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    Captain's Log #42: Trade System Progress and Halloween Giveaway!

    Ahoy Pathfinders!

    Happy Halloween! Today, we have a small news update and a few teasers of the next part of the Trade System, along with a giveaway!

    :anchor: Development :anchor:

    Unfortunately, the last patch introduced some map issues that were bigger than we initially thought. What we believed was a minor bug that caused flickering when zooming in on the map, actually manifests in different ways on different performance machines, as we have come to learn. As it is more nuanced, it is taking us more time to fully tackle. The second major issue we are working on is fixing the claiming of Sea Forts on PVE. There are multiple ways that we can approach this and we are carefully considering what would be the best option. At this time, we also have multiple branches that we are working on to stabilize for the next build. Whether or not we can release a branch will depend on how testing goes, and we are aiming for a patch next Tuesday. If all goes well, we can expect to release a small maintenance update with fixes on Tuesday, and then the Market Update next week. However, if we have additional problems, we may have to hold the updates. Continuing on that note, our overall goal is to continually release more updates on a regular basis. In between some of the content patches, some weeks may be more along the line of smaller maintenance updates/fixes. 

    :anchor: Teasers :anchor:

    We dropped the first part of the Trade System - the Sea Forts last week. We have been observing the action surrounding them as we continue to update and balance the Sea Forts. The next part of the Trade System that we will be releasing are the Markets! Although players will not be able to use the Trade Routes just yet (we are still testing it out), you will be able to build these Markets next to your Warehouses and play around with the menu and configurations!

    Here’s a sneak peak of the new Market, as well as a look at how its UI is developing:



    We also have one last sneak peak of the testing we are doing on the Trading Ships and Routes! Again, Trade Routes will not be available yet with the Market update. The Trading Ships are not ready and the functionality of the Routes are still being tested.


    *** Please note that the above is a very rough work in progress and what you are seeing will continue to change.

    :anchor: Giveaway :anchor:

    Last but not least, we are ending the month with a Halloween giveaway! We’ve allied with the crews over at Blue Microphones and Nitrado to scour land and sea far and wide for Treasure, and now the spoils are yours to take - aye, if yer lucky!

    From now until the November 5th, enter our raffle for a chance to win a Yeti X from Blue Microphones, a 50-slot Atlas voucher from Nitrado, or a Steam Key for Atlas to recruit some new mates! For more information and to enter, visit the link here: 


    Good luck, ye scallywags!

    :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂



    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by ATLAS

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    4 hours ago, Enki Anunnaki said:

    if you can't just remove BP's from the game altogether lol... and im only talking about pvp. pve is another story as i'm sure they would like to keep their regular treasure maps and ridiculous BP's.

    Yeah nerf BP's, nerf everything, nerf the game, thats how you balance a game, just nerf everything. Ridiculous bps are not needed by PVE players btw. Lol.

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    On 11/2/2020 at 3:46 PM, Chucksteak said:

    You like to build ships, but as you say you dont have a need to build very many at all..

    PvP can solve this.

    You dont like the  big companies taking everything and having no recourse?

    PvP can solve this.

    You think there should be a limit to structures? There IS! On PvP, I limit how many structures I allow to exist near me.

    You like to farm and craft from BPs and tame animals?

    We got all that and more in PvP!

    Your problem is you are wanting to play a pirate game. But you don't like the idea of anyone else having a chance to be a pirate in your world. This game was not made for PvE and its selfish and arrogant of you to ask for things that are already in place on the servers they didnt turn off. 

    I'm a solo player who only plays a few days a week. I have a castle, farmhouses,  warehouses, tames , BPs, gold ect. I'm not wiped. I've never been wiped after establishing myself. Its not super easy, but it's not super hard. Sure I get broken into , and lose some raw mats. So what, they show up again in the WH. Maybe I get worked over and loose some tames, so what. 

    My only real complaint is building a boat everytime I want to sail. But as you said, you like building pretty boats. And as I said, the mats are all right there.

    Come to PvP or go play Black sails or minecraft.

    THis game can be played anyway u like,  u or me or nobody has the right to tell anyone how they play. I dont care how u play this game.

    U stay on pvp and me PVE discussion over.

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