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    Patch V409.1 - Warehouses Available Now!

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    Ahoy Pathfinders!

    We’re excited to bring you phase 2 of the new features we are currently rolling out! Expanding from the Farmhouse system we introduced last patch, Warehouses are a new structure type that players may build at the smithy. We are shifting Stone Farmhouses and Warehouses to a new skill - Advanced Automation, which can be found in the Construction Tree (requires Esotery of Building).

    Warehouses can be used in conjunction with Farmhouses to automatically collect and store the resources gathered from Farmhouses. Gone are the days of having to tediously move resources to and from for storage. Simply craft and place the Warehouse and it will begin gathering from all farmhouses within a 500m radius. Ever get confused by which of your storage boxes has which resources? With its large storing capacity, you can now easily access all your resources in one place! Any basic resource and alloy can be put into the warehouse, it will not store finished goods.


    Screenshot_Warehouse-min.jpg

    We’ve also made a few tweaks to improve and balance Farmhouses. Again, these systems are still a work in progress and we are continuing to change and develop on Farmhouses and Warehouses as we examine gameplay and receive player feedback. 

    The Warehouse update also includes an Explosive Barrels rework and a couple of minor balance changes on Puckles and Army of the Damned. 

    For more details on Warehouses and other changes, see the full patch notes below:
     

    :anchor: Released Patch Notes :anchor:

    New Skill: Advanced Automation

    • Added Advanced Automation to the Construction Tree
    • Requires Esotery of Building
    • Cost is 12 skill points
    • New Warehouse and Stone Farmhouse added to this skill

     

    New Feature: Warehouse

    • New structure type, Warehouse, may be built at the smithy
    • Warehouse is a structure that automatically collects Resources from Farmhouses in range
      • Will not collect Wood/Thatch, which is fuel for Farmhouses
      • Gathers from Farmhouses within 500m
      • Gather Rate is 5% of the Farmhouse inventory every 10 minutes
    • Warehouses may not be placed closer than 2km to another Warehouse
    • Warehouses must be placed within 30m of the shore
    • Warehouse takes thatch or wood as fuel
    • More than one Warehouse can hit the same farm
    • Warehouses have 40 storage slots
    • Warehouse stack size is 10,000 units
    • Max Inventory Weight is 50,000
    • Warehouse health is 40,000
    • Warehouses are not taxed

    *For reference, 1 foundation is 2m

     

    Explosive Barrels

    • Instant detonation option removed
    • Setting the detonation timer is now a separate action from lighting the fuse
    • Detonation timer can now be set and viewed in inventory
    • The fuse is automatically lit when a carried barrel is placed!
    • Added defuse option: any player can defuse an explosive barrel
    • Can now be used as ammo in Cannons, Large Cannons, and Catapults
    • Duplication bug fixed

    Impact Behavior for Barrels Fired out of Cannons

    • Explode instantly on impact with ships, structures, players, or creatures
    • In water, barrels float for six seconds before sinking. They explode when their timer expires
    • Otherwise, barrels explode after their timer expires

    Impact Behavior for Tossed Barrels

    • In water, barrels float for six seconds before sinking. They explode when their timer expires
    • Otherwise, barrels explode after their timer expires

    Damage Immunity

    • Placed barrels are immune to ranged damage
    • Carried barrels are immune to all damage
    • Destroyed barrels no longer explode unless as part of a chain reaction with another barrel

    **Known Issue: When attempting to throw a barrel while on a ship, the barrel will drop where the player is standing and then explode. We are working out how to resolve this issue and will send out a patch for it as soon as we can.
     

    Farmhouses

    • Farmhouses can no longer be placed in water
    • Farmhouse now only transfers a single stack of resources into player's inventory per transfer interaction
    • Increased distance requirement between Farmhouse placement from 120m to 200m
    • Farmhouse harvest rate reduced by 25% overall
      • Harvest Interval increased from 15 seconds to 60 seconds (gathers 1/4 as often)
      • Harvest amount increased (gathers 3x as much)
    • Stone Farmhouse has been moved to Advanced Automation Skill in Construction Tree
    • Updated resource costs of constructing a Stone Farmhouse
      • Changed 360 Metal to 180 Alloy
      • Added 80 Organic Paste as additional cost
    • Reduced the Draw Distance of Farmhouse from 1 kilometer to 400 meters
    • Reduced health of basic Farmhouse from 30k to 20k

     

    Miscellaneous

    • Reduced NPC cost on Puckles by 50%
    • Army of the Damned can now be damaged by swivel guns

    :wheel:

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by ATLAS

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    I spent all day yesterday dealing with farmhouses. 

    Yes absolutely you can place them bout 200m apart. 

    Yes, if you wreck some out that were placed previously at 120m distance, you cant put those back without destroying more to make room. I had to clear 3 out just to place 1 where I wanted it.

    The increase to 200m I can say was nessisary, else the WH would become OP in some situations.

    The WH doesn't seem to accurately display how many farms are connected. And it appears to collect out of farms that are turned off, contrary to a previous post where I said the opposite.

    Now as for a new player, just loot other peoples farmhouses. It's what I did to get started. Its way better that previous seasons where you had to gather everything by hand to get started. The devs were genius to penalize the farm for building near it, so they are always for the taking.

    Also, the wh wont work as intended if you limit farmhouse to harshly.

    23 hours ago, SargentoTainha said:

     

     

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    new fetures, new mistakes !!

    SODs stand around in the middle of the ocean and do nothing
    Graphic errors are increasing. Now we even have holes in the water! or is that also a great innovation with which the developers want to delight us?
    The ping problems are only getting better in places because more and more players give up in frustration and look for a game that works and where the developers break a working game with updates and stupid innovations.
    I know that Grapeshoot wants to push PVP, but we PVE players also paid you money and don't want to be punished for it now.20200818211953_1.jpg

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    The huge disappointment in the developers is only intensifying among many players !!! Maybe it's time to stop? Put everything back, the old map with its achievements, return the players to their PVE servar !!! And start thinking of the game as an MMO sandbox, not a shooter on ships ! This game is not about sailing !!!

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    With your farms and warehouses, you will kill and dim all the landscapes on the islands, return everything as it was!
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    17 hours ago, DangerRocket said:

    Now we even have holes in the water! or is that also a great innovation with which the developers want to delight us?

    20200818211953_1.jpg

    You didnt know they added glass bottoms for boats?! Clearly thats a feature not a bug! /s

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    Very little time has passed and many already understand how impotent the new team of ATLAS reformers is ... They add content for people from school and childhood, complete disregard for the need to at least take care of mistakes created by them, it is impossible to just go into the game and play .... Guys, it's time for you to leave !!!

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