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    Latest Patch (v404.5)

    Ahoy Pathfinders!

    We’ll be releasing the latest game update later today around 14:00 PST/22:00 UTC. This update includes the aforementioned level cap reduction from 150 to 120. We previously announced that we’d be forcing a skill respec for all players with this change, but we will now only be forcing a respec for players who are currently past level 120.

    We’re hard at work on the next update and as a reminder, 2x XP and harvesting rates are still enabled on our Official Network and will continue to stay boosted for the time being.

    :anchor: Latest Patch Notes (v404.5) :anchor:

    • Reduced max player character level cap from 150 to 120.
      • Forced a skill respec for all players past level 120.
    • Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports.
    • Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid.
    • Fixed a bug where holding a treasure map on Blackwood would crash the game.
    • Players can now purchase a one time use “Rename Ship Item” from the Cosmetics Vendor for 10k and use it to rename their ship.
    • The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen.
    • Experience points from defeating the Kraken and Snowman have been significantly increased:
      • 40,000 exp for normal mode.
      • 120,000 exp for hard mode.
    • Increased the spawn rate of high tier Ship of the Damned galleons.
    • Increased the damage of certain mount creatures toward players by 30%.
      • Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger.
    • Increased the attack range of certain mount creatures by 10%.
      • Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger.
    • Changed torpedo crafting cost to 28 metal ingots, 60 gunpowder, 40 blasting powder, and 100 mythos.
    • Torpedos are now fireable by NPCs from the helm/Lieutenant’s Podium (so long as that player has Torpedo Studies unlocked).
    • Reduced the travel time required before torpedo damage becomes active from 3.75 seconds to 2 seconds.
    • Increased grenade damage vs. puckles and swivels by 100%.
    • Increased grenade damage vs. structures by 170%.
    • Reduced max handling sail acceleration stat cap to 125%.
    • Fixed certain edge cases where cannon carts could be fired while in water.
    • Kraken, Snowman, and monstrous whale encounters now have a chance to drop items.
    • All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint.
    • Removed the following blueprints from possible treasure chest loot:
      • Stone Pick
      • Torch
      • Scissors
      • Tier 2 Saddle
      • Tier 2 Saddle Carriage
      • Tier 2 Cargo Saddle
      • Fishing Rod
      • Fishing Net
      • Stone Pick
      • Stone Hatchet
      • Throwing Knife
    • Added the following blueprints to possible treasure chest loot:
      • Medium Wood Plank
      • Medium Wood Gunport
      • Cannon
      • Medium Wood Deck
    • Removed the following blueprints from possible flotsam loot:
      • Thatch Ceiling
      • Thatch Door
      • Thatch Floor
      • Thatch Roof
      • Thatch Wall
    • Added the following blueprints to possible flotsam loot:
      • Dinghy Ship Hangar
      • Ship Resources Box
      • Food Larder
      • Diving Attachment
      • Ship Cargo Rack
    • Removed the following blueprints from possible sunken treasure chest loot:
      • Thatch Ceiling
      • Thatch Door
      • Thatch Floor
      • Thatch Roof
      • Thatch Wall
    • Added the following blueprints to possible sunken treasure chest loot:
      • Medium Wood Deck
      • Large Wood Deck
      • Medium Wood Gunport
      • Large Wood Gunport
      • Cannon
      • Large Cannon
      • Puckle
      • Catapult
      • Dinghy Ship Hangar
      • Ship Resources Box
      • Food Larder
      • Diving Attachment
      • Ship Cargo Rack
    • Removed the following blueprints from possible Ship of the Damned schooner loot:
      • Small Wood Deck
      • Small Wood Plank
      • Ship Ammunition Container
      • Ship Resources Box
      • Food Larder
      • Puckle
      • Puckle Bullet
      • Catapult
      • Boulder
    • Added the following blueprints to possible Ship of the Damned schooner loot:
      • Wood Ceiling
    • Removed the following blueprints from possible Ship of the Damned brigantine loot:
      • Small Wood Deck
      • Small Wood Plank
      • Dinghy Ship Hangar
      • Ship Ammunition Container
      • Ship Resources Box
      • Food Larder
      • Diving Attachment
      • Ship Cargo Rack
      • Puckle
      • Puckle Bullet
      • Catapult
      • Boulder
    • Added the following blueprints to possible Ship of the Damned brigantine loot:
      • Wood Ceiling
    • Removed the following blueprints from possible Ship of the Damned galleon loot:
      • Dinghy Ship Hangar
      • Ship Ammunition Container
      • Ship Resources Box
      • Food Larder
      • Diving Attachment
      • Ship Cargo Rack
      • Puckle
      • Puckle Bullet
      • Catapult
      • Boulder
    • Added the following blueprints to possible Ship of the Damned galleon loot:
      • Wood Ceiling

    :wheel:

    Happy Sailing,

    Grapeshot Games

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

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    How the hell can you nerf only NEW handling sails.

    How the hell can you join a server, grind for hours for a myth blueprint, hours for resources and mythos, and then you're half speed compared to any other boat before the update ? You completly messed up unofficial boosted servers. Those who already have a 200 accel handling sail are kings, because new players who want to join can only get up to 125.

     

    How can this make sense to anyone ? You guys have no brain. Game was slowing dying and you're just making it die faster.

    Sell the game to an actually competent team who actually wants to develop the game. Just in my crew you lost 10 active players with this crap.

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    What in tarnation did you do to Army of the Damned resistance and our treasure bears?! The patchnotes don't indicate any changes to those!

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    3 minutes ago, Habitman said:

    What in tarnation did you do to Army of the Damned resistance and our treasure bears?! The patchnotes don't indicate any changes to those!

    Im really hoping this is a bug, my cousin and i got smoked on our level 80 bears last night on a quality 20 map. Its just us in our company so if this was intended we really wont be able to do any of those types of maps and in all honesty just move on to a different game.

     

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    11 hours ago, Driven Madders said:

    For someone that is "signing off" You sure are letting a game in ALPHA get to you... Maybe you should play games that are already done. Go back to the Super Nintendo games perhaps?

    Yes, I AM letting a game in ALPHA get to me. I absolutely love Atlas and the original vision that Grapeshot/Wildcard set for it.

    There are at least 1000 things in the game that I can name that need work or could use improvement/adjustment. That's not what I'm upset about. It's the lack of effort and communication that is unforgivable, because there is no valid reason for it. It would take one Grapeshot employee (Dollie is the designated PR lady, I think?) no more than an hour each week to give us a quick shout out on all their social media platforms and let us know that they are on the grind improving this game.

    As for the lack of effort, put yourself in a theoretical leadership role over at Studio Wildcard. You're the boss and project manager. Jimbo, your only employee down at the Grapeshot department has been working on Atlas for a month and a half. You pay him, I don't know, 50k a year for his services. In 6 weeks' time, you've shelled out $5,700. He reports back to you that he's fixed 3 of the smaller bugs in-game, moved some loot tables around and input different figures on 10-20 items. And, oh yeah, he accidentally fudged the numbers to the Army of the Damned. Also, when Jimbo lowered the level cap to even out the odds for new players to the PvP servers, he couldn't foresee that there would be a cause and effect on the Discovery Points needed to get to those higher levels, effectively not solving the problem at all.

    So, boss, what do you do? Is JImbo's work worth 6k? Do you continue to employ him?

    Now remember that in real life it isn't just Jimbo. It's an entire team of programmers that probably average more than 50k a year. If I was the boss and this update is what my investment paid for, I'd clean house. They'd all be fired and replaced by people that could get things done.

    The only reason that isn't happening in real life is because of the only scenario that makes sense: Wildcard has been redirecting Grapeshot's time and energy into working on ARK instead of Atlas.

    Again, I'm not upset about no new content, no major changes to gameplay and so on. Those issues aren't supposed to be addressed until later. We are on Phase 1 in the road map: bug fixes, QoL changes and performance issues. Almost nothing out of these 3 categories was improved upon in the time since the last "patch". Which sends the signal to anyone paying attention that Atlas has been put on the back burner.

    That, friendo, is why some of us are pissed off.

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    I was just trying to get back into Atlas and this update pops up and makes me not really want to bother..I got a couple levels taken away and capped down to 52 again.. And only because they dropped max cap down, a half decent programmer could do that without screwing all the lower level people. I already hated how they capped levels to exploration and was just finally almost able to unlock crew silos..so they wouldn't mutiny if I didn't play for a day, which its horrible to have to sail without any crew to a freeport to get more every time they do. Apparently they nerfed sails and animal damages too?? I was excited to see the fixed blueprint drops until I got effected by all this other stuff that makes playing the game not worth the stress.

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    Hey Grapeshot, why can't I log into my game?? Private Server, gets stuck at Snapshot16 screen it goes black and sends me back to desktop??

    I have restarted Steam, pc, verified files too. When I search for avail server mine is not showing under unoffical?? can anyone let me know what is going on??

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    2 hours ago, lordkhan4444 said:

    new world comes out soon and we can all move one.

    Surprised im not hearing more buzz for last oasis too.   They stated their design philosophy was "focus on fixing the shitty parts of ark"

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    Nerfing Handling Sails because Speed Sails are broken.  Sounds like a great way of not fixing the same problem.   All the other changes to the loot table,  all just stuff a low level intern could make.  The no effort patch.   What was the budget 1.2 man hours?

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    On 2/7/2020 at 7:38 PM, Bobothewizard said:

    Im really hoping this is a bug, my cousin and i got smoked on our level 80 bears last night on a quality 20 map. Its just us in our company so if this was intended we really wont be able to do any of those types of maps and in all honesty just move on to a different game.

     

    I just came across a group of Army of the damned level 65 in a large group on an island beach... one of them fired an arrow at me and my 92 high spec bear on neutral just went in and died in under 5 seconds, if this is not reversed Im also done with the game permanent. Will just head back to Ark.

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    20 minutes ago, Monomania said:

    I just came across a group of Army of the damned level 65 in a large group on an island beach... one of them fired an arrow at me and my 92 high spec bear on neutral just went in and died in under 5 seconds, if this is not reversed Im also done with the game permanent. Will just head back to Ark.

    They've been told about it in discord.  Since then,  they announced that they're desperately working on a fix for puckle ammo boxes needing to be replaced before the guns pull from them.   So it's either intentional or not really a priority compared to a minor inconvenience

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    update dropped that supposedly fixes the AOTD damage.  See the patch notes.  Only two items on the list.

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    On 2/8/2020 at 9:57 AM, George Catcher said:

    Game moves to "more efforts less rewards" state : ))

    exactly, no reason to play again with this patch, and the new bugs.

    rly sad for the game right now.

    no motivation at all.

     

    i guess i stop waiting and move on aswell.

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    Oddly enough for some reason before this patch I had enough discoveries to continue leveling to 54, after this patch I have more discoveries than required based on the wiki page, yet it says I need more discoveries to continue leveling. I'm trying to understand what happened and if the amount of discoveries needed increased, and if so can please get an update to the wiki for this? I was almost halfway to level 54 before this patch, now I need more discoveries to continue to level to 54, I'm confused AF.

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    Would be nice to have a bit of an explanation of some of the changes made. I looked at what they did to the loot and I think it is an improvement, but without knowing what the loot tables are in total, not 100% sure:

    They removed from treasure chests: Stone Pick, Torch, Scissors, Tier 2 Saddle, Tier 2 Saddle Carriage, Tier 2 Cargo Saddle, Fishing Rod, Fishing Net, Stone Pick, Stone Hatchet, Throwing Knife.

    All crap stuff, except maybe the saddles and fishing rod, but that added some good stuff: Medium Wood Plank, Medium Wood Gunport, Cannon, Medium Wood Deck.

    From floatsam and sunken treasure chests they removed the thatch building pieces that no one wants and added some ship pieces that people do want.

    The items added to the sunken treasure chests: Medium Wood Deck, Large Wood Deck, Medium Wood Gunport, Large Wood Gunport, Cannon, Large Cannon, Puckle, Catapult, Dinghy Ship Hangar, Ship Resources Box, Food Larder, Diving Attachment, Ship Cargo Rack.

    They removed some items from SotD Schooner, but most were added to the sunken treasure chests except: Small Wood Deck, Small Wood Plank, Ship Ammunition Container, Puckle Bullet, Boulder.

    Similar to the other SotD. They added the wood ceiling, which maybe you could only get from sunken treasure chest before?

    This just looks like they balanced stuff a bit. They want you doing more sunken treasure chests, and a bit less SotD maybe?

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    Been playing over a year now PVE and me and my wife decided after this last patch we are  sailing off in sunset bye Atlas

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    All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint.

    This is very useful! Finally, you can got something really valueable, and not just blueprints. Very nice! Very good change. Now i have at least one reason to check those treasure chests. Thank you developers) Hope you'll add even more rewards on doing pirate things, and exploration.

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    Glad they at least fixed the treasure maps now maintaining an island is doable again, love the game but it needs more content. I also wish they could drop the Pirate theme, and instead rename the game to "Atlas 20000 leagues under the sea" and make it a Jules Verne universe based game. It already has some heavily Jules Verne inspired mechanics and items so why not go all the way.

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    2 hours ago, Elliot Fox said:

    All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint.

    This is very useful! Finally, you can got something really valueable, and not just blueprints. Very nice! Very good change. Now i have at least one reason to check those treasure chests. Thank you developers) Hope you'll add even more rewards on doing pirate things, and exploration.

    Ya, pretty cool. I've gotten a few of these items already, some of them are good, but like all random loot, you will get duplicates and I've gotten those too. I now need to figure out where to put all these extra items :classic_biggrin:

     

    I'm so glad to see the thatch removed from the loot tables. I can't think of anyone that wanted those.

    Edited by wildbill

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    I've gotten a few of these items already

    Are there some amount of crafted stuff in a loot, or just a single pieces of each item?

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    5 hours ago, George Catcher said:

     

     

    Are there some amount of crafted stuff in a loot, or just a single pieces of each item?

    I don't think I've gotten more than one actual item at a time. 

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    Great another patch when will you guys start fix some of the countless bugs that there are in to single player.


    it seems a bit like you guys don't care to fix all the bugs in the game and instead of adding things to the game.

     

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