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    Patch V515.17 - Armored Docks, Trade System and Barrel Updates

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    Ahoy Pathfinders!

    We want to start off by expressing our gratitude to the community throughout the launch of the Trade System. As we sail along the development journey, some seas may be rougher than others, but we are still making progress and we would like to extend our thanks to the community for their patience in joining us on this ride. Although we had to consequently disable Trades last week while we worked on a solution, we will be enabling them again with tonight’s patch. 

    Patch 515.17 is scheduled for tonight, 11/18 at 7:00 PM PST. 

    Harvest Rates will also be returning to normal.

    EDIT 11/18 as of 11:30 PM PT:
    We are working on the Trade Functionality and ping spike issues related to Markets. Trades are not working at this time. We hope to have a fix by the end of the week with Trades enabled again soon. If anything changes, we will let you guys know. Thank you!

    EDIT 11/18 9:00 PT: Note to Private Servers:
    Private Server Admins may need to run the following command to clear Market Logs and get the Trade Routes running again:

    cheat CleanMarketLogs 0

         :anchor: Further Developing the Trade System :anchor:

    The ATLAS Trade System is an ambitious undertaking that we want to make into one of the core pillars of ATLAS gameplay. Even with the initial iteration of Trade Functionality introduced, it is still very early in the development phase. We are continuing to develop the system in a step-by-step process. Early Access gives us the unique opportunity to roll out the system in phases to see how it performs live, allowing us to also make changes and improvements based on community feedback. It is to be expected that while the Trade System is still in its early development phases, we may have to regularly enable/disable Trading as required to fix any bugs that may occur - although we will do our best to minimize this possibility. For players wondering if this means we will have to perform a wipe, the last wipe was necessary for us to clear any withstanding issues from a previous implementation of the Sea Forts. The Trade System was implemented in a way so that we can disable/enable Trade Functionality server side without requiring a client update or a wipe. With that being said, depending on the issue and how it affects gameplay, sometimes it can be necessary.

    Trade Shipments will remain virtual for the time being until the system is more stable, and testing on the tangible NPC Shipments continues.

     

         :anchor: Survivability :anchor:

    As a survival sandbox, the gameplay surrounding the risk of losing your stuff is part of the appeal. However, there is a balance to it and we recognize the need to introduce some elements to help with survivability. One of the first things we’ll be introducing are Armored Docks, as seen in the preview image, to protect your hard earned ships!

    With tonight’s update, players will be able to build the first one - the Large Armored Dock, which can be found in the Seamanship Tree under the Expert Shipwright skill. For 1200 Alloy, 1800 Fiber, 6000 Stone, 2000 Thatch, and 2500 Wood and a daily upkeep cost, players will be able to build a Large Armored Dock to park and protect their ship in this 300,000 hp Armored Structure. 

    At this time, the Large Armored Dock can protect all ships. However, this large version is intended to store Brigs and Galleons, with smaller version(s) to come out later. The long term goal is that larger ships will need a lot more support than smaller ships.

    Please know that this is still the Alpha version of the Armored Dock. Future Patches will see bug fixes, balance changes, and more polish to the Armored Docks. We are not quite there yet, but with further balance and changes, we hope to see this as one of the first of many changes that will also help solo Pirates and Small Companies.
     

     

         :anchor: Community Feedback :anchor:

    We would like to thank the Community again for their continued feedback and support throughout the ATLAS development journey. The reintroduction of Explosive Barrels was meant to bring back an old mechanic and create a space and balance for it. We have spent a lot of time observing the gameplay surrounding it and we have been paying attention to your feedback. While we are still going to be introducing changes with Barrel gameplay in mind, we do hear you! 

    In 515.17, Explosive Barrels can no longer be fired from Cannons or Large Cannons. We have also added an 80 Gold cost for crafting Explosive Barrels. Thank you to the Community for your part in helping us to shape and define ATLAS gameplay.
     

     

         :anchor: Released Patch Notes :anchor:

    V515.7

    New Structure: Armored Dock
    The Armored Dock is a structure built in shallow water to dock a ship inside of. It must be destroyed before the ship can be damaged. This Alpha version of the Armored Dock is still in progress and not fully functional! Be warned!

    Smaller Armored Docks are coming in future patches along with bug fixes, balance changes, and polish.

    • Added Large Armored Dock to the Seamanship Tree under the Expert Shipwright skill
    • Has 300,000 health and is an Armored Structure, giving it increased resistance to explosive damage
    • Costs 500 Gold upkeep per day (This will be reduced to 150 gold in the next patch)

     

    Explosive Barrels

    • Explosive Barrels can no longer be fired from Cannons or Large Cannons (may still be fired from Catapults)
    • Added 80 Gold cost for crafting Explosive Barrels

     

    Sea Forts

    • Duplicated some flag interactions onto the Sea Fort Tax Bank
    • Fixed some stuck interactions with the Sea Fort Tax Bank

     

    Structures

    • Increased resistance to explosive damage by 40% for Large Stone Walls, Large Stone Gateways, and Large Stone Gates
    • Weight of placed Catapults increased from 120 to 150

     

    Trade Log

    • Fixed issues where Trade Log incorrectly reflects what was sent and received
    • Fixed an issue where sender and receiver were swapped in Trade Log
    • Added resources received from Trade Events to Trade Log
    • Fixed some scrolling issues with Trade Log

     

    Trade Shipments

    • Fixed an issue where resources were received twice from one trade
    • Fixed multiple issues where incorrect amounts of resources were received
    • Fixed multiple issues with Shipments getting stuck, eventually causing performance issues
    • Fixed the amount of Income (Gold) generated by Trade routes. It should now correctly reflect the route's length
    • Updated some virtual shipment server settings

     

    Market

    • Markets must now be within 22m of a Warehouse to connect
    • Fixed an issue where Markets and Warehouses could not connect
    • Fixed some issues where editing Trade Offers would create mismatched information between the server and the client and break those offers
    • Added new Trade Route statuses to replace PENDING:
      • SENT: Trade Route requests you have made that are pending
      • RECEIVED: Trade Route requests other Markets have made to you
    • Cleaned up some Market interface interactions

     

    Misc

    • Removed XP reward from all Golden Age Army of the Damned Soldiers
    • Added 10 second cooldown to gliding after crossing server borders
       

         :anchor:  Final Note  :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂

     

    :wheel:

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by ATLAS

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    On 11/25/2020 at 4:17 AM, Chucksteak said:

    WTF are you talking about? Read it again. Your boat becomes anchored, nothing was said about parking. In my statement, your immune vessel cannot deal or receive dmg, so you would do nothing to me. We would get along splendidly. While I'm offline, you can still attack my land base, but at least I can still play the game when I get back.

    Anchored seems awfully close to parking.

    lol?

    Is vessels the only thing that do a thing to you?

    Yeah im sure we get along... oh yeah wait i remember, you're the one that likes to just rebuild things.

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    @Chucksteak

    Like @Xantria said, i like your idea in general.

          Perhaps the gold cost aspect COULD help but then we get a grind vs reward dilemma also. Her and @eeeceee are also correct in stating that players would use them as a FOBs to launch endless waves of landbased attacks (unless a mechanism was introduced to prevent this) Theoretically a Mega could park half a dozen of these FOBs around tons of islands (alt account dilemma) and pillage endlessly simply using a 2nd ship to resupply and fast travel to zip around. If simply implemented EXACTLY as you've stated it WOULD lead to island wastelands, unless its "reworked" some more as i stated.

          I think the idea being proposed by the devs of some type of armored shipyard w an upkeep cost MAY be the best solution (aside from the one I'm keeping to myself for now). Even that needs some tweaking i think based on some other posts I've read. Also, they may create a similar FOB problem, unless theres some rules regarding them I'm unaware of (doing PvE this season to learn the trade system and adjust to the sticker shock of ship prices). Someone stated the current ones take ~850 cannonballs EACH to destroy. Then youve got the ship to sink also, unless its destroyed when the dock goes down, i dunno, does it? Can they be placed anywhere or does it have a requirement to be near the flag?... Also, anyone know the preplaced weight? Can multiple ones be carried around and placed wherever the defences are lacking?

         Also some people have proposed allowing 1 vessel to be uploaded into the "cloud". This is also a possible solution but needs to be implemented correctly or some poor raiders will find Gallys unexpectedly raining down on them 🤣. Also it presents a possible intelligence gathering dilemma for raiders, specifically, how do they choose a target if they don't know the approximate strength of their adversary?

    Sidenote @Chucksteak dunno if you noticed but i cited your general ideas regarding the upcoming claim system.

    Have a good turkey day

    Edited by Ranger1k
    Typos

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    19 hours ago, Ranger1k said:

    (aside from the one I'm keeping to myself for now). Even that needs some tweaking i think based on some other posts I've read.

    Did you pay to play early access or what? Why would you pay to help a game, and then repeatedly state that you don't want to help unless you get paid? Sidenote I think you are correct about the reading more.

    19 hours ago, Ranger1k said:

         Also some people have proposed allowing 1 vessel to be uploaded into the "cloud". This is also a possible solution but needs to be implemented correctly or some poor raiders will find Gallys unexpectedly raining down on them 🤣. Also it presents a possible intelligence gathering dilemma for raiders, specifically, how do they choose a target if they don't know the approximate strength of their adversary?

    Some people say 1 vessel? Why just 1? Why would they be poor raiders if gallys suddenly appeared? If you go to attack someone, and they have no gallys, that is sad, but then if they have gallys suddenly appear, that would be fun. Sheesh. Possible intelligence gathering dilemma indeed.

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    Ok lol? Cya. I'm sure if you ask again you will get the big bucks

    Edited by eeeceee

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    22 hours ago, eeeceee said:

    Ok lol? Cya. I'm sure if you ask again you will get the big bucks

    Thread provided as an example...

    @eeeceee

    Some responses to your trolling and blatant lies...

    1. You ask, quite absurdly, "Did you pay to play an EA game? Why would you pay to help a game...." Let me correct your pigeon-logic RIGHT there.... I paid to play a game that looked fun. Period. The EA side only became a significant issue to me after the abrupt NA-PvP wipe.

    2 Continuing on you blatantly lie stating "and repeatedly state you don't want to help unless you get paid?"

    Ask @Ali_knight, @Darkwave, @jmurph, @Gomez Addams, @Whitehawk, @Xantria , @Chucksteak, @Nacona... Theres more i just listed some of the few easy to recall. Ive either helped some of these fellow forum members directly or engaged in topical discussions about solutions to problems. I've been both supportive AND devils advocate. You know why, (get your dictionary out) because theyve be helpful also and some even RECIPROCATE. Also because they're HONEST about their opinions..

     

    I HAVE stated I'd like to be a part of this development team. So what? I like games, i like brainstorming and Im confident in my ability to be useful. I give ZERO fucks about your opinion or dimwitted, circular thoughts regarding this.

    I HAVE stated that i have a novel approach for improvng this games features and that I have been cautioned to remain silent regarding it since it could produce an enormous windfall AND is applicable to ANY MMO. If your unsure of how i feel regarding your thoughts on this please reread the previous paragraph.

    I'm sure you will feel the need to respond to this thread. Don't. It's not a discussion w you, its an explanation and a defense to your blatant trolling and lying.

    I have to go now, ..to play Atlas,... The game you stated several months that you unintalled. Bye

    👀

    Edited by Ranger1k
    Clarification
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    I thought you said bye? Then you just spam it up and try to attack me?

    That is a bit suspicous.

    Are you ok?

    Devil's advocate? More like braindead, hah

    The EA side only became a significant issue after the abrupt NA PVP wipe? Oh, OKAY. That makes every thing you spam okay, and everyone else is absurd.

    Lol enormous windfall out your ass/mouth. Big bunch of hot air spammed up on the forums.

    You haven't responded to anything i say, and when you try to, it appears that you are unable to control that enormous windfall, so you resort to things a oompa loompa would do and make statements without providing an explanation, then ironically ask for an explanation when people reply hey man are you a moron or a troll? Obviously.... You are the one that needs to explain.

    Or you just say bye and retreat out of the conversation

    Edited by eeeceee

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    33 minutes ago, eeeceee said:

    ....Lol enormous windfall out your ass/mouth. Big bunch of hot air spammed up on the forums.....

    Ahahaha 🤣. Ok I'll give ya credit on that one. That was actually quite witty....

    I think your balls have finally dropped young man.. 🎂

     

    PS yes i did say bye to you, yet you still wouldn't stop, so i felt it appropriate to present simple documentation.

    Now go see if a pubic hair popped out also... 😉

     

    Off, fly off my little pidgeon, away, away, far from the checkerboard.. 🤣

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    As I pointed out, which you go out of your way to avoid, you said bye, then you go out of your way to try and think of some way to attack me.

    Sad. And braindead. If you have balls, they are old and droopy, might drop off completely.

     

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