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    Captain's Log 23: Setting A Course

    Ahoy Pathfinders!

    We’ve seen some interesting action over the past week whilst Anarchy rules! Players have found imaginative ways to entertain themselves within this no holds barred meta whilst we gather useful data for the future. Meanwhile, the team has had in-depth discussions regarding the upcoming patch, with some specific focus on claim and war systems. There will be some adjustments to our previously announced plans and this Captain’s Log will outline the details that have emerged during this process.The specifics will be honed and adapted as we approach the PTR as well as the launch of these new systems.

         :anchor: Setting a course :anchor:

    March Mega Patch Update!

    large.March_Milestone_8.png

    If you didn't have a chance to read our previous Captain's Log, please do so as it covers a lot of information regarding our massive update coming later this month, and will add some clarity to the changes we discuss below.

     

    General Claim Changes

    We’ll be making some general changes to the system which will impact both PvE and PvP servers: 

    • The boat decay system will be enabled. This means that there will be a tagging system attached to boats which will cause them to self destruct after multiple weeks of inactivity on PvE, Golden Age Ruin, and Freeport servers. To tag a boat, the owner of that boat (single player or company) will just need to enter its stasis/render distance.
    • Claim owners will be able to demolish structures (via the pinwheel) on their settlements temporarily as long as the structure has been placed within the last 12 hours. After the 12 hour period has passed, they will not be able to demolish the structures using the pinwheel, and must manually destroy it. Claim owners can do this outside of raid hours or warlike. This exists as an anti-griefing mechanism. On PvE servers, we may extend the time beyond 12 hours as players will not have the option to destroy via PVP.
    • There will be a notice sent to the Settlement Owner’s Company and also via a cross-server notification pop-up when new players/companies are building on their territory. Players will have the option to subscribe to this Company Log via email or Discord, similarly to other Company Log messages.

    PvE Claim Changes

    We received an extensive amount of feedback from the PvE community regarding our upcoming changes. The overwhelmingly clear message was a desire to retain some form of a claiming system.

    One aspect of the design we intend to stick to is the fact we want players to always have an option to build, otherwise, the game cannot be truly experienced in its current state.We understand that there are some concerns regarding how that could potentially be exploited in a PvE environment, and we’ll be working on designs and systems to ensure that isn’t the case from a technical point of view, as well as through GM involvement.

    With the Mega March update, the claim systems on PvE will change from being lawless-esque servers to the following:

    Use the same claim system as PvP, but remove the raidable hours and war aspect. This means that players will be able to claim islands, and anyone can build on those settlements. Each settlement will have an upkeep cost which is based on a variety of factors such as the islands ranking, the number of settlements that company has, and how many different companies are building on the settlement. Settlement owners will be able to set a tax rate, and also players will be able to place their player run shops on the claimed land.

    However, we are planning some PvE specific changes

    • We’ll be imposing a hard limit of Claim Points equivalent to one small island for single players. 
    • Companies will be able to own multiple settlements, but there will be a hard limit (lower than PvP) and it will be based on Island Points and the number of players who are currently in that company. This means that larger companies will have access to more ‘Claim Points’ and are therefore able to settle on more islands with higher rankings, however, we will still be imposing a relatively low cap.
    • Company alliances will no longer be enabled on PvE servers. We understand that there are some legitimate use cases, however, in this sandbox environment, we believe they will primarily be used to game the system and get past company rules/limitations. We recognize that this may impact how trading communication takes place on PvE servers and we are looking into an alternative option for players.

    PvP Claim Changes

    We’ll also be adding some new options along with changing how cannons are used during raidable/wartime hours.

    • Give claim owners the option to enable allied companies to build cannons on their lands
    • Give company owners the option to allow allies to use their cannon (governance setting)
    • Enable an activation timer on cannon structures placed by non-allied companies during wartime and raidable hours to prevent instant FoBs. Similarly to battery-powered heavy turret activation timer on ARK.
    • Delay on joining a new company or alliance after leaving one (24 hours)
    • Company owners and admins can now set other companies as neutral. This is done via the in-game pinwheel, similarly to alliances when targeting another company’s structure or player. Companies which are marked as neutral will have a different colour display HUD, as a way for players to indicate they are non-hostile, however, they will not have other benefits which the alliance system would provide. In summary, there will now be three states in which other companies can appear: ally/neutral/enemy.

    We acknowledge that there has been a lot of feedback regarding alliance limitations and how they impact mid-sized companies along with the role they play when sharing territory. This is something we are currently discussing and we may have an update for you closer to the time of the patch. 

    Player to Player Secure Trading System

    This update will also include our first phase of the Player to Player secure trading system! We regard this is an important aspect of the game, alongside our Player ran shops, which you’ll be able to experience later this month on the PTR!

    large.ATLAS_Shipwreck.png

    Procedurally Generated Shipwrecks

    The March Mega update will also be introducing a new environment objective for players to explore whilst out at sea! Procedurally generated shipwrecks exist as a new source to loot for items and blueprints. You’ll be able to find them randomly populating throughout the sea floor, with a higher density present around the underwater trench. You can find them by diving deep into the ocean or looking out for their visual indicator on the surface of the water, or successfully completing the sextant mini-game which will point you in the direction of nearby shipwrecks (procedurally generated or player-made).

    We’ll have various types with their own unique looks. Players will need to swim into them to locate the chest to loot, which will vary based on the shipwreck.

    The structural pieces (planks) will not be able to be harvested, and the submarine can just directly attack the shipwreck to harvest the loot. Once the chest inside the wreck has been activated, it will begin a timer which will destroy the wreck, additionally, looting it entirely will also cause the wreck to be destroyed.

    Please keep in mind that this will be our initial implementation for these procedurally generated shipwrecks and we’ll be expanding on them in a future update, as well as introducing more PvE content for players to explore and experience. 

    Public Test Realm (Test Live)

    This update, including the war system and claim changes, will be making its way to our Public Test Realm before it hits the entire Official Network and will be accessible for all players for both PvP and PvE. It is anticipated that Test Live will be available to play around the 20th of March and we will keep you posted should there be any more updates as the time approaches. 

    We appreciate all of the feedback you’ve shared regarding the update and will continue to work on improving the systems, and the game by incorporating aspects of that feedback into our existing developmental pipelines as well as our vision for the game!

    Upcoming Major Version

    We’ll also be releasing a major version update on the 8th of March, which will contain a massive overhaul to the way items are replicated on our networks. This should result in a considerable performance gain and reduction in bandwidth on servers, and due to the scale and necessity of the changes, a major update will be required.

     

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    Additionally, we will be rolling out the Peg Leg and Hook Hand cosmetics which can be acquired at your nearest Freeport!

    large_Hook.gif

     

     

    Dynamic ATLAS Maps

    Our roundup of the Dynamic ATLAS Maps will be on a temporary hiatus due to the current Anarchy patch and the fact we have announced the wipe. It will be making a return when the ATLAS relaunches with the new claim and war system.

     

     

        :pirate_mask: SHOW 'N' TELL #5 :pirate_mask:

    We enjoyed the variety of creative submissions in this fortnight's Show 'n Tell. It's awesome to see all of your originality and talent. Feast yer eyes on  th' best o' th' bunch below! Congratulations to our winners who have scored themselves cash prizes!

     

    WINNERS

    PCHELA LESNAYA

    large.753291797_PCHELALESNAYA.jpg

    We were stunned by this beautiful piece with its skilled use of light and shadow displaying the artist's impressive talent and attention to detail. This art both formally and conceptually points to being awarded first place! 

    PRINCESS SUGAR

    large.829702825_PRINCESSSUGAR.jpg

    If joining this Company means we get an adorable map like this in order to learn locations on the Island for clear comms during defense, we're in! 

    MARNII

    large.MARNII.jpg

    A well situated and architecturally impressive offering from an imaginative builder who is obviously honed at their craft. 

     

    HONOURABLE MENTIONS

    OTAWA72

    large.OTOWA72.jpg

    ARGH!

    large.ARGH!.jpg

    GLOBYTHEOLDPIRATE

    STRITE

    large.STRITE.png

    ABYSIAN

    large.ABYSIAN.jpg

    Congratulations to the winners and runners up and thank you to all of the entrants; we love looking through everything you guys send in! 

     

    :wheel:

     

    Alrighty, that wraps up this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

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    Just now, True Sonja said:

    Oh good, then the obvious exploit that I feared will work...

    Well if you think there's a potentially obvious exploit then report it...

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    At least they are trying something...

    And the owner settlement can destroy past the 12 hours, just not with the menu wheel, with tools.. manually.

    Edited by Darla

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    52 minutes ago, True Sonja said:

    Also still no word on Discovery Points and Player Characters. 

    Anyone who played much knows the real deal is in Discovery Points and not in XP.

    We need current characters discovery points kept either actually, or just as a raw number.

     

     

    They have already confirmed to be wiping discovery points but if you read some of the changes they are putting in at launch you should be able to get a lot more back very quickly.

     

     

    I know my corp has a plan with how it read and plan on being able to get enough discover points for level 80 in a week, it not really a big issue

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    Nice,

    all my points of concern on the PvP System have been adressed. Thx.

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    ok so let me get this straight the PVE guys are unhappy. Due to claims and the way they structured the PvP guys are unhappy because the Forced PVE that we now have to endure because of Whinny PVE Bobs on PVP servers. In reality Grapeshot is Trying and have listened to all you people whine and groan and moan about absolute bullshit. give them a break the fixed alot in season 1. The only issue i am having is timing PTR is set for the 20th same day as the wipe and does this mean there will be no official server till after the PTR is concluded or will if be separate. Point 2 is open the PTR to everyone is in my opinion a mistake  what you going to learn from 2 or 3 ppl playing the game together in a companies most the game breaking glitches and exploits are found buy them weeks into playing but having it limited to dedicated companies EG top 10 you will find out quicker what is wrong and what is broken having . I urge people to remember you bought a Early Access game they point is to help devs make choices and not be the self entitled whinny babies you are. People have been vocal about the wipe  because like ark this game takes investment. What investment your time. Most stopped playing due to the pointlessness of investing 10+ hrs daily for something that is ending.My last word are Tax's SUCK but then join a bigger company. Learn to get along you pve bunch or come play PVP then Tax disputes where easy. You wipe them or push them off the island no tax problem them. That being said Now we need to declare war on a PVP server joy and when you facing large companies good luck to anyone trying to push them off in war time period . 

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    So still nothing about future wipes or the fact that you are putting new content behind a boss that most people never got to on the first iteration, and you've fixed the bugs that people used to get it down faster.

    @Jatheish @Dollie should we assume that your silence on the matter and lack of refutation means that you agree with your self appointed spokesmen and "you idiot babies should expect a wipe every month its early access" is well and truly your official stance.  It is the only answer we have gotten.

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    33 minutes ago, Darla said:

    At least they are trying something...

    And the owner settlement can destroy past the 12 hours, just not with the menu wheel, with tools.. manually.

    Those of us talking about that in this topic are speaking about PvE.

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    10 minutes ago, [GP] Guybrush Threepwood said:

    Those of us talking about that in this topic are speaking about PvE.

    They did say they might consider longer for pve.  Giving 48 hours or something.  That way once a landlord lets a tenant stay they can't later decide to crack them open for resources.

    It's basically adverse possession.  It encourages land owners to police their land.

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    Quote

    Use the same claim system as PvP, but remove the raidable hours and war aspect. This means that players will be able to claim islands, and anyone can build on those settlements. Each settlement will have an upkeep cost which is based on a variety of factors such as the islands ranking, the number of settlements that company has, and how many different companies are building on the settlement. Settlement owners will be able to set a tax rate, and also players will be able to place their player run shops on the claimed land.

    new claim system make benefits on some player only and, casual player ,solo and ,small company cant claimed island will be all goto underdog / salve for island owner?

     

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    What about giving claim owners a number of "no build" flags based on island size.  They could protect resources that they value without blocking out the whole island.

    Basically they can mark what parts of the island they want nobody messing with but at least half the island is still free build

    Edited by Archsenex
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    Ok i saw now, well bad then, in pve, must be an option to destroy unwanted structures past 12 hours.

    Edited by Darla

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    16 minutes ago, Archsenex said:

    They did say they might consider longer for pve.  Giving 48 hours or something.  That way once a landlord lets a tenant stay they can't later decide to crack them open for resources.

    It's basically adverse possession.  It encourages land owners to police their land.

    I know that, but that's unrelated to what was being discussed.

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    12 minutes ago, Kow cow said:

    new claim system make benefits on some player only and, casual player ,solo and ,small company cant claimed island will be all goto underdog / salve for island owner?

    I don't really get your problem here.
    In my opinion it is intended that the settlement owner will take care that all people building on his island could live "normally" together. Yes, he has the power to destroy your building (and to stop pillar spamming and blocking, what is in fact positive), but on the other hand, he MUST be interested in having many people living happily together on his island, because he have to pay double upkeep (on for the claim flag, one for his base).
    If I have to pay taxes for the privilege to be more safe from some idiots, I'm okay with that.

    Of course there will be griefers, but I think it is a good - maybe not the right - step.

    11 minutes ago, Archsenex said:

    What about giving claim owners a number of "no build" flags based on island size.  They could protect resources that they value without blocking out the whole island.

    Basically they can mark what parts of the island they want nobody messing with but at least half the island is still free build

    The idea per se is not bad, but I think they will use those flags not only for blocking nodes, they also will block land around their own base.
    The number of no build flags had to be adjusted on the number of ressource spawns of every island to work correct.

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    the changes to the proposed claim rework sound good tho being able to claim your piece of land within a settlement would have been good just to prevent griefing, not sure why you do not just add a cost/limit on it but i guess we will have to wait and see how it really plays out and what needs to be changed. at least we will be able to defend our base without owning it, which was the biggest let down of the first rework announced.

    still after all the numerous threads about the wipe and discovery points/FOY etc...and also the future wipes announced one would think you would post something about this as well as it is quite important to a lot of your community.

    if you at least would explain why you also have to wipe chars or that you are still looking into it and might reconsider what you announced...just something and what your future plans are would go a long way. no matter how many will continue to tell you that wiping is super cool just look at the drop in numbers - if you don't adress the wipe thematic there is just no point in playing such a time consuming game. with future wipes do you really think ppl will put that much time into it? the acutal numbers might stay the future numbers. sure the numbers droped after release but those that stayed were playing quite a lot if you look at steam charts and it would be sad if atlas will be one of those hardly played EA games where we have so many of. mind you i really love the game but all this wiping is a real downer, might stick thru 1 full wipe but well...i think it has been said over and over in quite a lot of threads, hope you don't ignore it. 

     

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    "You can find them by diving deep into the ocean"
    I won't be able to find a single thing with that stupid diving suit overlay. You can't see a darn thing.
    Can't wait to see just how annoying the submarine will be to look out from. Highly likely just as bad because it needs to be "releastic" because Wildca.. Grapeshot is so haaaardcore. It's a game. A game should be fun to play. Diving is not.

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    For PVE:

    Lazy as Fuck, now u bank on the Settlement Owner to deal with pillar / foundation spam (which i think would have not happend everywhere anyway). In return they can get taxes.

    Sounds not to bad when the owner is nice and is doing his job. But what if not / not anymore (will  taxes support the upkeep?)?

    Also when i want to settle on an settlement, i have to wait xx hours /days before i can be sure nobody can delete it anymore. Any new addtion to a base, wait again before utilising it.

    Pros:

    * Nice active owner can make a lovely Island possible (what ever that is; mine would be: only small buildings, nearly all resources saved, bo blocking buildings etc.)

    * Less need for GM involvement (?)

    * Settlers Buildings can be safe for longer (after a while) then current lawless.

    cons:

    * First comes first serve

    * Taxes (for Treasure (visitiors!) etc. just stupid in PVE)

    *How to deal with lazy af owner, just "earning" taxes.

    *Even as owner, kepping all settlers in check is a hard job with no real benefit (it seems, ok taxes, but u get them anyway)

    *What when the layz guys even get several islands?

    *(Exploiting Limits) Making "shadow" Company with temporal members (or just alts) for more Claims.

    *Having the illusion of owning will attracked the lazy more then the careing ones.

    *Want to settle in/ near a specific grid: It can take several days before finding an Island where the settlement is not deleated, no fun meachanism.
     

     

    I personally would like to see the "free for all" aproach you had before for PVE.

    DONT neglect the upkeep in both systems, it will be the deciding factor agains spamming / server performance if balanced/implemented correctly.

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    6 minutes ago, Tinschn said:

    I don't really get your problem here.
    In my opinion it is intended that the settlement owner will take care that all people building on his island could live "normally" together. Yes, he has the power to destroy your building (and to stop pillar spamming and blocking, what is in fact positive), but on the other hand, he MUST be interested in having many people living happily together on his island, because he have to pay double upkeep (on for the claim flag, one for his base).
    If I have to pay taxes for the privilege to be more safe from some idiots, I'm okay with that.

    Of course there will be griefers, but I think it is a good - maybe not the right - step.

    The idea per se is not bad, but I think they will use those flags not only for blocking nodes, they also will block land around their own base.
    The number of no build flags had to be adjusted on the number of ressource spawns of every island to work correct.

    this cannot solve spamming problem, owner cant keep online to pervent  pillar exploit , or owner keep online to demo everyone on his island .

    this only make some player got adsvantage only,

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    2 minutes ago, Xenom said:

    the changes to the proposed claim rework sound good tho being able to claim your piece of land within a settlement would have been good just to prevent griefing, not sure why you do not just add a cost/limit on it but i guess we will have to wait and see how it really plays out and what needs to be changed. at least we will be able to defend our base without owning it, which was the biggest let down of the first rework announced.

    still after all the numerous threads about the wipe and discovery points/FOY etc...and also the future wipes announced one would think you would post something about this as well as it is quite important to a lot of your community.

    if you at least would explain why you also have to wipe chars or that you are still looking into it and might reconsider what you announced...just something and what your future plans are would go a long way. no matter how many will continue to tell you that wiping is super cool just look at the drop in numbers - if you don't adress the wipe thematic there is just no point in playing such a time consuming game. with future wipes do you really think ppl will put that much time into it? the acutal numbers might stay the future numbers. sure the numbers droped after release but those that stayed were playing quite a lot if you look at steam charts and it would be sad if atlas will be one of those hardly played EA games where we have so many of. mind you i really love the game but all this wiping is a real downer, might stick thru 1 full wipe but well...i think it has been said over and over in quite a lot of threads, hope you don't ignore it. 

     

    They've got at least 4 more biomes to give unique east/west styles, so if they are claiming they need to wipe for that,  then we need to know how much effort we should bother putting into testing this game for them.

    They could just refresh the affected biomes and not do a general wipe but they need to announce their plans.

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    I was hoping the "mega patch" would make this game worth playing again... and the Devs would really start to act like they give a care about anything but our money... I think I'm wrong... and I'm walking away now.  Its a shame, could have been something good ... but instead it was the worst use of my money that I can ever recall in the last 30 years.  Thanks for that, maybe next time I'll have the since not to invest in such a poorly ran company...

     

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    Kummba

    Posted (edited)

    52 minutes ago, Archsenex said:

    They did say they might consider longer for pve.  Giving 48 hours or something.  That way once a landlord lets a tenant stay they can't later decide to crack them open for resources.

    It's basically adverse possession.  It encourages land owners to police their land.

    What if it is not the case and the landowner does not care? Will u want to wait 2 Days before using a newly set up base?

    Edited by Kummba
    wording

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    2 minutes ago, Kummba said:

    What if it is not the case and the landowner does not care? Will u want to wait 2 Days before using a newly set up base?

    If the landlord says they wont demolish you, and you trust them... then yeah go ahead.  It's not like you cant use it before 48 hours.

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    1 minute ago, Archsenex said:

    If the landlord says they wont demolish you, and you trust them... then yeah go ahead.  It's not like you cant use it before 48 hours. 

    (PVE discussion)

    Will you store your (important) farm in an unsafe base? When u want to establish an outpost, u now have to set it up, wait for xx hours before "really" using it. When it gets deleted one hour before countdown runs out, u go to another island and wait xx hours again?

    In current version and first revamp version, your base (if you could have set it up) was safe for 4 days form the start. You could use it immediately.

     

    Now Atlas is a waiting game instead of a hunt, i strongly dislike.

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    Devs: We're adding an alliance limit

    Mega Alliance-oriented players: Meh, we can still have mouth alliances

    Devs: Oh right, let's make that easier for you, by adding the neutral system. You can now fight together without crossfire.

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