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    Captain's Log 23: Setting A Course

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    Ahoy Pathfinders!

    We’ve seen some interesting action over the past week whilst Anarchy rules! Players have found imaginative ways to entertain themselves within this no holds barred meta whilst we gather useful data for the future. Meanwhile, the team has had in-depth discussions regarding the upcoming patch, with some specific focus on claim and war systems. There will be some adjustments to our previously announced plans and this Captain’s Log will outline the details that have emerged during this process.The specifics will be honed and adapted as we approach the PTR as well as the launch of these new systems.

         :anchor: Setting a course :anchor:

    March Mega Patch Update!

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    If you didn't have a chance to read our previous Captain's Log, please do so as it covers a lot of information regarding our massive update coming later this month, and will add some clarity to the changes we discuss below.

     

    General Claim Changes

    We’ll be making some general changes to the system which will impact both PvE and PvP servers: 

    • The boat decay system will be enabled. This means that there will be a tagging system attached to boats which will cause them to self destruct after multiple weeks of inactivity on PvE, Golden Age Ruin, and Freeport servers. To tag a boat, the owner of that boat (single player or company) will just need to enter its stasis/render distance.
    • Claim owners will be able to demolish structures (via the pinwheel) on their settlements temporarily as long as the structure has been placed within the last 12 hours. After the 12 hour period has passed, they will not be able to demolish the structures using the pinwheel, and must manually destroy it. Claim owners can do this outside of raid hours or warlike. This exists as an anti-griefing mechanism. On PvE servers, we may extend the time beyond 12 hours as players will not have the option to destroy via PVP.
    • There will be a notice sent to the Settlement Owner’s Company and also via a cross-server notification pop-up when new players/companies are building on their territory. Players will have the option to subscribe to this Company Log via email or Discord, similarly to other Company Log messages.

    PvE Claim Changes

    We received an extensive amount of feedback from the PvE community regarding our upcoming changes. The overwhelmingly clear message was a desire to retain some form of a claiming system.

    One aspect of the design we intend to stick to is the fact we want players to always have an option to build, otherwise, the game cannot be truly experienced in its current state.We understand that there are some concerns regarding how that could potentially be exploited in a PvE environment, and we’ll be working on designs and systems to ensure that isn’t the case from a technical point of view, as well as through GM involvement.

    With the Mega March update, the claim systems on PvE will change from being lawless-esque servers to the following:

    Use the same claim system as PvP, but remove the raidable hours and war aspect. This means that players will be able to claim islands, and anyone can build on those settlements. Each settlement will have an upkeep cost which is based on a variety of factors such as the islands ranking, the number of settlements that company has, and how many different companies are building on the settlement. Settlement owners will be able to set a tax rate, and also players will be able to place their player run shops on the claimed land.

    However, we are planning some PvE specific changes

    • We’ll be imposing a hard limit of Claim Points equivalent to one small island for single players. 
    • Companies will be able to own multiple settlements, but there will be a hard limit (lower than PvP) and it will be based on Island Points and the number of players who are currently in that company. This means that larger companies will have access to more ‘Claim Points’ and are therefore able to settle on more islands with higher rankings, however, we will still be imposing a relatively low cap.
    • Company alliances will no longer be enabled on PvE servers. We understand that there are some legitimate use cases, however, in this sandbox environment, we believe they will primarily be used to game the system and get past company rules/limitations. We recognize that this may impact how trading communication takes place on PvE servers and we are looking into an alternative option for players.

    PvP Claim Changes

    We’ll also be adding some new options along with changing how cannons are used during raidable/wartime hours.

    • Give claim owners the option to enable allied companies to build cannons on their lands
    • Give company owners the option to allow allies to use their cannon (governance setting)
    • Enable an activation timer on cannon structures placed by non-allied companies during wartime and raidable hours to prevent instant FoBs. Similarly to battery-powered heavy turret activation timer on ARK.
    • Delay on joining a new company or alliance after leaving one (24 hours)
    • Company owners and admins can now set other companies as neutral. This is done via the in-game pinwheel, similarly to alliances when targeting another company’s structure or player. Companies which are marked as neutral will have a different colour display HUD, as a way for players to indicate they are non-hostile, however, they will not have other benefits which the alliance system would provide. In summary, there will now be three states in which other companies can appear: ally/neutral/enemy.

    We acknowledge that there has been a lot of feedback regarding alliance limitations and how they impact mid-sized companies along with the role they play when sharing territory. This is something we are currently discussing and we may have an update for you closer to the time of the patch. 

    Player to Player Secure Trading System

    This update will also include our first phase of the Player to Player secure trading system! We regard this is an important aspect of the game, alongside our Player ran shops, which you’ll be able to experience later this month on the PTR!

    large.ATLAS_Shipwreck.png

    Procedurally Generated Shipwrecks

    The March Mega update will also be introducing a new environment objective for players to explore whilst out at sea! Procedurally generated shipwrecks exist as a new source to loot for items and blueprints. You’ll be able to find them randomly populating throughout the sea floor, with a higher density present around the underwater trench. You can find them by diving deep into the ocean or looking out for their visual indicator on the surface of the water, or successfully completing the sextant mini-game which will point you in the direction of nearby shipwrecks (procedurally generated or player-made).

    We’ll have various types with their own unique looks. Players will need to swim into them to locate the chest to loot, which will vary based on the shipwreck.

    The structural pieces (planks) will not be able to be harvested, and the submarine can just directly attack the shipwreck to harvest the loot. Once the chest inside the wreck has been activated, it will begin a timer which will destroy the wreck, additionally, looting it entirely will also cause the wreck to be destroyed.

    Please keep in mind that this will be our initial implementation for these procedurally generated shipwrecks and we’ll be expanding on them in a future update, as well as introducing more PvE content for players to explore and experience. 

    Public Test Realm (Test Live)

    This update, including the war system and claim changes, will be making its way to our Public Test Realm before it hits the entire Official Network and will be accessible for all players for both PvP and PvE. It is anticipated that Test Live will be available to play around the 20th of March and we will keep you posted should there be any more updates as the time approaches. 

    We appreciate all of the feedback you’ve shared regarding the update and will continue to work on improving the systems, and the game by incorporating aspects of that feedback into our existing developmental pipelines as well as our vision for the game!

    Upcoming Major Version

    We’ll also be releasing a major version update on the 8th of March, which will contain a massive overhaul to the way items are replicated on our networks. This should result in a considerable performance gain and reduction in bandwidth on servers, and due to the scale and necessity of the changes, a major update will be required.

     

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    Additionally, we will be rolling out the Peg Leg and Hook Hand cosmetics which can be acquired at your nearest Freeport!

    large_Hook.gif

     

     

    Dynamic ATLAS Maps

    Our roundup of the Dynamic ATLAS Maps will be on a temporary hiatus due to the current Anarchy patch and the fact we have announced the wipe. It will be making a return when the ATLAS relaunches with the new claim and war system.

     

     

        :pirate_mask: SHOW 'N' TELL #5 :pirate_mask:

    We enjoyed the variety of creative submissions in this fortnight's Show 'n Tell. It's awesome to see all of your originality and talent. Feast yer eyes on  th' best o' th' bunch below! Congratulations to our winners who have scored themselves cash prizes!

     

    WINNERS

    PCHELA LESNAYA

    large.753291797_PCHELALESNAYA.jpg

    We were stunned by this beautiful piece with its skilled use of light and shadow displaying the artist's impressive talent and attention to detail. This art both formally and conceptually points to being awarded first place! 

    PRINCESS SUGAR

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    If joining this Company means we get an adorable map like this in order to learn locations on the Island for clear comms during defense, we're in! 

    MARNII

    large.MARNII.jpg

    A well situated and architecturally impressive offering from an imaginative builder who is obviously honed at their craft. 

     

    HONOURABLE MENTIONS

    OTAWA72

    large.OTOWA72.jpg

    ARGH!

    large.ARGH!.jpg

    GLOBYTHEOLDPIRATE

    STRITE

    large.STRITE.png

    ABYSIAN

    large.ABYSIAN.jpg

    Congratulations to the winners and runners up and thank you to all of the entrants; we love looking through everything you guys send in! 

     

    :wheel:

     

    Alrighty, that wraps up this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

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    5 minutes ago, Sadie Blackhawk said:

    ee I mostly free tamed all my animals. It's a little harder. But pens screw with me and I end up dying. God knows ive tried to use public taming pens. But either the animal falls the wrong way and I can't feed it. Or I get knocked into oblivion. For me it was easier to strategically plan where my animal was gonna get knocked out.

    Somewhere in these forums I saw a post about using wall signs/billboards to entrap an animal.  Apparently you can do it anywhere on the run and it gives you freer access to the bola'd animal when it falls.  I've never tried it.  I also wouldn't like to see these signs left in place after the tame.

    Edited by Raine

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    3 minutes ago, Raine said:

    Somewhere in these forums I saw a post about using wall signs/billboards to entrap an animal.  Apparently you can do it anywhere on the run and it gives you freer access to the bola'd animal when it falls.  I've never tried it.

    After my gazillionth attempt at trying all sortsa traps. I gave up on them. I win some and I lose some. For a  giraffe. I literally used my bear instead of a bow/arrows. Got the health down. You can actually bola from a bear. Then it was the game of feed and jump back really damn fast. Release bola. Bear takes most of the hits or if it ran bear could keep up with the long legs.

    I could definitely see trapping as being a safer method to tame. Esp in areas with snakes etc. The only animals that I used a public trap on that went relatively well was a tiger and bears. Elephants, Rhinos and Giraffes I never had much luck in taming pens with them. 

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    15 minutes ago, Raine said:

    Having a hard time envisioning that.  Do you have a screenshot perchance?  Brilliant idea to have the storage atop the pen.  Must've been quite high if you were trying to trap giraffes.

     

    That's true.  But I don't think most people will have access to a Crab.  I suspect argies and quetzes are easier to obtain in Ark than a Crab would be in Atlas, but time will tell.

    RE  our Taming facility - no, I didn't take any SS.  But it was a 9x9 facility.  3x4 in the center was the actual pen area.  It used 2 gates as an airlock, and we could tame anything.  The whole point was that once the animal was in the trap, literally nothing could interrupt us.  And you wanted 3x4 to be big enough to get at it from multiple angles (2x3 could result in clipping issues)

    And yeah, we built a lot of vertical structures. It's the best way to be polite in lawless, everything had at least 2-3 building sized items stacked on top of each other, and the whole thing was on stilts.  People could do maps or gather resources under most of our bases.

     

    As for crab versus argentavis/quetzal, I won't know until I see it, BUT if you aren't counting the Kraken needed to get a crab, I would say Argies were pretty easy to tame in Ark, but Quetzels were a bitch and a half.  When I did it at least, you had to hang upside down from an argentavis and then hit the quetzal 30+ times, in the head, with a tranq rifle.  And I mean that literally.  We use parachutes to not die.

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    We were able to tame the larger animals successfully in pens, but not without a goodly share of dying.

    Our best pen was more of an accidental creation.  it was positioned right next to a cliff with a funnel of strategically placed stone pillars at one side, and the pen so close to the cliff on the other side that you couldn't access the animal from that side.  The cliffside prevented the animal from escaping the ramp on that side.  We often walked past the trap only to discover wolves, lions, horses, pigs and giraffes which had accidentally wandered into the trap.  Made taming very easy.  But you can't do that everywhere.

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    Ark I actually chased the quetzals into cliff sides till I could jump off and tranq them. Yeah I kinda like kamikaze taming. Arks Crabs well you had no choice but to use a trap. Rock Golems too.

    I will say I prefer the taming on here to Ark's early days. God I don't miss those hours upon hours of taming quetz, gigas etc. Never failed. The first month of ark my husband would knock out what was it a lvl 30 or 50 rex at that time. The server rollback. It took me like 9 hours  to get that thing tamed while my husband slept like a baby.

    Breeding I have yet to try out. Lotsa horror stories and to me it was just faster to retame if one of my animals dies or gets stuck etc.

    Edited by Sadie Blackhawk

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    1 minute ago, Sadie Blackhawk said:

    Breeding I have yet to try out yet. Lotsa horror stories and to me it was just faster to retame if one of my animals dies or gets stuck etc.

    Amen.  Breeding in Ark was a fun process to me.  I've never bothered with breeding here because of the aggravation I heard about it.

    I also wouldn't want to breed a special animal only to see it get stuck and die in a ship's hold, or get teleported into Purgatory and die for inexplicable reasons.  Bad enough I have to destroy foundations to rescue animals due to render issues as well.  All of those are wasted gameplay hours imo.

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    My first stone base. The terrain was uneven so I had to double foundation in areas. Animals constantly sunk into the foundations and I couldn't get them out. Cliff plaform I had an alpha rattlesnake get in and ate a bunch animals I had on passive. It was enclosed so no reason a snake could get into it. I used railings but somehow it got through. Elephants went awol tyring to board them onto ships. Now I just have them follow me up ladders.

    Breeding needs some adjustments from what I hear. It is nice they are gonna make all animals as breedable. But they do need to clarify on the system and put what animals need what biome to grow in. In todays world. Most people don't want to have to play a guessing game or waste the time to figure out what biome a baby is gonna grow up in. If the animal naturally spawns in that biome. It should be breedable and be able to grow in that same biome.

    I get how ark did it with specific eggs needed specific tempatures. But all of that was mitigated with the use of air conditioners or campfires/torches. We don't have incubators/air conditioners etc in game. Once the egg hatch the baby shouldn't die from to much heat/cold etc. Esp not in an enclosed pen where you are supposed to be protected from those variables.

    Edited by Sadie Blackhawk

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    2 minutes ago, Sadie Blackhawk said:

    My first stone base. The terrain was uneven so I had to double foundation in areas. Animals constantly sunk into the foundations and I couldn't get them out. Cliff plaform I had an alpha rattlesnake get in and ate a bunch animals I had on passive. It was enclosed so no reason a snake could get into it. I used railings but somehow it got through. Elephants went awol tyring to board them onto ships. Now I just have them follow me up ladders.

    Breeding needs some adjustments from what I hear. It is nice they are gonna make all animals as breedable. But they do need to clarify on the system and put what animals need what biome to grow in. In todays world. Most people don't want to have to play a guessing game or waste the time to figure out what biome a baby is gonna grow up in. If the animal naturally spawns in that biome. It should be breedable and be able to grow in that same biome.

    I get how ark did it with specific eggs needed specific tempatures. But all of that was mitigated with the use of air conditioners or campfires/torches. We don't have incubators/air conditioners etc in game. Once the egg hatch the baby shouldn't die from to much heat/cold etc. Esp not in an enclosed pen where you are supposed to be protected from those variables.

    We avoided foundations in most cases.  They seemed more trouble than they were worth.  Hence all the stilts.

    At the end bear breeding was ok.  You just had to find the tiny portions of the island you could breed in.  Turns out, every island has like 4 or 5 sub biomes and many of them suck for breeding because the temp is too variable.  So you gotta walk around the island for days to find an area that doesn't fall outside perfect.  And if you didnt find that area you could not breed (it was literally impossible).

     

    Or use a private server and slomo to find the spots faster.  Was what I did. 

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    3 minutes ago, Sadie Blackhawk said:

    Once the egg hatch the baby shouldn't die from to much heat/cold etc. Esp not in an enclosed pen where you are supposed to be protected from those variables.

    Most of these births probably won't be egg hatches.  I've heard the babies will still clip through the foundations and in some cases disappear completely, but that's nothing compared to the losses from biome issues and heat waves, etc.  

    Also, like I said earlier, for crocs and cobras to be able to access tames and their babies THROUGH STONE WALLS is beyond ridiculous.  That should never be possible.

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    Well men (or ladies). It has been a pleasure having morning coffee with you. I fear I must get my kitchen cleaned and go to the store. Maybe load up some conan since I haven't played that in awhile.  I will see you guys during game break or for tomorrows morning coffee routine!

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    3 minutes ago, Archsenex said:

    So you gotta walk around the island for days to find an area that doesn't fall outside perfect.  And if you didnt find that area you could not breed (it was literally impossible).

    That should not be necessary in my opinion. With the population/building/claiming issues we've all experienced, it makes the need to ferret out a separate breeding facility an exercise in futility as the game progresses.  That's why the devs should come up with a prop equivalent to air conditioners in Ark, whether it's an animal or a device - doesn't matter.  Otherwise they just invite more problems with bases and spaces.

    3 minutes ago, Sadie Blackhawk said:

    Well men (or ladies). It has been a pleasure having morning coffee with you.

    Ha, same!  And fwiw, I think Archsenex is the solo guy in the trio here.  Unless he says differently,  that is.

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    21 minutes ago, Raine said:

    That should not be necessary in my opinion. With the population/building/claiming issues we've all experienced, it makes the need to ferret out a separate breeding facility an exercise in futility as the game progresses.  That's why the devs should come up with a prop equivalent to air conditioners in Ark, whether it's an animal or a device - doesn't matter.  Otherwise they just invite more problems with bases and spaces.

    I'm all for this.  On my private I installed the evaporative cooler.  It's totally an in genre ac. 

    Breeding should be easier, BUT the cooldown between breeds should be longer to make up for it.

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    Um. I'm not getting it about PVE claim systems.

    - Will there be just freeports and grids for flag claiming? (no more lawless?)

    - If I find and island and be first to put flag there - I'm then owner of this island (will pay taxes etc)? (like hell I need that?)

    - If I build my base without any flags and then some1 settle to the island and put his flag - does it means I'll became part of his territory and will get all limitations he decide to make etc?

    OR... as it was mentioned in LOG-22 Lawless will be continue to exists, just with buildings decay rates?

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    8 minutes ago, George Catcher said:

    Um. I'm not getting it about PVE claim systems.

    - Will there be just freeports and grids for flag claiming? (no more lawless?)

    - If I find and island and be first to put flag there - I'm then owner of this island (will pay taxes etc)? (like hell I need that?)

    - If I build my base without any flags and then some1 settle to the island and put his flag - does it means I'll became part of his territory and will get all limitations he decide to make etc?

    OR... as it was mentioned in LOG-22 Lawless will be continue to exists, just with buildings decay rates?

    My understanding it that, for now, lawless will not change.  They are only proposing new systems for the claim areas.

     

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    51 minutes ago, Archsenex said:

    On my private I installed the evaporative cooler.  It's totally an in genre ac. 

    Breeding should be easier, BUT the cooldown between breeds should be longer to make up for it.

    I'm familiar with swamp coolers but not aware they were operative in-game on Official.

    I also endorse easier breeding/longer cooldown as a better dynamic.

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    3 minutes ago, Raine said:

    I'm familiar with swamp coolers but not aware they were operative in-game on Official.

    I also endorse easier breeding/longer cooldown as a better dynamic.

    They aren't on official, it's on my private server.

    I'd leave all the stupid of official behind if all the people I invited didn't all respond "there won't be enough people."  All like 20 of them.  

    I may still at this point.  A 5x5 all to myself sounds nice.  G portal just needs to work out the kinks with backups.

    Grapeshot makes a great game but they're terrible at running a game.  Wtb publisher.

    Edited by Archsenex

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    On 3/8/2019 at 6:32 PM, [GP] Guybrush Threepwood said:

    You've completely misunderstood.

    When someone builds on a settlement, from that point there is a 12+ hour window where the settlement owner can destroy the structure using the wheel selection. After that 12+ window the settlement owner can no longer destroy it.

    After the 12 hour period has passed, they will not be able to demolish the structures using the pinwheel, and must manually destroy it

    Landlord still can demo everything after 12HR,

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    Ok i know new skills are being added. But is a characyer wipe really necessary? Is this a wipe of xp or a reset? Devs i think this is one of the biggest issues and reasons people are leaving. Everyone who reads this and replys give reasons you left if you no longer play. I played today and in lawless regions everything is demolishable and tames are claimable because people have left over a week ago. While i like the idea of new skills, i just hate to have to start fresh. Devs if its a character wipe, and there is no way to save progress, maybe you can implement an xp or discovery point boost token that can be bought in freeports and maybe looted in shipwrecks. I personally have discovered half of the pve map and did so because of the incentive, but if a wipe is going to wipe all that away, theres just no reason to do it knowing there will be future wipes. if you are lifting the fog of war just do away with discovery points and make the max level 100 to start. Just make another system or give a permanent stat buff in place of discovery points. Kind of like the fountain of youth buffs. Since they are stackable, just use discovery points to allow more stacks of rejuvination buffs. Just some ideas i had and maybe you thought of this already, but you seem to encourage ideas so i share them. Devs really need to find out what about the wipe is making people leave or is it new exploits? This game was booming before and now its like Chernobyl with only plants,animal and very few humans. Only way i can describe it. There is only negative reviews and as a buyer, if i wasnt already a player and was looking for a game, the bad reviews alone is enough to keep me from even looking at the game page.

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    23 minutes ago, travis843 said:

    Devs really need to find out what about the wipe is making people leave or is it new exploits?

    It is a complete wipe, characters and all.  And the reason people are leaving in droves is because the moment the Devs announced the wipe, nothing mattered.  Everything from that point on was pointless and a complete waste of time.

    Edited by Ktorr

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    1 hour ago, Kow cow said:

    After the 12 hour period has passed, they will not be able to demolish the structures using the pinwheel, and must manually destroy it

    Landlord still can demo everything after 12HR,

    "Manually" destroy it means with cannons and mortars.  I don't think you can do  that on PvE.  Only PvP.

    18 minutes ago, Ktorr said:
    43 minutes ago, travis843 said:

    Devs really need to find out what about the wipe is making people leave or is it new exploits?

    It is a complete wipe, characters and all.  And the reason people are leaving in droves is because the moment the Devs announced the wipe, nothing mattered.  Everything from that point on was pointless and a complete waste of time.

    Nah...I'm actuallly still having a great time!

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    7 minutes ago, Jay8454 said:

    because in America the law does not recognize nontangible things

    I get your points, believe me.  But intangibles are actually valuable in America, and you can sell them, buy them, trade them or slap lawsuits on people over them.  But I digress....carry on.

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    ... you know other than intellectual property.   Law does kinda have a few things to say about that.

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    5 hours ago, Jay8454 said:

    This whole thing makes me laugh because being a gamer of +24 years and who has never bought his own PC and constucted them by himself. 

    Now, this is the second time people flip out because the developers made adjustments to accommodate them AGAIN and the endless fountain flows of the misunderstanding like a sewer pipe. 

    When the update happens I'll be here and bring my friends and kids. Till then, I'll be in my garage using my mill, lathe, and machining tools.  People stop overreacting over a nontangible thing!  Honestly, the developers can do what they want because in America the law does not recognize nontangible things and they could completely ignore you and do what they want. If they wanted to make your character drag your balls through glass they can do it, because the way our laws read. 

    So, could people stop being so fickle and patiently wait for the new patch? I am sick of reading nonconstructive posts about how you're not going to be near a supply of diapers, or the tissue aisle at your local store, cause yes most of you and the devs were in diapers when I built maybe my 5th PC, this is my 23rd Turing Tinker Machine Google that!

    I find this whole reply amusing. I have 30 years of gaming starting with the original NES when i was 9 and I build a new pc every 18 months but none of that really matters. Stop criticizing others for having a voice. The devs want feedback or these replies would not be here. I welcome change but not all changes are good. People are leaving the game and they are all ages. So lets say the potatoe you built burns up bc of a update thats supposed to make it so much better, but it actually scraps the whole pc for you. While you may like spending hours or days repairing, i just throw it out and build a newer and better one. Not a good analogy but i hope you see the point. Meaning i will find a new game instead of starting over on this one. To be honest it sounds like you may have gotten this game a few days ago while others got it the first week and struggled through loss due to exploits and bugs that still plague this game. But now that sacrifice is just being tossed away like soiled underwear. I said it before and i will say it again, i think this is why people are leaving. Im not trying to troll or critisize you but just dont be so one sided. While some replies may be  irrelevant, some are insightful to the devs. Thats why they encourage all to use their voice no matter if it is positive or negative, because they will listen and maybe a little too much at times. 

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