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    Mega Update 2 & 48-Hour Sale!

         :anchor: The mega update 2 is now live :anchor:

    The time has come for challenging the enraged boss in his icy lair, exploring new and previously unchartered islands and putting your mark on the ATLAS with new items, creatures, and quality of life additions; the Mega Update 2 is here!

    The Public Test Realm heavily facilitated our getting the Mega Update 2 ready to push to our Official Network and ready for everyone to jump into and explore. Thank you to those of you who contributed through playing on the PTR and being enthusiastic about reporting bugs and issues and offering feedback.

    We look forward to hearing about your experiences and seeing you explore all the new content that Mega Update 2 has introduced to the ATLAS. As always, we will continue to monitor and rapidly iterate on the game!

    For those of you who haven’t yet set sail on the high seas, worry not as during the next 48-hours ATLAS is available on Steam Early Access for the promotional price of $14.99 ($29.99 Early Access S.R.P). Come on in, the water’s fine!

    :skull: mega update 2 :skull:

    New Quests:

    • Into the Ice: When you have collected all the Power Stones, head deep into a Polar Ice Dungeon to discover what lies beneath...

    large.823811667_IntotheIce.jpg

    • Master Cartographer: And with a thundering swell, the heaving ocean rose and fell beckoning avid explorers to uncover her secrets. Get at least 40% of the ATLAS Discovery Zones

    Skills and Feats:

    • Feat: Instant Hotbar Equip, unlocked after completing "Master Cartographer" quest.
    • Feat: Harvest boost, unlocked after completing "Into the Ice" quest.

    New Levels: 

    • Ice Dungeon: Traverse the depths of the new Ice Cave as you navigate foreboding chasms, expansive halls, and abandoned mines to reach the lair of the abomination which lies beneath awaiting your crew. Found in the polar region, the dungeon can only be entered if players have unlocked all the 9 power stones. 

    large.469189948_IntotheIce2.jpg

    • New Islands: Multiple equatorial and polar islands added to the ATLAS!

    large.991909765_EquatorialIslands.jpg

    New Boss Fight:

    • Snowman: Activated lights in the boss arena now power a shield that maintains the Snowman's ice armor. Killing a round of minions will disable the shield, and prevent minion spawns for a short duration, which allow the ice armor to receive damage. When the minion cooldown is over, the shield reactivates. When the ice armor reaches 0, the Snowman's health can be damaged directly and no more minions will spawn until the next health state.

    large.1408847447_AbominableSnowmanEntrance.jpg

    • Upon entering each new health state, one extra minion will spawn at a time, and an increased amount of minions will be required to be killed for the shield to be deactivated. When in the last health state and ice armor is destroyed for the final time, chaos ensues, and will continue until the boss is killed!

    large.1900835005_IntotheIce4.jpg

    New Structures: 

    • Offensive Structure: Torpedo Launcher and torpedoes. Master the waves with this heavy artillery projectile designed to detonate on contact with its target. Skill is obtained after completing "Into the Ice" quest.

    large.Torpedo.jpg

    • Building Structure: 3x4 Medium Gates further allow customization within the comprehensive building system.
    • Utility Structure: Ice Box - a high-insulation box for generating ice in cold areas. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”. New Resource: Ice - Generates over time in cold zones inside of the Ice Box. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature and the half negative effects of armour weight debuffs for a short duration (15s per ice cube, max of 5 mins). Ice, which is relatively heavy, can be placed inside preserving bags to extend spoil times, and also lasts much longer in preserving bags. Keep it frosty.

    New Cosmetics:

    • Player: Adopt a menacing tribal-esque countenance with the Hydra Hide Armour Set or  don the Cyclops Heavy Armour Set for a streamlined and foreboding Stygian look.
    • Ship: Further customize your ship with the new Hydra Steering Wheel, and Bone Skin Steering Wheel

    large.1896733607_BoneWheel.jpg

    New Attachments:

    • Boat Attachment: Cargo Racks offer more options to the discerning Captain! This large hangar-based crate can carry a ton of resources at a massively reduced weight, but can only be accessed when anchored, and slows down the speed of the ship which carries it (at maximum cargo carrier attachments, a boat's speed will be reduced by a total of 40%). It can also be dropped into the water if your boat needs to make a hasty getaway, and recovered later into its hangar!
    • Cart Attachment: Transport goods more efficiently! The large storage box can now be placed on the back of a bear or horse’s field-harness saddle, where it becomes a special “freight box” that provides reduced weight for the items it contains when on land. And now you can ferry around your items while looking like a proper traveling merchant!

    large.821102774_CargoCart.jpg

    New Item:

    • Fishing Net: Bide your time chasing that catch whilst on long journeys with the new fishing net. Can only be used when sitting. Equips on the back slot. Will begin automatically catch fish when the boat has met minimum sailing minimum velocity

    large.1321841189_FishingNet.jpg

    New Weapons and Ammo types:

    • Ballista Ammo Type: Boat Harpoon. Stop fleeing enemies in their tracks by using this formidable weapon to attach to and reel in their vessels.

    large.167917970_BallistaHarpoon.jpg

    • Weapon: Master the aquatic depths armed with the Speargun. Can only be used underwater.

    large.Speargun.jpg

    • Weapon: Up the ante with the new crossbow boasting the ability to load up to five projectiles and higher accuracy. Cannot be used underwater.

    large.Crossbow.jpg

    New Creatures

    • Olfend: This quirky looking creature narrowly avoided being burdened with the moniker: the Camelephant. The unique Olfend possesses some utilitarian attributes based around water. Water can be collected as you ride it across fertile land or by drinking from lakes and the considerate Olfend will store it, distribute it amongst water containers or...spit it in a friend’s eye. The delicately-legged creature also has the potential to be more heroic than it may appear by being put to use in extinguishing fires.

    large.Olfend.jpg

    • Giant Tortugar: In some ways, the Tortuga, or carrier turtle, acts as an organic armored personnel carrier and, in others, it is similar to an organic submarine. Nestle under its’ sectioned shell for protection or stay sheltered as it plunges into the depths and affords its passengers reduced oxygen consumption.

    large.55423250_GiantTortuga.jpg

    New Features:

    • Company: Map markers
    • Company: Announcements
    • Boats: Can now be unclaimed and claimed
    • Controls: Full gamepad support

    large.1199526924_IceDungeon.jpg

    New Quality of Life Improvements:

    • UX: Revamped Skill Tree UI
    • UX: Adjusted 3rd person aiming so there is less likelihood of foliage clipping
    • UX: Sextant Buff Corner Mini Map is now hidden by default and can be revealed by pressing the H key. Sextant Mini Map can be permanently enabled by turning on the option in Advanced Settings
    • Combat: Players now have the option to turn dual wielding weapons off by holding the TAB key and the hotbar key to equip the new pistol, rather than duel wield it.
    • Combat: Gun hotbar equip time now scales (improves) with the various reloading skills 
    • Combat: You can now attack from the run-state (but not whilst running). Previously when attempting to attack whilst running, you would have had to pause, then attack. Now you can go straight from a run into an attack.
    • Structures: The grill can now be attached to water pipes
    • Controls: You can now use the F key as an option to pick up all items from the floor within a certain radius
    • Ship: Pressing the F key whilst driving the ship, now allows you to access its inventory menu

    large.985430038_EquatorialIsland.jpg

    Bug Fixes:

    • Skills: Fixed skills showing up in the wrong order on the skill tree
    • Ships: Fixed a bug which prevented ships from reversing when they bumped into shores
    • Ships: Fixed pressing right click to zoom in on the compass when sitting at a wheel of a ship
    • Ships: Can no longer place a Steering Wheel inside the sail mast
    • Building: Fixed a bug which prevented Water Reservoirs from irrigating grills if gathering water from a non-lake source
    • Building: Fixed vertical encroachment check on the bookcase so it fits in 1-high wall rooms
    • Resources: Fixed a bug where brain coral and fire coral were incorrectly labeled
    • Map: Multiple level fixes (holes, waterfall transitions, soil types, etc)
    • Creatures: Fixed a case where creatures would be stuck in the flee state whilst bola'd
    • Creatures Fixed a case where creatures would appear to stand up briefly just after being bola'd
    • UX: Fixed a bug which prevented you from seeing the HUD of a dropped item
    • UX: Scaled the size of ammo texts on ammo containers to make them more readable and changed CanisterShot to Canister Shot
    • Misc: Fixed icons for: Cooked Prime Fish Meat, Explosive Barrels, and Instant Equip
    • Misc: Disabled male voice on female characters when using a repair hammer on damaged planks
    • Misc: Fixed multiple cases where players shoulder disappears when harvesting with new anims
    • Misc: Fixed manual targeting aim location not replicating to clients

    large.1682226989_IntotheIce3.jpg

    Balance Changes:

    • Combat: Reduced sickle damage against creatures and players
    • Combat: Sprint/Charge weapons have been disabled and will be re-added to the game as enhanced feats
    • Ships: Small Weight Sail weight bonus increased from 515 to 1000
    • Ships: Medium Weight Sail weight bonus increased from 920 to 2500
    • Ships: Large Weight Sail weight bonus increased from 1300 to 4000
    • Ships: Small Handling Sail wind effectiveness increased from 101 to 118
    • Ships: Medium Handling Sail wind effectiveness increased from 101 to 118
    • Ships: Large Handling Sail wind effectiveness increased from 101 to 118

    🦀 For the latest dispatch on #playATLAS keep yer one good eye trained on this here information 🦀

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

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    vaylain

    Posted (edited)

    I am very unimpressed by this update, I give it "two thumbs down"...

    Most of the good stuff from that patch will be safely hidden behind quest/boss walls of which I am sure small and solo companies cannot easily or at all complete. Many of those "fixes" were not even the issues most players have been complaining about. Why won't you ever fix the real concerns voiced throughout these forums?

    Is that dual wield option only for the stupid pistols or will we get to finally dual wield melee weapons?

    Why in the hell would you reduce the damage of the sickle when many players have explained, time and time again, your normal melee weapons are absolutely worthless and unusable in their current state as their attack animations take extremely too long to complete and end up making you lose significant time while repositioning yourself after missing your moving target. These weapons need to make instant attacks swings to be PVP viable. As a viable combat weapon alternative, many have stated how the sickle was a logical choice as its swings were instant and allow players to quickly recover after each swing and suffered from a slightly reduced DPS as a trade-off. Now you went and spit in our faces by reducing the sickle's damage to both players and creatures and yet never adjusted the other weapon options to make them viable?

    Gee, thanks for the patch. Do you guys have any kind of clue what your players really want to see in this game?

    Edited by vaylain
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    Awesome sauce.... As a console player I can't wait to try this out..

    Edited by Jazzo584442

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    47 minutes ago, vaylain said:

    I am very unimpressed by this update, I give it "two thumbs down"...

    Most of the good stuff from that patch will be safely hidden behind quest/boss walls of which I am sure small and solo companies cannot easily or at all complete. Many of those "fixes" were not even the issues most players have been complaining about. Why won't you ever fix the real concerns voiced throughout these forums?

    Is that dual wield option only for the stupid pistols or will we get to finally dual wield melee weapons?

    Why in the hell would you reduce the damage of the sickle when many players have explained, time and time again, your normal melee weapons are absolutely worthless and unusable in their current state as their attack animations take extremely too long to complete and end up making you lose significant time while repositioning yourself after missing your moving target. These weapons need to make instant attacks swings to be PVP viable. As a viable combat weapon alternative, many have stated how the sickle was a logical choice as its swings were instant and allow players to quickly recover after each swing and suffered from a slightly reduced DPS as a trade-off. Now you went and spit in our faces by reducing the sickle's damage to both players and creatures and yet never adjusted the other weapon options to make them viable?

    Gee, thanks for the patch. Do you guys have any kind of clue what your players really want to see in this game?

    Why complain? You know this game is not complete, and yet you cry like a little girl. this game is still in its creation phase they let us play it while they are creating it as an ark player I understand the frustrations that you know we went through from wild card but they're trying you're complaining over a game that isn't even finished. If the game really is that much of a burden to you stop playing other than that stop crying and evolve like the game is.

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    Lol. get wrecked

    looking forward to patch my dudes, thanks for the efforts.

    Edited by Sovreign

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    Very nice stuff that i cant use as a solo player. No sub, no torpedoes, no quest for me.

    Not sure if it is meaningful to continue playing when all new stuff is megatribe only.

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    6 minutes ago, Talono said:

    Very nice stuff that i cant use as a solo player. No sub, no torpedoes, no quest for me.

    Not sure if it is meaningful to continue playing when all new stuff is megatribe only.

    It's only inaccessible as a solo tribe if you don't try anything is accessible to anybody as an ark player I've learnt that time and time again doing boss fights on my own grinding out all the artifacts materials to do everything on my own it is possible for you to have all that stuff but I mean if you don't want to try I guess you're never going to get it

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    I have seen plenty of people on the forums and on discord etc setup Kraken sessions and stuff for small companies and solo players to join in to help each achieve it. The fact people say that it's only designed for megatribes are wrong, you just gotta think of other avenues. Plenty of nice people that say we are going to do the Kraken at such and such time, if you want to join come along with a Brig. There's opportunities, but if you are expecting everything to be easily accessible by playing entirely solo then you are going to find yourself out of luck.

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    24 minutes ago, Talono said:

    Very nice stuff that i cant use as a solo player. No sub, no torpedoes, no quest for me.

    Not sure if it is meaningful to continue playing when all new stuff is megatribe only.

    Are you actually complaining about being solo? Join a bloody company if it's too hard for you to do solo. It's 100% doable as a solo, sure it takes longer but it is not harder by any means.

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    I got my 1000 hrs worth, GG moving onto something else. Torpedoes and tames are not the direction i was hoping for. Ill keep my eyes on a modded server with 0 crappy techs.

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    ok so hiding content behind boss fights is a thing mmos do yes, however when the content is a new weapon that can give players a competitive edge is where a lot of people are going to draw issue. Simply put the game is rapidly dying, we are not seeing anywhere near the projected numbers of activity on officials (you know that 40k players you devs bragged about being able to have). This makes it super hard for smaller companies to recruit, the game simply isn't fun in its current state unless you already have a large active group (mega tribes), i mean i honestly laugh at the term because in a MMO having big guilds should be a thing and most players will join big guilds over small ones due to larger amount of activity. The core issue with the game i feel is that its not actively engaging from the start for players just getting into it so there is no draw to keep playing. Get rid of the stupidly grind feel of the game and maybe people will start playing again. If that happens then we shouldn't see these small company woes as much as we are. 

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    CLEAN OUT BANK BEFORE DROPPING YOUR CLAIMFLAG!!!!

    NO WARNING WHATSOEVER!!!

    YOU LOOSE ALL INVENTORY!!!!

    THANKS FOR THIS WONDERFULL NO HEADSUP WHEN DOING SO!!!!

    BYE BYE 50K GOLD AND ALL MATS!!!

    Sigh... what is up with you devteam? Not even a single : "warning, we take all your mats if you don't clean it out of the bank first"?

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    7 minutes ago, Cpt.Yarrr said:

    CLEAN OUT BANK BEFORE DROPPING YOUR CLAIMFLAG!!!!

    NO WARNING WHATSOEVER!!!

    YOU LOOSE ALL INVENTORY!!!!

    THANKS FOR THIS WONDERFULL NO HEADSUP WHEN DOING SO!!!!

    BYE BYE 50K GOLD AND ALL MATS!!!

    Sigh... what is up with you devteam? Not even a single : "warning, we take all your mats if you don't clean it out of the bank first"?

    Maybe there is no warning because maybe it is not intended, which would mean it's a bug.

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    7 hours ago, Jazzo584442 said:

    It's only inaccessible as a solo tribe if you don't try anything is accessible to anybody as an ark player I've learnt that time and time again doing boss fights on my own grinding out all the artifacts materials to do everything on my own it is possible for you to have all that stuff but I mean if you don't want to try I guess you're never going to get it

    ANd exactly where do we store all of the resources necessary to do these quests before raiders come to offline raid our bases and take and kill all of our creatures/stuff?

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    6 hours ago, Visual said:

    Are you actually complaining about being solo? Join a bloody company if it's too hard for you to do solo. It's 100% doable as a solo, sure it takes longer but it is not harder by any means.

    It is  NOT about being able to join a company. I often time avoid grouping because time and time again I am stuck in a group with little immature individuals who all talk about insignificant, immature, and annoying topics. Members oftentimes do intentionally erratic and silly things to piss one another off, initiating inner-fights and then they take pointless revenge on the company, destroying, stealing, or sabotaging all of our stuff. Grouping up with others in many MMOs these days usually is a waste of time and an aggravating experience. In MMO's, I have learned to live by a certain rule that I generally do not trust most players.

    Many of us prefer the challenges to go it alone and oftentimes have a life outside of video games. We are called "casual" for a reason and when you grow up, you should quickly realize, if you are fortunate enough, to have a career, bills, children, and then a little time left to settle down each and every night to play a few hours of the game. Not everyone is neglecting their families, unemployed or unambitious, or 10 years-old and without any sense for responsibility.

     

    7 hours ago, [GP] Guybrush Threepwood said:

    I have seen plenty of people on the forums and on discord etc setup Kraken sessions and stuff for small companies and solo players to join in to help each achieve it. The fact people say that it's only designed for megatribes are wrong, you just gotta think of other avenues. Plenty of nice people that say we are going to do the Kraken at such and such time, if you want to join come along with a Brig. There's opportunities, but if you are expecting everything to be easily accessible by playing entirely solo then you are going to find yourself out of luck.

    Explain to me how I get there as each and every ship I have ever made either got sunk or gets stolen?

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    2 minutes ago, vaylain said:

    Many of us prefer the challenges to go it alone and oftentimes have a life outside of video games. We are called "casual" for a reason and when you grow up, you should quickly realize, if you are fortunate enough, to have a career, bills, children, and then a little time left to settle down each and every night to play a few hours of the game. Not everyone is neglecting their families, unemployed or unambitious, or 10 years-old and without any sense for responsibility.

    The thing here is that PvE is for casual players. I'm a casual player, I don't have time to commit hours on end in a game like this, that's why i play PvE not PvP.

    You play PvP I assume, yet you state you are a casual player and you don't have hours on end to play this game, yet you chose to play PvP mode on a game that requires considerable play time? Why would you as a casual solo or small group player choose to play on PvP in a long time consuming game like this?

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    2 hours ago, [GP] Guybrush Threepwood said:

    Maybe there is no warning because maybe it is not intended, which would mean it's a bug.

    Ye, I can understand. But I cant send any tickets because it's no longer allowed for these kind f things.

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    Just now, Cpt.Yarrr said:

    Ye, I can understand. But I cant send any tickets because it's no longer allowed for these kind f things.

    You could always try the Live Game Support option. Where does it say those kind of things are no longer allowed to be reported?

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    7 minutes ago, [GP] Guybrush Threepwood said:

    You could always try the Live Game Support option. Where does it say those kind of things are no longer allowed to be reported?

    "

    WELCOME TO THE ATLAS SUPPORT TICKET SYSTEM. PLEASE ENSURE THAT YOU SELECT THE APPROPRIATE CATEGORY FOR YOUR TICKET AS DEFINED BELOW:

    Live Game Support should be used when you require GM assistance in game. Please note we are currently only addressing issues related to company ownership and mergers.

    Report Players should be used if you wish to report a player for breaking the Code Of Conduct. This includes aimbot/hacking/exploit reports as well as harassment reports. The full CoC can be found here. Please be sure to submit as much information as possible. Evidence included should be in the form of clear screenshots and/or video.

    Server Outage/Issue Report should be used for reporting server outages and connectivity issues.
        
    Please fill out all relevant fields in the ticket to the best of your ability to ensure a timely resolution of your issue. Our GM’s may contact you for additional information if necessary. Also, please read this post describing how to use the CCC command to add valuable information to your ticket.

    Please note that during Early Access, we are providing limited in-game support and utilizing this ticketing system as a way to identify game issues and trends for problems we need to address and fix with our technical/development resources. At this phase in our development cycle, we will not be providing restoration for items, creatures, ships or other in-game assets."

    It's ARK allover again. 

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    Ah I see, well then it should just be raised as a bug then, so that if it is a bug it can be looked at.

    As for the loss, you may just have to take the hit i'm afraid.

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    1 hour ago, [GP] Guybrush Threepwood said:

    Ah I see, well then it should just be raised as a bug then, so that if it is a bug it can be looked at.

    As for the loss, you may just have to take the hit i'm afraid.

    Lol, the hits keeps on coming. No matter what people loose, 1 single sorry from the team is never EVER going to happen as long as the ARKlogic will stay in their minds. I feel a deep pity for them to run a business like this with no back-up whatsoever for the shrinking playerbase as it allready is. Their loss, not mine. Keep in mind people want to be heard when having a serious issue like this. But hey, old fart here with maybe these ancient principles to live by. My businesses in RL florish on these rules.

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