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    Dollie

    Captain's Log 24: Public Test Realm Ahoy!

    Ahoy Pathfinders!

    This will be a rather compact Captain’s Log focused around updating you all on our progress as we work towards the upcoming megapatch -- which we’re going to designate “ATLAS 1.5” so that we don’t have to keep calling it megapatch! It will include information on some changes along with further details related to our Public Testing Realm.

         :anchor: public testing realm Ahoy :anchor:

    large.chest07.jpg

    A submarine is used to salvage a treasure chest on a new procedurally generated shipwreck. 


    PvP Networks

    We have made a decision in regards to our PvP networks for ATLAS 1.5 based upon taking your feedback into consideration along with our own development pipelines and vision for the game. We feel our players are interested in, primarily, two distinctly different styles and scopes of gameplay. One group of players is interested in design focused on small to mid-sized companies (2-50 players) and another has a preference for large company-centric design (200+ players). Rather than aiming to strike a middle ground between the two groups, which might end up diminishing the experience for either style of gameplay, we wanted to support two modes separately to see how that plays out. We’re going to be running 2 uniquely configured PvP networks, to allow players to choose the game mode which best represents your playstyle. To be clear, while we hope both of these networks prove permanently successful for their specific purposes, we’ll continue to iterate on their rules if necessary.

     

    ATLAS 1.5 will feature three unique game modes:

    Large-scale PvP Mode:
    ATLAS: Empires

    ATLAS: Empires will honor the original ATLAS system with which players are familiar whilst incorporating some small adjustments to the claiming system to address issues players were experiencing. To clarify, ATLAS: Empires’ claiming system will be very similar to the traditional claiming system, but adjusted for maximum speed (increased rates) and no “anti-size” scaling. This will be the go-to hardcore mode for those looking for sandboxy high risk and high reward on a grand scale. We will not be limiting large companies, there will be no scaling based on members and there will be no pvp windows or war system.


    Mid/Small-Scale PvP Mode:
    ATLAS: Colonies

    ATLAS: Colonies will be more structured and will utilise the new claim system we’ve announced. It will include hard company and alliance limits, the war system, and raiding hours. This game mode will be survive-and-thrive, targeted towards smaller and medium sized groups. We will be seeking to incentivise players to fight in the open world and on the sea whilst maintaining the options to raid bases and seize territory from enemies for those dedicated to doing so.


    PvE Mode:
    ATLAS: PvE

    This game mode will be spooling up with changes and the system will be based upon details discussed in the last Captain’s Log. We will monitor our PvE mode in the PTR and beyond and continue to iterate on it as we move forward.

     

    GouXrQO.gif

    The submarine harpoon is a new underwater weapon which will ramp up oceanic combat.

     

    Public Testing Realm

    Work is still continuing on the upcoming game systems changes and, to ensure we put out the most quality and complete patch possible, we will be delaying the release schedule. As such, the PTR will be released late March / early April and we expect the test realm will run for approximately 1 week. Please bear in mind the run time may be adjusted after players get a feel for the changes, and, if any critical issues arise. We know that players are keen to get back into ATLAS, we are excited for you to do so as well! We’re committed to a quality ATLAS 1.5 launch though and it will take a little more time.

    In relation to our Public Testing Realm overall, we’re planning to get multiple smaller clusters online which will incorporate the three game modes as well as everything else listed in the patch notes. Players can expect higher rates to facilitate fast progression and testing of the new systems along with the fact these servers are likely to wipe as needed.

    large.ArmorScreenshot2.png

    Various armor skins to help you personalise your character will be included in ATLAS 1.5!

     

    Kraken Bowl

    Various Companies organised and participated in an entertaining FFA Kraken Bowl on NA PvP on the 3/6/2019. OwO emerged victorious after various rounds of ship on ship combat. You can check out some highlights from their event here: 

     

     

     

    :anchor: released patch notes :anchor:

    :skull: up to v22.21 :skull:

    v22.21
    
    Fixed a bug where tamed creatures, boats, and NPC Crew stats didn't replicate properly.
    
    v22.1
    
    - Fixed a case where players would disconnect on certain servers when loading into large bases. We advise setting your "Client Network Bandwidth" Option value back to Epic if you had previously changed it, to deal with the disconnections.
    - Fixed a case which would cause creatures to flash or flicker.
    - Fixed a case where players on saddled creatures would teleport back to the server's origin if the creature they were mounted on had been killed by another creature.
    - Sail canvas now takes twice as long to repair. Repair hammer can no longer be used to repair a canvas. A canvas must be repaired using the pinwheel option on the mast, which can be accessed by holding down E.
    - Target Soft Spots will no longer add torpor to other player teams in PvE.
    - Camera no longer interpolates to origin when destroyed.
    - Glider will no longer activate when encumbered.
    - Buoy signs remain attached after server restart (retroactive).
    - Server and client performance optimizations.
    - Fixed an exploit which allowed players to stall and potentially disconnect other clients.
    - No longer able to turn off cannons that do not belong to your team.
    
    v21.43
    
    - Fixed some server side crashes and added additional server performance optimizations for NPC Crew
    
    v21.1 (client)
    
    - Fixed choppy claim flag physics
    
    21.42
    
    - Further optimizations to NPC crew
    
    21.41
    
    - Optimized replication and ticking of NPC crew on turrets, for significantly improved server performance.
    
    v21.31
    
    - Improved Structure replication rate from servers, though this may increase client stalls slightly. Clients can reduce their "Client Network Bandwidth" Option value if they are experiencing too many stalls with this change (we do recommend the default, 60 KB/s).
    
    v21
    
    - Optimized how items are networked resulting in significantly higher performance and less bandwidth usage
    - Added the Hook Hand and the Peg Leg to the Freeport cosmetic vendor
    
    v20.1
    
    With our planned changes for March, the game will be heading into a more rule based system, so for the next few weeks we’ll be making some changes to experience what it would be like if we took an alternative route. 
    
    We’ll be releasing an update tomorrow which includes the following changes:
    
    - 6x Rates - Harvesting, Taming, Experience, Gold, Farming, and Breeding.
    - Claim flags will no longer prevent enemy building. You can now build anywhere, and only structure build radius will prevent it. This does not apply to cannons and mortars, which will still require a claim flag. This is a non-default, which will be enabled on our PvP Networks. Unofficials can also use this as a custom server-side config.
    - All servers, other than Golden Age Ruin servers, can be set to home servers, allowing players to respawn at them. (PvP only)
    
    Game.ini:
    [/script/shootergame.shootergamemode]
    bDontRequireClaimFlagsForBuilding=1
    bIsLawlessHomeServer=1
    bForceRequireClaimFlagsForBuildingCannons=true
    This is what we’re enabling on all our non-Golden Age ruin servers, but please note that you must also flag the corresponding grids as homeservers on the servergrid.json
    
    This patch will also include:
    
    - Whispering voice hotkey [* [numpad] key]
    - Server side config that allows you to alter the distance for the 3 voice modes: Whispering, Normal, and Yelling.
    
    Game.ini:
    [/script/shootergame.shootergamemode]
    ProximityRadius = 8500
    YellingRadius = 22000
    WhisperRadius = 2000
    - Removing the Destruction Mesh on Lighthouses
    - Increased the limit of folders in inventories from 20 to 40, and 80 in Bookshelves
    - Treasure Map names now includes the grid for easy filtering
    - Explosive Barrels can no longer be used as an ammo type for cannons. Any loaded ones will just fire regular cannons. They'll be receiving a large redesign in the major update coming in March.
    - Fixed chat scrolling, so it now works again with Page Up and Page Down
    - Fixed an edge case where voice chat would stop working unless the client relogged
    
    These changes will allow us to see how the game would pan out if we didn’t have the claim system affect build rules, which helps us collect more feedback on playstyles.

     

        :pirate_mask: SHOW 'N' TELL #6 :pirate_mask:

    large.NOMAD_RAVjpeg.jpg

    Continue to show us yer mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos! The Show n’ Tell deadline is the 28th of March. 

     

    :wheel:

    Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by Dollie

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    4 hours ago, Prhyme said:

    LMAO I've never seen so much whining in my life. I guess all you babies can make a better game? yeah it's shi**y it's delayed, but what can we do, it's only a couple of weeks. There's so many other games to play right now, go do something. Problem is, everyone is sitting in forums, bored, hoping something will change. IT'S A COUPLE WEEKS!! they didn't say it was delayed until next year. This game is gonna be awesome and the devs really seem like they give a sh*t. Let them do their job, they are doing a good job and they are listening to everyone. Honestly, it isn't surprising that it got delayed, this is a big project, stuff like this doesn't get made overnight. Hope to see you guys on PvP and have some fun!

    That was not the problem. The time between the first info about wipe and the patch is too long.. And then delay, delay, delay... Why a Test-server? We are testing in ea. 

     

    But you are right. In my opinon the try ti fix bugs fast. 

     

    My guild playing one game for a long time and we will not play an other for 3 or 4 weeks. So, we like this game but we dont like to wait till??? 

     

     

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    Well I for one am happy you guys are trying the two different forms of PVP. It's like people forget that this is early access. It blows my mind the amount of people complaining here. It's a fun game, it's getting better. Some people need to accept its a work in progress.

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    if they push the update and it's bugged people will cry

    if they delay the update people will cry

    so people will cry nomatter what they do.

    welcome to humanity 2019

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    Its ok that they take their time to make it right.

    But their community information management is „Below Zero“.

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    4 hours ago, Arykos said:

    if they push the update and it's bugged people will cry

    if they delay the update people will cry

    so people will cry nomatter what they do.

    welcome to humanity 2019

    I think the problem is more serious than the one you describe, of course, no one likes a game launched before full of bugs. but the thing that makes you angry is precisely that the Dev have not respected an expiration date, a question that casts doubt on their seriousness and respect for the players who have paid for this game. it is true that it was an early access but they already had experience in this type of games, see Ark, so if they continue on this road they will have a user equal to zero.

     

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    On 3/19/2019 at 12:52 PM, Meriamon said:
    i think the best is to have an ORP activate 30 - 45min after the last member was offline.

    This was what many of us were asking for long before all of this other "Mega March Update", "Server Wipes", and "3-server Modes" had been announced. Implementing the requested ORP for PVP servers would have been a hell of a lot better/easier than this cluster f***k that's occurring now...

    Edited by vaylain
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    10 hours ago, Echo Screamer said:

    Well I for one am happy you guys are trying the two different forms of PVP. It's like people forget that this is early access. It blows my mind the amount of people complaining here. It's a fun game, it's getting better. Some people need to accept its a work in progress.

    This is the inherent design flaw of "Early Access". Though companies may state "Early Access" and remind you that this game is going through on-going development and that the gameplay may change drastically, they are still CHARGING their customers to have access and essentially beta-test their game. This union means that their paying customers will naturally feel that the developer has an obligation to provide playable content and heed their customer's woes, responding accordingly.

    Anytime you sell something to a customer, that customer will have certain expectations no matter what your disclaimers state. This may not be legally binding and hold up in any court of law but it certainly is morally binding and game developers stand to damage their reputation. This may be unintentional but none-the-less it is innately built into the threads of the "EA" fabric. The Grapeshot developers realize and accept the risk and have chosen to utilize the "EA" option so they are subject to criticism and ridicule when they piss off their customer base. It is nature-of-the-beast.

    I agree with you, I have been playing Atlas since the launch and I have appreciated all of the great game updates. Atlas had been coming along nicely thus far, and I trust Grapeshot to eventually produce a successful product. I look forward to playing on Lawless servers in the Atlas 1.5: Empires mode.

    Edited by vaylain

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    7 hours ago, Arykos said:

    if they push the update and it's bugged people will cry

    if they delay the update people will cry

    so people will cry nomatter what they do.

    welcome to humanity 2019

    i dont complane about the Bugs it is an EA game so there must be bugs
    but if the say "a wipe is comming on X" stay with it 
    this wipe Call was a Fail without an ready Patch for the PTR

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    On 3/19/2019 at 11:00 PM, Lotus said:

    Atlas is a PvP game that has a PvE option. I want it to be the other way around but with the player base that is how it is now.

    ~Lotus

    Well you are very much in a small minority there. The game was marketed and sold as a open world PVP game, that is the reason why it sold so well. The PVE mode of the game is basically a stripped down version of the full game.

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    9 hours ago, Luxfere said:

    So when is the damn patch to go  live this is annoying 

    April 8 is what it says ingame on the start screen. Build anywhere and 6x until then. Woopiddydoo lol

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    14 hours ago, vaylain said:

    This is the inherent design flaw of "Early Access". Though companies may state "Early Access" and remind you that this game is going through on-going development and that the gameplay may change drastically, they are still CHARGING their customers to have access and essentially beta-test their game. This union means that their paying customers will naturally feel that the developer has an obligation to provide playable content and heed their customer's woes, responding accordingly.

    Anytime you sell something to a customer, that customer will have certain expectations no matter what your disclaimers state. This may not be legally binding and hold up in any court of law but it certainly is morally binding and game developers stand to damage their reputation. This may be unintentional but none-the-less it is innately built into the threads of the "EA" fabric. The Grapeshot developers realize and accept the risk and have chosen to utilize the "EA" option so they are subject to criticism and ridicule when they piss off their customer base. It is nature-of-the-beast.

    I agree with you, I have been playing Atlas since the launch and I have appreciated all of the great game updates. Atlas had been coming along nicely thus far, and I trust Grapeshot to eventually produce a successful product. I look forward to playing on Lawless servers in the Atlas 1.5: Empires mode.

    I'm sorry man, but I don't agree with you on any of this. The player makes the choice to buy into early access at a discount. It's their choice to buy into an unfinished product. There is nothing morally binding about on how it develops at all. Dev's want their games to succeed and they take the path they think will get them there. People choose this when they buy into early access.  The problem is that people feel entitled. I'm personally not a fan of early access but people really got to stop thinking they are owed a game tailored to their own personal tastes just because they chose to buy it before release. Buy into the vision and offer constructive feedback along the way. That is the most effective way to make positive changes. 

    So with that being said, I'm really excited about the colonies option and that is where I'll be spending my time but I am happy they are offering the Empires mode so people like you can enjoy the game as well.

    Edited by Echo Screamer
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    I literally havent played this game since end of january, i downloaded teh patch expecting some decent content added, butt was sadly dissapointed by the 122mb DL.....its been over a month since i looked at this game and now i fear it will be even longer, Yall really shit the bed...and didnt even bother to clean yourselves up afterwards

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    On 3/21/2019 at 7:35 PM, eagle1977 said:

    But you are right. In my opinon the try ti fix bugs fast.

    Cant agree with that at all 😄

    I reported a bug i found, that allow ANY ONE to crash ANY SERVER and the answer from the devs was... they auto close the ticket.

    Solution.... i asked for sorry to all players on the server i was on, and i crash server till "someone" decided to look on the "why".

     

    Devs are doing the same they did on ARK, they only REACT, they dont listen or give a damn to the community

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    You shouldnt worry about what these lame ass trolls are saying. Atlas is a great game it needs reworked with the flag system and your doing it dont worry the trolls who say there quiting  will come back there just trying to get there way. All of you devs have created something grand and its only going to get better.I  saw how they reacted when the game was coming out  who knows maybe the trolls wont come back and youll just get  better gamers to play  atlas.At the end of the day atlas is  amazing and will always be a amazing game just like ark. And  to all you lame ass trolls  you can be offended all you want ill never check this  message im sending for replies  dont care what  trollie kids have to say  bye have a beautifull time.

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    11 hours ago, Keeno said:

    You shouldnt worry about what these lame ass trolls are saying. Atlas is a great game it needs reworked with the flag system and your doing it dont worry the trolls who say there quiting  will come back there just trying to get there way. All of you devs have created something grand and its only going to get better.I  saw how they reacted when the game was coming out  who knows maybe the trolls wont come back and youll just get  better gamers to play  atlas.At the end of the day atlas is  amazing and will always be a amazing game just like ark. And  to all you lame ass trolls  you can be offended all you want ill never check this  message im sending for replies  dont care what  trollie kids have to say  bye have a beautifull time.

    LOL, well...someone is certainly a fluffer for the devs, you go, big boy, suck it!

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    Quote

    - New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. No weapons on board, but it does have claw arms to help harvest the ocean floor and explore (demolish) shipwrecks.

    1
    Quote

    The submarine harpoon is a new underwater weapon which will ramp up oceanic combat.

     

    Is one hand not talking to the other? I certainly hope you reconsider adding a weapons system to the submarine, I think it is a bad idea...

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    So, New Captains log today?

    I still have not seen Test servers I can login and try the "huge March patch". Did I miss read that they were going to have a test network before rolling it out on the 8th of .... Not March..... LOL

    Thx guys.

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    1 hour ago, Sargon Trillian said:

    So, New Captains log today?

    I still have not seen Test servers I can login and try the "huge March patch". Did I miss read that they were going to have a test network before rolling it out on the 8th of .... Not March..... LOL

    Thx guys.

    Read the last Captain's Log for information on the PTR and Mega update.

    Captain's Logs also get posted around Wed/Thu of the week.

    EDIT: I just realised this is the latest Captain's Log, so if you've read it you should know what is happening if you have read it before posting.

    Edited by [GP] Guybrush Threepwood

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    On 3/22/2019 at 7:05 PM, Echo Screamer said:

    I'm sorry man, but I don't agree with you on any of this. The player makes the choice to buy into early access at a discount. It's their choice to buy into an unfinished product. There is nothing morally binding about on how it develops at all. Dev's want their games to succeed and they take the path they think will get them there. People choose this when they buy into early access.  The problem is that people feel entitled. I'm personally not a fan of early access but people really got to stop thinking they are owed a game tailored to their own personal tastes just because they chose to buy it before release. Buy into the vision and offer constructive feedback along the way. That is the most effective way to make positive changes. 

    So with that being said, I'm really excited about the colonies option and that is where I'll be spending my time but I am happy they are offering the Empires mode so people like you can enjoy the game as well.

    It does not matter that you agree with me on any of this. If a particular company's customers and fanbase alike feel "entitled" to be able to offer their desires and dislikes, in a consorted effort to encourage that company to change the current development direction to one that better appeals and makes their IP more marketable, then they will do so despite your opinion about whether this is right or wrong.

    What you feel or believe is irrelevant. No repetitively stated disclaimer or cleverly crafted rule will elevate a company's success, it all rides on customer perception and their willingness to pay for the product that will make or break the company. If the masses feel that they are still owed a functional product despite that company's efforts to hide behind an EA clause, that is what counts not your personal feelings. Facts do NOT care about your feelings.

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    1 hour ago, vaylain said:

    It does not matter that you agree with me on any of this. If a particular company's customers and fanbase alike feel "entitled" to be able to offer their desires and dislikes, in a consorted effort to encourage that company to change the current development direction to one that better appeals and makes their IP more marketable, then they will do so despite your opinion about whether this is right or wrong.

    What you feel or believe is irrelevant. No repetitively stated disclaimer or cleverly crafted rule will elevate a company's success, it all rides on customer perception and their willingness to pay for the product that will make or break the company. If the masses feel that they are still owed a functional product despite that company's efforts to hide behind an EA clause, that is what counts not your personal feelings. Facts do NOT care about your feelings.

    This reply is pretty funny to me. Every single thing you wrote is your opinion not fact. Your feelings are NOT facts.  I doubt you are the type of person who will ever see that though. You have lost my interest, I am done replying to your idiotic argument. 

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