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    Mega-Update 1.5 is now LIVE! A whole new world of adventure awaits you!

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    Ahoy Pathfinders!

    ATLAS 1.5 has arrived! ATLAS has been revised and re-envisioned in this Mega-Update 1.5, which is the culmination of 3 months of live feedback from players since launch! We know that this update has taken quite some time and we really appreciate everyone’s patience as we get our feet wet redesigning the claiming system, expanding the map, and getting all the content ready. As a team, this has been one of the largest updates we have ever worked on and we’re incredibly excited to get it out to you. We believe with these changes, ATLAS has come a long way and we’re going to continue to remain dedicated to the game, bringing you more major updates a monthly basis, which will include more content such as new items, weapons, creatures and new areas for players to check out!

    And now here’s what you can expect with ATLAS 1.5!

    large.ATLAS_1.5_Final-1.jpg

    :skull: official servers & claim changes :skull:

    With this update, we’ll be launching 4 fresh Official Networks to represent 3 different game modes, each with a unique claim system. We want to give you the choice to choose the mode which best represents your playstyle. 

    Colonies PvP: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players and small to mid-sized groups. We’ll have two official networks available for this mode, one in Europe and one in North America. 

    Empires PvP: This is our previous PvP mode. There are no limits on claim flags, and company sizes are at a maximum. We’ll have one Official Network in North America where players can fight it out to determine which Empire holds control of the ATLAS.

    PvE: This will be based on our Colonies mode, with the PvP specific elements disabled. There will also be additional limits on companies in terms of how many islands they can own based on how large they are. We’ll initially be launching one network hosted in Europe, with another North American network to follow in a few weeks (the hardware is currently being prepared!).

    large.ATLAS_1.5_Final-2.jpg

    Jump aboard and explore a greatly expanded World Map with new islands and regions ready to be plundered! With this update, The ATLAS world now has 40% more islands and unique land masses to grab as your own, along with a new biome and world map layout to explore.

    large.ATLAS_1.5_Final-3.jpg

    Take an explosive foray into new missions and quest lines and uncover the depths of ATLAS with new mechanics and items!

    large.ATLAS_1.5_Final-4.jpg

    Take a deep dive into new underwater content and explore the depths of the deepest ocean trenches in the brand-new Submarine, but be on the lookout as the ruins are guarded by powerful underwater creatures and are home to the Giant Crab!

    large.ATLAS_1.5_Final-5.jpg

    Construct towering monuments that will stand the test of time! With a revamped building system, you can be more creative than ever in the world of ATLAS.

    large.ATLAS_1.5_Final-6.jpg

    Immortalise your enemies via the thoughtful process of converting their heads into mementos to adorn the perimeters of your Company's lands.

    large.ATLAS_1.5_Final-7.jpg

    Catapult yourself into new raiding strategies and let loose the savage in you (and perhaps the contents of your stomach as you become airborne).

    large.ATLAS_1.5_Final-8.jpg

    Form a fleet and traverse vast expanses of ocean beneath the guiding light of the Aurora Borealis dancing on the horizon and reap the extra bounties she grants.

    large.ATLAS_1.5_Final-9.jpg

    Try your hand swinging across mountains with the new physical grappling mechanics. A whole new world of adventure awaits you!

    :skull: patch notes :skull:

    New Features and Content

    - Redesign: ATLAS World - 40% more islands/landmass & new world map layout.
    - Redesign: Claim System - Colonies: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players or smaller groups. Previous mode now known as Empires and PvE will be a modified version of colonies.
    - New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab
    - New Environment: Eastern Tundra now has its own visual design, no longer using the Western Tundra style
    - New Weather: 'Snow' weather systems for Polar and Tundra
    - New World Phenomenon: Aurora Borealis light display which will result in a harvesting bonus, visible in particular regions.
    - New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. Use the claw arms to help harvest the ocean floor and explore (demolish) player shipwrecks. Also equipped with a harpoon (uses ballista bolts) as a new underwater weapon which will ramp up oceanic combat.
    - New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures
    - New Item: "Guillotine". Hanging your foes in a noose taking too long? Off with their heads! 
    - New Item: "Large Wall". Equipped with parapets and ladder snaps so you can now build a proper defensive perimeter!
    - New Item: "Small Gates". 2-wall high gate structures for wood and stone.
    - New Item: "Player Shops". Players can set up automated shops, listing loot for sale and naming their own gold coin prices.
    - New Item: "Settlement War Declaration". Tied to the War System. Drag over a settlement on the ATLAS map to declare war on them!
    - New Item: More tame tokens for more mythical creatures! Allowing players to have limited-time tames of the Fire Elemental, Rock Elemental and Cyclops. BONUS: Rock Elemental and Cyclops are rideable!
    - New Feature: War System - Declare war on your enemies!
    - New Feature: 1 'Mainline Quest' involving gathering 9 trench stones and defeating the hardmode Kraken!
    - New Feature: 7 more ‘Quests’ which upon successful completion will provide their own unique Skill unlock
    - New Feature: Curses. Tied to the execution of players
    - New Feature: Player-to-Player secure trading system
    - New Feature: Procedurally Generated Shipwrecks which players can explore for items and blueprints. They can be found by diving deep into the ocean, or looking out for their visual indicator on the surface of the water, or successfully completing the sextant mini-game which will point you in the direction of nearby shipwrecks.
    - New Feature: Human Catapult. Player characters can now be deployed into battle using a catapult.
    - New Cosmetics: Peg Legs, Hook Hands, and Multiple Armor sets to customize the look of your company and crew! Can be purchased at the cosmetics vendor.
    - Redesign: Squads (Ship) of the Damned will now come in multiple size variations with different stats and difficulty levels.
    - Redesign: Grappling Hook has been revamped, better physics & rappelling mechanics, and players will be able to realistically swing using them.
    - Redesign: Explosive Barrels. Can now be carried in hand, thrown overboard to sink and will explode when they collide with anything underwater (Depth Charge!).

    Balance Changes

    - The higher quality shipyard used when building a ship, the more level ups a ship will be able to obtain.
    - Ships can now level up their total damage output (which effects all cannons on a ship) and their total resistance, as new upgradable stats.
    - All tamable creatures made breedable, with no exceptions except for Mythical Creatures.
    - Various spawner adjustments & fixes across all islands
    - Reloading now changed to have the mini-game appear back to back, rather than through various points of the animation.
    - Vitamin debuffs have been removed and will only cause health loss when a player has a vitamin surplus or deficiency.
    - Increased smithy inventory slots to 150.
    - Increased weight of catapult from 12 to 84.
    - Adjusted the crafting quantities on higher tier blueprints so they don't require as many resources as before.

    QOL Changes

    - Territory map will now display allies as teal-coloured
    - Character creator now has a Height slider to make it easier to set your character's desired height
    - Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
    - Global territory message updating
    - Currently contested claims will be indicated on the minimap
    - Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way.
    - Toggle ladders button for ship captain, defaults to L key. 
    - Company Groups have been increased to 10
    - Players cannot accept alliance invites unless they're an admin
    - Company Log can now be sorted
    - New group permission which acts as an effective 'company owner'. Only the true company owner can set/unset that specific group rank.

    Misc

    - Improved Server and Client performance
    - Visual feedback for players being unable to board unallied boats on PvE
    - Full body animations for harvesting
    - More realistic old age wrinkles
    - Additional face sliders for character customization
    - Dive suit overlay has been adjusted so it's easier to see when underwater
    - Commodities trader can only be found on the Merchant Ship on PvP servers
    - Respec potion has been moved to the Crew Recruiter on Freeports

    :skull: Unofficial server settings :skull:

    With this update, we have a treasure trove of settings for unofficial server admins!

    Game.ini:
    [/script/shootergame.shootergamemode]

    bUseSettlementClaims=true

    Set this to true to use the new "Colonies" island settlement system

    bDontRequireClaimFlagsForBuilding=false

    If true, you can place all structures without claim flags. We strongly recommend setting this to true if you're using the settlement mode

    bForceRequireClaimFlagsForBuildingCannons=false

    If true, you are still required to have a claim flag to place cannons even if bDontRequireClaimFlagsForBuilding is true. We strongly recommend setting this to true if you're using the settlement mode

    SettlementCombatPhaseLengthSeconds=32400

    The length of the settlement mode's combat phase

    TreasureGoldMultiplier=1.0

    Scales how much gold you get from treasure maps

    MinPointsPerDiscoveryZone=1.0

    Acts as a minimum value for how many points you'll get from any single discovery zone

    EnemyBuildPreventionRadiusMultiplier=1.0

    Scales the enemy build prevention radius

    NonShipTurretInitializationTimeScale=0.0

    Scales how long before newly-placed land cannons are allowed to fire. set it to zero to remove this feature.

    bPvEAllowNonAlignedShipBasing=false

    If true, 'enemies' will be allowed to stand on your ship in PvE

    bPvEDontReplicateLoggedOutPlayers=false

    If true and the server is in PvE configuration, player characters will disappear when logged out

    bHomeServerDontReplicateLoggedOutPlayers=false

    If true, player characters on homeservers will disappear when logged out

    DestroyUntaggedShipsInterval=0

    If greater than zero, ships that have not had any of that team logged-in nearby will be destroyed after that amount of time

    bDisplayTopCompanies=true

    If true and NOT playing settlement mode, the list of top 10 companies will be displayed on the map

    CompanySoloIslandPointsAmount=0
    CompanyMinIslandPointsPlayers=0
    CompanyMaxIslandPointsPlayer=0
    CompanyMinIslandPointsAmounts=0
    CompanyMaxIslandPointsAmounts=0

    For these, if non-zero they will scale-limit how many 'island points' a company is allowed to claim with claimflags. In non-settlement "Empires" mode that is simply the total number of claim flags.

    Here are the values we use for PvE as an example:
    CompanySoloIslandPointsAmount = 30;
    CompanyMinIslandPointsPlayers = 1;
    CompanyMaxIslandPointsPlayers = 50;
    CompanyMinIslandPointsAmounts = 30;
    CompanyMaxIslandPointsAmounts = 150;

    And for PvP:
    CompanySoloIslandPointsAmount=250;
    CompanyMinIslandPointsPlayers=1;
    CompanyMaxIslandPointsPlayers=1;
    CompanyMinIslandPointsAmounts = 250;
    CompanyMaxIslandPointsAmounts = 250;

    SettlementFlagResourceUpkeepMultiplier=2.0

    For settlement mode, this will scale the amount of upkeep resources necessary in the claim flags. you can set it to 0 to remove the upkeep entirely.

    AllowedCombatPhaseStartAdjustmentInterval=604800

    For settlement mode, this is how often (in seconds) players are allowed to adjust the combat schedule for a settlement (edited) 

    SettlementWarInterval=86400

    For settlement mode, this is how long a war lasts

    MinSettlementWarTimeOffset = 172800

    For settlement mode, this is the minimum amount of time in the future that a war can be scheduled

    MaxSettlementWarTimeOffset = 345600

    For settlement mode, this is the maximum amount of time in the future that a war can be scheduled

    MinimumSettlementWarCooldownInterval = 432000

    For settlement mode, this is the amount of time after a war ends before a new war can be declared

    bDisableFogOfWar=false

    If you set this to true, the fog & shrowd of war will be disabled

    bUseNewStructureFoundationSupportChecks=false

    If you set this to true, foundation/supports will be more correctly required for horizontal structure building, improving server performance but consequently limiting certain kinds of architectural builds.

    bAutoCalculateIslandPoints = true;

    If true, for settlement mode, the island points will automatically be calculated by the island's size on the map, for any islands that are set to 1 point

    AutoIslandPointSizePower = 0.6f //a power to apply to this calculation
    AutoIslandPointSizeScale=0.000015f //a scale to this calculation
    AutoIslandPointsMin=1 //a minimum clamp on this calculation
    AutoIslandPointsMax=100 //a maximum clamp on this calculation

    SettlementOwnerAllowForceDemolishStructureInterval=8640

    For settlement mode, the period of time that a settlement owner is able to instantly demolish any other settler team's structures during peacetime

    WaterClaimsMaximumDistanceFromShore=0

    For non-settlement mode, the distance away from shore that water claims are allowed to be placed (0 means no limit)

    AutoDestroyWildDinosInterval = 259200

    If greater than zero, wild dinos will be automatically destroyed and respawned at this interval if the server has been live this long, to help keep wild dino populations correct. Only recommend using this if bAllowSavingWildDinos=false from the ServerSettings section

    [ServerSettings]
    bAutoGenerateIslandSpawnRegions=true

    When true, players will be automatically given the option to select any of the islands on a homeserver as a spawn point

    bAllowSavingWildDinos=false

    By default now, wild dinos are not saved in order to increase server savegame speed. set this back to true if you want to have wild dinos save.

    We have also updated our ServerGridEditor and island jsons, which can be found on our github. They have been updated for this major release, including some fixes that have occurred over the past few days since the PTR went live. You can grab them here: ServerGridEditor & Fixes.

    :skull: steam sale :skull:

    large.1113562633_ATLASSale.jpg

    ATLAS is now available on Steam Early Access for the weekend promotional price of $14.99!

     

    :wheel:

    Alrighty, that’s it for this log! We hope you enjoy the update, and you can look forward to the DevKit later this weekend!

    Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

     

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

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    On 4/11/2019 at 2:03 PM, Dawg711 said:

    Short sweet and could not have said it better myself.

    Guys recently saw the store page linking it to a friend. Reviews are still in the tiolet for this game. Lets bomb Atlas with POSITIVE feedback and try to clean up the mess from the rough start. My buddy will likely buy the game but not everyone has someone that already owns this game. Positive feedback in the reviews are too far and few sadly.

    Why give a positive review when the claiming system in this game is a POS? The idea you have to pay 1000 gold a day to have an island is absurd and totally bullchit. This needs to be fixed asap....WTF get your heads outa your arses 

     

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    36 minutes ago, BoaRo said:

    Why give a positive review when the claiming system in this game is a POS? The idea you have to pay 1000 gold a day to have an island is absurd and totally bullchit. This needs to be fixed asap....WTF get your heads outa your arses 

     

    No the idea is you alone do not get to keep the island. You are suppose to Cooperate with your fellow players. This is meant to be this way. Great idea and if you do not like it there is the Empire servers.

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    5 hours ago, Chris_Buh said:

    Das anspruchssystem ist kacke !!
    Die Inseln waren schon nach paar stunden vergegeben .
    Für die Spieler die so wie ich,wollten das anspruchssystem nicht weil es nicht zu PVE passt ihr hättet es so lassen sollen wie es wa.
    Nur einfach die Fahnen begrenzen ( Jeder Spieler 10 Fahnen ) und alles wäre gut, aber so wie es jetzt ist, ist das echt kacke.
    Ich hatte  auf B2 gebaut am nesten Tag waren alle Sachen weg.
    Ich glaube so macht das echt kein Spaß mehr weil man so jetzt keine Insel mehr bekommen kann warum soll ich dann noch Spielen.

    ?

     

     

    The claim system is shit !! The islands were given after a few hours. For the players like me, they did not want the system because it does not fit PVE. You should have left it as it was. Just limit the flags (each player 10 flags) and everything would be fine, but as it is now, that's really shit. I had built on B2 the next day all things were gone. I think that's no fun anymore because you can not get an island anymore so why should I play it?

    So everyone has 10 flags and at some point all the islands are full. I come in 2 days later and there is nothing at all. No reason for you to allow me to share your island I just do not get to play? That is not what GS wants and at the end of the day it is their call not ours. Also they did this based on community feedback which means you are in the minority. Many must have wanted change. Some like to be able to bully. Now you can not do that it would seem I do not know. The system is not without flaws because people find ways around it. Like large groups taking the small islands so that the solo players have nothing. That is your fellow player to blame not GS.

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    On 4/12/2019 at 2:09 PM, Tinschn said:

    a) your new claiming system sucks, all we need was the existing claiming system with a limitation to the flags.
    b) there are again far too few small islands for solo players and small groups with 2-5 players. Yeah, they COULD group up, but you said the game will be more easy for solo and casual players. So I don't get that point. Big companies simply took the small islands because they can't afford big ones at the beginning.
    b) your new "quests" are again only for bigger companies
    c) if I'm crying long and loud enough and stomp my feet because I can't have my own island right now, will you wipe again? Would only be fair, ya know

    Je suis toute à fait d’accord avec ce message.

    Vous avez fait ce système qui donne encore plus de droit aux grandes compagnies.

    la plus part des petites iles ont été pris par les grandes compagnies et maintenant ils ont le temps pour prendre les grandes iles avec nos taxes.

    J' adore Atlas mais je suis dégouté  de voir ça.

    1 seul serveur PVE qui regroupe les 2 ancien serveur PVE.

    Vous allez me dire que dans environ 2 semaines , un autre serveur PVE sera mis en place mais le soucis , c' est que le 1er aura été pourris par ce qui partiront sur l' autre serveur PVE.

     

    I totally agree with this message.

    You have made this system that gives even greater rights to large companies.

    most of the small islands have been taken by the big companies and now they have time to take the big islands with our taxes.

    I love Atlas but I am disgusted to see that.

    1 single PVE server that groups the 2 old PVE servers.

    You will tell me that in about 2 weeks, another PVE server will be set up but the problem is that the first will have been rotten by what will go on the other PVE server.

    ( English translation )

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    The small group PvE can not hold any territory again. It's just the third day it started.

    What a boring thing.

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    All I need for PvE is that no one else builds something in front of me. But that's it.

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    PvE is all good in the Lawless Region. Did you want to do that? I do not care anymore.

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    On 4/12/2019 at 1:31 AM, travis843 said:

    Wow harvest rates so low it takes an hour to build a 9x9 thatch hut with a bed. 

    This is really a bit harsh. Especially when it comes to fibers. each node yields max 20 units while any other node of whatever resource yields up to 100+ . some fishes don't even yield any raw fish at all.

    Please increase fiber rates or maybe add fiber as a secondary resource to berry bushes and palms. the palm leaves are really  fibers, too. 

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    So now that you  have fixed the height issue when creating New Character ...... All of us are now walking around on very short legs we all look like hobbitsis 🙂 I tried the body fixes from ARK but they don't work so how can we fix this without having to create new characters?

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    On 4/14/2019 at 12:19 AM, CFT said:

    All I need for PvE is that no one else builds something in front of me. But that's it.

    Sadly the answer is: Foundation Spam.

    Put some of them around your base and shipyard and thats it.

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    When this game was announced, I was like FINALLY, the Naval/Land based sandbox game that I've been waiting for!!! I know this is an EA game and there are going to be issues, that's all fine and dandy. The problem is, those of us that were sitting at our pc's waiting for steam to update and release the game to be purchased, those of us who have been playing since it went live, we have given our opinions and suggestions from the start, and you guys (Devs) aren't listening. I know that the PVP side of the game probably has way more players than the PVE, so I understand the new format for them. But how about we fix whats wrong with the game and stabilize the servers before you add new game formats? The claim system you had before had its bugs but most of us were happy with it, what we wanted was a limit on flags placed, that's it! Period! Now smaller groups can claim an entire island? And on pvp it only requires one person to claim so on avg 5 islands per zone X 225 zones. That's just over 1100 islands minus lawless and freeports. So in theory 1000 players could effectively claim the entire system of islands? That doesn't seem right to me. Another thing, guys, what were you thinking telling us you're going to wipe the servers 3 weeks before you do? Ignorance is bliss sometimes, I don't think you'd of lost as many players if you had just waited on the announcement. Lastly, I'm not a business executive or anything but if my time in the military has taught me anything its having discipline and leadership, get your crap together you guys. There's nothing that shows lack of professionalism more than a dead battery on a camera as you go live with your stream. Its not like it was a surprise you were going live. These are the things people see and care about, all those little things add up. Again I know this game is still in the process of being created but lets get our crap together and listen to the people playing the game. You guys are in the process of creating a game that could do way better than Ark did. You really need to think about adding GM's to deal with complaints and stuck players and overall general issues within the game, and I'm not saying hired employees. But people that are active and know a thing or two about how the GM side of things works, have a GM be in charge of a section of 25 zones, that's only 18 people you'd have to add onto your trusted list. 9 for day shift 9 for night shift. That way people won't have to wait a month and a half for you guys to deal with a rogue player blocking ships in a bay on a pve server like I did. I want to be positive about this game but its very hard especially sitting here waiting for NA PVE to go live. I want this game to grow just as you guys do and I'm excited to see the possibilities of new maps, maybe even a "super" continent with navigable rivers with lakes!! Maybe a dev will read this maybe not, maybe you guys agree, maybe you don't. Sail on mateys!!

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    does anyone know if there is a setting to change the upkeep cost of player shops? Essentially it's configured so that if you don't sell within 24h you are losing money. This won't work on a small unofficial server

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    So you are going to put in this all these changes to the claim system and not explain it anywhere?

    _"Redesign: Claim System - Colonies: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players or smaller groups. "_

    IS NOT SUFFICIENT! POST AN ACTUAL EXPLANATION OF THE NEW MECHANICS.

    Honestly what is wrong with you people?

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