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    Latest Patch (v404.5)

    Ahoy Pathfinders!

    We’ll be releasing the latest game update later today around 14:00 PST/22:00 UTC. This update includes the aforementioned level cap reduction from 150 to 120. We previously announced that we’d be forcing a skill respec for all players with this change, but we will now only be forcing a respec for players who are currently past level 120.

    We’re hard at work on the next update and as a reminder, 2x XP and harvesting rates are still enabled on our Official Network and will continue to stay boosted for the time being.

    :anchor: Latest Patch Notes (v404.5) :anchor:

    • Reduced max player character level cap from 150 to 120.
      • Forced a skill respec for all players past level 120.
    • Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports.
    • Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid.
    • Fixed a bug where holding a treasure map on Blackwood would crash the game.
    • Players can now purchase a one time use “Rename Ship Item” from the Cosmetics Vendor for 10k and use it to rename their ship.
    • The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen.
    • Experience points from defeating the Kraken and Snowman have been significantly increased:
      • 40,000 exp for normal mode.
      • 120,000 exp for hard mode.
    • Increased the spawn rate of high tier Ship of the Damned galleons.
    • Increased the damage of certain mount creatures toward players by 30%.
      • Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger.
    • Increased the attack range of certain mount creatures by 10%.
      • Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger.
    • Changed torpedo crafting cost to 28 metal ingots, 60 gunpowder, 40 blasting powder, and 100 mythos.
    • Torpedos are now fireable by NPCs from the helm/Lieutenant’s Podium (so long as that player has Torpedo Studies unlocked).
    • Reduced the travel time required before torpedo damage becomes active from 3.75 seconds to 2 seconds.
    • Increased grenade damage vs. puckles and swivels by 100%.
    • Increased grenade damage vs. structures by 170%.
    • Reduced max handling sail acceleration stat cap to 125%.
    • Fixed certain edge cases where cannon carts could be fired while in water.
    • Kraken, Snowman, and monstrous whale encounters now have a chance to drop items.
    • All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint.
    • Removed the following blueprints from possible treasure chest loot:
      • Stone Pick
      • Torch
      • Scissors
      • Tier 2 Saddle
      • Tier 2 Saddle Carriage
      • Tier 2 Cargo Saddle
      • Fishing Rod
      • Fishing Net
      • Stone Pick
      • Stone Hatchet
      • Throwing Knife
    • Added the following blueprints to possible treasure chest loot:
      • Medium Wood Plank
      • Medium Wood Gunport
      • Cannon
      • Medium Wood Deck
    • Removed the following blueprints from possible flotsam loot:
      • Thatch Ceiling
      • Thatch Door
      • Thatch Floor
      • Thatch Roof
      • Thatch Wall
    • Added the following blueprints to possible flotsam loot:
      • Dinghy Ship Hangar
      • Ship Resources Box
      • Food Larder
      • Diving Attachment
      • Ship Cargo Rack
    • Removed the following blueprints from possible sunken treasure chest loot:
      • Thatch Ceiling
      • Thatch Door
      • Thatch Floor
      • Thatch Roof
      • Thatch Wall
    • Added the following blueprints to possible sunken treasure chest loot:
      • Medium Wood Deck
      • Large Wood Deck
      • Medium Wood Gunport
      • Large Wood Gunport
      • Cannon
      • Large Cannon
      • Puckle
      • Catapult
      • Dinghy Ship Hangar
      • Ship Resources Box
      • Food Larder
      • Diving Attachment
      • Ship Cargo Rack
    • Removed the following blueprints from possible Ship of the Damned schooner loot:
      • Small Wood Deck
      • Small Wood Plank
      • Ship Ammunition Container
      • Ship Resources Box
      • Food Larder
      • Puckle
      • Puckle Bullet
      • Catapult
      • Boulder
    • Added the following blueprints to possible Ship of the Damned schooner loot:
      • Wood Ceiling
    • Removed the following blueprints from possible Ship of the Damned brigantine loot:
      • Small Wood Deck
      • Small Wood Plank
      • Dinghy Ship Hangar
      • Ship Ammunition Container
      • Ship Resources Box
      • Food Larder
      • Diving Attachment
      • Ship Cargo Rack
      • Puckle
      • Puckle Bullet
      • Catapult
      • Boulder
    • Added the following blueprints to possible Ship of the Damned brigantine loot:
      • Wood Ceiling
    • Removed the following blueprints from possible Ship of the Damned galleon loot:
      • Dinghy Ship Hangar
      • Ship Ammunition Container
      • Ship Resources Box
      • Food Larder
      • Diving Attachment
      • Ship Cargo Rack
      • Puckle
      • Puckle Bullet
      • Catapult
      • Boulder
    • Added the following blueprints to possible Ship of the Damned galleon loot:
      • Wood Ceiling

    :wheel:

    Happy Sailing,

    Grapeshot Games

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

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    1 hour ago, Ardwolf said:

    Great another patch when will you guys start fix some of the countless bugs that there are in to single player.


    it seems a bit like you guys don't care to fix all the bugs in the game and instead of adding things to the game.

    Not sure if you've played an Early Access game, but that is kind of what it is all about. Adding features, not fixing bugs. If you don't like to play a game with so many bugs, pick one not in Early Access. They do fix some, and this latest patch had some bug fixes, but that is not the main focus.

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    20 hours ago, wildbill said:

    Not sure if you've played an Early Access game, but that is kind of what it is all about. Adding features, not fixing bugs. If you don't like to play a game with so many bugs, pick one not in Early Access. They do fix some, and this latest patch had some bug fixes, but that is not the main focus.

    Phase 1 of Atlas road map = BUG FIXES, QoL changes, performance issues.

    Hmm...

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    This is no different than Ark. You can expect them to release paid DLC before they fix outstanding memory leaks and game-breaking bugs.

    Edited by Trimbo Slice

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