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    Captain's Log 23: Setting A Course

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    Ahoy Pathfinders!

    We’ve seen some interesting action over the past week whilst Anarchy rules! Players have found imaginative ways to entertain themselves within this no holds barred meta whilst we gather useful data for the future. Meanwhile, the team has had in-depth discussions regarding the upcoming patch, with some specific focus on claim and war systems. There will be some adjustments to our previously announced plans and this Captain’s Log will outline the details that have emerged during this process.The specifics will be honed and adapted as we approach the PTR as well as the launch of these new systems.

         :anchor: Setting a course :anchor:

    March Mega Patch Update!

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    If you didn't have a chance to read our previous Captain's Log, please do so as it covers a lot of information regarding our massive update coming later this month, and will add some clarity to the changes we discuss below.

     

    General Claim Changes

    We’ll be making some general changes to the system which will impact both PvE and PvP servers: 

    • The boat decay system will be enabled. This means that there will be a tagging system attached to boats which will cause them to self destruct after multiple weeks of inactivity on PvE, Golden Age Ruin, and Freeport servers. To tag a boat, the owner of that boat (single player or company) will just need to enter its stasis/render distance.
    • Claim owners will be able to demolish structures (via the pinwheel) on their settlements temporarily as long as the structure has been placed within the last 12 hours. After the 12 hour period has passed, they will not be able to demolish the structures using the pinwheel, and must manually destroy it. Claim owners can do this outside of raid hours or warlike. This exists as an anti-griefing mechanism. On PvE servers, we may extend the time beyond 12 hours as players will not have the option to destroy via PVP.
    • There will be a notice sent to the Settlement Owner’s Company and also via a cross-server notification pop-up when new players/companies are building on their territory. Players will have the option to subscribe to this Company Log via email or Discord, similarly to other Company Log messages.

    PvE Claim Changes

    We received an extensive amount of feedback from the PvE community regarding our upcoming changes. The overwhelmingly clear message was a desire to retain some form of a claiming system.

    One aspect of the design we intend to stick to is the fact we want players to always have an option to build, otherwise, the game cannot be truly experienced in its current state.We understand that there are some concerns regarding how that could potentially be exploited in a PvE environment, and we’ll be working on designs and systems to ensure that isn’t the case from a technical point of view, as well as through GM involvement.

    With the Mega March update, the claim systems on PvE will change from being lawless-esque servers to the following:

    Use the same claim system as PvP, but remove the raidable hours and war aspect. This means that players will be able to claim islands, and anyone can build on those settlements. Each settlement will have an upkeep cost which is based on a variety of factors such as the islands ranking, the number of settlements that company has, and how many different companies are building on the settlement. Settlement owners will be able to set a tax rate, and also players will be able to place their player run shops on the claimed land.

    However, we are planning some PvE specific changes

    • We’ll be imposing a hard limit of Claim Points equivalent to one small island for single players. 
    • Companies will be able to own multiple settlements, but there will be a hard limit (lower than PvP) and it will be based on Island Points and the number of players who are currently in that company. This means that larger companies will have access to more ‘Claim Points’ and are therefore able to settle on more islands with higher rankings, however, we will still be imposing a relatively low cap.
    • Company alliances will no longer be enabled on PvE servers. We understand that there are some legitimate use cases, however, in this sandbox environment, we believe they will primarily be used to game the system and get past company rules/limitations. We recognize that this may impact how trading communication takes place on PvE servers and we are looking into an alternative option for players.

    PvP Claim Changes

    We’ll also be adding some new options along with changing how cannons are used during raidable/wartime hours.

    • Give claim owners the option to enable allied companies to build cannons on their lands
    • Give company owners the option to allow allies to use their cannon (governance setting)
    • Enable an activation timer on cannon structures placed by non-allied companies during wartime and raidable hours to prevent instant FoBs. Similarly to battery-powered heavy turret activation timer on ARK.
    • Delay on joining a new company or alliance after leaving one (24 hours)
    • Company owners and admins can now set other companies as neutral. This is done via the in-game pinwheel, similarly to alliances when targeting another company’s structure or player. Companies which are marked as neutral will have a different colour display HUD, as a way for players to indicate they are non-hostile, however, they will not have other benefits which the alliance system would provide. In summary, there will now be three states in which other companies can appear: ally/neutral/enemy.

    We acknowledge that there has been a lot of feedback regarding alliance limitations and how they impact mid-sized companies along with the role they play when sharing territory. This is something we are currently discussing and we may have an update for you closer to the time of the patch. 

    Player to Player Secure Trading System

    This update will also include our first phase of the Player to Player secure trading system! We regard this is an important aspect of the game, alongside our Player ran shops, which you’ll be able to experience later this month on the PTR!

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    Procedurally Generated Shipwrecks

    The March Mega update will also be introducing a new environment objective for players to explore whilst out at sea! Procedurally generated shipwrecks exist as a new source to loot for items and blueprints. You’ll be able to find them randomly populating throughout the sea floor, with a higher density present around the underwater trench. You can find them by diving deep into the ocean or looking out for their visual indicator on the surface of the water, or successfully completing the sextant mini-game which will point you in the direction of nearby shipwrecks (procedurally generated or player-made).

    We’ll have various types with their own unique looks. Players will need to swim into them to locate the chest to loot, which will vary based on the shipwreck.

    The structural pieces (planks) will not be able to be harvested, and the submarine can just directly attack the shipwreck to harvest the loot. Once the chest inside the wreck has been activated, it will begin a timer which will destroy the wreck, additionally, looting it entirely will also cause the wreck to be destroyed.

    Please keep in mind that this will be our initial implementation for these procedurally generated shipwrecks and we’ll be expanding on them in a future update, as well as introducing more PvE content for players to explore and experience. 

    Public Test Realm (Test Live)

    This update, including the war system and claim changes, will be making its way to our Public Test Realm before it hits the entire Official Network and will be accessible for all players for both PvP and PvE. It is anticipated that Test Live will be available to play around the 20th of March and we will keep you posted should there be any more updates as the time approaches. 

    We appreciate all of the feedback you’ve shared regarding the update and will continue to work on improving the systems, and the game by incorporating aspects of that feedback into our existing developmental pipelines as well as our vision for the game!

    Upcoming Major Version

    We’ll also be releasing a major version update on the 8th of March, which will contain a massive overhaul to the way items are replicated on our networks. This should result in a considerable performance gain and reduction in bandwidth on servers, and due to the scale and necessity of the changes, a major update will be required.

     

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    Additionally, we will be rolling out the Peg Leg and Hook Hand cosmetics which can be acquired at your nearest Freeport!

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    Dynamic ATLAS Maps

    Our roundup of the Dynamic ATLAS Maps will be on a temporary hiatus due to the current Anarchy patch and the fact we have announced the wipe. It will be making a return when the ATLAS relaunches with the new claim and war system.

     

     

        :pirate_mask: SHOW 'N' TELL #5 :pirate_mask:

    We enjoyed the variety of creative submissions in this fortnight's Show 'n Tell. It's awesome to see all of your originality and talent. Feast yer eyes on  th' best o' th' bunch below! Congratulations to our winners who have scored themselves cash prizes!

     

    WINNERS

    PCHELA LESNAYA

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    We were stunned by this beautiful piece with its skilled use of light and shadow displaying the artist's impressive talent and attention to detail. This art both formally and conceptually points to being awarded first place! 

    PRINCESS SUGAR

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    If joining this Company means we get an adorable map like this in order to learn locations on the Island for clear comms during defense, we're in! 

    MARNII

    large.MARNII.jpg

    A well situated and architecturally impressive offering from an imaginative builder who is obviously honed at their craft. 

     

    HONOURABLE MENTIONS

    OTAWA72

    large.OTOWA72.jpg

    ARGH!

    large.ARGH!.jpg

    GLOBYTHEOLDPIRATE

    STRITE

    large.STRITE.png

    ABYSIAN

    large.ABYSIAN.jpg

    Congratulations to the winners and runners up and thank you to all of the entrants; we love looking through everything you guys send in! 

     

    :wheel:

     

    Alrighty, that wraps up this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

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    Just now, Raine said:

    Perhaps so, but in that case we are talking about a n=1 situation.  To be fair, that's the same in my own case or in the case of anyone replying to this thread.  We can speak only from our own experience.  But the preponderance of n=1 experiences stated on these threads seems more supportive of the claimable experience  than of the global lawless experience.

    Honestly,  I agree with sadie, the wipe and limbo are hurting the gane most right now.   Exploits drove away a ton of people.   

    I don't care if they use all lawless,  revised claims,  no claims and repairs,  or don't change a damn thing personally.  Hell, turn off land building and force me to live on ships and I can make that work. 

    Just stop wiping progress. 

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    I'm with ya. I loved the desert and the tundra. What people didn't like were the massive amounts of gators/snakes. Lack of water etc. I actually planned on making my way to either tundra or desert with the character wipe. Most people prefer the tropical/temperate/equatorial zones due to them being a bit easier to start a new character. You aren't dealing with the heat/cold.

    I know they are planning on reworking the animals spawns. Some islands the gators, snakes, vultures severely needed to be toned down. J10 comes to mind offhand. 

    The tundra the amount of SoTD's were insane. Of course very few people wanted to live there. Hell id averagely lose a few ships to mean whales/sotd's cause if the wind left me. I was stuck floating and couldn't outrun being swarmed by so many things at once. Mean whales have a huge target range on them. 

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    Just now, Archsenex said:

    Hell, turn off land building and force me to live on ships and I can make that work. 

    Waterworld.  That would be an interesting development for sure.

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    Just now, Raine said:

    Waterworld.  That would be an interesting development for sure.

    I actually wanted to be entirely ship based until they hosed gardening on ships.   

    Give me farm ships and a resource bank and I will use nearly no land (just taming pens).

    I don't know why they insist on no bank or kennel on pve.  It makes total sense

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    1 minute ago, Archsenex said:

    I actually wanted to be entirely ship based until they hosed gardening on ships.   

    Give me farm ships and a resource bank and I will use nearly no land (just taming pens).

    I don't know why they insist on no bank or kennel on pve.  It makes total sense

    Lol I was all for making a galleon to live on-until I ran into H15. That day we lost 2 galleons to 3 mean whales and 10+sotds. That was several weeks worth of work shot right to hell.

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    3 minutes ago, Archsenex said:

    I agree with sadie, the wipe and limbo are hurting the gane most right now.   Exploits drove away a ton of people.   

    I don't care if they use all lawless,  revised claims,  no claims and repairs,  or don't change a damn thing personally.  Hell, turn off land building and force me to live on ships and I can make that work. 

    Just stop wiping progress. 

    Yes, exploits did create a large exodus.  They have been trying to correct those, and some of those corrections created their own special problems.  But part of the purpose of a beta game is exactly that, to find the exploits and fix them.

    As for  the wipe, I can understand a limited wipe.  If you're changing up the claiming process and you want to see how that works, you need to clear the board and start over.  However, I don't agree with wiping the characters.  I don't really see the point of that.  Is it possible it has to do with Company redesign?

     

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    1 minute ago, Sadie Blackhawk said:

    Lol I was all for making a galleon to live on-until I ran into H15. That day we lost 2 galleons to 3 mean whales and 10+sotds. That was several weeks worth of work shot right to hell.

    Well yeah, dont take your farm ship to those places 🙂

    I started a thread in pve around letting us store resources and tames.  @Jatheish @Dollie in the first livestream, captain lecture mentioned solving problems tangentially.  Why not reduce our NEED for bases like you said you always wanted.

    Re enable farming on ships

    Give a resource bank in freeports for pve

    Allow kennelling of tames ar freeports for pve

     

    And I will need VERY little land

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    1 minute ago, Raine said:

    Yes, exploits did create a large exodus.  They have been trying to correct those, and some of those corrections created their own special problems.  But part of the purpose of a beta game is exactly that, to find the exploits and fix them.

    As for  the wipe, I can understand a limited wipe.  If you're changing up the claiming process and you want to see how that works, you need to clear the board and start over.  However, I don't agree with wiping the characters.  I don't really see the point of that.  Is it possible it has to do with Company redesign?

     

    My guess is a combination of a few things. Company redesign. Accounts that can't be deleted. I'd almost think they are gonna rework the skill tree to some degree. Maybe they are gonna alter the discovery points yet again. I know the FOY buffs weren't working all that properly. They'd kick on and off. Something mighta got hosed when they turned off the old age debuff. To many variables to really say.

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    Just now, Sadie Blackhawk said:

    My guess is a combination of a few things. Company redesign. Accounts that can't be deleted. I'd almost think they are gonna rework the skill tree to some degree. Maybe they are gonna alter the discovery points yet again. I know the FOY buffs weren't working all that properly. They'd kick on and off. Something mighta got hosed when they turned off the old age debuff. To many variables to really say.

    My foy was very consistent.  I lost it If and only if I crossed servers while piloting a ship.

    So I just came off the wheel 

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    1 minute ago, Archsenex said:

    Well yeah, dont take your farm ship to those places 🙂

    I started a thread in pve around letting us store resources and tames.  @Jatheish @Dollie in the first livestream, captain lecture mentioned solving problems tangentially.  Why not reduce our NEED for bases like you said you always wanted.

    Re enable farming on ships

    Give a resource bank in freeports for pve

    Allow kennelling of tames ar freeports for pve

     

    And I will need VERY little land

    Hey I didn't do it. I hate driving galleons. I mean I really hate them. They dont' turn at all! Someone else decided to umm not just go south back to n14 and took the easy route to go north through h1-h15 etc. I was only there trying to be the repair queen! 

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    1 minute ago, Sadie Blackhawk said:

    Hey I didn't do it. I hate driving galleons. I mean I really hate them. They dont' turn at all! Someone else decided to umm not just go south back to n14 and took the easy route to go north through h1-h15 etc. I was only there trying to be the repair queen! 

    Ah, we were basically of a mind to never send the supply galleon to polar without a whale schooner escort.

    But hey, you learn.

    Edited by Archsenex

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    Just now, Archsenex said:

    Ah, we were basically of a mind to never send the supply galleon to polar without a whale schooner escort.

    But hey, you learn.

    Lol I secretly cheered the day the galleons were sunk. Even with reroll. Im a brig girl. I love the look. I love the turning radius. 

    But yeah. Since day 1 I struggled my rubberbanding ass out of freeport. Had a few other people that sacrificed themselves to be food for me as I piloted the little crappy raft out of freeport to get land. We ended up with multiple claims. 

    Some I gave away. Some were stolen. But traveling around the grid. Think at this point I have 75% of the map discovered. I can sympathize with every new person that comes into the game. I'd randomly check for flag spots to give away to people looking for land. The system as it is. Doesn't work. I don't think the entire lawless woulda worked either. 

    They had the right idea with the claim flags. Hell I thought that was the greatest idea I had ever seen. Unfortunately several companies had to abuse the claim flag system. 

    Lawless even when the game first started. I never seen much of a point to them. They coulda made use of that land in other ways.

    I don't fear that I won't be able to find a new place to call home. Hell id be a very nice Landlord. Just don't fill up my island with behemoth gates and you can build whatever the hell you want. Sometimes I think about jumping to PVP to see how it really is. But then I remember my early ark experiences of having my tames, bases and with this-ships taken out while I was offline and it turns my stomach.

    What I don't like with the pvp changes is only the "owner" can build cannons. With them I can sympathize that too. The whole point of pvp is to build defensive structures to defend your own turf.

     

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    Also, how do you guys feel about this idea 

     

    5 islands in a grid

    3 use a claim system. One of the three (current, 1 flag per island, decay and repair) for the sake of this argument, its just a claim system

    1 is lawless

    1 is no build.  At all.  Guaranteed resources available that can never be blocked.

     

     

    I think no build islands mitigate the resource block problem nicely.

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    Also, we have got to have more discussions when 90% of the forum base is unconscious.  So productive!

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    28 minutes ago, Archsenex said:

    5 islands in a grid

    3 use a claim system. One of the three (current, 1 flag per island, decay and repair) for the sake of this argument, its just a claim system

    1 is lawless

    1 is no build.  At all.  Guaranteed resources available that can never be blocked.

    I'd try it.  Seems like a good compromise.  

    Just one alteration, though.  Might make the no-build island buildable only for animal traps with a very accelerated decay rate.  Like 1-day or even 5-hour decay. Or even a dev-built unlockable permanent trap.

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    3 minutes ago, Raine said:

    I'd try it.  Seems like a good compromise.  

    Just one alteration, though.  Might make the no-build island buildable only for animal traps with a very accelerated decay rate.  Like 1-day or even 5-hour decay. Or even a dev-built unlockable permanent trap.

    Make crabs not require the damn Kraken, then just carry your taming "candidates" back to your boat.

    Pens are.... very annoying design in the first place.

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    I'd put the no build island with your big resources like metal, specialty trees, plants etc.

    Lawless model it like a freeport with generic resources so when the idiots do and will behemoth gate/foundation/pillar it out. You aren't losing that much. It will still give the people the ability to attain more land via pillars etc.  Keep the accelerated decay/damage as it is intended on a lawless island. 

    Some people really don't like the claim flag system or the tax rates so that is a good alternative. 

    Honestly Id just rather them do away with the taxing all together. It just causes a lot of headaches cause people will constantly be fighting over the good spots. Its one headache after another and just feeds the griefing.

     

     

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    42 minutes ago, Archsenex said:

    5 islands in a grid

    3 use a claim system. One of the three (current, 1 flag per island, decay and repair) for the sake of this argument, its just a claim system

    1 is lawless

    1 is no build.  At all.  Guaranteed resources available that can never be blocked.

    The only way it would truly work is what 90% of the population has been asking for since day 1. One flag per person-On claimable land.

    But they have to put something where when the person quits the flag despawns.  They also need to stop altering the flags. Decay and Rapir is a good idea that they should be able to implement with that system. 

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    2 minutes ago, Sadie Blackhawk said:

    Honestly Id just rather them do away with the taxing all together. It just causes a lot of headaches cause people will constantly be fighting over the good spots. Its one headache after another and just feeds the griefing.

    I wonder why they used it in the first place.  In our case, we actively encouraged use of our claimed resources.  It didn't benefit us as much as it allowed others to access the resources easily.   Not having it would not have made much difference to us - although in other cases with other Companies, it might have made the difference between a decision to gate off resources or allow access to others, especially on PvP(?)

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    4 minutes ago, Raine said:

    I wonder why they used it in the first place.  In our case, we actively encouraged use of our claimed resources.  It didn't benefit us as much as it allowed others to access the resources easily.   Not having it would not have made much difference to us - although in other cases with other Companies, it might have made the difference between a decision to gate off resources or allow access to others, especially on PvP(?)

    Some people are just really territorial

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    12 minutes ago, Archsenex said:

    Pens are.... very annoying design in the first place.

    Honestly, I find them very useful structures in certain highly-lethal conditions.  We were in one Lawless area where the lion/tiger/spider/scorpion spawns were unbelievably overwhelming and it was the only way we could survive getting from our ship to our little base - taking refuge in the trap.  Of course, that didn't help with the damned cobras.  And while I think of it, in what universe can snakes strike and kill through stone walls?  That is patently ridiculous!  

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    2 minutes ago, Raine said:

    Honestly, I find them very useful structures in certain highly-lethal conditions.  We were in one Lawless area where the lion/tiger/spider/scorpion spawns were unbelievably overwhelming and it was the only way we could survive getting from our ship to our little base - taking refuge in the trap.  Of course, that didn't help with the damned cobras.  And while I think of it, in what universe can snakes strike and kill through stone walls?  That is patently ridiculous!  

    We didn't use the disposable taming pens most people did, we built our with air-gaps where there were 3 spaces around the taming area to the next layer of walls, to prevent cobras AND a-hole players from just killing our tames.

    Then we put the storage area on top of that.

    However, with the advent of the Crab it would change that approach entirely.  In Ark, once you had an Argentavis or a Quetzal you brought the candidates to your base rather than the other way around.

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    1 minute ago, Raine said:

    I wonder why they used it in the first place.  In our case, we actively encouraged use of our claimed resources.  It didn't benefit us as much as it allowed others to access the resources easily.   Not having it would not have made much difference to us - although in other cases with other Companies, it might have made the difference between a decision to gate off resources or allow access to others, especially on PvP(?)

    Honestly i'm not sure. Maybe all along they wanted to go more towards a feudal system. They needed to see how the game would play out first? But as you can tell by the forums. People don't really want that type of system. They made the mistake of saying it was by studio wildcard. Most people came over from ark and are use to- Having your own land to do with as you see fit. 

    Taxation probably wouldn't have been so bad if it had been a set rate. But people automatically went for the max rate. When we had 30 claims at one point. I never had to harvest for metal, wood, gems, stone etc. If I did very little of it. Before I gave away most of our turf to newbies coming into game.  (Ok don't laugh) I didn't know you could access the tax bank. It sat for like 2 weeks before I seen you could access the damn thing and get the resources out. 

    I never gated off my resources. I dropped my tax rate to around 10%. It was supplemental at best. 

    I think it was dark and light you could Elect your city official via votes. I never really messed around much with it. Only put like 400 hours into that game before I threw the towel in. But I do recall that the elected official could set building rules and tax rates. 

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    4 minutes ago, Archsenex said:

    We didn't use the disposable taming pens most people did, we built our with air-gaps where there were 3 spaces around the taming area to the next layer of walls, to prevent cobras AND a-hole players from just killing our tames

    Having a hard time envisioning that.  Do you have a screenshot perchance?  Brilliant idea to have the storage atop the pen.  Must've been quite high if you were trying to trap giraffes.

     

    5 minutes ago, Archsenex said:

    However, with the advent of the Crab it would change that approach entirely.  In Ark, once you had an Argentavis or a Quetzal you brought the candidates to your base rather than the other way around.

    That's true.  But I don't think most people will have access to a Crab.  I suspect argies and quetzes are easier to obtain in Ark than a Crab would be in Atlas, but time will tell.

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    See I mostly free tamed all my animals. It's a little harder. But pens screw with me and I end up dying. God knows ive tried to use public taming pens. But either the animal falls the wrong way and I can't feed it. Or I get knocked into oblivion. For me it was easier to strategically plan where my animal was gonna get knocked out. Cross my fingers and go for the adrenaline rush. I've solo tamed all my animals. It can be done. But you do have to expect death and well most animals I knocked out close to my ship so in the event that they killed me. It wasn't a long run back. 

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