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    ATLAS

    Patch Preview: Trade Functionality Arriving

    Ahoy Pathfinders!

    We have set up the Sea Forts for route control,  the Markets for Trade configurations, and now Trade functionality is on the way with the next patch! As a reminder, it is currently scheduled for Tuesday 11/10 at 7:00 PM PT and includes a Wipe

    The first iteration of Trade functionality will introduce virtual shipments only, meaning no tangible NPC Trade Ship will be created and all Trades that are started will reach its destination Market after a certain time. Players can still blockade Trades via control of Sea Forts, in which case a Trade will not start if there are no routes it can take to reach its final destination. The automatically generated Trade Ships that players will be able to impede and attack are still undergoing testing will be implemented later. 

    We are also introducing Random Events to Trading, and these will appear in the Trade log when they occur. It’s wild out in the Seas, and you never know what can happen. Perhaps your ship sailed into a group of NPC pirates who took some of your stock. Or maybe you got lucky and ran into a treasure chest, gaining you extra gold! Maybe the amateur cook on board accidentally set your ship on fire so you lost some of your cargo - but inadvertently gained coal! Random events can be negative, neutral, or good, so be sure to keep an eye on your Trading Log or you’ll be caught by surprise! Multiple Random Events may trigger, and all Random Events are virtual and do not get resolved until the end of the shipment.

    The weights of several resources have been adjusted in relation to the Trade System as well.

     

         :anchor: Economy :anchor:

    The Trade system will be the main way for players to generate gold. We will be starting with very conservative numbers with the gold generation rate from Trades, and will adjust the numbers accordingly. With Trade Functionality now in play, we have increased the cost of building Ships.  Players will need to Trade consistently and/or control Sea Forts to build income for Ships. Acquiring top-tier Ships is going to take some work and we are expecting to see a lot of Sloops at the beginning. The first Schooner, and subsequent Ships should feel like a big deal and a job well done! Whales, Ships of the Damned, Shipwrecks, Flotsam, and Treasure Maps are other avenues for gold as well.

     

         :anchor: Re: Upcoming Wipe :anchor:

    As noted, the next Patch will include a Wipe with the introduction of Trade Functionality. The Wipe will also resolve some previous issues such as interference from the old Sea Fort structures and problems with claiming Sea Forts on Lawless. We also received some questions about whether the Wipe would change the map or multipliers for the new “season.” 

    We would like to start off by clarifying that with our recent change to our direction in development, we are shying away from defining official “seasons” while we are still in Early Access. In the Summer, we announced that we were renewing and essentially resetting the ATLAS development journey. Since then, we have come to realize that we cannot expect to have “seasons” while we are still shaping out the core gameplay mechanics. At this stage, we will be rolling out changes continuously and wiping whenever it becomes necessary. Meanwhile, we will consider how we may want to run seasons when it makes sense.

    The upcoming Wipe will not introduce any map or resource distribution changes, at least not right away. We are still looking at how we want to change and balance the distribution of resources. We like the idea of having Hot Spots/contested locations and want to bring more of that into the gameplay. Once the NPC Trade Ships are in, it will also create opportunities to attack the Trade Ships that are carrying rarer goods. The changes to resource distribution will be happening later in this cycle. This means that the value of certain locations can and will change until we strike the right balance, and it will mix up whatever the current circumstances at the time may be.

    Base multipliers/rates will also remain the same. There are no planned changes at this time, although we will likely look into readjusting them later down the line.

     

         :anchor: Private Servers :anchor:

    A wipe is not necessary for Private Servers, but it is recommended as there may be outstanding issues that a wipe would resolve if you had already added the original Sea Fort structures to your map. Be wary that adding Sea Forts now may cause unintended changes as well.

    Sea Forts are also not necessary to enable Trading on your server. Trading is set up so that if there are no Sea Forts in the server, it is considered an open route and there is no tax when passing through. If the origin or destination market is on a server with no Sea Forts, the trip will be virtual. In other words, Trading is allowed for everyone if there are no Sea Forts on a server. Unless you desire to add the gameplay surrounding Sea Forts, it is not a requirement for the Trade System.

     

         :anchor: Tentative Changelog :anchor:

    *** Please note that this is only a preview of the next patch and may be incomplete. Final Patch Notes for the Live build may differ and will be reposted once it goes live.

    Crafting

    • Reduced the output of crafting Gunpowder from 2 to 1
    • Reduced the output of crafting Blasting Powder from 2 to 1

    Market

    • Updated the Structure Settings on the Market to be Reinforced Stone
      • This results in increased damage resistance
    • Bug Fix: Added back the ability to connect Markets to Warehouses via interaction wheel (they should still auto connect if placed near each other)

    Resources

    • Adjusted weight of many resources
      • Reduced the weight of Gold Coins by 50%
      • Reduced the weight of Gems by 75%
      • Reduced the weight of Wood by 40%
      • Reduced the weight of Sap by 60%
      • Reduced the weight of Crystals by 60%
      • Reduced the weight of Metal by 33%
      • Increased the weight of Oil by 2x
      • Increased the weight of Fiber by 8x
      • Increased the weight of Flint by 2.4x
      • Increased the weight of Keratinoid by 5x
      • Increased the weight of Gunpowder by 1.5x
      • Increased the weight of Organic Paste by 2x
      • Increased the weight of Fire Gel by 2.5x
      • Increased the weight of Blasting Powder by 2.5x

    Sea Forts

    1. Reduced the radius inside Sea Forts for claiming from 2.5 to 1.5 meters
    2. Increased Max Tax rate for Sea Forts from 30% to 50%

    Ships

    • Increased Gold cost for crafting ships
      • Schooner: 50 → 5,000 Gold
      • Brigantine: 250 → 25,000 Gold
      • Galleon: 500 → 50,000 Gold

    Warehouse

    • Reduced Placement Prevention Radius of Warehouse from 800m to 600m
      • This increases amount of warehouses that can fit in an area by about 75%
      • We're looking at how to best allow multiple companies to have warehouses nearby in the future
    • Reduced Transport Radius of Warehouse from 500m to 450m

    Misc

    • Increased the max stack size of Cannon Balls from 50 to 100
    • Bug Fix: Explosive Barrels can no longer deal damage in Freeports

     

         :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch may be different from what was previously discussed. 

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂
     

    :wheel:

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by ATLAS

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    I am very sad to see the dev team move in such a direction. the new trade system you are imposing is not the way to go. I would have been cool to have a spot set up were ppl can in person deliver goods and sell them. I must say, you are using people to purchase your game, and you don't even have a vision for it. the way you have set this game up, we are actually paying you to build a game. that if very amateur. you should have built this game on your own dime with a vision. it just shows that you guys have no idea what your doing and your actually stealing from your fans. you moved all pve servers to one. all pve servers are laggy as hell, just like your already established game Ark. you obviously are not listing to the people paying you to build this game. so really why are you doing it?

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    22 hours ago, Cpt.Yarrr said:

    Guess this is it then, I'll be back in a few months to see the winds being returned home. As the game was sold to us. For now it's uninstalled, I still feel it's a real waste of what started out as a good game. Goodluck for the devteam, or whoever came up with these blunded ideas.

    Take care, it was another crazy season, that's for sure. 

    Yeah i uninstalled.... 4k hours or something. Whatever.

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    1 hour ago, BadsSgtSlaughter said:

    I am very sad to see the dev team move in such a direction. the new trade system you are imposing is not the way to go. I would have been cool to have a spot set up were ppl can in person deliver goods and sell them. I must say, you are using people to purchase your game, and you don't even have a vision for it. the way you have set this game up, we are actually paying you to build a game. that if very amateur. you should have built this game on your own dime with a vision. it just shows that you guys have no idea what your doing and your actually stealing from your fans.

    It would have been cool to have cool things, such as a trade system that worked and for the cool things in the game to not be removed. What i think is missing from this quote here, is that the devs have never actually played the game, and that leads to these problems.

    1 hour ago, BadsSgtSlaughter said:

     

    you moved all pve servers to one. all pve servers are laggy as hell, just like your already established game Ark. you obviously are not listing to the people paying you to build this game. so really why are you doing it?

    Pvp gets laggy also, but please understand that PVE is simply PVP without the PVP. The devs have never really had the time to create a PVE game along with the PVP game.

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    37 minutes ago, UnderTaker905 said:

    LET'S GO YOU INBRED DICKWADS!!! WIPE US ALREADY!!! 

    Any got the exact time for the reset ?

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    25 minutes ago, UnderTaker905 said:

    Nope.... They have yet to even figure that out themselves

     

    Arn't these developers american. Probebly these guys have a job beside developing this game, and is this game just a hobby of them. They probebly went to work just 2 hours ago. so i guess we will see a wipe in about 6 to 8 hours. 

     

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    40 minutes ago, Telhma said:

    Arn't these developers american. Probebly these guys have a job beside developing this game, and is this game just a hobby of them. They probebly went to work just 2 hours ago. so i guess we will see a wipe in about 6 to 8 hours. 

     

    https://www.youtube.com/watch?v=kerUbfOQTW0

    Edited by eeeceee
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    They gotta get to the building, clock in, get their coffee, boot up there cubicle pc's, discuss the wipe, discuss it more, go to lunch, pretend to do some testing for something they plan to happen many months from now, discuss those results, discuss the wipe again, go to dinner, discuss dinner, play a cpl rounds of Among Us, discuss their performance in Among Us, discuss the wipe one last time, hit the wipe/reset button, clock out, go home, come back tomorrow and start fixing the 6,723 bugs they just created.

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    been a while since i posted here......for some crazy reason me and my little crew wanna play again....it wont take us long to muster up gold for a schooner or even the brig...do that within a few days diving and sotd killing with armored sloop builds.

     

    bit shitty that they now want gold for the ships aswell as mats....

    but whats annoying is...these new guys at the helm cant even give a time!...cmon ffs its almost 6pm here in uk...

     

    knowing this game they will drop it before the eu timezones are just going to bed..

     

    its that usual game of.."race to ones fave island" just to get a spot to build.....(we go lawless always since they removed the og claiming of land where multiple tribes could grab portions of an island via flag camping)

     

    every wipe we come back glutton for punishment lol....i just hope all this new trade stuff ect works in pve?..because thats where we play.....pvp is awfull....wake up to find ones work and time has been sunk...pfft....(if we had offline protection wed be all in)

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    dont add gold to crafting ship cost. its gonna add a super grind to a game thats already struggling, sailing is fun, grinding thousands of maps for a single ship is not fun, would seriously reconsider this move.

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    bladuka i dont disagree...if i was in charge id remove that gold stipulation......but ive been playing from the start when we all were rubber banding just trying to get off the freeports lol.......it dont take long to get 5k together for a schooner.....yeah a gally is a pain.......we have gold falling out of every orifice in current build.....we go gold farming for fun.

    tame a few bears...do some maps together...diving on route for shipwrescks ect....kiting sotds

     

    its not really bothered me too much on paper....we shall see how it goes.

    Edited by hurricane moon

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    But why pay gold for a ship you're building on your own? Who are you paying? What does the gold fee go towards (specially on lawless PvE)?

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    i know taker.....it is wrong.....i suppose it going to the cost of the poor souls who actually construct the ships skeleton frame for building....its the only thing i can think of lol.

    bloody well paid job they have eh? ha ha

     

    oh shatlas....

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    1 minute ago, UnderTaker905 said:

    But why pay gold for a ship you're building on your own? Who are you paying? What does the gold fee go towards (specially on lawless PvE)?

    I think it's to reduce to ships to reduce lag, but yea, in pvp it would be a pain, coming back online, and see somebody just shot your shipyard with your galeon structure standing inside it.

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    7:00 PM since you're crazy, that's 4:00 am for us, so in the middle of the night.

    A shitty time for us and also quite unfair

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    as much as i support a wipe i really wish you would add something like in ark and let us save our progress and a few tames, i dont like the trading system for pve one bit gotta admit , in start when i heard about it it was cool as i was thinking yey auction house like in other games finally ,but no that was not it lol , the prizes for the ships are imo way to much , the casual gamer or gamers with family's are gonna struggle playing this now i really hope your all rethinking this coz this aint good at all im afraid ,you focus a lot on the pvp side but surely us pve'ers should have a little say too ? 

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    6 hours ago, T u m 2 f u k said:

    Does our toon have the option to sell his body for gold now just asking for a friend is all 

    brilliant idea there lol , had me laughing lol

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    1 hour ago, Fionaline said:

    brilliant idea there lol , had me laughing lol

    i honestly would love if dancing for money was an option ingame, like a stripper pole dance and a throw coins mechanic lol

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    what grid you starting in?

     

    58 minutes ago, Enki Anunnaki said:

    i honestly would love if dancing for money was an option ingame, like a stripper pole dance and a throw coins mechanic lol

    what grid you starting in?

    • Haha 1

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