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    Mega Update 2 & 48-Hour Sale!

         :anchor: The mega update 2 is now live :anchor:

    The time has come for challenging the enraged boss in his icy lair, exploring new and previously unchartered islands and putting your mark on the ATLAS with new items, creatures, and quality of life additions; the Mega Update 2 is here!

    The Public Test Realm heavily facilitated our getting the Mega Update 2 ready to push to our Official Network and ready for everyone to jump into and explore. Thank you to those of you who contributed through playing on the PTR and being enthusiastic about reporting bugs and issues and offering feedback.

    We look forward to hearing about your experiences and seeing you explore all the new content that Mega Update 2 has introduced to the ATLAS. As always, we will continue to monitor and rapidly iterate on the game!

    For those of you who haven’t yet set sail on the high seas, worry not as during the next 48-hours ATLAS is available on Steam Early Access for the promotional price of $14.99 ($29.99 Early Access S.R.P). Come on in, the water’s fine!

    :skull: mega update 2 :skull:

    New Quests:

    • Into the Ice: When you have collected all the Power Stones, head deep into a Polar Ice Dungeon to discover what lies beneath...

    large.823811667_IntotheIce.jpg

    • Master Cartographer: And with a thundering swell, the heaving ocean rose and fell beckoning avid explorers to uncover her secrets. Get at least 40% of the ATLAS Discovery Zones

    Skills and Feats:

    • Feat: Instant Hotbar Equip, unlocked after completing "Master Cartographer" quest.
    • Feat: Harvest boost, unlocked after completing "Into the Ice" quest.

    New Levels: 

    • Ice Dungeon: Traverse the depths of the new Ice Cave as you navigate foreboding chasms, expansive halls, and abandoned mines to reach the lair of the abomination which lies beneath awaiting your crew. Found in the polar region, the dungeon can only be entered if players have unlocked all the 9 power stones. 

    large.469189948_IntotheIce2.jpg

    • New Islands: Multiple equatorial and polar islands added to the ATLAS!

    large.991909765_EquatorialIslands.jpg

    New Boss Fight:

    • Snowman: Activated lights in the boss arena now power a shield that maintains the Snowman's ice armor. Killing a round of minions will disable the shield, and prevent minion spawns for a short duration, which allow the ice armor to receive damage. When the minion cooldown is over, the shield reactivates. When the ice armor reaches 0, the Snowman's health can be damaged directly and no more minions will spawn until the next health state.

    large.1408847447_AbominableSnowmanEntrance.jpg

    • Upon entering each new health state, one extra minion will spawn at a time, and an increased amount of minions will be required to be killed for the shield to be deactivated. When in the last health state and ice armor is destroyed for the final time, chaos ensues, and will continue until the boss is killed!

    large.1900835005_IntotheIce4.jpg

    New Structures: 

    • Offensive Structure: Torpedo Launcher and torpedoes. Master the waves with this heavy artillery projectile designed to detonate on contact with its target. Skill is obtained after completing "Into the Ice" quest.

    large.Torpedo.jpg

    • Building Structure: 3x4 Medium Gates further allow customization within the comprehensive building system.
    • Utility Structure: Ice Box - a high-insulation box for generating ice in cold areas. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”. New Resource: Ice - Generates over time in cold zones inside of the Ice Box. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature and the half negative effects of armour weight debuffs for a short duration (15s per ice cube, max of 5 mins). Ice, which is relatively heavy, can be placed inside preserving bags to extend spoil times, and also lasts much longer in preserving bags. Keep it frosty.

    New Cosmetics:

    • Player: Adopt a menacing tribal-esque countenance with the Hydra Hide Armour Set or  don the Cyclops Heavy Armour Set for a streamlined and foreboding Stygian look.
    • Ship: Further customize your ship with the new Hydra Steering Wheel, and Bone Skin Steering Wheel

    large.1896733607_BoneWheel.jpg

    New Attachments:

    • Boat Attachment: Cargo Racks offer more options to the discerning Captain! This large hangar-based crate can carry a ton of resources at a massively reduced weight, but can only be accessed when anchored, and slows down the speed of the ship which carries it (at maximum cargo carrier attachments, a boat's speed will be reduced by a total of 40%). It can also be dropped into the water if your boat needs to make a hasty getaway, and recovered later into its hangar!
    • Cart Attachment: Transport goods more efficiently! The large storage box can now be placed on the back of a bear or horse’s field-harness saddle, where it becomes a special “freight box” that provides reduced weight for the items it contains when on land. And now you can ferry around your items while looking like a proper traveling merchant!

    large.821102774_CargoCart.jpg

    New Item:

    • Fishing Net: Bide your time chasing that catch whilst on long journeys with the new fishing net. Can only be used when sitting. Equips on the back slot. Will begin automatically catch fish when the boat has met minimum sailing minimum velocity

    large.1321841189_FishingNet.jpg

    New Weapons and Ammo types:

    • Ballista Ammo Type: Boat Harpoon. Stop fleeing enemies in their tracks by using this formidable weapon to attach to and reel in their vessels.

    large.167917970_BallistaHarpoon.jpg

    • Weapon: Master the aquatic depths armed with the Speargun. Can only be used underwater.

    large.Speargun.jpg

    • Weapon: Up the ante with the new crossbow boasting the ability to load up to five projectiles and higher accuracy. Cannot be used underwater.

    large.Crossbow.jpg

    New Creatures

    • Olfend: This quirky looking creature narrowly avoided being burdened with the moniker: the Camelephant. The unique Olfend possesses some utilitarian attributes based around water. Water can be collected as you ride it across fertile land or by drinking from lakes and the considerate Olfend will store it, distribute it amongst water containers or...spit it in a friend’s eye. The delicately-legged creature also has the potential to be more heroic than it may appear by being put to use in extinguishing fires.

    large.Olfend.jpg

    • Giant Tortugar: In some ways, the Tortuga, or carrier turtle, acts as an organic armored personnel carrier and, in others, it is similar to an organic submarine. Nestle under its’ sectioned shell for protection or stay sheltered as it plunges into the depths and affords its passengers reduced oxygen consumption.

    large.55423250_GiantTortuga.jpg

    New Features:

    • Company: Map markers
    • Company: Announcements
    • Boats: Can now be unclaimed and claimed
    • Controls: Full gamepad support

    large.1199526924_IceDungeon.jpg

    New Quality of Life Improvements:

    • UX: Revamped Skill Tree UI
    • UX: Adjusted 3rd person aiming so there is less likelihood of foliage clipping
    • UX: Sextant Buff Corner Mini Map is now hidden by default and can be revealed by pressing the H key. Sextant Mini Map can be permanently enabled by turning on the option in Advanced Settings
    • Combat: Players now have the option to turn dual wielding weapons off by holding the TAB key and the hotbar key to equip the new pistol, rather than duel wield it.
    • Combat: Gun hotbar equip time now scales (improves) with the various reloading skills 
    • Combat: You can now attack from the run-state (but not whilst running). Previously when attempting to attack whilst running, you would have had to pause, then attack. Now you can go straight from a run into an attack.
    • Structures: The grill can now be attached to water pipes
    • Controls: You can now use the F key as an option to pick up all items from the floor within a certain radius
    • Ship: Pressing the F key whilst driving the ship, now allows you to access its inventory menu

    large.985430038_EquatorialIsland.jpg

    Bug Fixes:

    • Skills: Fixed skills showing up in the wrong order on the skill tree
    • Ships: Fixed a bug which prevented ships from reversing when they bumped into shores
    • Ships: Fixed pressing right click to zoom in on the compass when sitting at a wheel of a ship
    • Ships: Can no longer place a Steering Wheel inside the sail mast
    • Building: Fixed a bug which prevented Water Reservoirs from irrigating grills if gathering water from a non-lake source
    • Building: Fixed vertical encroachment check on the bookcase so it fits in 1-high wall rooms
    • Resources: Fixed a bug where brain coral and fire coral were incorrectly labeled
    • Map: Multiple level fixes (holes, waterfall transitions, soil types, etc)
    • Creatures: Fixed a case where creatures would be stuck in the flee state whilst bola'd
    • Creatures Fixed a case where creatures would appear to stand up briefly just after being bola'd
    • UX: Fixed a bug which prevented you from seeing the HUD of a dropped item
    • UX: Scaled the size of ammo texts on ammo containers to make them more readable and changed CanisterShot to Canister Shot
    • Misc: Fixed icons for: Cooked Prime Fish Meat, Explosive Barrels, and Instant Equip
    • Misc: Disabled male voice on female characters when using a repair hammer on damaged planks
    • Misc: Fixed multiple cases where players shoulder disappears when harvesting with new anims
    • Misc: Fixed manual targeting aim location not replicating to clients

    large.1682226989_IntotheIce3.jpg

    Balance Changes:

    • Combat: Reduced sickle damage against creatures and players
    • Combat: Sprint/Charge weapons have been disabled and will be re-added to the game as enhanced feats
    • Ships: Small Weight Sail weight bonus increased from 515 to 1000
    • Ships: Medium Weight Sail weight bonus increased from 920 to 2500
    • Ships: Large Weight Sail weight bonus increased from 1300 to 4000
    • Ships: Small Handling Sail wind effectiveness increased from 101 to 118
    • Ships: Medium Handling Sail wind effectiveness increased from 101 to 118
    • Ships: Large Handling Sail wind effectiveness increased from 101 to 118

    🦀 For the latest dispatch on #playATLAS keep yer one good eye trained on this here information 🦀

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

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    more content rams little atention to basic playability fixes and a sale to boost the failing player numbers fix the basics they will come back but of course once they have your money they dont care thats proven already just going the same way ark did into failure and a last dlc called extinction the final insult to the players

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    its called early access for a reason, think of it as a public test game, aka early access, means there will be bugs to be fixed, look at other games that's are still having bugs till this day that been out for 15 years

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    9 hours ago, Coldpaws said:

    its called early access for a reason, think of it as a public test game, aka early access, means there will be bugs to be fixed, look at other games that's are still having bugs till this day that been out for 15 years

    Buggs are the last of this game's problems, it fails at the most simple and basic core mechanics.

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    vaylain

    Posted (edited)

    3 hours ago, The D Legacy said:

    Buggs are the last of this game's problems, it fails at the most simple and basic core mechanics.

    I second this notion. There are many aspects that, though they might have looked good on paper, the implementation and the player base has taken it in unintended directions. A thoroughly complete brainstorm and overhaul are in order.

    Edited by vaylain

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    6 hours ago, The D Legacy said:

    Buggs are the last of this game's problems, it fails at the most simple and basic core mechanics.

    why don't you make a game then? and see how easy it is to do. I bet you never spent a day of your life on the ocean working or sailing. actually if the game failed at basic core mechanics, then please say why, also the game is easy enough if you understand the building systems and actually how to sail, the game is fun and enjoyable

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    On 6/6/2019 at 6:55 PM, Coldpaws said:

    why don't you make a game then? and see how easy it is to do.

    do you need to be a chef to taste ome food and realise if its too salty?? please if you are out of arguments just keep it shut

    I bet you never spent a day of your life on the ocean working or sailing.

    wait, you dont mean in real life... do you?

    actually if the game failed at basic core mechanics, then please say why, also the game is easy enough if you understand the building systems and actually how to sail, the game is fun and enjoyable

    several ideas cross my mind but i will just mention the one that i have the most of problems understanding:

    first i will point out that i am a PvE player i have never had any interest in PvP so what i say applies only withing the PvE context, also talking about context i will mention the following key points:

    1) I am a person and as a person i like to work towards a goal, i dont rly care how far away my objective is,  i am willing to invest time and effort into reach that goal

    2) As a person i can get tired of a game (for the sake of this post the reasons doesnt even matter)

    3)As a person i have a life and obligations

    this key points are so obvious that they shouldnt even need to be mentioned, much less presented as a complaint to the developers because of how basic they are, now to the point:

    Decay: after 2 weeks offline your building can be demolished and your ship vanishes

    now read my 3 points again, and ask yourself this:

    why would i want to INVEST time and effort into something only so if i need a BREAK from the game or if i simply have to attend to my rl OBLIGATIONS i end up losing all that time and effort?

    answer: i wouldnt

    the fact that they are unable to see something as simple as this is one of the reasons i say they fail the the most simple and basic core mechanics

     

    On 6/6/2019 at 6:55 PM, Coldpaws said:

     

     

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    am laughing at your reasons I got a life too, you have 10 days to log in, all it does is take a minute to log in and reset the timer! I have not been on in days! and I am getting on to reset my timer

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    On 6/8/2019 at 8:30 AM, Coldpaws said:

    am laughing at your reasons I got a life too, you have 10 days to log in, all it does is take a minute to log in and reset the timer! I have not been on in days! and I am getting on to reset my timer

    Here is my reasons, the game sucks. Its better then the first day we played but still has no good direction. Its ark basically.

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    Lawl, 3 pages of interaction with a mega patch... This is a dead give away that the Dev's killed the game by failing to be pirate enough. They dropped the ball... It's okay... Just make another "sister company" and lets try for a Western, we can name it... Wild West. and Import Ark and Atlas mechanics to it. You know, just so we don't pull from Ark's population. Cause, apparently changing company names can do that to a franchise. EA does it all the time... right??? RIGHT?!??!??!?!?!

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    Everyone I played with before the wipe has quit the game.

    Now the devs do nothing but roll out new endgame content that means literally nothing to me or anyone else in small company.

    DEVS your game is still borderline unplayable! I literally run into progress blocks due to bugs and oversights every single time I log on if Im on for more then 10 mins. Your game is 100% Zookeeper and 0% pirate. STOP ADDING WORTHLESS CRAP and fix the game.

    Seriously every time you release one of these hyped up mega patches a portion of your player base just gives up on the hope that you will some day move in the right direction.

    Edited by Grigory Grogswallow

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    On 6/1/2019 at 2:27 AM, Jazzo584442 said:

    Why complain? You know this game is not complete, and yet you cry like a little girl. this game is still in its creation phase they let us play it while they are creating it as an ark player I understand the frustrations that you know we went through from wild card but they're trying you're complaining over a game that isn't even finished. If the game really is that much of a burden to you stop playing other than that stop crying and evolve like the game is.

    I actually have to agree with the OP -  Granted I havent read his entire post but I did see him complaining(and rightfully so) about content behind locked behind having to kill the kraken and whatever else. 

     

    Locking content/items behind a wall that most if not all small companies can't complete kills the update for some.  I know for myself and the 2 buddies I played with had zero chance of killing the Kraken much less killing the bosses on the islands for the keystones.  They release the submarine but guess what? You gotta kill the Kraken to unlock it.  I mean really?  That is just straight bad decision making.  Hey lets release new content but you cannot access it!  That is not good.  It's not crying, or what not, hell call it crying if you want but it is 100% bad on their part to block content or crafting items or whatever behind having to kill the toughest monster in the game that requires many ships and people to accomplish.  Will they potentially change it?  Who knows, only they know.  I just have to agree with his sentiment with locking things behind having to kill the toughest creature in the game and for some small companies like ours, we simply cannot do it. 

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    They still don't get that the reason people got this was because of ship battles and pirates ho! gameplay?

    Hilarious.. 

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    vaylain

    Posted (edited)

    Well, I have pretty much given up on this game and simply login every few days to reset my timers and read these forums in hopes that ATLAS turns into a better direction because as of now it is boring and the bugs/missing content has rendered the game tedious and boring. I have officially returned back to ARK as it has more to offer, unfortunately. I had such great hopes in this Pirate game being, "Piratey" but it is not.ATLAS has essentially become a ghost town of about 10 players on any given server...not the tens of thousands eluded in the initial trailer.

    I am a solo player and love doing things on my own but with all of the new content being locked behind killing boss mobs, I am unable to access any of it so, yeah...fun!

    I was playing at least 4-6 hours a day and double on weekends, (most of this was just mindless farming) and I have rarely seen any other players. I see the log state that there are only 3 payers in my current region but who knows where they are as I am the only one roaming my particular island. I have camped on six other islands and this is exactly the same phenomenon. I have sailed the seas between each of my islands and still, no players are evident. There is no actually pirate interaction being accomplished when there are no other players around. The game is now just a Zoo Keeper and Offline Raider's wet dream, plain and simple.

    This game might have a chance if Grapeshot would get their heads out of their arse and get some employees that actually play this game. Then they might be able to see exactly what the game needs. Fixes and missing content, NOT new content and features...After what you already have in the game has been polished and fixed, then work on adding NEW content.

    RIP ATLAS!

    Edited by vaylain

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