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    Dollie

    Captain's Log 24: Public Test Realm Ahoy!

    Ahoy Pathfinders!

    This will be a rather compact Captain’s Log focused around updating you all on our progress as we work towards the upcoming megapatch -- which we’re going to designate “ATLAS 1.5” so that we don’t have to keep calling it megapatch! It will include information on some changes along with further details related to our Public Testing Realm.

         :anchor: public testing realm Ahoy :anchor:

    large.chest07.jpg

    A submarine is used to salvage a treasure chest on a new procedurally generated shipwreck. 


    PvP Networks

    We have made a decision in regards to our PvP networks for ATLAS 1.5 based upon taking your feedback into consideration along with our own development pipelines and vision for the game. We feel our players are interested in, primarily, two distinctly different styles and scopes of gameplay. One group of players is interested in design focused on small to mid-sized companies (2-50 players) and another has a preference for large company-centric design (200+ players). Rather than aiming to strike a middle ground between the two groups, which might end up diminishing the experience for either style of gameplay, we wanted to support two modes separately to see how that plays out. We’re going to be running 2 uniquely configured PvP networks, to allow players to choose the game mode which best represents your playstyle. To be clear, while we hope both of these networks prove permanently successful for their specific purposes, we’ll continue to iterate on their rules if necessary.

     

    ATLAS 1.5 will feature three unique game modes:

    Large-scale PvP Mode:
    ATLAS: Empires

    ATLAS: Empires will honor the original ATLAS system with which players are familiar whilst incorporating some small adjustments to the claiming system to address issues players were experiencing. To clarify, ATLAS: Empires’ claiming system will be very similar to the traditional claiming system, but adjusted for maximum speed (increased rates) and no “anti-size” scaling. This will be the go-to hardcore mode for those looking for sandboxy high risk and high reward on a grand scale. We will not be limiting large companies, there will be no scaling based on members and there will be no pvp windows or war system.


    Mid/Small-Scale PvP Mode:
    ATLAS: Colonies

    ATLAS: Colonies will be more structured and will utilise the new claim system we’ve announced. It will include hard company and alliance limits, the war system, and raiding hours. This game mode will be survive-and-thrive, targeted towards smaller and medium sized groups. We will be seeking to incentivise players to fight in the open world and on the sea whilst maintaining the options to raid bases and seize territory from enemies for those dedicated to doing so.


    PvE Mode:
    ATLAS: PvE

    This game mode will be spooling up with changes and the system will be based upon details discussed in the last Captain’s Log. We will monitor our PvE mode in the PTR and beyond and continue to iterate on it as we move forward.

     

    GouXrQO.gif

    The submarine harpoon is a new underwater weapon which will ramp up oceanic combat.

     

    Public Testing Realm

    Work is still continuing on the upcoming game systems changes and, to ensure we put out the most quality and complete patch possible, we will be delaying the release schedule. As such, the PTR will be released late March / early April and we expect the test realm will run for approximately 1 week. Please bear in mind the run time may be adjusted after players get a feel for the changes, and, if any critical issues arise. We know that players are keen to get back into ATLAS, we are excited for you to do so as well! We’re committed to a quality ATLAS 1.5 launch though and it will take a little more time.

    In relation to our Public Testing Realm overall, we’re planning to get multiple smaller clusters online which will incorporate the three game modes as well as everything else listed in the patch notes. Players can expect higher rates to facilitate fast progression and testing of the new systems along with the fact these servers are likely to wipe as needed.

    large.ArmorScreenshot2.png

    Various armor skins to help you personalise your character will be included in ATLAS 1.5!

     

    Kraken Bowl

    Various Companies organised and participated in an entertaining FFA Kraken Bowl on NA PvP on the 3/6/2019. OwO emerged victorious after various rounds of ship on ship combat. You can check out some highlights from their event here: 

     

     

     

    :anchor: released patch notes :anchor:

    :skull: up to v22.21 :skull:

    v22.21
    
    Fixed a bug where tamed creatures, boats, and NPC Crew stats didn't replicate properly.
    
    v22.1
    
    - Fixed a case where players would disconnect on certain servers when loading into large bases. We advise setting your "Client Network Bandwidth" Option value back to Epic if you had previously changed it, to deal with the disconnections.
    - Fixed a case which would cause creatures to flash or flicker.
    - Fixed a case where players on saddled creatures would teleport back to the server's origin if the creature they were mounted on had been killed by another creature.
    - Sail canvas now takes twice as long to repair. Repair hammer can no longer be used to repair a canvas. A canvas must be repaired using the pinwheel option on the mast, which can be accessed by holding down E.
    - Target Soft Spots will no longer add torpor to other player teams in PvE.
    - Camera no longer interpolates to origin when destroyed.
    - Glider will no longer activate when encumbered.
    - Buoy signs remain attached after server restart (retroactive).
    - Server and client performance optimizations.
    - Fixed an exploit which allowed players to stall and potentially disconnect other clients.
    - No longer able to turn off cannons that do not belong to your team.
    
    v21.43
    
    - Fixed some server side crashes and added additional server performance optimizations for NPC Crew
    
    v21.1 (client)
    
    - Fixed choppy claim flag physics
    
    21.42
    
    - Further optimizations to NPC crew
    
    21.41
    
    - Optimized replication and ticking of NPC crew on turrets, for significantly improved server performance.
    
    v21.31
    
    - Improved Structure replication rate from servers, though this may increase client stalls slightly. Clients can reduce their "Client Network Bandwidth" Option value if they are experiencing too many stalls with this change (we do recommend the default, 60 KB/s).
    
    v21
    
    - Optimized how items are networked resulting in significantly higher performance and less bandwidth usage
    - Added the Hook Hand and the Peg Leg to the Freeport cosmetic vendor
    
    v20.1
    
    With our planned changes for March, the game will be heading into a more rule based system, so for the next few weeks we’ll be making some changes to experience what it would be like if we took an alternative route. 
    
    We’ll be releasing an update tomorrow which includes the following changes:
    
    - 6x Rates - Harvesting, Taming, Experience, Gold, Farming, and Breeding.
    - Claim flags will no longer prevent enemy building. You can now build anywhere, and only structure build radius will prevent it. This does not apply to cannons and mortars, which will still require a claim flag. This is a non-default, which will be enabled on our PvP Networks. Unofficials can also use this as a custom server-side config.
    - All servers, other than Golden Age Ruin servers, can be set to home servers, allowing players to respawn at them. (PvP only)
    
    Game.ini:
    [/script/shootergame.shootergamemode]
    bDontRequireClaimFlagsForBuilding=1
    bIsLawlessHomeServer=1
    bForceRequireClaimFlagsForBuildingCannons=true
    This is what we’re enabling on all our non-Golden Age ruin servers, but please note that you must also flag the corresponding grids as homeservers on the servergrid.json
    
    This patch will also include:
    
    - Whispering voice hotkey [* [numpad] key]
    - Server side config that allows you to alter the distance for the 3 voice modes: Whispering, Normal, and Yelling.
    
    Game.ini:
    [/script/shootergame.shootergamemode]
    ProximityRadius = 8500
    YellingRadius = 22000
    WhisperRadius = 2000
    - Removing the Destruction Mesh on Lighthouses
    - Increased the limit of folders in inventories from 20 to 40, and 80 in Bookshelves
    - Treasure Map names now includes the grid for easy filtering
    - Explosive Barrels can no longer be used as an ammo type for cannons. Any loaded ones will just fire regular cannons. They'll be receiving a large redesign in the major update coming in March.
    - Fixed chat scrolling, so it now works again with Page Up and Page Down
    - Fixed an edge case where voice chat would stop working unless the client relogged
    
    These changes will allow us to see how the game would pan out if we didn’t have the claim system affect build rules, which helps us collect more feedback on playstyles.

     

        :pirate_mask: SHOW 'N' TELL #6 :pirate_mask:

    large.NOMAD_RAVjpeg.jpg

    Continue to show us yer mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos! The Show n’ Tell deadline is the 28th of March. 

     

    :wheel:

    Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by Dollie

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    Just now, Lotus said:

    They don't have any big changes announced that would actually warrant a delay though. They planned the new 1 flag system a while ago and announced they will keep another set of servers that don't follow that. No drastic changes are announced.

    ~Lotus

    But maybe now they gotta provide PTR for both PvP modes which may require additional time to set up.

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    4 minutes ago, Amy3 said:

    This Captain's Log is so lacking in actual substantive information that I've really gotta question why it was four days late.

    The future of Atlas currently has a very serious problem where there are too many unanswered questions and too few concrete answers. And since this Captain's Log actually reduced the number of concrete answers we had, and raised plenty of new questions, it actually makes the current problems worse, not better.

    To my understanding it's not late it is early. They didn't do one last week for... reasons?

    ~Lotus

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    Worst decision ever made (you actually decided to DIVIDE THE NUMBER OF PLAYERS BY TWO).
    Stop listening some forum folks which are talking about "slavery" and focus on a new claim system which was previously announced.

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    Honestly, the game is great, but there, the wait becomes unbearable, you do not hold any date, you will kill small business ....

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    8 hours ago, Dollie said:

    PvE Mode:
    ATLAS: PvE

    This game mode will be spooling up with changes and the system will be based upon details discussed in the last Captain’s Log. We will monitor our PvE mode in the PTR and beyond and continue to iterate on it as we move forward.

     

    I think most pve players already stated that they don't want those changes. So we're getting those stupid islands in pve, even after so many players already stated they don't want that ! We want a claim flag, that is limited per player. Again pve gets almost no info. 
    You're destroying pve, and all you had to do was limit claim flags, so many people have been asking for that, yet you fail to listen.
    As a pve player i really feel kinda screwed, we never get enough info, changes are made while most of the pve players don't want that those changes,
    they take away stuff from pve, they're just making it worse and worse for pve.

    To the other pve players, am i the only one that feels this way ?

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    I feel pretty stupid for waiting all day for this Captain's Log when it actually served to -reduce- the amount of information we have about the upcoming patch.

    This isn't the first time I've felt stupid for being so invested in this game, but this is definitely my stupidest moment.

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    14 minutes ago, Sysca said:

    I Disagree. I think they really listened comments on the forum players in this game. In this forum you could see people complaining about griefing, offraiding etc... and others complaining about the new claiming system with whitch you are not free to attack when you want (hardcore survival) . I don't think there is any option for both type of people to play on the same server so i guess making two separate ones was the best option they had.

    i think most complained about both - offline raids and the rework 😛 i think it is dangerous to listen too much to the forums after like most of you ppl stopped after the wipe announcement...most will not really post here and just wait for the wipe. those left were basically mostly vocal but a minority if you ask me...

    if you look at the numbers of the servers since release it was clear that PvE was played way less than PvP so most were looking for a "eve-like" game with politics and all this. i  bet the top 2 reasons for ppl leaving was: being raided offline (no matter if large or small company) and all island cluttered with claims (tho i still think if you were determined you would always find land on pvp). now if you split small and big companies by design a lot of these politics vanish and a lot of the thrill is being lost.

    i for one tend to play in small companies mostly but i still love the thrill and drama going on with big alliances around me or surely on me raiding my base too ^^ seperating this by design might not be the best decision made - better make 1 system that is rock solid and i mean limiting claims would also have been all that is needed for PvE servers too.

     

    on a side note: why not just wipe the servers, put on the patch and let us test this until it's ready, wipe again and go? i mean hardly anyone cares to play anyways since you announced the wipe and the numbers just continous to drop...still sad that you don't explain the char wipe too 😛

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    5 minutes ago, Abysian said:

    I think most pve players already stated that they don't want those changes. So we're getting those stupid islands in pve, even after so many players already stated they don't want that ! We want a claim flag, that is limited per player. Again pve gets almost no info. 
    You're destroying pve, and all you had to do was limit claim flags, so many people have been asking for that, yet you fail to listen.
    As a pve player i really feel kinda screwed, we never get enough info, changes are made while most of the pve players don't want that those changes,
    they take away stuff from pve, they're just making it worse and worse for pve.

    To the other pve players, am i the only one that feels this way ?

    To my understanding more players want the whole island system. Big tribes wanted 1 island claims, the smaller tribes wanted 1 claim per person. What was unanimous was no freebuild on claims.

    ~Lotus

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    27 minutes ago, Calliri said:

    to have 2 different pvp systems (4 actually due to the NA/EU servers) is to separate even more the very limited population that we already have

    Why keep up NA and EU? Just merge those servers. This way the population would be higher and you wouldn't have those times when nearly no one is online. Right now we are a mixture of NA, Eu and Asia anyway on the NA server. 

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    @Dollie Will unofficial servers have the option of participating as a PTR server, or will this not be possible due to the game client also needing to be updated or for another reason?

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    schedule
    /ˈʃɛdjuːl,ˈskɛdjuːl/
    noun
     
    1. 1.
      a plan for carrying out a process or procedure, giving lists of intended events and times.
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    2 minutes ago, Lotus said:

    To my understanding more players want the whole island system. Big tribes wanted 1 island claims, the smaller tribes wanted 1 claim per person. What was unanimous was no freebuild on claims.

    ~Lotus

    "One person's freedom ends where another's begins"

     

    How do you satisfy this kind of request with a claim system on a PvE serv?

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    5 minutes ago, Raysix said:

    Why keep up NA and EU? Just merge those servers. This way the population would be higher and you wouldn't have those times when nearly no one is online. Right now we are a mixture of NA, Eu and Asia anyway on the NA server. 

    Also the "NA" server is hosted in Germany anyway

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    19 minutes ago, Lotus said:

    To my understanding more players want the whole island system. Big tribes wanted 1 island claims, the smaller tribes wanted 1 claim per person. What was unanimous was no freebuild on claims.

    ~Lotus

    On PVE, "big tribes" make up a single digit percentage of the playerbase. Not even a high single digit, either. Orion regularly hit #1 for months and at their height only had like, 20 regular dudes.

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    9 minutes ago, Sysca said:

    "One person's freedom ends where another's begins"

     

    How do you satisfy this kind of request with a claim system on a PvE serv?

    The way it was explained is each island has a member requirement. The smaller islands will have a member requirement of 1 and go up from there. So a tribe will take islands based on their company size. The islands will have an upkeep cost that will be fed into the claim which will also be determined by the size of the island. This prevents tribes with 3 members from having 80+ land claims (I've seen it). Which 1 claim per person but opens a lot of doors for griefing.

    ~Lotus

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    26 minutes ago, Lotus said:

    To my understanding more players want the whole island system. Big tribes wanted 1 island claims, the smaller tribes wanted 1 claim per person. What was unanimous was no freebuild on claims.

    ~Lotus

    Could be a 50/50 then. But it doesn't take away the fact that pve, again, didn't get a lot of info. Nothing even about the alliance system.

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    Wow...Dev have really no clue for the futur of this game. They try to split the rest of the player, but for what purpose at the end ? Happiness for everyone ? that's all ? You have miss your shot !! It's too late anyway. You have not enough player for this developper. Wake up !
    Look https://steamcharts.com/app/834910#7d 

    Edited by Chocolatine
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    good I do not have anything clear tomorrow 20 is going to update the servers and start 0 or is delayed everything from 1 to 2 weeks?

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    2 minutes ago, Chocolatine said:

    Wow...Dev have really no clu for the futur of this game. They try to split the rest of the player, but for what purpose at the end ? Happiness for everyone ? that's all ? You have miss your shot !! It's too late anyway. You have not enough player for this developper. Wake up !
     

    https://steamcharts.com/app/834910#7d 

    thats togheter with unnoficials 🙂

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    Hard community we have here. Nothing changed yet but all of You complain. 
    I personally think changes in this game will work in some kind of way to get NEW people to come and play with us.
    Stop thinking about yourselves, think about the future of the game and how to provide the most fun for everyone. 

    btw.
    Crying about PVE ? Go PVP Simple as that. 
    This is survival game You know ?

    With Kind Regards
    Heil Hydra

    Edited by gh0rilla
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    10 minutes ago, hiddenftw said:

    thats togheter with unnoficials 🙂

    Yeah i know. And the number was 5000 "before" the wipe announcement. Grapeshot game are f  Amateur devteam 2019.

    6 minutes ago, gh0rilla said:

    Hard community we have here. Nothing changed yet but all of You complain. 
    I personally think changes in this game will work in some kind of way to get NEW people to come and play with us.
    Stop thinking about yourselves, think about the future of the game and how to provide the most fun for everyone. 
    Crying about PVE ? Go PVP Simple as that. 
    This is survival game You know ?

    With Kind Regards
    Heil Hydra

    You need to read the captains log before  you make "your complain too" They talk about pvp split in half. Not a pvp vs pve gameplay

    Edited by Chocolatine

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    Quote

    You need to read the captains log before  you make "your complain too" They talk about pvp split in half. Not a pvp vs pve gameplay

    I do know what is the captain's log about. I am discussing about comments over here.

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    i dont understand how they can announce a wipe with nothing made as a patch just toughs writed on a captain log.

    i dont care about the wipe passing over it but delaying it cause u cant finish the things u said thats really fked up .

    second tough i saw alot of post where dollie said "numbers of players doesnt matter" thats fucked up to say about ur customers basicly i bet u wouldnt said that if u would have monthly subscribtion atm is ok copies sold money made .

    from what i saw community accepted the wipe and most of changes but keep delaying things makes more anger .

    you guys got bad management and we recive it daily 🙂

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    1 minute ago, Amy3 said:

    On PVE, "big tribes" make up a single digit percentage of the playerbase. Not even a high single digit, either. Orion regularly hit #1 for months and at their height only had like, 20 regular dudes.

    I don't know where you got that statistic. All of PvE is around 11% of the total playerbase. Before the "Big Tribes" stopped playing because we literally ran out of stuff to do (Mid Feb) the average daily player base (NA-PvE) was roughly 1.5-2k total players (depending on the day). 20 = 1% of 2000, with 10 tribes you would have 10% right there (Lotus, Atlas Shrugged, Paragon are also substantially bigger than them in terms of member count) .

    ~Lotus

    23 minutes ago, Abysian said:

    Could be a 50/50 then. But it doesn't take away the fact that pve, again, didn't get a lot of info. Nothing even about the alliance system.

    Alliances are getting removed from PvE. Which annoys the hell out of me.

    ~Lotus

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