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  • Dollie
    Dollie

    Captain's Log 17: Co-Captain Content Edition!

    Ahoy Pathfinders!

    I'm Dollie, your new Community Manager with training wheels. I'm excited to be a part of the team, especially working on an MMO title focused on Pirates! I've enjoyed meeting new people via ATLAS on the Discord & Forums, along with seeing familiar people from the ARK community. You’ll definitely hear more from me on those platforms, as well as on Twitter.

    As for my background, I've had extended experience with running communities or operating in a leadership role across various gaming platforms. Some of you may recognize me from the Official ARK PVP community. For those of you who aren't familiar with me -- I come from a competitive PvP background and have a love of FPS, Survival, MOBAs, and MMOs along with quirky lil indie games. Other Dollie funfacts include my penchant for anything post-apocalyptic, suffering from an unhealthy addiction to pistachios and an equally unhealthy repertoire of bad jokes and puns. 

    Don't hesitate to message me with all of the things and I’ll do my best to get back to you...or I’ll just pile it all onto Jat's desk. Real talk though, I'm looking forward to getting more involved with the Community, I do read all of your messages but I may not always have time to respond to each one. Rest assured, Jat and I, as well as the rest of the team, do take note of everyone’s feedback and with your help, we’ll work together to shape and realise the vision for ATLAS as the ultimate fantasy pirate adventure. 

    Now on to more exciting topics!

    :pirate_mask: thar she Streams! :pirate_mask:

    At 1 PM Pacific Time this Friday, the ATLAS team will be hosting our first ever Developer Livestream! Join our crew at Seattle HQ as they unearth a veritable treasure trove of information and news regarding upcoming content, gameplay changes, and future development plans. You'll want to keep your eyes trained on the waves, or perhaps beneath them, as you might just catch a glint of what's to come!  

    It's a few days away, so here's a little early look at some upcoming content:

    Guillotine

    large.Atlas_Assets_Guillotine.jpg

    Hydra Armor

    large.1052586328_image(3).png

    Pegleg

    large.Pegleg_06.JPG

    With so much more planned to be revealed live on stream! Seriously, you'll not want to miss out.

    We'll also be opening the floor to questions from the Community! You can ask almost anything here on our forums or on Reddit. We’ll be selecting an assortment of your questions to answer live on stream.

    Whether you’re a twitcher or a mixer(er?), you’ll be able to catch us on both platforms at Twitch and Mixer! See ya scallywags then 😉 
     

    :hook:  Performance, performance, performance! :hook:

    Complete Patch Notes

    This week is all about performance! Well, that’s not entirely true, there have been a multitude of various fixes. But we’ve made vast improvements to our networking and server performance on our most intense Official Servers has increased by approximately 20% (an in some cases, more). The team are currently working on additional changes which we hope to be able to deploy later this week which will further improve server performance by approximately 25%. Incidentally, we’re not going to stop there! We’re going to keep hammering on server performance so that your grand Naval Battles can take place on the smoothest seas (unless you’re in a storm, of course :P)

    :compass: current v11.3 :compass:

    - Fixed an exploit [details coming later]
    - Additional backend infrastructure for anti-cheat and hack detection
    
    11.2
    
    - Server performance optimisations (20%+ improvement). We'll have more changes in the week for an additional (approximately) ~25% server perf improvement.
    
    v11.1
    
    - Enabled BattlEye Anti Cheat on all Official Servers. Please restart your Steam Clients and make sure to install BattlEye in order to play on our Official Network. Unofficial Networks can still play without BattlEye, and players can right-click the title in their Steam Library and play without the anti-cheat. For those of you who have made custom shortcuts, please update the executable to this:
    
    ShooterGame\Binaries\Win64\AtlasGame_BE.exe
    
    - Implemented code to kill off inactive bodies in Freeports and Lawless Regions (players who have been logged off for more than 10 days).
    
    v11
    
    - Re-enabled weapon/attack based feats
    - Fixed game exploits
    
    v10.82
    
    - Temporarily disabled weapon/attack based feats
    
    v10.8
    
    - Claim Flag Settings have now been enabled
    - Taxing Resources now affect crops
    - Tax Bank will stack items similar to a Crew Resource Box
    - Tax Bank will no longer allow you to drag item's into the inventory, so to prevent items from being taxed, they must be dragged from within the Tax Bank itself to the ignore folder.
    - Cost of Drake Token has been reduced to 20,000 Gold Coins and is now available for purchase at the cosmetic vendor in freeports.
    - 25% buff to explosives against stone structures
    
    v10.79
    
    - Changed how custom blueprints are crafted for STACKABLE items when they're given a stat roll:
    > If a stackable item is crafted from the same blueprint and you already have an item crafted from that blueprint in your inventory, it will stack on that pre-existing item and not receive a different Intelligence Stat Bonus.
    > If you want a different roll from the same blueprint, you must make sure that you do not have an item which was crafted from that same BP in your inventory (stated or non)
    > This means that you can keep rolls by keeping the item in your inventory when crafting from the BP, even if you do not have the level of intelligence required to get the crafting bonus. Alternatively, you can remove the stated item from your inventory to get a new roll from the BP.
    - Resource respawn should now function as they did on Lawless servers prior to v10.
    - 50% reduction in the enemy structure prevention radius so that you can now build closer together on Lawless Servers.
    
    v10.75
    
    - Wild land creatures will no longer target crew, tames, or characters on ships unless they have been aggro'd
    - Fixed a bug where Ship of the Damned would have rapid fire
    - Temporarily reduced Crew Log length as it undergoes some rewrites because it would cause performance problems.
    
    v10.71
    
    - Fixed a bug which prevented cannons from being reloaded
    - Tightened up server-side protection on gliders
    - Fixed an exploit with mortars
    
    v10.5
    
    - Fixed Ramshackle sloops breaking when you leave freeports
    - Fixed a bug which prevented you from accessing newly tamed inventories unless you relogged
    - Fixed a bug which caused Mantrays to be unusually aggressive
    - Comodity trader gold cost increased

    We’re going to continue repeating this: it's just the very beginning of our journey. You can expect frequent major (and minor) patches multiple times each week to improve the state of the game - including exploit and bug fixes, QOL improvements, balance and design changes and new content and features. You will always have something to look forward to and the team are already working on some major content & feature additions in tangent with our frequent live game patches, so be sure to tune into Friday’s Stream for more details on that!

    :skull:  sinking cheaters! :skull:

    In our previous Captain’s Log, we expressed how much of an internal priority it was to crack down on cheaters, exploits and general foulness. We planned out a 3 step process:

    • Enable BattlEye
    • playATLAS Tickets
    • Additional Detection & Prevention

    Since that initial announcement, we have completed the process. We’ll be continuing to work on our anti-cheat measures, including detecting tools, patching out exploits, and expanding our team to tackle cheaters. There will be no room for them on our network. Over the coming days you’ll likely see a number of complaints regarding bans and, should they be necessary, Company wipes. Cheating will not be tolerated on our servers, that said, please make sure you’re using our reporting tools to alert us of those whom you suspect are playing unfairly. None of our decisions regarding bans and/or wipes are taken lightly. We’ll always aim to be thorough with our investigations. Additionally, as a studio, we’ll continue to funnel resources into dealing with exploits and problems via technical implementation as well as through the efforts of our Game Masters.

    :sword: devkit ho! :sword:

    It’s nearly here! Yes, I know we’ve been saying that for a while but this time we’re so close. We expect to be ready to have the devkit available for pathfinders to download on Thursday or Friday this week. For those of you who have experience working with some of our kits, the ATLAS kit is more robust than anything you would have used prior. It will include a new more powerful map-extensions-type functionality so you'll have a lot of options when creating your server grid. This will facilitate COMBINING multiple Steam Workshop maps ("islands") together in your overall Server Grid OR you can just replace the entire persistent level with a new map. We're excited to get that into your hands and check out all the amazing content you produce.

    :map: Dynamic atlas maps round-up :map:

    The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. 

    Each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. 

    Those who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges…

    The companies that have occupied islands for a certain period of time will soon gain the automatic privilege to name them on the in-game and web maps, as it is their land! 

    Remember you can don your tribe’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/

    [EU PVP] The Whale's Wrath

    large.1031472568_Week4-EUPVPTheWhalesWrath.jpg

    Held:  XSM???, French & Ships, Bad Company, BLDX DouYuTV 56876, Chem B, LEGION, ETERNIA, The French Monkeys, and ENSLAVED.

    Arrivals: IVANARMY

    Departures: OOOOOOOOOF.

    [NA PVP] The Kraken's Maw

    large.1664355362_Week4-NAPVPTheKrakensMaw.jpg

    Held: Dynasty, High Seas Booty Bandits, TPG, CSTG, Barry Sails, OWO and The Federation

    Arrivals: SNC, No No No, and Destiny

    Departures: Order of Freedom, Darkblade Army, and The Late Shift

    And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following tribes for their claims!

    [EU PVE] The Siren's Call

    large.67173934_Week4-EUPVETheSirensCall.jpg

    Held: Compagnie des Indes, Paragon, Rum ueber Bord, Woelfe des Rudels, Future Company (HUN), Fenrirs Dogs, Tacorsair, and SouL SanD.

    Arrivals: Dos Bros$ and SwiftS.RU.

    Depatures: Black Lotus and M.E.R.C Spirit.

    [NA PVE] The Hydra's Den

    large.1423938804_Week4-NAPVETheHydrasDen.jpg

    Held: Plunderers, Scales & Sails, Dead Men Floating, The Exiles, Atlas Shrugged, East India Trading Co, CN- adilt supplies, Paragon, and Narcos.

    Arrivals: Lotus, and Darksea Dawgs.

    Departures: Plunderers and The Salty Seamen.

    :skull: Show 'n Tell Showcase #2 :skull:

    Avast, Pathfinders and welcome to the results of our first Show n' Tell Showcase 

    Yer entries to the Showcase shivered our timbers. 'twas a challenge to select jus' a few! We look forward to seein' what the community create in the future. Keep yer one good eye cast on the Creative sub forum and have your mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos ready to share for next week's Showcase. Congratulations to our winners who have scored themselves cash prizes!

    Winners

     

    EYEXOMBIE

    large.1128321709_eyexombie1.jpg

    This colour-coordinated throwback to the 80's has us eager to find the map to the infamous grotto. 

     

    BPEPPERS

    large.808860982_bpeppers1.png

    BPEPPERS blows us down again with warm tones and nice composition in this ATLAS fanart. 

     

     

    Honorable Mentions

    BLUEDRAGON

    large.bluedragon.jpg

    This beautifully captured silhouette of death hovering over the landscape might send the bravest Captain below deck.  

     

    CLETUSBLUEFORD

    large.1752438841_CletusBueford1.jpg

    This carefully constructed town impressed us with its' creativity. 

     

    NEEKO

    large.714596543_neeko1.jpg

    We hope this exists on a PVP server so that the crew on a ship at the receiving end of Hello Kitty's wrath sees this before dropping into a watery grave. 

     

    FRACTAL SHARD

    large.196426271_fractalshard1.jpg

    Heraldic sail motif's and meticulous building design made this ship stand out. 

     

    That wraps up this weeks' showcase. Congratulations to those of you we've featured! We’re looking forward to seeing what amazing new art the community can come up with next week! Thank you to all of ye scallywags, landlubbers and seadogs for the bootyful submissions ye shared with us 'ere rapscallions.

    Sail across to the submission thread if you would like to check out all of the past week's fantastic entries. 

    :wheel:

    Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

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    Love the Guillotine, tho I'm a bit worried that there's way way wayyyyyy too much incentive to kill yourself in this game, whether because funny or to get vitamins back without trying to fight fish.

    One thing that has me worried, we have all this noise about dealing with cheaters, yet (without naming names), practically everyone in the NA PVP server knows who the biggest cheating company is and where they're located, with many forum posts and videos showing aimbots, detailing exploits...and yet, they're still there?     At what point do you go nuclear and destroy the tribe and their (duping inspired) humongous buildings?    

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    Really love the Hydra Armor already! An also those awesome pieces of conceptwork ❤️

    Can hardly wait for the stream to start on friday 🙂 

     

    - Will Hydra Armor be just cosmetic?

    - Is there any way to force the system to only remove players from full servers who don't have land claimed there?

     

    Congratz to "Eyezombie" :pirate_mask:😊

     

     

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    Too much focus on stuff that doesn't matter. This game doesn't need more things to make it look better. It need core direction in its game play. Tell us the big picture. 

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    21 hours ago, Dollie said:

    FRACTAL SHARD

    large.196426271_fractalshard1.jpg

    Heraldic sail motif's and meticulous building design made this ship stand out. +

     

    View full article

     

    Thanks for the honorable mention guys. Cheers!

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    While I am glad to hear about some new content I hope you clean up the bugs that need to be fixed first. The shipyard 'not enough resources" bug has been going on for a while... The forge making alloy in a split second per bar... People glitching through the bottoms of boats... Duping... Tier 3 Breeding... Fixing skill descriptions in the skill tree so they are more consistent and explained.

    For new content.. I would love to see a harbor defense of some sort like a harbor chain/harbor net which can be raised/lowered via a lever or manually. Really getting old having people drive sloops into the harbor and ramming ships until they sink. The only reason I know this is happening is because someone happened to catch the tail end of it logging in. A ramshackle sloop was used to sink 2 schooners while people were offline.

    Also would love to see large stone walls similar to the large stone gateway/doors so you can actually build a fort and allow us to snap ceilings at the top middle and bottom of the wall to make citadels or forts to protect our harbors. Would also love to see sea mines which can be dropped behind a ship or floated around a harbor, make a maze and have a harbor master bring in company/ally ships.

    Have posted countless other ideas in other places but these are the ones fresh in my mind at the moment. Look forward to giving more ideas and seeing what makes it through into the game. I am looking forward to big content updates and lots of new things to do.

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    Seeing some great stuff, I'm wondering also if you'll eventually get a pull all feature. It would save a million trips back and forth. I'd like to just pull all the wood from an elephant into a box -_-

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    Very nice. Thank you! 

    @Dollie please publish a kit with pngs containing Logos and some other grafix for us website /fanite peeps. 

     

    And mybe tell your guys, the should dump the durability for the Lanterns...it sucks 🙂

     

     

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