing the customer is the idea, but you don't do it to the point of being fickle in decision making. Why not open the ptr for one month with the initial changes, let us play through, then give feedback. A 1 week ptr is useless for anything but break the server testing. It would be better than wasting money on 2 more servers, on live, where one would wind up empty. You have a limited number of people playing this game, as it stands pvp is limited due to the population allowed on a grid.

    Edited by Spyrit
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    Please just go to war system you're putting in for everyone else. Title is misleading "Public Testing Realm Ahoy" made me think the PTR came out but ended up being news its not out yet and some bad changes.Have to say im disappointed by this captains log. Scrap the empire and colonies idea splitting an already small player base is a terrible idea.\

    Edited by lexatris
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    39 minutes ago, Talono said:

    Empires server will be full, as this is what the majority of the players want.

    (Slave) Colonies server will be empty, as the megas have no slaves, these will play Empires because they dont want to be slaves. Thats why Colonies servers will be shut down after one month. Very clear for everyone with a brain that exactly that will happen.

    More likely be the other way around, big companies shoehorning their way into smaller tribes as thats where the more active sea battle action is likely to be found.

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    Amy3

    Posted (edited)

    5 hours ago, Lotus said:

    I don't know where you got that statistic. All of PvE is around 11% of the total playerbase. Before the "Big Tribes" stopped playing because we literally ran out of stuff to do (Mid Feb) the average daily player base (NA-PvE) was roughly 1.5-2k total players (depending on the day). 20 = 1% of 2000, with 10 tribes you would have 10% right there (Lotus, Atlas Shrugged, Paragon are also substantially bigger than them in terms of member count) .

    PVE didn't have 10 zerg tribes, though. It might've had five. Also the zerg tribes it did have were absolutely minuscule compared to their PVP counterparts

    PVE players overwhelmingly don't play in that big tribe style. I put over a thousand hours into PVE and my only interactions with big tribes was to say hi to Orion and to tell some idiots in Lotus that their builds were incredibly ugly. I put about a hundred hours into PVP and I knew the name of every big tribe, knew people in most of them, and had interacted with just about all of them. Including the non-English ones. It's not the same.

    Edited by Amy3
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    2 minutes ago, Jack Shandy said:

    More likely be the other way around, big companies shoehorning their way into smaller tribes as thats where the more active sea battle action is likely to be found.

    Exactly this. Megas never fight each other but always are allied with all other megas and hit the weaker players (just like in real life. If you have the bomb...you are safe. If not...hmmm)

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    48 minutes ago, Talono said:

    Empires server will be full, as this is what the majority of the players want.

    (Slave) Colonies server will be empty, as the megas have no slaves, these will play Empires because they dont want to be slaves. Thats why Colonies servers will be shut down after one month. Very clear for everyone with a brain that exactly that will happen.

    The overwhelming reaction so far is that no one at all is going to play Empires, including the megas

    You'll have a lot of land available, pal

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    just go look reddit alrdy… there is a post called which server will u start on... there is 100+ votes and 90% is colonies server and some mega tribes are openly saying they are joining it aswell lol

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    Xenom

    Posted (edited)

    39 minutes ago, Spyrit said:

    I don't think anyone wants that offline raiding crap, that's not pvp. They should of given us the opportunity to try out the first idea they had, then make changes based on our feedback. Now they are delaying development for changes no one asked for, I get that pleasing the customer is the idea, but you don't do it to the point of being fickle in decision making. Why not open the ptr for one month with the initial changes, let us play through, then give feedback. A 1 week ptr is useless for anything but break the server testing. It would be better than wasting money on 2 more servers, on live, where one would wind up empty. You have a limited number of people playing this game, as it stands pvp is limited due to the population allowed on a grid.

    i think that the first rework was premature also as before changing something all together i guess it would be better to work out the problems it has. i mean sure if you can't solve them then you can rework it but i doubt that was the case in the first place.

    now we got a new course with the rework and before "it was born" it was changed again...dear devs you need to at least let us test the stuff you come up with and see how it all works out. for this new course i highly doubt that even big companies enjoy being offline raided 🙂

    i bet that soon after the servers are set up you'll have to same calls to make an offline protection there too...and guess where we are then? back at the start 🙂 or as stated big companies will just join the other sever allying up...this all sounds to new unneeded troubles if you ask me.

    odd is that you came up with a super unique game that had a very solid foundation in my opinion and now it's going crazy with changing like a leaf in the wind. i really think being open to changes on a design level is also very refreshing so big credit here too but don't overhesitate it also please.

    Edited by Xenom

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    6 hours ago, Lotus said:

    To my understanding more players want the whole island system. Big tribes wanted 1 island claims, the smaller tribes wanted 1 claim per person. What was unanimous was no freebuild on claims.

    ~Lotus

    This poll tells me that +75% of pve players want limited claims (49% - 1 claim/person, 27% - more than 1 claim/person)

    https://www.playatlas.com/index.php?/forums/topic/53160-poll-who-wants-an-island/

     

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    "We’re going to be running 2 uniquely configured PvP networks, to allow players to choose the game mode which best represents your playstyle."

    I think that your heart is in the right place by doing this. It definitely sounds interesting, however, didn't you guys drop 2 PvP servers due to lack of population already? I just dont think that this game has a large enough community to support 4 different (2NA and 2 EU) PvP servers. Cant wait to see what happens. 

    *Also, in the future, announcing a wipe a month in advance is a bad idea. Give like a week notice (when you are sure that it is ready) otherwise people just go and find new games to play.

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    31 minutes ago, Ducimus said:

    just go look reddit alrdy… there is a post called which server will u start on... there is 100+ votes and 90% is colonies server and some mega tribes are openly saying they are joining it aswell lol

    Sure, megas are more active in the forums, but they are not the majority of the players

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    2 hours ago, Talono said:

    Empires server will be full, as this is what the majority of the players want.

    (Slave) Colonies server will be empty, as the megas have no slaves, these will play Empires because they dont want to be slaves. Thats why Colonies servers will be shut down after one month. Very clear for everyone with a brain that exactly that will happen.

    I estimate it will be the other way around: zerg will want to fight against weaker tribes and will infiltrate Colonies, trying to dominate them and be safe at the same time.

    Server division will fail, and in that I agree with your estimation, as the playerbase as it is is too small for that plan.

    it could however be sustainable if they:

    - invest in manual admin effort to admin wipe zerg who try to circumvent the alliances and tribe cap and try to act like several unconnected companies, this is the most important bit, and will demonstrate to playerbase that devs care about small tribes indeed and not only in thought

    - further limit the number of crew a company can recruit

    - extremely limit the number of alliances to make it even more annoying for cheaters to pose as different companies

    - carefully monitor player reports about zerg teaming on colonies and act accordingly (ban all involved into illegal teaming, both zerg and the allies alike)

    This will restore solo and small companies faith in this game and the direction it is going, and might well cause greater number of returning players.

    Believe or not, I estimate the vast majority of playerbase in Atlas were solo players and small tribes. Yes, sounds totally contrary to what devs wanted, but that is what they got. My gut tells me it was 70% of playerbase and they all left for pretty much same reasons.

    And let us not forget the lawless, as the viable refuge for those who do not want to claim on Colonies; lawless bases are nice addition and in spirit with pirate world that is atlas

    Edited by gnihar

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    2 hours ago, Talono said:

    Empires server will be full, as this is what the majority of the players want.

    (Slave) Colonies server will be empty, as the megas have no slaves, these will play Empires because they dont want to be slaves. Thats why Colonies servers will be shut down after one month. Very clear for everyone with a brain that exactly that will happen.

    that's rubbish the empire will be empty only the hack dupe tribes which still has never been addressed will play there cos they can hide theyre duping in a big tribe.any way the games gonna be forgotton about by the time they release the update,its a bit shambolic that they've never learned to release an update on time in 4 years of trying

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    7 hours ago, Calliri said:

    I dont think you understood what i was talking in my post or at least i didnt make myself clear on it... to have 2 different pvp systems (4 actually due to the NA/EU servers) is to separate even more the very limited population that we already have and add even more development work for themselves as they would have to mantain 6 types of servers (4 pvp and 2 pve). It does indeed show that they are listening to the things players are saying but instead of having a clear route of development they decided to try and please everyone instead of deciding internally on what they wish to obtain out of their own develpment as future for the game.

    Also to note that, unless i am wrong, the previously announced pvp system would still allow you to be raiding outside of your war timer by the use of a token...

    At this point i dont really care so much as to what system they implement but that they actually implement something and go ahead and work from there instead of complicating things and segregating even more the dwendeling population of this game.

     

    I WOULD ALSO RECOMMEND TO THE DEVELOPERS TO UNDERSTAND A LITTLE MORE ABOUT PROJECT MANAGEMENT AND PERHAPS USE SOME SIX SIGMA OR AGILE/SCRUM METHODOLOGIES IN ORDER TO STOP MAKING ALL THESE MANAGEMENT MISTAKES.

    theres 3 types not 6 server count is irrelevant

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    6 hours ago, Siquica said:

     

    good I do not have anything clear tomorrow 20 is going to update the servers and start 0 or is delayed everything from 1 to 2 weeks?

    Please, just tell me when will the wipe happen then? What is going to happen on the 20th? Nothing?! I want to see the new system in action as soon as it is ready. I expected the test server info right after the announcement. Give me something so I can plan my time off. I'd like to be there for this. 

    Community: Let me know what we know for sure about the upcoming changes? Have there been any Dates or times that are set?

    Devs: Don't drag the community around with no firm timing. It kills desire.  Give us something to test at least. 

     

    Thanks,

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    after the wipe update was announced, i was looking forward to the 20 march and yes i took extra holidays ...thank you for that *kappa*

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    Hang on a minute...…. im playing early access to essentially test a game, so icould join the PTR to test the game I will be testing on the early access. Will there be a PTR2 where we can test stuff before we test it on PTR before we test it on EA? Just release it on the EA and we will test. Youre wiping it anyway so what does it matter?

    Annnnnnyway. We're not up for any more delays. Possibly the death knell for our small group of players. Fun while it lasted

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    4 minutes ago, SustainMyBrain said:

    after the wipe update was announced, i was looking forward to the 20 march and yes i took extra holidays ...thank you for that *kappa*

    It was never official it was to pTR testing on the 20th. You can wait until then end of 2020 before it went to official. Never plan RL around a video game.

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    31 minutes ago, Sargon Trillian said:

    Please, just tell me when will the wipe happen then? What is going to happen on the 20th? Nothing?! I want to see the new system in action as soon as it is ready. I expected the test server info right after the announcement. Give me something so I can plan my time off. I'd like to be there for this. 

    Community: Let me know what we know for sure about the upcoming changes? Have there been any Dates or times that are set?

    Devs: Don't drag the community around with no firm timing. It kills desire.  Give us something to test at least. 

     

    Thanks,

    this

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