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    Dollie

    Captain's Log 24: Public Test Realm Ahoy!

    Ahoy Pathfinders!

    This will be a rather compact Captain’s Log focused around updating you all on our progress as we work towards the upcoming megapatch -- which we’re going to designate “ATLAS 1.5” so that we don’t have to keep calling it megapatch! It will include information on some changes along with further details related to our Public Testing Realm.

         :anchor: public testing realm Ahoy :anchor:

    large.chest07.jpg

    A submarine is used to salvage a treasure chest on a new procedurally generated shipwreck. 


    PvP Networks

    We have made a decision in regards to our PvP networks for ATLAS 1.5 based upon taking your feedback into consideration along with our own development pipelines and vision for the game. We feel our players are interested in, primarily, two distinctly different styles and scopes of gameplay. One group of players is interested in design focused on small to mid-sized companies (2-50 players) and another has a preference for large company-centric design (200+ players). Rather than aiming to strike a middle ground between the two groups, which might end up diminishing the experience for either style of gameplay, we wanted to support two modes separately to see how that plays out. We’re going to be running 2 uniquely configured PvP networks, to allow players to choose the game mode which best represents your playstyle. To be clear, while we hope both of these networks prove permanently successful for their specific purposes, we’ll continue to iterate on their rules if necessary.

     

    ATLAS 1.5 will feature three unique game modes:

    Large-scale PvP Mode:
    ATLAS: Empires

    ATLAS: Empires will honor the original ATLAS system with which players are familiar whilst incorporating some small adjustments to the claiming system to address issues players were experiencing. To clarify, ATLAS: Empires’ claiming system will be very similar to the traditional claiming system, but adjusted for maximum speed (increased rates) and no “anti-size” scaling. This will be the go-to hardcore mode for those looking for sandboxy high risk and high reward on a grand scale. We will not be limiting large companies, there will be no scaling based on members and there will be no pvp windows or war system.


    Mid/Small-Scale PvP Mode:
    ATLAS: Colonies

    ATLAS: Colonies will be more structured and will utilise the new claim system we’ve announced. It will include hard company and alliance limits, the war system, and raiding hours. This game mode will be survive-and-thrive, targeted towards smaller and medium sized groups. We will be seeking to incentivise players to fight in the open world and on the sea whilst maintaining the options to raid bases and seize territory from enemies for those dedicated to doing so.


    PvE Mode:
    ATLAS: PvE

    This game mode will be spooling up with changes and the system will be based upon details discussed in the last Captain’s Log. We will monitor our PvE mode in the PTR and beyond and continue to iterate on it as we move forward.

     

    GouXrQO.gif

    The submarine harpoon is a new underwater weapon which will ramp up oceanic combat.

     

    Public Testing Realm

    Work is still continuing on the upcoming game systems changes and, to ensure we put out the most quality and complete patch possible, we will be delaying the release schedule. As such, the PTR will be released late March / early April and we expect the test realm will run for approximately 1 week. Please bear in mind the run time may be adjusted after players get a feel for the changes, and, if any critical issues arise. We know that players are keen to get back into ATLAS, we are excited for you to do so as well! We’re committed to a quality ATLAS 1.5 launch though and it will take a little more time.

    In relation to our Public Testing Realm overall, we’re planning to get multiple smaller clusters online which will incorporate the three game modes as well as everything else listed in the patch notes. Players can expect higher rates to facilitate fast progression and testing of the new systems along with the fact these servers are likely to wipe as needed.

    large.ArmorScreenshot2.png

    Various armor skins to help you personalise your character will be included in ATLAS 1.5!

     

    Kraken Bowl

    Various Companies organised and participated in an entertaining FFA Kraken Bowl on NA PvP on the 3/6/2019. OwO emerged victorious after various rounds of ship on ship combat. You can check out some highlights from their event here: 

     

     

     

    :anchor: released patch notes :anchor:

    :skull: up to v22.21 :skull:

    v22.21
    
    Fixed a bug where tamed creatures, boats, and NPC Crew stats didn't replicate properly.
    
    v22.1
    
    - Fixed a case where players would disconnect on certain servers when loading into large bases. We advise setting your "Client Network Bandwidth" Option value back to Epic if you had previously changed it, to deal with the disconnections.
    - Fixed a case which would cause creatures to flash or flicker.
    - Fixed a case where players on saddled creatures would teleport back to the server's origin if the creature they were mounted on had been killed by another creature.
    - Sail canvas now takes twice as long to repair. Repair hammer can no longer be used to repair a canvas. A canvas must be repaired using the pinwheel option on the mast, which can be accessed by holding down E.
    - Target Soft Spots will no longer add torpor to other player teams in PvE.
    - Camera no longer interpolates to origin when destroyed.
    - Glider will no longer activate when encumbered.
    - Buoy signs remain attached after server restart (retroactive).
    - Server and client performance optimizations.
    - Fixed an exploit which allowed players to stall and potentially disconnect other clients.
    - No longer able to turn off cannons that do not belong to your team.
    
    v21.43
    
    - Fixed some server side crashes and added additional server performance optimizations for NPC Crew
    
    v21.1 (client)
    
    - Fixed choppy claim flag physics
    
    21.42
    
    - Further optimizations to NPC crew
    
    21.41
    
    - Optimized replication and ticking of NPC crew on turrets, for significantly improved server performance.
    
    v21.31
    
    - Improved Structure replication rate from servers, though this may increase client stalls slightly. Clients can reduce their "Client Network Bandwidth" Option value if they are experiencing too many stalls with this change (we do recommend the default, 60 KB/s).
    
    v21
    
    - Optimized how items are networked resulting in significantly higher performance and less bandwidth usage
    - Added the Hook Hand and the Peg Leg to the Freeport cosmetic vendor
    
    v20.1
    
    With our planned changes for March, the game will be heading into a more rule based system, so for the next few weeks we’ll be making some changes to experience what it would be like if we took an alternative route. 
    
    We’ll be releasing an update tomorrow which includes the following changes:
    
    - 6x Rates - Harvesting, Taming, Experience, Gold, Farming, and Breeding.
    - Claim flags will no longer prevent enemy building. You can now build anywhere, and only structure build radius will prevent it. This does not apply to cannons and mortars, which will still require a claim flag. This is a non-default, which will be enabled on our PvP Networks. Unofficials can also use this as a custom server-side config.
    - All servers, other than Golden Age Ruin servers, can be set to home servers, allowing players to respawn at them. (PvP only)
    
    Game.ini:
    [/script/shootergame.shootergamemode]
    bDontRequireClaimFlagsForBuilding=1
    bIsLawlessHomeServer=1
    bForceRequireClaimFlagsForBuildingCannons=true
    This is what we’re enabling on all our non-Golden Age ruin servers, but please note that you must also flag the corresponding grids as homeservers on the servergrid.json
    
    This patch will also include:
    
    - Whispering voice hotkey [* [numpad] key]
    - Server side config that allows you to alter the distance for the 3 voice modes: Whispering, Normal, and Yelling.
    
    Game.ini:
    [/script/shootergame.shootergamemode]
    ProximityRadius = 8500
    YellingRadius = 22000
    WhisperRadius = 2000
    - Removing the Destruction Mesh on Lighthouses
    - Increased the limit of folders in inventories from 20 to 40, and 80 in Bookshelves
    - Treasure Map names now includes the grid for easy filtering
    - Explosive Barrels can no longer be used as an ammo type for cannons. Any loaded ones will just fire regular cannons. They'll be receiving a large redesign in the major update coming in March.
    - Fixed chat scrolling, so it now works again with Page Up and Page Down
    - Fixed an edge case where voice chat would stop working unless the client relogged
    
    These changes will allow us to see how the game would pan out if we didn’t have the claim system affect build rules, which helps us collect more feedback on playstyles.

     

        :pirate_mask: SHOW 'N' TELL #6 :pirate_mask:

    large.NOMAD_RAVjpeg.jpg

    Continue to show us yer mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos! The Show n’ Tell deadline is the 28th of March. 

     

    :wheel:

    Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by Dollie

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    Hey originally they said March 21st now its April 8th next will be April 12,.....14 May June....zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

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    On 3/25/2019 at 6:50 PM, Echo Screamer said:

    This reply is pretty funny to me. Every single thing you wrote is your opinion not fact. Your feelings are NOT facts.  I doubt you are the type of person who will ever see that though. You have lost my interest, I am done replying to your idiotic argument. 

    There is no argument and you do certainly seem intrigued. This was not derived from any opinion, this is based on years of experience as a business owner and monotonously staring at consumer reports meticulously studying spending trends. However, this is not just based on data but from the basic laws of Economics. Consumers have real power as it relates to buying commodities and software. Trust me, there is NO competent company out there that does not already know this fact.

    It is NOT an opinion that when a company is perceived by its customers as being disingenuous or negligent, (and I am not implying Grapeshot is in any way), then it is their company's reputation they stand to taint, ultimately slicing their own necks. Your customers ARE your business and pissing them off rings the death knell...

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    11 hours ago, vaylain said:

    There is no argument and you do certainly seem intrigued. This was not derived from any opinion, this is based on years of experience as a business owner and monotonously staring at consumer reports meticulously studying spending trends. However, this is not just based on data but from the basic laws of Economics. Consumers have real power as it relates to buying commodities and software. Trust me, there is NO competent company out there that does not already know this fact.

    It is NOT an opinion that when a company is perceived by its customers as being disingenuous or negligent, (and I am not implying Grapeshot is in any way), then it is their company's reputation they stand to taint, ultimately slicing their own necks. Your customers ARE your business and pissing them off rings the death knell...

    You already forgot about ARK didn't you? Rocky everything, they are devs building a game, then let the company handle the business side of things, this is very clear now.

    Devs, modders whatever you want to call it.

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    Martyn

    Posted (edited)

    On 3/21/2019 at 1:47 PM, vaylain said:

     make them extremely god-like. Please, reconsider this feature.

    How so? A submarine that fires a little bolt that can barely kill a fish.. or a crab.  Fired horizonatally.. the sub can only go forward, back, up or down, so it can't even angle up to attack above it.  If you had 50 players using them you might potentially manage to hit a ship at anchor.. a moving one? God like? Too much paranoia in your drink mate.

    Edited by Martyn

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    Thats right. We hope to get the live server on 8 April! Would be a nice surprise if this would happen. 

    For people who like the game its a long time 😉

     

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    59 minutes ago, [GP] Guybrush Threepwood said:

    As long as the delay of taking EU PvE down doesn't result in the delay of PTR then it doesn't really matter if EU PvE is not down yet.

    I expect it will delay both, it'll take time to organise the patch etc which is probably, hopefully the hold up, wiping the network will take awhile unless it's done all at the same time, not in sequence, but even so, how long does it take to format a server..

    So I suspect, they're either still putting the patch together or have a problem with specific aspects.  Could well be next week before the network goes down and get's patched, so a week or so later before main wipe and release.  Maybe 14th or so of April.

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    3 hours ago, Martyn said:

    How so? A submarine that fires a little bolt that can barely kill a fish.. or a crab.  Fired horizonatally. the sub can only go forward, back, up or down, so it can't even angle up to attack above it.  If you had 50 players using them you might potentially manage to hit a ship at anchor.. a moving one? God like? Too much paranoia in your drink mate.

    1

    Are we certain that this is, in fact, a meager, pea-shooter or is it much more devious and capable? Can its weaponry be launched vertically and in rapid succession or just horizontally and only just once? We know very little about it indeed as it was a last minute announcement, further redefining the originally described, "Scouting Vessel".

    If it is as benign as you claim that I stand corrected but then I would ask, what is the purpose of such a feeble weapon system, "that can barely kill a fish.. or a crab"? For now, we can only speculate from a very short, repeating video feed but if it poses as a diabolically capable machine, it may render wooden ship hulls as welcoming targets from the dark depths of the ocean.

    Edited by vaylain

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    I doubt it will be any more powerful than any other weapon.. shoot a croc with a musket and you might do 35% damage to it or so.  I doubt the harpoon or whatever it does eventually fire will do significantly more or less.  Better to wait and see than count chickens before you even get the eggs.

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    Has PTR already being released? Or do we need to wait another month?

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    6 hours ago, Martyn said:

    I doubt it will be any more powerful than any other weapon.. shoot a croc with a musket and you might do 35% damage to it or so.  I doubt the harpoon or whatever it does eventually fire will do significantly more or less.  Better to wait and see than count chickens before you even get the eggs.

    The submarine harpoon is a new underwater weapon which will ramp up oceanic combat.

    Sounds a bit more in the power range of a cannon. 

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    23 minutes ago, eagle1977 said:

    But we are afraid, that you write on 1.april: The server is on 🤣🤣🤣

    After all this years dealing with ther ETA, its literally impossible that PTR its up on April 1st 😉

    They cant release anything on the date they initial say, they have a "reputation" to preserve 😄

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    Our group is waiting for the patch and we will not understand why we get a ptr cause we are also tester on live server....

    But what we will write here if they release the live server BEVOR 8 of April 🤣🤣🤣  

    Am I to positiv? 🤔🤔🤔😜😜😜

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    22 hours ago, [GP] Guybrush Threepwood said:

    That only works if the joke is actually told on 1st April, not before.

    Here's a fail gif for you...

    cute-silly-cat-drinking-milk-fail-gif-an

    I feel like that kitten... I just want the milk....  Make it happen already... 

    Where does it day April 1st? someone give me the link/reference. 

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    we got already fooled alot with promises from Grapeshot their side. There pretty quiet of there about new information about the release.

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