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    ATLAS

    Patch Preview: Trade Functionality Arriving

    Ahoy Pathfinders!

    We have set up the Sea Forts for route control,  the Markets for Trade configurations, and now Trade functionality is on the way with the next patch! As a reminder, it is currently scheduled for Tuesday 11/10 at 7:00 PM PT and includes a Wipe

    The first iteration of Trade functionality will introduce virtual shipments only, meaning no tangible NPC Trade Ship will be created and all Trades that are started will reach its destination Market after a certain time. Players can still blockade Trades via control of Sea Forts, in which case a Trade will not start if there are no routes it can take to reach its final destination. The automatically generated Trade Ships that players will be able to impede and attack are still undergoing testing will be implemented later. 

    We are also introducing Random Events to Trading, and these will appear in the Trade log when they occur. It’s wild out in the Seas, and you never know what can happen. Perhaps your ship sailed into a group of NPC pirates who took some of your stock. Or maybe you got lucky and ran into a treasure chest, gaining you extra gold! Maybe the amateur cook on board accidentally set your ship on fire so you lost some of your cargo - but inadvertently gained coal! Random events can be negative, neutral, or good, so be sure to keep an eye on your Trading Log or you’ll be caught by surprise! Multiple Random Events may trigger, and all Random Events are virtual and do not get resolved until the end of the shipment.

    The weights of several resources have been adjusted in relation to the Trade System as well.

     

         :anchor: Economy :anchor:

    The Trade system will be the main way for players to generate gold. We will be starting with very conservative numbers with the gold generation rate from Trades, and will adjust the numbers accordingly. With Trade Functionality now in play, we have increased the cost of building Ships.  Players will need to Trade consistently and/or control Sea Forts to build income for Ships. Acquiring top-tier Ships is going to take some work and we are expecting to see a lot of Sloops at the beginning. The first Schooner, and subsequent Ships should feel like a big deal and a job well done! Whales, Ships of the Damned, Shipwrecks, Flotsam, and Treasure Maps are other avenues for gold as well.

     

         :anchor: Re: Upcoming Wipe :anchor:

    As noted, the next Patch will include a Wipe with the introduction of Trade Functionality. The Wipe will also resolve some previous issues such as interference from the old Sea Fort structures and problems with claiming Sea Forts on Lawless. We also received some questions about whether the Wipe would change the map or multipliers for the new “season.” 

    We would like to start off by clarifying that with our recent change to our direction in development, we are shying away from defining official “seasons” while we are still in Early Access. In the Summer, we announced that we were renewing and essentially resetting the ATLAS development journey. Since then, we have come to realize that we cannot expect to have “seasons” while we are still shaping out the core gameplay mechanics. At this stage, we will be rolling out changes continuously and wiping whenever it becomes necessary. Meanwhile, we will consider how we may want to run seasons when it makes sense.

    The upcoming Wipe will not introduce any map or resource distribution changes, at least not right away. We are still looking at how we want to change and balance the distribution of resources. We like the idea of having Hot Spots/contested locations and want to bring more of that into the gameplay. Once the NPC Trade Ships are in, it will also create opportunities to attack the Trade Ships that are carrying rarer goods. The changes to resource distribution will be happening later in this cycle. This means that the value of certain locations can and will change until we strike the right balance, and it will mix up whatever the current circumstances at the time may be.

    Base multipliers/rates will also remain the same. There are no planned changes at this time, although we will likely look into readjusting them later down the line.

     

         :anchor: Private Servers :anchor:

    A wipe is not necessary for Private Servers, but it is recommended as there may be outstanding issues that a wipe would resolve if you had already added the original Sea Fort structures to your map. Be wary that adding Sea Forts now may cause unintended changes as well.

    Sea Forts are also not necessary to enable Trading on your server. Trading is set up so that if there are no Sea Forts in the server, it is considered an open route and there is no tax when passing through. If the origin or destination market is on a server with no Sea Forts, the trip will be virtual. In other words, Trading is allowed for everyone if there are no Sea Forts on a server. Unless you desire to add the gameplay surrounding Sea Forts, it is not a requirement for the Trade System.

     

         :anchor: Tentative Changelog :anchor:

    *** Please note that this is only a preview of the next patch and may be incomplete. Final Patch Notes for the Live build may differ and will be reposted once it goes live.

    Crafting

    • Reduced the output of crafting Gunpowder from 2 to 1
    • Reduced the output of crafting Blasting Powder from 2 to 1

    Market

    • Updated the Structure Settings on the Market to be Reinforced Stone
      • This results in increased damage resistance
    • Bug Fix: Added back the ability to connect Markets to Warehouses via interaction wheel (they should still auto connect if placed near each other)

    Resources

    • Adjusted weight of many resources
      • Reduced the weight of Gold Coins by 50%
      • Reduced the weight of Gems by 75%
      • Reduced the weight of Wood by 40%
      • Reduced the weight of Sap by 60%
      • Reduced the weight of Crystals by 60%
      • Reduced the weight of Metal by 33%
      • Increased the weight of Oil by 2x
      • Increased the weight of Fiber by 8x
      • Increased the weight of Flint by 2.4x
      • Increased the weight of Keratinoid by 5x
      • Increased the weight of Gunpowder by 1.5x
      • Increased the weight of Organic Paste by 2x
      • Increased the weight of Fire Gel by 2.5x
      • Increased the weight of Blasting Powder by 2.5x

    Sea Forts

    1. Reduced the radius inside Sea Forts for claiming from 2.5 to 1.5 meters
    2. Increased Max Tax rate for Sea Forts from 30% to 50%

    Ships

    • Increased Gold cost for crafting ships
      • Schooner: 50 → 5,000 Gold
      • Brigantine: 250 → 25,000 Gold
      • Galleon: 500 → 50,000 Gold

    Warehouse

    • Reduced Placement Prevention Radius of Warehouse from 800m to 600m
      • This increases amount of warehouses that can fit in an area by about 75%
      • We're looking at how to best allow multiple companies to have warehouses nearby in the future
    • Reduced Transport Radius of Warehouse from 500m to 450m

    Misc

    • Increased the max stack size of Cannon Balls from 50 to 100
    • Bug Fix: Explosive Barrels can no longer deal damage in Freeports

     

         :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch may be different from what was previously discussed. 

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂
     

    :wheel:

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by ATLAS

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    who was it that said they wanted to encourage more ship to ship combat?

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    At these prices being a small company that in this season couldn't even place a warehouse I'm done these devs have went completely off their rockers and took a fun pirate like game and destroyed it. The market system takes the fun out trade it was great to sail out make deals and meet other players. And now with astronomical ship prices it's not even worth logging back in after the wipe they're intentionally driving away players by refusing to listen to any of us and forcing changes that it seems the vast majority of the player base do not want. 

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    Looking forward to the sixth season, the fifth season JOJO will not come        💩

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    idk the new ship pricing seems a bit wacked.. but im still excited for some actual piracy and economy content. lets see how it goes. dont freak out yet lol. it can always be adjusted. fresh wipe - fresh start

    Edited by Enki Anunnaki
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    Ships

    • Increased Gold cost for crafting ships
      • Schooner: 50 → 5,000 Gold
      • Brigantine: 250 → 25,000 Gold
      • Galleon: 500 → 50,000 Gold           

    This must be an April joke.

    This is a pirate game, not a trading game, everyone should be able to make ships, not just the big companies, and people on the lawless islands can forget to build ships. can someone fire the three stooges before they destroy the game, and delete ships for gold this is nuts.

    Edited by The Max

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    You know I've been thinking about that and I kinda like the idea that ship should be expensive and hard to get. Because I for thousand times saw huge monstrous bases with like 20-30 galleys around. And those galleys were all lvl-1 and never sail anywhere. So it's just ppl buliding their ships, paint em for art purposes, and then all goes glitchy and no one can moor to the shore.

    So I fine with that. Ppl should work hard to get their ship. Ppl should carefully consider ship design. And take a big care for their vessel.

    But! From the opposite side - ships also should be protected. From griefers, from looses to game glitches. FROM ONESHOT BARRELS in PVP. 

    I mean It's OK to loose ship hitting the iceberg or put yourself in to battle against way stronger enemy. But when you cross and find yourself here...

    wO2dHjA.jpg

    ...this is totally NOT OK.

    Oh and... yeah. About shipyard BPs. During maelstrom I dug around 70 high level (15+) maps. And didn't get a single better shipyard BP. I wish I would able to get a better ship, not just throw away hundreds of useless bps I've got.

    p.s. - When I first played a game, I got in to sea adventures by 7th ship. Before that I spent almost 2 months just building ships and then loosing them to all different types of glitches and once to freeport rapid decay.

    Edited by George Catcher

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    20 hours ago, PABLO ESCOBAR said:

    Well I guess there is only one thing left to say...

    SEE YOU BOYS ON

    SKULL & BONES

    Wait for me!! bye Atlas..

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    You have removed 104 sectors, which is about 350 islands that players may have lived on. Remove the restrictions on the placement of farms and warehouses, space is already small, or return 350+ islands!
    How about this? This is a free idea for you;)

    https://cloud.mail.ru/public/4DQZ/34ndtXHaE

    atlas.jpg

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    3 hours ago, The Max said:

    Ships

    • Increased Gold cost for crafting ships
      • Schooner: 50 → 5,000 Gold
      • Brigantine: 250 → 25,000 Gold
      • Galleon: 500 → 50,000 Gold           

    This must be an April joke.

    This is a pirate game, not a trading game, everyone should be able to make ships, not just the big companies, and people on the lawless islands can forget to build ships. can someone fire the three stooges before they destroy the game, and delete ships for gold this is nuts.

     

    cant have piracy without trade, else it's just a battleship farm simulator game lol. i think you might end up liking it in the long run, once the trade system is fleshed out you get a few high value hauls and game life becomes about accruing wealth instead of just territory. they need to add rare goods, not just materials and blueprints. bring back the top hat, bunny ears and start making new fancy rare items that players will want to horde and display as a sign of wealth and prestige.

    i also still hope they add a bounty system. i want to white night and hunt pirates as well as be the bad guy and be a pirate. a law system would be very cool to go along with the trade system. perhaps the systems could work together where if you own the trade hub you get a notification if a trade ship has been seized in your waters or what have you and a bounty is then issued for the pirates head to be returned to the trade hub bounty head drop box within 10 hours for like 10k or something. allow dead bodies to be put in the guillotine and their head harvested.

    achievements and titles would be cool too. master pirate for number of trade ships seized. headhunter for number of heads collected. yadaya. so many possibilities. 

    bring back the top 5 company badges. perhaps add badges for top trade companies and pirate companies?

    and lets be real, seasons are what shit games need to keep ppl playing. if you give players a reason to come back every day besides chores and wars, game health will dramatically rise. the trade system and piracy are a fantastic start. bring on a bounty system, achievements, titles and rare items too please.

    Edited by Enki Anunnaki
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    3 hours ago, George Catcher said:

    You know I've been thinking about that and I kinda like the idea that ship should be expensive and hard to get. Because I for thousand times saw huge monstrous bases with like 20-30 galleys around. And those galleys were all lvl-1 and never sail anywhere. So it's just ppl buliding their ships, paint em for art purposes, and then all goes glitchy and no one can moor to the shore.

     

    PVE can be silly like that.

    Then again, it can also be good, it makes the pvp game better. Historically, the devs would make an update to nerf pvp things, and pve people would cry. Fun

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    Hopefully you do re-evaluate the cost for gold for ships. My company is quitting after the wipe and adopting a wait and see approach while we play other games. We are casual players on PVE Official and clearly no longer a target audience or priority for the game, it is your IP to tank after all, so do what you want, we are ready to play something new. 

    If you do have a change of heart (given we all backed this during EA based on the games actual value proposition of getting players into the water and play as a pirate.. instead of a fucking trade simulator.. you could consider something where gold prices are tied to the number of ships linked to a unique player or account, meaning the first ship is heavily discounted so more players can get into a schooner faster. Sloops, as the super majority of your players have indicated, are absolutely insufficient to the task of participating in the super majority of content. 

    Try costing steps, zero gold, 175, gold 250 gold, 500 gold, etc. Or just discount the first. But 5,000? Crazy guys, just crazy. Please reconsider. If not, I'll check the patch notes again in six months.. that is if you are still in business then. 

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    Guess this is it then, I'll be back in a few months to see the winds being returned home. As the game was sold to us. For now it's uninstalled, I still feel it's a real waste of what started out as a good game. Goodluck for the devteam, or whoever came up with these blunded ideas.

    Take care, it was another crazy season, that's for sure. 

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    Well nothing more to say than just quit this game after 2000 hours. So much feedback that gets ignored. At least the Devs are up to do something again. But I will not play Atlas as a game tester for stupid ideas anymore. But the message let us know that Devs decided to test some features before releasing to the online servers... that's new and good. Even on private server i am not interessted on paying gold for ships... i like this game so much.... or better i liked how it was....

    I can't motivate myself to grind that much for a shooner... i want to have a brig for the first 2 weeks and i want to have a farm galleon to collect what i need for legendary and mystical fighting brigs that i don't mind if i got sunk after having some fun on the seas.

    Leave the game is the only option they may understand. Hopefully they will do it to some playable game that can be released in the future.

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    The trouble with ea in the case of Atlas is the fact the devs just keep playing with the game as if they have all the time in the world, and cos it's ea there are no consequences. As i've said before ea games need a time limit. Atlas is a good/bad example of what happens when they don't. Early access has now become a license for making money out of an unfinished product with no accountability at all, and having the punters pay to test it. instead of being paid to test it. I can honestly say that I will never buy another early access game again.

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    On 11/7/2020 at 8:34 PM, ATLAS said:

     

     

    Ships

    • Increased Gold cost for crafting ships
      • Schooner: 50 → 5,000 Gold
      • Brigantine: 250 → 25,000 Gold
      • Galleon: 500 → 50,000 Gold

     

     

    Either you all are just straight up trolling us or

    image.jpeg.72dfa5be4c9582320406ab68903d9f2b.jpeg

     

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    On 11/7/2020 at 9:34 PM, ATLAS said:

    Ships

    • Increased Gold cost for crafting ships
      • Schooner: 50 → 5,000 Gold
      • Brigantine: 250 → 25,000 Gold
      • Galleon: 500 → 50,000 Gold

    You STILL have yet to explain why we have to pay to build in our own shipyards, with our own mats. You STILL have yet to tell us who asked for this. Ans I'm STILL waiting to see a show of hands by the players who asked for this <uses spyglass to look into the crowd> ... no show of hands....just as I suspected. What in the blue hell are y'all thinking? IT DOESN'T MATTER WHAT YOU'RE THINKING! The fact of the matter is you're not thinking at all! You devs need to seriously take your little laptops, shine them up nice and shiny....are you shining them up? They're really shiny now?....Now take them laptops, turn them sumbitches sideways, and stick them straight up your candy asses!!! When you're finished, proceed to the corner of Knowyourrole Blvd and Jabroni drive and check into the Smackdown Hotel for an ass whoopin! Now...Can we PLEASE get a team of Devs that actually care about the game, and care about what the community says/wants? Stop giving this bullshit that NOBODY wanted or cares about!

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    9 hours ago, Enki Anunnaki said:

    cant have piracy without trade, else it's just a battleship farm simulator game lol. i think you might end up liking it in the long run, once the trade system is fleshed out you get a few high value hauls and game life becomes about accruing wealth instead of just territory. they need to add rare goods, not just materials and blueprints. bring back the top hat, bunny ears and start making new fancy rare items that players will want to horde and display as a sign of wealth and prestige.

    i also still hope they add a bounty system. i want to white night and hunt pirates as well as be the bad guy and be a pirate. a law system would be very cool to go along with the trade system. perhaps the systems could work together where if you own the trade hub you get a notification if a trade ship has been seized in your waters or what have you and a bounty is then issued for the pirates head to be returned to the trade hub bounty head drop box within 10 hours for like 10k or something. allow dead bodies to be put in the guillotine and their head harvested.

    achievements and titles would be cool too. master pirate for number of trade ships seized. headhunter for number of heads collected. yadaya. so many possibilities. 

    bring back the top 5 company badges. perhaps add badges for top trade companies and pirate companies?

    and lets be real, seasons are what shit games need to keep ppl playing. if you give players a reason to come back every day besides chores and wars, game health will dramatically rise. the trade system and piracy are a fantastic start. bring on a bounty system, achievements, titles and rare items too please.

    Wtf are you talking about? are you rdy to lose 50k gold in seconds coz barrels? coz demasting by barshots? coz shieldbashing in harbour? coz 40/40 anchored ships in grid? coz crash when transfering from server to server? This prices can work on PvE server.. not PvP server.. wake up man

    Edited by Lolleray

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    35 minutes ago, Lolleray said:

    Wtf are you talking about? are you rdy to lose 50k gold in seconds coz barrels? coz demasting by barshots? coz shieldbashing in harbour? coz 40/40 anchored ships in grid? coz crash when transfering from server to server? This prices can work on PvE server.. not PvP server.. wake up man

    Even in PVE we have crashing issues going through servers into SOTD, bye bye ships. It isn't just PVP but understand that there is a greater risk with barrel bomb and such, so do feel for you guys too.

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    So umm.... Let me get this straight..

    Your discouraging ship spam but doing nothing to address island spam?... The gold sink for ships will NOT balance island spam... 

    People will just do what they always do when something is overpriced.. They wont buy it.

    If anything now island spam will be worse... No build caps or gold sinks there... Farms/ Warehouses/ Markets/ Control Points/ Invisible Ships are "THE way to earn gold".....  so now medium-sized company+ islands will just have 250 cannons, 250 puckles 10,000 pillars/ walls etc and a harbor w 25 sloops 10 schooners and EVENTUALLY 2 or 3 krakken galleys..

     

    Hopefully I'm wrong

    Edited by Ranger1k
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    I love how the Devs say that a ship is a reward and a accomplishment. Then in the next sentence they say to expect a wipe at any time. I’m being told to feel good for my achievement of getting a boat but I shouldn’t feel too good because it’s going to get taken away. again and again and again. I should change my name to Tantalus. (Excepting of course I wouldn’t offer my son up for the Devs to eat.)

    Edited by Gomez Addams
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    On 11/7/2020 at 9:34 PM, ATLAS said:

    As a reminder, it is currently scheduled for Tuesday 11/10 and includes a Wipe. Time of the Patch is still to be determined.

    Nearly midnight (for me) and no announcement as to what time they'll shut everything down for the patch/wipe ... I get this feeling that they'll just do it with little to no warning to players that will be online at the time (perhaps tying up loose ends etc) ...

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    8 hours ago, Lolleray said:

    Wtf are you talking about? are you rdy to lose 50k gold in seconds coz barrels? coz demasting by barshots? coz shieldbashing in harbour? coz 40/40 anchored ships in grid? coz crash when transfering from server to server? This prices can work on PvE server.. not PvP server.. wake up man

    it will be balanced out eventually. idk why you're freaking out. remember day one? sailing a raft for hours with no wind? remember automatic fire sod cannons? lmao... did all that shit stay in the game forever? cmon now. shit gets adjusted and tweaked. may be uncomfortable at first but the systems are needed for long term game health.

    but i do agree tho. shit needs to be done about barrels and shield bash spam. 

    EASY FIX: make it so barrels can only be equipped by people that have it unlocked. make it so shield bash takes a shit ton of stamina to use. boom. 

    Edited by Enki Anunnaki

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    The trade isn't bad.

    But department store and market should be enough. removes the stupid farm from the game, it broke a lot what was fun in ATLAS.

    Why should I still tame or breed elephants, rinos or giraffes? When every noob can just put up a farmhouse and then get Resourcen in abundance.

    Alternatively, you can remove the animals from the game that nobody needs anyway, then the servers will at least run better and not so laggy anymore.

    Or better you go back to Seasson 3 (Servergrid 15x15) before you have broken the beautiful game.

     

    In German :

     

    Das mit dem Handel ist ja nicht mal schlecht.
    Aber Warenhaus und Markt sollte dazu reichen.
    Entfernt die blöde Farm aus dem Spiel, die hat viel kaputt gemacht 
    was in ATLAS Spass gemacht hat. Warum soll ich noch Elefanten, Rinos oder Giraffen tamen oder züchten?  Wenn jeder Noob einfach ein Farmhaus hinstellen kann und dann Resourcen im Überfluss bekommt. 
    Alternative könnt Ihr ja die Tiere aus dem Spiel entfernen die sowieso keiner mehr braucht, dann laufen die Server wenigstens besser und nicht mehr so laggy. 

    Oder besser Ihr geht zurück zu Seasson 3 ( Servergrid 15x15) bevor Ihr das schöne Spiel kaputt Entwickelt habt.

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