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    Jatheish

    Captain's Log 22: March Milestone & Official Server Wipe

    Ahoy Pathfinders!

    This Captain’s Log will go into some of the finer details of what we shared during our livestream earlier today. If you didn’t have a chance to watch it, you can check out the full VOD here, which also includes live gameplay of some of the upcoming features:

    In previous logs, we stated that we would be visiting some major design aspects of the game which make it more accessible for smaller groups and solo players, along with reducing the steep climb necessary to experience some of the later game content. There is a lot that we want to do over the coming months, and this update will be the first of many to help resolve these problems. However, before we get into that, we’d like to talk about something pretty important.

         :anchor: Official Network wipe :anchor:

    Please note that this wipe will not be forced on Unofficial Servers, however the old claim flags will disappear and you’ll have to replace them or allow them to naturally populate.

    With the release of this first milestone, we will be wiping all our Official Networks. This is not a decision we’ve taken lightly, however we believe based on a number of reasons that this will be the best move for the game, moving forward. 

    First of all, the changes we are planning for this update are huge. We are completely redesigning the world layout, introducing new island types and biomes, adding new playable areas beneath and upon the ocean along with completely revamping the claim system. Due to the impact of these changes, we believe a wipe is the best course of action so that you can experience the update in a fresh environment, without being influenced by any of our legacy or deprecated code. 

    The wipe will allow us to see whether the changes we’re making are heading in the right direction, or whether we need to sit back as a team and further adjust our design for the game. We believe that these systems, which we’re going to discuss in more detail, are some of the most important and core aspect of ATLAS. Using your feedback, insight, and creativity, we want to build on the foundation of the game throughout Early Access and we’re willing to make the changes necessary, no matter how large, to get them to work. Whether that means more content, complete redesigns, or wiping the network when big changes have come in.

    Secondly, since ATLAS launched as an Early Access title, there have been a number of bugs, exploits, and patches made to the game that have had a significant impact on the state of the persistent world. A number of players have benefited or have suffered grievances due to these various since-fixed issues, whether they were taking advantage of crafting exploits, alpha babies, duping, or had their boats sunk by Gatling Ship of the Damned.

    As such, being a game that is focused on players building an empire, claiming and ruling over what’s theirs, and being the hero or villain they were meant to be; we believe that a wipe is necessary to put everyone back on an even playing field.

    Furthermore, we’ve been a little more soft in some cases when it came to players taking advantage of these game exploits. After the first wipe has taken place in March, that will no longer be the case. We will still prioritize fixing issues/bugs/exploits, so we encourage you to work with us when you’ve discovered something that could be exploitable. That is our mandate, fixing and resolving game problems, however we’ll be taking a more firm stance against the serious cases where a company has used an exploit without coming forward which could result in company-wide and or alliance-wide punishments. 

    Finally, at the end of March, when this update drops, we’ll be commiserating those of you who have taken part in ATLAS’ first iteration. We’ll be rewarding all players who have ever logged into Official ATLAS prior to the wipe with a special cosmetic item that you’ll be able to keep post-wipe. Please keep an eye out for our announcements for when the deadline is, so you can be sure to get the cosmetic!

    large.891083673_CosmeticReward.jpg

         :anchor: March milestone :anchor:

    large.March_Milestone_8.png

     

    With this patch, the team have a number of primary and secondary objectives. With our primary and biggest changes we hope to address the following:

    • Players not being able to find land to build a base on both PvP and PvE
    • Offline Raiding
    • Incentivizing large companies to work with smaller and solo groups
    • Players not being able to connect/spawn on a server

    We recognize that these aren’t the only aspects of ATLAS which need to improve. There are problems with the new player experience, how punishing it is to recover after you’ve been defeated, server performance during large epic battles, viability of creatures, weapons, boat builds, etc. The list can go on and these are things which we plan to address, and more in the coming months ahead.

    This patch, however, will primarily be focused on the points we mentioned above, and will hit our PTR/Test Live Environment a week before it makes its way onto the main game, so you’ll be able to get an early look at it and experience it on that network.

    Please let us know your thoughts about this upcoming update, we value your feedback and insight. We don’t claim to be omniscient, and you may raise attention to something we hadn’t considered which will either result in us adjusting the design further, or we’ll consider how to tackle those concerns at a future date.

         :sword: claim revamp and war system :sword:

    General Rules

    • Players can now build anywhere, without owning a Settlement (an island which has been claimed).
    • An island which has been claimed is now known as a Settlement.
    • Only one claim flag can be placed per island, and the owner (player/company) is the owner of that Settlement.
    • There will be a hard limit on the total number of claim flags.
    • Islands are given a rank based on their location, size and how valuable they are. These rankings will be used to determine upkeep, as well as identify the Top 10 Companies which will be a sum of all the islands that Company has claimed.
    • Structures that are built on islands that are not Settlements can be raided at any moment. 
    • Fog of War and Shroud of War have been eliminated, so the entire ATLAS will be shown to everyone.
    • World Map will now show the name of an Island (which can be changed by Settlement owners), who a Settlement is owned by, the current tax rate, and the current war status of the island.
    • Islands will have colored overlay for ownership (Owned by you, an ally, or non-ally).

    Company Updates

    • NPC crew on offensive/defensive seated structures will no longer count towards the tame limit whilst seated.
    • Company limit has been reduced to 250 members
    • Group ranks have now been increased to 10
    • Alliance changes will now be logged in the Company Log
    • You can now sort the Company log to display entries from top to bottom
    • A new group setting which can grant ‘owner’ permission for company members, which can only be set by the owner and unset by the owner. Members with the ‘owner’ permission will not be able to remove the actual Company Owner from the company.
    • An alliance now only contains a maximum of 4 companies
    • A company can only be in 2 different alliances at a time.

    Claim Flags

    • Sea Claim Flags have been eliminated
    • Claim flags can no longer be used to steal structure ownership on land
    • Claim flags can no longer be merged into other companies
    • There will be a hard limit on the total number of claim flags per company. For example, 20. Numbers can be adjusted.
    • A claim flag cannot be placed without a tax bank.
    • Claiming an island will take a fixed amount of time plus an additional amount per claim flag owned. For example, 1 hour to claim and +1 hour per owned claim flag. Numbers can be adjusted.
    • Declaiming will always take a fixed amount of time. For example, 2 hours. Numbers can be adjusted.

    Claim Flag Upkeep

    • Claim Flags now have an upkeep cost which is paid from the tax bank
    • The upkeep cost will be an assortment of resources.
    • The upkeep cost will scale on the size of the island, the total number of claim flags a company has, and how many different companies/players are building on the island.
    • Players can only place items into a tax bank that go towards upkeep
    • Claim Flag will have a grace period after successful claim to allow resources to gather in a tax bank before upkeep is charged
    • The claim flag will visualize if the upkeep will not be met, so players are able to contribute directly to the Tax Bank. The Tax Bank will now stack resources like a ship resource box.

    Settlements

    • Settlement owners must set a window of vulnerability, currently set to 9 hours, where their island is raidable. Outside of this window, players, structures and ships will not take damage from other players. 
    • There will be a timer on players before they receive the invulnerability status.
    • Anchored boats or docked boats will follow these same rules, if they are in the radius of a Settlement
    • Non-settlement owners who have cannons on ships and are anchored shall not be allowed to fire cannons outside of wartime.
    • Settlement owners can freely damage other characters and structures on their island. 
    • Settlement owners can set taxes on their island which will automatically be deposited into the Tax Bank
    • Structures that are built on a Settlement which do not belong to the Settlement Owner will have a decay timer.
    • Player Run shops which are placed on islands can also be taxed by Settlement owners

    Declaring War

    • Players can purchase a war token (significant cost) which can be used to declare war on an island.
    • When war is declared on an island, players must select a schedule time in the future (3 days to 1 week)
    • Only one war can be scheduled at once
    • There is a cooldown after a war has ended before another war could be declared on that island
    • Declaring war is per-island, so it is possible to declare war against multiple islands at the same time.
    • The UI will indicate whether an island is experiencing Wartime soon or is currently in Wartime.
    • Wars will last a fixed period of time
    • When an island has been deemed warlike, building rules no longer apply. After the war has ended, the normal rules are enacted again. 

    Settlement Build Rules

    • Only the owner of a Settlement will be able to build offensive structures (mortars, cannons, and swivels) on their island, outside of Wartime.
    • Other companies can build defensive structures (puckle) at any time.
    • Other companies can build offensive structures ONLY during Wartime. Outside of Wartime, these structures are non-functional (inactive and unusable)

    Notification System

    • Players can sign up for email notifications related to company log activity
    • Company Logs that have any physical in-world location shall now include the grid and GPS. (e.g a boat was sunk on K5 at 50 50)
    • Discord Webhook for in game company notifications

    Lawless Servers

    • Will continue to operate like normal, no islands on these servers can be claimed.
    • Reduced structure placement rules
    • Damage decay added over time on all structures

    PvE Network

    • No claim flags
    • Damage decay overtime added to all structures
    • A new auto-repair structure which players will need to upkeep to prevent structures from being destroyed by decay.

    :map: world redesign :map:

    This milestone will also introduce some world changes to the ATLAS itself. The overall objective from these changes is to provide players with more land to use for their bases, as well as a general update for our current biomes and introducing new areas to explore.

    • Over 200 islands added to the network, approximately 1 additional island per grid.
    • Players can now set any server as their home server. Following the wipe and the potential for freeports to be overloaded, we’ll be temporarily enabling setting any ATLAS server as your homeserver. Additionally, we’ll most likely create a respawn on current server option too.

    :pirate_mask: full notes for march milestone :pirate_mask:

    - New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. No weapons on board, but it does have claw arms to help harvest the ocean floor and explore (demolish) shipwrecks

    large.Submarine.png

    The submarine can also light up its surroundings, and will require fuel to run. The fuel cost will be based on movement, so the more it moves, the more it uses. Additionally, there will be a higher cost for movement that is lateral (forward/backwards) compared to longitudinal (upwards/downwards). The submarine will not outclass ships as you’ll need to pay a lot in fuel costs to be able to travel far, the intention is to use them in these underwater deeping-diving scenarios. It’ll be unlocked and can be driven by defeating the Kraken, though players will be able to be passengers in other users submarine’s without having completed the Kraken quest.

    - New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab.

    large.1093801945_UnderwaterTrench.png

    The trench will be found on the Golden Age Ruin servers and contain 8 new power stones which can be used to unlock fight a more difficult version of the Kraken. It’ll be an area where players can find new resources, new creatures, such as the Crab with more to come in the future.

    - New Creature: Giant Crab. It can heavy loads, along with players, tames and wild creatures

    large.Crabs.jpg

    The crab can be found in the Trench and it is a tamable creature. It’ll have the ability to carry and throw other players/creatures, and it can also jump very far. These abilities may change over time as we progress further into ATLAS’ development.

    - New Environment: Eastern Tundra now has its own visual design, no longer using the Western Tundra style

    large.1437529941_EasternTundra.jpg

    We’ll be updating the eastern side of the Tundra to have it’s own unique design!

    - New Structure: Guillotine. Hanging your foes in a noose taking too long? Off with their heads!

    large.Guillotine.jpg

    When you behead another player, the game will remember their facial appearance and hairstyle, which can be used as decoration on wallhooks (on gunmounts too)!

    - New Feature: Curses. Tied to the execution of players

    When executing a player, you’ll now receive a % of their experience points. This will have a cooldown, so it cannot be used to quickly drain/transfer experience, and some general experience will be lost when the transfer occurs. We’re not intending for this to be an incredibly aggressive feature, but something more fun which occurs when executing players. We’ll be expanding the curses system more later on.

    - New Feature: Squads (ships) of the Damned will now come in multiple size variations with different stats and difficulty levels.

    large.1951006312_ShipoftheDamned.jpg

    Ships of the Damned will now appear in squads! They’ll contain an assortment of various types including Galleons of the Damned, Brigantines of the Damned, and Schooner of the Damned. These types will determine their difficulty, and the loot will scale based on the level of the damned, as well as type of damned that the squad is comprised of. For example, a Squad containing 2 Galleons is going to reward better loot than a Squad containing 5 Schooners. Loot will be rewarded on a per-ship basis. The intent behind this change is to make the fight less predictable and a more interesting experience out on the seas. We are not planning for them to be killing machines or an immense threat, they’ll still maintain a reduced targeting ranged and players will have the choice whether to engage in battle or to flee. However it should be noted that they will now share the same target when attacking.

    - New Cosmetics: Peg Legs and Hook Hands.

    large_Hook.png

    These will be acquired through the cosmetic vendor in freeports, as they won’t be providing any stat benefits, we prefer that they are readily available for players. You will not be able to equip both the left hand and left leg (or foot) at the same time. Additionally, it will not be colourizable nor can it be used on naked characters but we are working on both of these aspects.

    - New Cosmetics: Multiple Armor sets to customize the look of your company and crew! Provided as a permanent unlock for completing the Quests in addition to skill rewards.

    large.982918069_HideCyclopsArmour.pnglarge.Heavy_Hydra_Armour.PNGlarge.Fur_Hydra_Armour.jpglarge.1841105216_ClothCyclopsArmour.png

    Rest of the Notes

    - New Feature: Player shops in freeports. Players can set up automated shops in each Freeport, listing loot for sale and naming their own gold coin prices.

    Balance Changes

    - The higher quality shipyard used when building a ship, the more level ups a ship will be able to obtain.
    - Ships can now level up their total damage output (which effects all cannons on a ship) and their total resistance, as new upgradable stats.
    - All tamable creatures will be made breedable, with no exceptions except for Mythical Creatures.
    - Vitamin Rebalance
    - Various spawner adjustments & fixes across all islands

    QOL Changes

    - Territory map will now display allies as teal-coloured
    - Character creator now has a Height slider to make it easier to set your character's desired height
    - Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
    - Global territory message updating
    - Currently contested claims will be indicated on the minimap
    - Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way.
    - Pistol Reloading now changed to have the mini game appear back to back, rather than through various points of the animation.
    - All servers can now be set to a home server and have unique spawn points
    - Players can also respawn on the server they died on
    - Grappling Hook has been revamped, better physics & rappelling mechanics, and players will be able to realistically swing using them.

    As more changes are made to the patch, these notes will be edited to include them. 

         :skull: Anarchy Update - v20! :skull:

    With our planned changes for March, the game will be heading into a more rule based system, so for the next few weeks we’ll be making some changes to experience what it would be like if we took an alternative route. 

    We’ll be releasing an update tomorrow which includes the following changes:

    - 6x Rates - Harvesting, Taming, Experience, and Gold.
    - Claim flags will no longer prevent enemy building. You can now build anywhere, and only structure build radius will prevent it. This is a non-default, which will be enabled on our PvP Networks. Unofficials can also use this as a custom server-side config.
    - All servers, other than Golden Age Ruin servers, can be set to home servers, allowing players to respawn at them.

    Game.ini:
    [/script/shootergame.shootergamemode]
    bDontRequireClaimFlagsForBuilding=1
    bIsLawlessHomeServer=1

    This is what we’re enabling on all our non-Golden Age ruin servers, but please note that you must also flag the corresponding grids as homeservers on the servergrid.json

    This patch will also include:

    - Whispering voice hotkey
    - Server side config that allows you to alter the distance for the 3 voice modes: Whispering, Normal, and Yelling.

    Game.ini:
    [/script/shootergame.shootergamemode]
    ProximityRadius = 8500
    YellingRadius = 22000
    WhisperRadius = 2000

    - Removing the Destruction Mesh on Lighthouses
    - Increased the limit of folders in inventories from 20 to 40, and 80 in Bookshelves
    - Treasure Map names now includes the grid for easy filtering

    These changes will allow us to see how the game would pan out if we didn’t have the claim system affect build rules, which helps us collect more feedback on playstyles.

    :anchor: released patch notes :anchor:

    Complete Patch Notes

    :skull: up to v19.62 :skull:

    v19.62
    
    - New style Claim Flag with improved flag physics
    - Improved mini map X icon for visibility
    - Added chat tabs
    - Reorganized claim flag notifications (requires updated server)
    
    v19.52
    
    - Fixed multiple cases where inpulses would be stacked causing players or creatures to be launched into the distance.
    
    v19.51
    
    - Disabled the use of some client side console commands which could be used to gain an unfair advantage in PvP
    
    v19.5
    
    - Army of the Damned Soldiers and Crew melee attacks now properly hit.
    - Fixed an issue with servers that could have stalled them out for significant periods of time (5+ seconds)
    - Improved general server performance
    
    v19.4
    
    - Further optimized server performance
    - Fixed issue where Buffs were not being added (drinks and such) if you were on a seating structure, or if you were encumbered.
    
    v19.3
    
    - Significantly improved server performance when unstasising structures (50%+).
    - Fixed the bug where picking up stat'ed Structures would eliminate quantity of existing structures in your inventory.
    - Fixed a case where server-side Spoiling Times were incorrect on preserving bins.
    - Whale corpses now last 30 minutes
    - Giraffe harvesting now yields 6x thatch
    
    v19.21
    
    - Doubled maximum server physx substeps to maintain more consistent ship movement at low server framerates.
    
    v19.2
    
    - 2x Harvesting, XP, Taming and Gold enabled on the Official Network until Monday 25th.
    - Bookshelf added to organize your maps, blueprints, notes, and songs. You can learn it from the Esotery of Building skill.
    - Signs/Canvases can now be placed on storage boxes and bookshelves to help indicate what they're used for.
    - Note added to the game to leave each other messages. You can learn it from the Secrets of Building skill.
    - Company UI now displays last online time for members
    - Significant server optimizations (company network data is now replicated more efficiently to clients)
    - Maximum ship level is now 52.
    
    v18.97
    
    - Fixed Melee damage application to Army of the Damned
    - Fixed NPC crew disappearing for a fraction of a second when mounting on cannons 
    - Prevented climbing of the Kraken barrier wall 
    - Improved Cyclops movement to allow it to clamber over rocks better

    :map: Dynamic atlas maps roundup :map:

    The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. 

    Each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. 

    Those who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges…

    The companies that have occupied islands for a certain period of time will soon gain the automatic privilege to name them on the in-game and web maps, as it is their land! 

    Remember you can don your Company’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/

    [EU PVP] The Whale's Wrath

    large.1399027072_EUPVPTheWhalesWrath-Week10.png

    Held: French & Ships, The French Monkeys, IVANARMY, Eternal Diamond, CHZ!!**, Kraken, Dark Project Armada, Frogue One and Stray Cats.

    Arrivals: Just Look for Merge

    Departures: Enslaved

    [NA PVP] The Kraken's Maw

    large.1232175594_NAPVPTheKrakensMaw-Week10.png

    Held: Dynasty, TPG, CSTG, OwO, The Federation, No No No, Uganda, SoV, Bobs of the Seven, and Team Casualty.

    Arrivals: Slam Whales

    Departures: CSTG

    And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following Companies for their claims!

    [EU PVE] The Siren's Call

    large.949384360_EUPVETheSirensCall-Week10.png

    Held: Compagnie des Indes, Rum ueber Bord, Future Company (HUN), SouL SanD, SwiftS.RU, Black Hand, Phantasia, M.E.R.C Spirit, and mochi. 

    Arrivals: War Bradaz

    Departures:  DoS Bros$

    [NA PVE] The Hydra's Den

    large.1229272131_Week7-NAPVE-TheHydrasDen.jpg

    Held: Scales & Sails, Atlas Shrugged, The Exiles, East India Trading Co, Sons of Orion, Without Divide, Lotus, Poets and Pirates, and Darksea Dawgs.

    Arrivals: Paragon

    Departures: TPG

        :pirate_mask: SHOW 'N' TELL #5 :pirate_mask:


    We’re still collecting entries for the Show ‘n Tell! So you have a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fanart or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize!

     

    :wheel:

    Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by Jatheish

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    Full wipe including character wipe is the Nuclear Option.  It's Grapeshot waving the White Flag on their original game design.

    This is after all an Early Access game, deployed to assess errors in game design.  They are trying to address some gamebreaking faults, I get that.  However, I don't think they've thought it through.  PvE in particular will probably have even more serious issues to address than it does now.  PvP is by far their strongest focus.  

    As a longterm player on one of the key mods Grapeshot used as a kernel for Atlas, I have to tell you devs that "fix" in the case of  the March Update doesn't mean what you think it means.
     

    montoya.jpg

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    700 hours played here .. And a million things that i would hate to lost . But anyway i agree with the wipe.

    But i cant understand why are we going to wait a month till the wipe . Game will only lose players on this month, you will not gain more players than the players you are going to lose. 

    I hope you will not , but i think you are killing the game with this decision.

    Please, give us one week to have fun with ours appreciated ships and wipe. 

    Best regards.

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    4 minutes ago, Smb said:

    700 hours played here .. And a million things that i would hate to lost . But anyway i agree with the wipe.

    But i cant understand why are we going to wait a month till the wipe . Game will only lose players on this month, you will not gain more players than the players you are going to lose. 

    I hope you will not , but i think you are killing the game with this decision.

    Please, give us one week to have fun with ours appreciated ships and wipe. 

    Best regards.

    they cant as still developing the new content.

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    While I don't like game wipes on principle, it's not too surprising to see in an early access game such as this. And I like the general direction of where these changes are going (nice new tundra biome, btw!)

    What I'm not a fan of is removing the claim system from PVE. Why is this?

    •  Looks messy. You don't have your own 'zone' for just your buildings; people are going to come in with a different style (walls of just gates? no thanks!), or worse, spam foundations and pillars everywhere to mess up respawning and you have no way to easily remove these abandoned tracks of land. And random shipyards placed nilly willy.
    • Open to trolling. Along with the afformentioned 'bits and bobs' put everywhere, it's easier for people to try and block off areas of the island with walls/gates to physically control the resources in a zone. While you could do it now with claims, all it takes is the resource spam and you got it.
    • Less ownership to be good stewards of the land

    There are a few ways that would be neat to try and fix it rather than just skipping the revamped claim system all together.

    • Allow PVE companies to claim islands, but all that let's them do is set the tax rate and maybe do some zoning on the island (such as setting rules that single items placed without a home will decay quickly, or they can indicate structures they would like to get demo'd or something. Maybe a demo by committee? XD)
    • Try a different claim system, where companies can mark an island as a home island. Companies only get 1 home island, so while you share that with other people, you get less decay time or something. Or all home island companies can contribute to the tax bank for some kind of benefit (demo'ing non-home company stuff if it does not abide by the construction rules, or something)
    • Just... just allow singletons to be more easily demo'd anyway.

    I'm sure there are some other solutions that would make PVE folks be able to carve out a bit of land to live on without feeling like Strangers are going to come ruin all their cool stuff, but still allows for new players to find a place to build. Saying that you own an island still sounds fun, even if you're not PVPing.

    ---

    I'm also not a fan of the submarines being tied to large company end-game material. It looks like a lot of cool stuff you'd never be able to see unless you join up with a big company. I'd think it'd be easier to gatekeep submarines/crabs to materials/levels/slightly more solo end-game activities, and maybe do cool cosmetic unlocks for people who fight krakens (in addition to the physical rewards that krakens could drop. Like if a kraken just pops out a submarine per ship involved in the fight or something, that's pretty cool).

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    @Jatheish will we get the new islands/trenches on the map editor before/when the patch goes live so we can get unofficial grids updated alongside official with new features?

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    vaylain

    Posted (edited)

    • If you wipe us on Lawless lands, I am done playing this game. This would mean that I have wasted hundreds of hours that I have invested in exploring and playing this game since the beginning. You just screwed your faithful player base that had stuck with Atlas since the beginning through thick and thin. The only allure I had left keeping me in the game was my one-hundred-year-old character,  exploration points, tames, and base locations! And how is this all supposed to help out us solo players?
    • What is stopping all of the mega companies from just using Discord and split up their current mega company into units that will claim their own islands and a consorted effort to control major cluster of islands anyways?
    • A new submarine that only the mega companies can acquire and afford to use and enjoy, gee thanks!
    • Oh and by the way, here come all of the foundation spams...
    Edited by vaylain
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    vaylain

    Posted (edited)

    6 hours ago, Polar Express said:

    Great work devs! I’m very happy with everything you are implementing. This update and wipe will bring back players.

     

     
    14

    Gee, as long as you will be the only one happy, I guess that is a good thing then...

    Edited by vaylain
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    12 hours ago, Enki Anunnaki said:

    you're trippin balls

    Its early access its a beta that you signed up for. This was a long time coming as they cannot fix some of these bugs...

    22 minutes ago, vaylain said:
    • If you wipe us on Lawless lands, I am done playing this game. This would mean that I have wasted hundreds of hours that I have invested in exploring and playing this game since the beginning. You just screwed your faithful player base that had stuck with Atlas since the beginning through thick and thin. The only allure I had left keeping me in the game was my one-hundred-year-old character,  exploration points, tames, and base locations! And how is this all supposed to help out us solo players?
    • What is stopping all of the mega companies from just using Discord and split up their current mega company into units that will claim their own islands and a consorted effort to control major cluster of islands anyways?
    • A new submarine that only the mega companies can acquire and afford to use and enjoy, gee thanks!
    • Oh and by the way, here come all of the foundation spams...

    Bye...

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    1 minute ago, Luxfere said:

    Its early access its a beta that you signed up for. This was a long time coming as they cannot fix some of these bugs...

    Bye...

    Yep, bye bye... 

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    36 minutes ago, vaylain said:
    • If you wipe us on Lawless lands, I am done playing this game. This would mean that I have wasted hundreds of hours that I have invested in exploring and playing this game since the beginning. You just screwed your faithful player base that had stuck with Atlas since the beginning through thick and thin. The only allure I had left keeping me in the game was my one-hundred-year-old character,  exploration points, tames, and base locations! And how is this all supposed to help out us solo players?
    • What is stopping all of the mega companies from just using Discord and split up their current mega company into units that will claim their own islands and a consorted effort to control major cluster of islands anyways?
    • A new submarine that only the mega companies can acquire and afford to use and enjoy, gee thanks!
    • Oh and by the way, here come all of the foundation spams...

    So how many more times are you going to quit the game ??? If you want to go then just go.

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    vaylain

    Posted (edited)

    2 minutes ago, sand man said:

    So how many more times are you going to quit the game ??? If you want to go then just go.

    Because their last major patched actually made me want to continue so there is hope that they will NOT wipe the servers after all, moron.

    Edited by vaylain
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    1 minute ago, vaylain said:

    Because their last major patched actually made me want to continue so there is hope that they will NOT wipe the servers after all, moron.

    Server need to be Wiped and about time too.

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    vaylain

    Posted (edited)

    1 minute ago, sand man said:

    Server need to be Wiped and about time too.

    So says you. Ya dink!

    Edited by vaylain
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    Just now, vaylain said:

    So says you. Ya dink!

    So says you. Ya dink!

    wipe baby wipe then wipe again says me.

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    Just now, sand man said:

    wipe baby wipe then wipe again says me.

    Looks like you may get your wish to play all by yourself, just like you do nightly with your right hand...

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    1 minute ago, vaylain said:

    Looks like you may get your wish to play all by yourself, just like you do nightly with your right hand...

    Yes !!  my dream has come true.

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    Love the initiative, however, it has some flaw.... or it might be just out of specification:
    1. Take for example a situation, where an island is taken over. I might be sleeping on the set raid window timer, and when i log on i face a new landlord that can literally bomb my house as they please and i can't do anything because i'm outside of war timer? Suggestion : refugee buff-> some immunity against the new landlord's attacks during a fresh takeover. They have a grace timer against new wars, however, the settlers also need a timer, because they can't retaliate against a tyrant landlord on that timer.
    2. Outside of a war period, i'm literally unable to fortify myself, that's fine, because i could just set up an inside raiding possibility against my landlord if i could do that. However, that means i can't do any preparations against invaders either. The war period is choosen by my landlord, and also i'm paying taxes to my landlord to defend me. When the war time starts, they might just sit in their fortress and defend their property from our taxes, while settlers around are burned up for loot.
    Suggestion: Under the war time, settler's may choose to go "civilian". This means, that they disable all their bed on the quadrant, so they can't respawn there during the war, and for that, they containers can't be looted, neither the bags that drops from demolished containeers. Their assets can be demolished, or destroyed, but at least they won't be targeted for loot.
    Why?
    The priority target of a War should be the land owner. Settlers are both nerfed to fight against invaders, they are taxing the landlords, and .... become pinatas after war time for the new landlord anyway (settlers cant pvp, while they can be attacked by the landlord). But it is not fair, to have them become the priority target for looting against a mega-scale attacker company. The first one to be taken out should be the one upholding the law: the landlord, the claim flag. Everything else after that, after the grace period, is literally for the new landlord to take, but the war itself should not be about harrassing civilians for loot.

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    I play 500 hours .... And now I have to change my base, animals, things, boats, gold and much more for very ugly cosmetic skin ?? Very sad...

    In 3 months of playing, I get this ugly skin. That's all.

    I'm going to play DOTA.

    This game only takes and does not give anything.

    For people who played over all BAGS. Dev has the gift of ugly skin.

    I'm sorry, but that's not enough.

    Mary Jay. Company of Silver John. D3, PVE Sirena Call 

    Edited by Mary Jay

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    So, um.....

    We all have ZERO reason to keep playing on Official until these changes take effect.

     

    Also, Free-For-All building on PvE servers is a HUGE mistake.  Keep the individual claim flags but limit them significantly. Two claims per person.  That way if someone is kicked from a company, they get to keep a small chunk of land.

    Please do NOT made the entire PvE server like Lawless.

     

    EDIT:  It would seem their answer for the Pillar/Foundation spam is this structure decay damage.  I will have to wait and see how they implement this idea.  However...

     

    There is still no reason to play right now.

    Edited by Solstar
    Additional info

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    Just watched the stream and read through the rule changes...

    PvP

    I think the PvP changes sound interesting. 

    • I can see value in wanting to live on a claimed island. 
      • I like the notion of everybody pitching in to save their homes from the barbarians at the gate.
    • I like that you don't have to be a member of society if you'd rather not be. 
      • This, to me, sounds like it makes sense in a pirate oriented game.  Communities may still sprout up for defensive purposes, but having the dichotomy of two systems sounds interesting.
    • A 9-hour window will still allow quite a bit of offline raiding imho.  However, on an island with a diverse population and a good landlord setting up defenses, it just might work.
      • Plus, if the offender lives on flagless, it's payback time.  If they live on flagged... restitution or war...

    Overall, I stopped enjoying PvP in MMO's years ago, but this has me intrigued.

    PvE

    Uhm... ok.  This doesn't sound like it's very fleshed out.  I understand the role of upkeep, but for PvE to be PvE, it needs more than that.

    • What about including some of the PvP elements but have the 'E' part provide the danger players provide in PvP?
    • What I mean is, if you live on an unclaimed island, SoTD pirate raiding parties sprout up and raid your base from anywhere on the island.  This can happen anytime, online, offline, doesn't matter.
    • If you live on a claimed island, SoTD will attack, but only within a specific 9-hour window of time defined by the landlord company.  You can set your own war with SoTD as an event for your island, bringing people together to defend.
      • The richer your company, the more intensive the warring SoTD.
    • Still have taxes on claimed islands as it will be expected for the landlord company to maintain PvE defenses, maintain player markets, easy to access docks for clients, shipping lanes, etc.
    • If someone wants to challenge the rule of the current landlord company, allow us to vote with our taxes...
      • The competing company's Tax Bank must be placed in a dangerous area and survive repeated SoTD attacks so it requires a team effort over time.
      • The people living on the island have the option to channel their taxes to the new bank instead of the old.
      • Over time, the old decays faster as the new grows richer... OR, the old retains taxpayers and the new fails.
    • If a landlord company wishes to keep their claim over an island, and keep reaping taxes, they have to provide a service of some sorts for those taxes and keep taxpayers happy.

    There is WAY more that you guys could do with the PvE side of things, and I really hope you give it more thought.  Now is the time to do it!  Admittedly, what I'm describing above could be added later.  I think it could be phased in without another wipe.

    Keep coding the good fight 🙂

    PS.  @Jatheish@Dollie  sorry to ping you guys, but not so secretly hoping you find some value or inspiration in the PvE side of the post.  It needs a wee bit more love.  A raison-d'etre of sorts.

    Edited by Kveldulf
    typo
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    I also have to agree with the wipe. I bought the game knowing full well that "Early Access" is new-fangled game talk for "paid beta". I have about 130 hours time currently, most of it solo. I'll be losing quite a bit of progress. I've made friends who have been playing since release. They'll be losing much more. I've been in numerous betas over the years (including WoW and ESO). It is what it is and is a very, very common part of playing beta. One thing you understand going into a beta is that on release (and probably multiple times during beta), your stuff will be wiped. Unfotunatly with the upcoming changes, I do not see a way around the wipe. With changes to islands, likely including island placement, there is no guarantee that a structure, boat, or tames won't be destroyed, bugged to hell, disappear, or fall through the map. While some might get lucky, others will lose everything. It is easier and much fairer to everyone to do a complete reset.

    Unfortunately, in my opinion, the real problem is semantics. Early Access is a term that I don't think is widely understood yet (especially among younger players) and certainly rarely disclosed as to what it really means. Much of this is Steam's fault. If you go to an Early Access game page, they rarely explain the truth of what it is, as the text is set by the developer. It's misleading (and borderline advertising fraud). There should be some big red box somewhere that is mandatory on every early access title that explains that you are buying a beta-level game and your play experience will change, including the possibility of losing all progression.

    The industry is also changing. It is not the same linear development industry I grew up with. A game's development, oftentimes, wasn't even announced until late alpha testing. Then there were several closed beta stages. Then, oftentimes, open beta or some form of testing sign-up. There was really no feedback or communication with a developer. You tested. You reported bugs. Maybe you'd suggest something. Maybe they'd listen. It probably would never be implemented. This isn't really the case anymore for a couple of reasons. One being it's now much more involved and much more expensive to develop a game and early access provides some relief to that. The other, I think can be linked directly to social media. Grapeshot, and pretty much every other developer on the planet, is trying to navigate a rapidly growing and changing industry. Many are failing. Hell, even the titans are failing. But, despite the fog, I think they're doing a pretty decent job at communicating: listening, weighing options, and deciding what and how to implement and change features.

    Can't say I have a problem at all with the new claim system. One flag. One island. Seems pretty reasonable to me. As for the lack thereof for PvE (I play PvE), I don't think the spamming will be quite as extensive as it is now, with the building upkeep being added. And the purpose, they even said, of opening this up right now is to see what happens. Flags may very well be re-implemented on PvE. I personally live in a lawless grid (two, actually). The first, was basically a pitstop. I was doing some recording and ran into a couple of guys who un-foundationed a chunk of waterfront for me to build on, gave me a crapload of stuff (including a shipyard). I wasn't even planning on staying (they were quite insistent... and hilarious) on the island for more than an hour. I stayed and now drop by occasionally to see if they're around and how the very busy little island is doing.

    Now I live in the tundra. We really don't have much of a spamming problem. There is one large (lovely, flat) section of shoreline on the big island that's been spammed for no seeable reason (nothing is really nearby and nothing has been built yet). And traveling to other lawless regions in the northeast, I have found plenty of lovely non-spammed areas I could've built. Not the case with the claimable areas. Every claimable island I've been to has been flag spammed and has only a few structures on it (and good god, I have my nose up to a 36" monitor trying to see that little red x). So far, asking for some land has been impossible because they're never around to ask. My experience, so far, on PvE has been pleasant. People have been friendly, even more so in the lawless areas, pretty respectful, and most of all helpful.

    I have come across a few gates and a few (really ****ing bizarre) thatch structures of pure hellish obnoxiousness, but nothing I couldn't grapple/climbing pick around. The problem comes when getting a mount around these (pretty much impossible). Hopefully, the structure decay/upkeep will dampen this sadistic and obnoxious behaviour... I fear to think of what these people are like in real life, honestly... they probably park their cars like assholes.

    I don't plan on quitting, but I am very likely going to cease building/taming/etc. until after the wipe and focus on just traveling, meeting people, checking stuff out and testing the upcoming features. The grappling hook, in particular, is something I'm looking forward to (because the current one... ugh... so bad).

    I don't think some of these changes are going to have the negative impact people are expecting. And if it really turns out to be that bad, I don't doubt Grapeshot will seek another solution. I don't like or agree with everything, but I feel they are actually listening and trying to create something that will be good (and fun... because that's kind of the point of games) for the majority of players. And, remember, we have about two more years of early access to get through. We will very likely have another wipe. And it's pretty much guaranteed that what you or I hate now will change. The key is to express the problem, why it's a problem, and offer some kind of solution or get a discussion going on how to make it better. As a community (and... frankly, society), we need more "constructive bitching", as I call it. And if something is spot-on, we need to say that too.

    And with that, some constructive bitching:

    Cookie cutter islands. I get it. It's fast, it's rushed, y'all have a crapload of work to do. Please, for the love of all things not boring, look at making every island unique. Save it for the release wipe or whatever, but please do it... and maybe chuck a little of that ISO on offical. It would be a nice nod to her and the community.

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    They have essentially added pve to pvp. This is good imo. The landlord system is good too. The pillar spam shouldn’t happen due to upkeep. All these things are good. No solo or small company should own a whole island. That’s ludicrous. If you want your own island I suggest populating one of the dead unofficial servers. You can have 10 islands if you like. Raid windows is a good idea. So you won’t see salty small groups bitching on forums that they were offlined. 

    The pve servers will end up with seperate rules and their own updates like what has happened in the past. Pvpve is a good balance to this game. Actual pve players seem to be the only ones in this entire thread complaining about the update as a whole. Chill out guys. It’s not even out yet. There are no real details on anything yet. The way the devs are leading the game is good imo and I’m sure a lot of other people agree. Ask pvp players in general. This sound a little bit like kid gloves but I’m sure most will acknowledge that it will stop small groups and solos complaining because there isn’t really a reason to anymore. 

    I like the proposed changes.

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    @Jatheish I have to ask you to please consider flags for PVE as I stated earlier in posts, without it PVE will all be like lawless and a person could be building and someone plop a pillar/floor down beside where we would be building causing us to not be able to build anymore.  You will be getting many complaints about so and so is blocking this spawn or has pillared me in.  By allowing us to do claims we are helping you because we whomever owns the claim can demo said pillars etc. 

    Allow companies the same as PVP do a flag limit.  Could you give a reason why this would not work for PVE as well as it does for PVP.  I feel you really prefer pvp and could care less on PVE please prove me wrong.  I know you all have a way to make it work better for us.  I was so excited watching the livestream like oh wow that will be nice till I realized nope not for us PVE ppl.  I enjoy having a bank I never hardly get anything but I enjoy the excitement of what I'll find.  I had built a awesome western town well I am biased I loved it and hate to lose it but would really like to do so again.  Make the flags a hard limit heck even like 2 per company that is more than enough even for big companys.  



    I have 9k hours on ark and 750 hrs here I've been around with all the wipes from ark and even here I expected it here not so soon but expected it eventually.  I do wish you could allow us to keep our discovery points.  A few of us are pretty high lvl 70+ for some.  

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    Please please please, consider implementing the ''Settlement'' rules to PVE aswell. Modify them so there is no possibility of WAR nor 9H raid window. Otherwise PVE will die before its even born.

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    Hi @Evza@Jatheish,

    I hope you are doing well.

    As we spoke last night regarding the PvE Claim flags, I wanted to give you my thoughts and suggestions for a solution.

    I would like to suggest that you keep the system with some changes.

    • Increase the size of the land flag to the size of the current sea flag.
    • Remove the sea flag.
    • Flags no longer changes ownership of items/buildings (just cant build anymore w/o permissions)
    • Limit the land claims to 1 per person per server, with up to 3 maximum servers (I can have a base in K1, E6, O10/ With 1 claim in each server).
    • Companies should have the per person rule applied until the company has 3 flags in a single server. I.e 2 person company has 2 per server, 3 has 3 per server. 4 players has 3 flags, etc.
    • However once a company hits a certain size the maximum servers increases: (Numbers for example) 10 players get 4 servers (of 3 flags, 12 total); 50 gets 6 (15 total); 100:12 etc. (This pushes for large companies to spread around the world, building empires/shipping routes, etc)

    Build into this an exponential decay/resource upkeep and I think you will have a balanced claim system. This allows for large companies to own many outposts, while also giving smaller companies the opportunity to have multiple outposts at the same time. This solution also gives a guaranteed safe area for players free from pillaring/foundational spam.

    However, with limiting claims you run the risk of not having access to water (ship building) and unclaimable areas (due to a claim being too close) going to waste. This is where I hate to admit it but "lawless" build needs to be allowed. 4 day decay + auto-repair and hp decay, plus no foundation blocking of spawns rules apply here.

     

    It allows for players to build (even after they hit their claim limit) and for those who cant find land to still play.

    In the future a "fluid" claim zone would be amazingly nice to have (no spaces between yours and another's claim).

     

    As for the other stuff, I'm not too keen on the everything being blocked behind the Kraken.

    As always numbers can be balanced :)

    Best Regards,

    Gin

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