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    ATLAS

    Latest Patch (v404.5)

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    Ahoy Pathfinders!

    We’ll be releasing the latest game update later today around 14:00 PST/22:00 UTC. This update includes the aforementioned level cap reduction from 150 to 120. We previously announced that we’d be forcing a skill respec for all players with this change, but we will now only be forcing a respec for players who are currently past level 120.

    We’re hard at work on the next update and as a reminder, 2x XP and harvesting rates are still enabled on our Official Network and will continue to stay boosted for the time being.

    :anchor: Latest Patch Notes (v404.5) :anchor:

    • Reduced max player character level cap from 150 to 120.
      • Forced a skill respec for all players past level 120.
    • Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports.
    • Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid.
    • Fixed a bug where holding a treasure map on Blackwood would crash the game.
    • Players can now purchase a one time use “Rename Ship Item” from the Cosmetics Vendor for 10k and use it to rename their ship.
    • The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen.
    • Experience points from defeating the Kraken and Snowman have been significantly increased:
      • 40,000 exp for normal mode.
      • 120,000 exp for hard mode.
    • Increased the spawn rate of high tier Ship of the Damned galleons.
    • Increased the damage of certain mount creatures toward players by 30%.
      • Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger.
    • Increased the attack range of certain mount creatures by 10%.
      • Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger.
    • Changed torpedo crafting cost to 28 metal ingots, 60 gunpowder, 40 blasting powder, and 100 mythos.
    • Torpedos are now fireable by NPCs from the helm/Lieutenant’s Podium (so long as that player has Torpedo Studies unlocked).
    • Reduced the travel time required before torpedo damage becomes active from 3.75 seconds to 2 seconds.
    • Increased grenade damage vs. puckles and swivels by 100%.
    • Increased grenade damage vs. structures by 170%.
    • Reduced max handling sail acceleration stat cap to 125%.
    • Fixed certain edge cases where cannon carts could be fired while in water.
    • Kraken, Snowman, and monstrous whale encounters now have a chance to drop items.
    • All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint.
    • Removed the following blueprints from possible treasure chest loot:
      • Stone Pick
      • Torch
      • Scissors
      • Tier 2 Saddle
      • Tier 2 Saddle Carriage
      • Tier 2 Cargo Saddle
      • Fishing Rod
      • Fishing Net
      • Stone Pick
      • Stone Hatchet
      • Throwing Knife
    • Added the following blueprints to possible treasure chest loot:
      • Medium Wood Plank
      • Medium Wood Gunport
      • Cannon
      • Medium Wood Deck
    • Removed the following blueprints from possible flotsam loot:
      • Thatch Ceiling
      • Thatch Door
      • Thatch Floor
      • Thatch Roof
      • Thatch Wall
    • Added the following blueprints to possible flotsam loot:
      • Dinghy Ship Hangar
      • Ship Resources Box
      • Food Larder
      • Diving Attachment
      • Ship Cargo Rack
    • Removed the following blueprints from possible sunken treasure chest loot:
      • Thatch Ceiling
      • Thatch Door
      • Thatch Floor
      • Thatch Roof
      • Thatch Wall
    • Added the following blueprints to possible sunken treasure chest loot:
      • Medium Wood Deck
      • Large Wood Deck
      • Medium Wood Gunport
      • Large Wood Gunport
      • Cannon
      • Large Cannon
      • Puckle
      • Catapult
      • Dinghy Ship Hangar
      • Ship Resources Box
      • Food Larder
      • Diving Attachment
      • Ship Cargo Rack
    • Removed the following blueprints from possible Ship of the Damned schooner loot:
      • Small Wood Deck
      • Small Wood Plank
      • Ship Ammunition Container
      • Ship Resources Box
      • Food Larder
      • Puckle
      • Puckle Bullet
      • Catapult
      • Boulder
    • Added the following blueprints to possible Ship of the Damned schooner loot:
      • Wood Ceiling
    • Removed the following blueprints from possible Ship of the Damned brigantine loot:
      • Small Wood Deck
      • Small Wood Plank
      • Dinghy Ship Hangar
      • Ship Ammunition Container
      • Ship Resources Box
      • Food Larder
      • Diving Attachment
      • Ship Cargo Rack
      • Puckle
      • Puckle Bullet
      • Catapult
      • Boulder
    • Added the following blueprints to possible Ship of the Damned brigantine loot:
      • Wood Ceiling
    • Removed the following blueprints from possible Ship of the Damned galleon loot:
      • Dinghy Ship Hangar
      • Ship Ammunition Container
      • Ship Resources Box
      • Food Larder
      • Diving Attachment
      • Ship Cargo Rack
      • Puckle
      • Puckle Bullet
      • Catapult
      • Boulder
    • Added the following blueprints to possible Ship of the Damned galleon loot:
      • Wood Ceiling

    :wheel:

    Happy Sailing,

    Grapeshot Games

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

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    1 hour ago, Ardwolf said:

    Great another patch when will you guys start fix some of the countless bugs that there are in to single player.


    it seems a bit like you guys don't care to fix all the bugs in the game and instead of adding things to the game.

    Not sure if you've played an Early Access game, but that is kind of what it is all about. Adding features, not fixing bugs. If you don't like to play a game with so many bugs, pick one not in Early Access. They do fix some, and this latest patch had some bug fixes, but that is not the main focus.

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    20 hours ago, wildbill said:

    Not sure if you've played an Early Access game, but that is kind of what it is all about. Adding features, not fixing bugs. If you don't like to play a game with so many bugs, pick one not in Early Access. They do fix some, and this latest patch had some bug fixes, but that is not the main focus.

    Phase 1 of Atlas road map = BUG FIXES, QoL changes, performance issues.

    Hmm...

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    This is no different than Ark. You can expect them to release paid DLC before they fix outstanding memory leaks and game-breaking bugs.

    Edited by Trimbo Slice

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    Tired of the constant broken patches after a year im done later guys we all signed up for a paid beta but this shits just painfull

    Edited by Luxfere

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    You hear the same things from the majority of people and they are right, the game is on the road to nowhere and bringing in 1 extra dev won't change that I'm afraid.

    I've been playing a year also and gave it up recently, favoured towards the large companies and to hell with the rest of us. I've got back into No Mans Sky, they should take a leaf out of their book.

    Atlas is dead unfortunately, the majority left a long time ago, i've had my fun with it though but it's all over now for Atlas. At least New World is just a few months away, more numbers to abandon Atlas.

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    On 2/11/2020 at 3:22 PM, wildbill said:

    Not sure if you've played an Early Access game, but that is kind of what it is all about. Adding features, not fixing bugs. If you don't like to play a game with so many bugs, pick one not in Early Access. They do fix some, and this latest patch had some bug fixes, but that is not the main focus.

    Get your nose out of the Dev's arse man, seriously!

    If you've been playing this since the launch of the EA and had paid for this hunk of junk, you'd be equally as disappointed in the meager updates and overall direction that the Dev's have been taking this piece of poop to. It started out a horrible mess and has never really improved from there...

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    Why is it so difficult to spot discoveries with the spyglass now??? The blue haze is almost impossible to see and we are unable to find the them. I understand making things a challenge, but not an impossibility. please fix this. 

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    I hope the big issues get taken care of soon. I am getting tired of blindly running into game ending bugs which either make me start over or contemplate just uninstalling.

    -First time around was me getting use to the controls, layout, and just messing around. I built a ramshackle and set out to figure out the sailing controls and do a little exploring. That's when I ran into the ladder bug. Couldn't climb into the boat, got eaten by a shark. Didn't have a bed, as I was just starting out,.So that was a waste, but a learning experience about the fast travel system and all that.

    - Second time was me figuring put how to climb mountains and all that. Accidentally fell to my death, but no big deal as I hadn't gone anywhere from my spawn point. I go to get my dropped items and it seems as my body is in a crevasse. Shimmy my way down to get my stuff, and lo and behold I get stuck and cant move. It seems like it is registering me as falling so I can't move, regardless of the fact my body is going literally nowhere. Logging out and back in just puts me back in the Bermuda Triangle of rock formations, have to create a new explorer and start fresh.

    -Third time is similar to the last one. My boat was sunk and I tried getting to a near by island. Didn't quite make it and it sunk right on the shallow waters. That's alright, because I can just make a bed and fast travel back. Except some how during the sinking process I turn into goo and melt through the deck and get stuck between the sea floor and my now sunken ship, and yet I'm not drowning so I cant respawn. Same thing as before logging out and back in just puts me back as the live hood ornament of a sunk ship.

    - This last time happened just today. Build my own ship and was exploring around with a few NPCs on the sails and as back up just in case. Ive got my tamed War Pig on board and my first mate monkey Captain Winky on my shoulder. Somehow I am cooking from the inside from the heat, while sailing on the Ocean and plenty of water barrels on board. Going under the deck does nothing, despite the fact all our food is down there and its not having any issues with the heat. So i try putting on my diving suit and go underwater to hopefully cool down and not get ripped to shreds by sharks.That doesnt work either, because apparently the heat is being sucked into my suit and turned it into an oven. Only choice is to take my chances with the sharks. Well you can guess how that went. When i went to respawn, it put me back on one of the islands and not my ship which has a bad for this reason. Look at the map to fast travel and its gone. Nothing on the map, restart and still not there. This one got me to just sit for about 10 minutes in silence in utter disbelief and a fair amount of despair on the notion of having to start over for the third time.

    I have gone looking to see if similar things have happened to others each time one of these happened. I know this is in alpha and things are still being worked on, but most of these things I have come across have been going on for over a year. Ive seen posts about disappearing ships from late 2018 and the ladder thing seems to have always been around. Ever since Black Flag lots of people have been wanting this exact game and probably longer really. Sea of Thieves is fine and fun to play with buddies. I think the graphics are great and I havent had many issues with bugs, but at least for me, it gets repetitive. Cosmetic only upgrades, not much difference in quests, max crew of four, etc. dont put it over the top for me. This game, for me, has almost everything you could want from a open world pirate game. Off the top of my head I cant think of what else I would want added. For NPCs to be able to spawn into your buildings in Single Player and at least be able to create you own little town would be great, but I am perfectly fine without that as well. That being said, I agree with someones comment before along the lines of if these major issues are not a priority and are not going to be addressed, then just scrap the thing. I know this stuff takes a lot of work, but Im sure most players would rather have the game freezing/crashing, ship disappearing, ghost ladder issues dealt with rather than hard caps, stat tweeks, spawn rates and things like that. If you arent going to address those, then stop dangling the carrot of big updates/fixes,getting peoples hopes up, and taking peoples money and just shut it down.

    Sorry for the long post, I really am the worst pirate...

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    6 hours ago, theworstpirate said:

    I hope the big issues get taken care of soon. I am getting tired of blindly running into game ending bugs which either make me start over or contemplate just uninstalling.

    -First time around was me getting use to the controls, layout, and just messing around. I built a ramshackle and set out to figure out the sailing controls and do a little exploring. That's when I ran into the ladder bug. Couldn't climb into the boat, got eaten by a shark. Didn't have a bed, as I was just starting out,.So that was a waste, but a learning experience about the fast travel system and all that.

    - Second time was me figuring put how to climb mountains and all that. Accidentally fell to my death, but no big deal as I hadn't gone anywhere from my spawn point. I go to get my dropped items and it seems as my body is in a crevasse. Shimmy my way down to get my stuff, and lo and behold I get stuck and cant move. It seems like it is registering me as falling so I can't move, regardless of the fact my body is going literally nowhere. Logging out and back in just puts me back in the Bermuda Triangle of rock formations, have to create a new explorer and start fresh.

    -Third time is similar to the last one. My boat was sunk and I tried getting to a near by island. Didn't quite make it and it sunk right on the shallow waters. That's alright, because I can just make a bed and fast travel back. Except some how during the sinking process I turn into goo and melt through the deck and get stuck between the sea floor and my now sunken ship, and yet I'm not drowning so I cant respawn. Same thing as before logging out and back in just puts me back as the live hood ornament of a sunk ship.

    - This last time happened just today. Build my own ship and was exploring around with a few NPCs on the sails and as back up just in case. Ive got my tamed War Pig on board and my first mate monkey Captain Winky on my shoulder. Somehow I am cooking from the inside from the heat, while sailing on the Ocean and plenty of water barrels on board. Going under the deck does nothing, despite the fact all our food is down there and its not having any issues with the heat. So i try putting on my diving suit and go underwater to hopefully cool down and not get ripped to shreds by sharks.That doesnt work either, because apparently the heat is being sucked into my suit and turned it into an oven. Only choice is to take my chances with the sharks. Well you can guess how that went. When i went to respawn, it put me back on one of the islands and not my ship which has a bad for this reason. Look at the map to fast travel and its gone. Nothing on the map, restart and still not there. This one got me to just sit for about 10 minutes in silence in utter disbelief and a fair amount of despair on the notion of having to start over for the third time.

    I have gone looking to see if similar things have happened to others each time one of these happened. I know this is in alpha and things are still being worked on, but most of these things I have come across have been going on for over a year. Ive seen posts about disappearing ships from late 2018 and the ladder thing seems to have always been around. Ever since Black Flag lots of people have been wanting this exact game and probably longer really. Sea of Thieves is fine and fun to play with buddies. I think the graphics are great and I havent had many issues with bugs, but at least for me, it gets repetitive. Cosmetic only upgrades, not much difference in quests, max crew of four, etc. dont put it over the top for me. This game, for me, has almost everything you could want from a open world pirate game. Off the top of my head I cant think of what else I would want added. For NPCs to be able to spawn into your buildings in Single Player and at least be able to create you own little town would be great, but I am perfectly fine without that as well. That being said, I agree with someones comment before along the lines of if these major issues are not a priority and are not going to be addressed, then just scrap the thing. I know this stuff takes a lot of work, but Im sure most players would rather have the game freezing/crashing, ship disappearing, ghost ladder issues dealt with rather than hard caps, stat tweeks, spawn rates and things like that. If you arent going to address those, then stop dangling the carrot of big updates/fixes,getting peoples hopes up, and taking peoples money and just shut it down.

    Sorry for the long post, I really am the worst pirate...

    Your experience is not so different from many first time players of Atlas. The game has a very steep learning curve. Most of the things you encountered are easy to avoid. I always make sure I have a bed made first thing and place it on my first ship. Never ever not make that bed as soon as possible. You don't know that of course until you learn it the hard way. Atlas is a bit cruel that way. Also as soon as possible, you make a climbing tool, like a grappling hook. That hook can get you out of the crevice and also back on your boat if the ladder fails to work. The ladder seems to fail when you park in shallow water, but not the most shallow the ship will go in. Just a certain depth messes it up. I don't actually see these as major issues once you learn how to deal with them, but they do seem that way to a new player.

    The game is meant to be hard core, and many like that. I don't personally so to make it not hard core I play with mods and on boosted unofficial servers. That is one option for those that don't like how hard core the game is with vanilla settings.

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