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    ATLAS

    SGE Update and Minor Hotfix

    Ahoy Pathfinders!

    Along with the Sea Tower Buffs patch, we've also made a slight change to the SGE. Below are the details along with the link to download the latest zip file.

    Also after deployment, we made a hotfix to correct an issue with swivel gun placement on some structures. Unfortunately, any swivels lost will not be able to recovered. We apologize for the inconvenience.

    SGE Update:

    You can now choose to export to jpg or png images in the Project Settings as shown below.  The export is set to jpg by default. 

    image.png

    Each cell will now contain two images - one for the cell and one for the trade winds.

    Here is the new SGE: Click here

    Thanks again for your support and happy sailing!

    Edited by ATLAS



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    Download link doesn't work

     

    <Error>
    <Code>AccessDenied</Code>
    <Message>Access Denied</Message>
    <RequestId>EV0DSG43AN5BG41M</RequestId>
    <HostId>N/gFG6aOTdudRSLWWPt00v00bQCWFpkWQ/9auxBf2YKkJxdRde/l22OLmRMootju5xsvfO7jC0Q=</HostId>
    </Error>

    Edit: Fixed thanks

    Edited by DrLizzard

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    Is a patch being pushed for private servers as well? 

    Edited by SirRemog

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    For me - the new SGE wont 'stick' the img format change to PNG, and I get an error and incomplete export of cell images when I export all or export cellimg's - I'm testing on a 3x3 map and getting random cell's (eg. 1-0,2-0,2-1,2-2 only .. along with tradewind images for the same cells) then SGE crashes with an unhandled exception .. Only 1 instance of SGE is running.

    (sorry if this is wrong place for this)

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.AggregateException: One or more errors occurred. ---> System.InvalidOperationException: Object is currently in use elsewhere.
       at System.Drawing.TextureBrush.ResetTransform()
       at ServerGridEditor.MainForm.DrawMap(MainForm mainForm, IDictionary`2 islands, Graphics g, Boolean showLines, Boolean showServerInfo, Boolean showDiscoZoneInfo, Nullable`1 culling, Nullable`1 alphaBackground, Image tile, TextureBrush tileBrush, Decimal tileScale, Int32 translateH, Int32 translateV, Boolean forExport, Boolean bShowPathingGrid, Int32 startX, Int32 startY)
       at ServerGridEditor.MainForm.DrawMapToGraphics(Graphics& g, Boolean cull, Boolean ignoreTranslation, Boolean forExport, Int32 startX, Int32 startY)
       at ServerGridEditor.MainForm.DrawMapToImage(Dictionary`2& tradewindsBuffer, Int32 cellX, Int32 cellY, Single resOverride, Boolean forceResForSingleCell, Boolean tradewindsWorldMap)
       at ServerGridEditor.MainForm.ExportImage(String filePath, Int32 cellX, Int32 cellY, Boolean exportOverrides, Single resOverride, Boolean tradeWindsWorldMap)
       at ServerGridEditor.MainForm.<>c__DisplayClass109_0.<<ExportCellImages>b__0>d.MoveNext()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
       at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
       at ServerGridEditor.MainForm.ExportCellImages(String path)
       at ServerGridEditor.MainForm.cellImagesToolStripMenuItem_Click(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    ---> (Inner Exception #0) System.InvalidOperationException: Object is currently in use elsewhere.
       at System.Drawing.TextureBrush.ResetTransform()
       at ServerGridEditor.MainForm.DrawMap(MainForm mainForm, IDictionary`2 islands, Graphics g, Boolean showLines, Boolean showServerInfo, Boolean showDiscoZoneInfo, Nullable`1 culling, Nullable`1 alphaBackground, Image tile, TextureBrush tileBrush, Decimal tileScale, Int32 translateH, Int32 translateV, Boolean forExport, Boolean bShowPathingGrid, Int32 startX, Int32 startY)
       at ServerGridEditor.MainForm.DrawMapToGraphics(Graphics& g, Boolean cull, Boolean ignoreTranslation, Boolean forExport, Int32 startX, Int32 startY)
       at ServerGridEditor.MainForm.DrawMapToImage(Dictionary`2& tradewindsBuffer, Int32 cellX, Int32 cellY, Single resOverride, Boolean forceResForSingleCell, Boolean tradewindsWorldMap)
       at ServerGridEditor.MainForm.ExportImage(String filePath, Int32 cellX, Int32 cellY, Boolean exportOverrides, Single resOverride, Boolean tradeWindsWorldMap)
       at ServerGridEditor.MainForm.<>c__DisplayClass109_0.<<ExportCellImages>b__0>d.MoveNext()<---

    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    ServerGridEditor
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///F:/AtlasSrv/AtlasTools/ServerGridEditor_5-27-2021/ServerGridEditor.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3752.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    AtlasGridDataLibrary
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///F:/AtlasSrv/AtlasTools/ServerGridEditor_5-27-2021/ServerGridEditor.exe
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 11.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///F:/AtlasSrv/AtlasTools/ServerGridEditor_5-27-2021/ServerGridEditor.exe
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3752.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3752.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    Magick.NET-Q16-AnyCPU
        Assembly Version: 7.9.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///F:/AtlasSrv/AtlasTools/ServerGridEditor_5-27-2021/ServerGridEditor.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    Edited by Calidan
    • Haha 1

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    Can you please clarify for the Nitrado Unofficial crossplay servers what images need to be JPG or PNG? This SGE does not allow for export of anything other than JPG even when it's selected PNG. Currently Nitrado does not accept any other format then PNG. When speaking with Nitrado they are not sure what formula the servers require to get our maps back up and running. Seems alot of us are left in the dark and it would be very helpful if we could get more information. Thank you kindly

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    On 5/27/2021 at 5:22 PM, Calidan said:

    For me - the new SGE wont 'stick' the img format change to PNG

    I had the same experience.  It changes back to JPG every time I click the File > Edit option.  I did find, however, that if I edit the .JSON file with a text editor, change the value of MapImagesExtension to "png", then load the .JSON back into the editor, as long as I didn't click the File > Edit menu, I could export the images via Export > All and they were created as PNG's and worked great on Nitrado.  Note that you now have two images being generated for each cell (ex. CellImg_0-0.png & CelLTradewindImg_0-0.png) and the MapImg.png.

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    I can't join my server now, Submited tickets and still no response it's been 3 days, I keep getting timed out, I've probably already lost my entire base

    Edited by Infernodo

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    On behalf of all Unofficial Nitrado Crossplay servers, the game is unplayable at this stage. Some of us have found fixes for the exporting of the images from the new SGE but once installed players lose their in game maps once they log out. Players then need to go back to the A1 grid to try to get it working. Sometimes it works and other times it does not. When players don't have their in game map working the game crashes every time they open it. All the players who were currently enjoying their unofficial servers are becoming more and more frustrated. Please issue a fix in a timely manner to avoid more player loss and to alleviate the burden on unofficial server owners. At the very least let us know your aware of the problem and are working on a fix so those who have remained loyal to this game still have hope. Thank you kindly 

    • Like 1

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    Me have the Same Issue. Always Got a Black Map on our Twitch Community Server. We tried all we have found in Forums but it still not work. We are unable to see the Map. 

     

    Thats realy Frustrating all of us.    Hope There will be a Fix Soon.  I got This Bug even on Singleplayer Mode. Only on the Official Server The Map is shown to me.

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