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    Captain's Log 22: March Milestone & Official Server Wipe

    Ahoy Pathfinders!

    This Captain’s Log will go into some of the finer details of what we shared during our livestream earlier today. If you didn’t have a chance to watch it, you can check out the full VOD here, which also includes live gameplay of some of the upcoming features:

    In previous logs, we stated that we would be visiting some major design aspects of the game which make it more accessible for smaller groups and solo players, along with reducing the steep climb necessary to experience some of the later game content. There is a lot that we want to do over the coming months, and this update will be the first of many to help resolve these problems. However, before we get into that, we’d like to talk about something pretty important.

         :anchor: Official Network wipe :anchor:

    Please note that this wipe will not be forced on Unofficial Servers, however the old claim flags will disappear and you’ll have to replace them or allow them to naturally populate.

    With the release of this first milestone, we will be wiping all our Official Networks. This is not a decision we’ve taken lightly, however we believe based on a number of reasons that this will be the best move for the game, moving forward. 

    First of all, the changes we are planning for this update are huge. We are completely redesigning the world layout, introducing new island types and biomes, adding new playable areas beneath and upon the ocean along with completely revamping the claim system. Due to the impact of these changes, we believe a wipe is the best course of action so that you can experience the update in a fresh environment, without being influenced by any of our legacy or deprecated code. 

    The wipe will allow us to see whether the changes we’re making are heading in the right direction, or whether we need to sit back as a team and further adjust our design for the game. We believe that these systems, which we’re going to discuss in more detail, are some of the most important and core aspect of ATLAS. Using your feedback, insight, and creativity, we want to build on the foundation of the game throughout Early Access and we’re willing to make the changes necessary, no matter how large, to get them to work. Whether that means more content, complete redesigns, or wiping the network when big changes have come in.

    Secondly, since ATLAS launched as an Early Access title, there have been a number of bugs, exploits, and patches made to the game that have had a significant impact on the state of the persistent world. A number of players have benefited or have suffered grievances due to these various since-fixed issues, whether they were taking advantage of crafting exploits, alpha babies, duping, or had their boats sunk by Gatling Ship of the Damned.

    As such, being a game that is focused on players building an empire, claiming and ruling over what’s theirs, and being the hero or villain they were meant to be; we believe that a wipe is necessary to put everyone back on an even playing field.

    Furthermore, we’ve been a little more soft in some cases when it came to players taking advantage of these game exploits. After the first wipe has taken place in March, that will no longer be the case. We will still prioritize fixing issues/bugs/exploits, so we encourage you to work with us when you’ve discovered something that could be exploitable. That is our mandate, fixing and resolving game problems, however we’ll be taking a more firm stance against the serious cases where a company has used an exploit without coming forward which could result in company-wide and or alliance-wide punishments. 

    Finally, at the end of March, when this update drops, we’ll be commiserating those of you who have taken part in ATLAS’ first iteration. We’ll be rewarding all players who have ever logged into Official ATLAS prior to the wipe with a special cosmetic item that you’ll be able to keep post-wipe. Please keep an eye out for our announcements for when the deadline is, so you can be sure to get the cosmetic!

    large.891083673_CosmeticReward.jpg

         :anchor: March milestone :anchor:

    large.March_Milestone_8.png

     

    With this patch, the team have a number of primary and secondary objectives. With our primary and biggest changes we hope to address the following:

    • Players not being able to find land to build a base on both PvP and PvE
    • Offline Raiding
    • Incentivizing large companies to work with smaller and solo groups
    • Players not being able to connect/spawn on a server

    We recognize that these aren’t the only aspects of ATLAS which need to improve. There are problems with the new player experience, how punishing it is to recover after you’ve been defeated, server performance during large epic battles, viability of creatures, weapons, boat builds, etc. The list can go on and these are things which we plan to address, and more in the coming months ahead.

    This patch, however, will primarily be focused on the points we mentioned above, and will hit our PTR/Test Live Environment a week before it makes its way onto the main game, so you’ll be able to get an early look at it and experience it on that network.

    Please let us know your thoughts about this upcoming update, we value your feedback and insight. We don’t claim to be omniscient, and you may raise attention to something we hadn’t considered which will either result in us adjusting the design further, or we’ll consider how to tackle those concerns at a future date.

         :sword: claim revamp and war system :sword:

    General Rules

    • Players can now build anywhere, without owning a Settlement (an island which has been claimed).
    • An island which has been claimed is now known as a Settlement.
    • Only one claim flag can be placed per island, and the owner (player/company) is the owner of that Settlement.
    • There will be a hard limit on the total number of claim flags.
    • Islands are given a rank based on their location, size and how valuable they are. These rankings will be used to determine upkeep, as well as identify the Top 10 Companies which will be a sum of all the islands that Company has claimed.
    • Structures that are built on islands that are not Settlements can be raided at any moment. 
    • Fog of War and Shroud of War have been eliminated, so the entire ATLAS will be shown to everyone.
    • World Map will now show the name of an Island (which can be changed by Settlement owners), who a Settlement is owned by, the current tax rate, and the current war status of the island.
    • Islands will have colored overlay for ownership (Owned by you, an ally, or non-ally).

    Company Updates

    • NPC crew on offensive/defensive seated structures will no longer count towards the tame limit whilst seated.
    • Company limit has been reduced to 250 members
    • Group ranks have now been increased to 10
    • Alliance changes will now be logged in the Company Log
    • You can now sort the Company log to display entries from top to bottom
    • A new group setting which can grant ‘owner’ permission for company members, which can only be set by the owner and unset by the owner. Members with the ‘owner’ permission will not be able to remove the actual Company Owner from the company.
    • An alliance now only contains a maximum of 4 companies
    • A company can only be in 2 different alliances at a time.

    Claim Flags

    • Sea Claim Flags have been eliminated
    • Claim flags can no longer be used to steal structure ownership on land
    • Claim flags can no longer be merged into other companies
    • There will be a hard limit on the total number of claim flags per company. For example, 20. Numbers can be adjusted.
    • A claim flag cannot be placed without a tax bank.
    • Claiming an island will take a fixed amount of time plus an additional amount per claim flag owned. For example, 1 hour to claim and +1 hour per owned claim flag. Numbers can be adjusted.
    • Declaiming will always take a fixed amount of time. For example, 2 hours. Numbers can be adjusted.

    Claim Flag Upkeep

    • Claim Flags now have an upkeep cost which is paid from the tax bank
    • The upkeep cost will be an assortment of resources.
    • The upkeep cost will scale on the size of the island, the total number of claim flags a company has, and how many different companies/players are building on the island.
    • Players can only place items into a tax bank that go towards upkeep
    • Claim Flag will have a grace period after successful claim to allow resources to gather in a tax bank before upkeep is charged
    • The claim flag will visualize if the upkeep will not be met, so players are able to contribute directly to the Tax Bank. The Tax Bank will now stack resources like a ship resource box.

    Settlements

    • Settlement owners must set a window of vulnerability, currently set to 9 hours, where their island is raidable. Outside of this window, players, structures and ships will not take damage from other players. 
    • There will be a timer on players before they receive the invulnerability status.
    • Anchored boats or docked boats will follow these same rules, if they are in the radius of a Settlement
    • Non-settlement owners who have cannons on ships and are anchored shall not be allowed to fire cannons outside of wartime.
    • Settlement owners can freely damage other characters and structures on their island. 
    • Settlement owners can set taxes on their island which will automatically be deposited into the Tax Bank
    • Structures that are built on a Settlement which do not belong to the Settlement Owner will have a decay timer.
    • Player Run shops which are placed on islands can also be taxed by Settlement owners

    Declaring War

    • Players can purchase a war token (significant cost) which can be used to declare war on an island.
    • When war is declared on an island, players must select a schedule time in the future (3 days to 1 week)
    • Only one war can be scheduled at once
    • There is a cooldown after a war has ended before another war could be declared on that island
    • Declaring war is per-island, so it is possible to declare war against multiple islands at the same time.
    • The UI will indicate whether an island is experiencing Wartime soon or is currently in Wartime.
    • Wars will last a fixed period of time
    • When an island has been deemed warlike, building rules no longer apply. After the war has ended, the normal rules are enacted again. 

    Settlement Build Rules

    • Only the owner of a Settlement will be able to build offensive structures (mortars, cannons, and swivels) on their island, outside of Wartime.
    • Other companies can build defensive structures (puckle) at any time.
    • Other companies can build offensive structures ONLY during Wartime. Outside of Wartime, these structures are non-functional (inactive and unusable)

    Notification System

    • Players can sign up for email notifications related to company log activity
    • Company Logs that have any physical in-world location shall now include the grid and GPS. (e.g a boat was sunk on K5 at 50 50)
    • Discord Webhook for in game company notifications

    Lawless Servers

    • Will continue to operate like normal, no islands on these servers can be claimed.
    • Reduced structure placement rules
    • Damage decay added over time on all structures

    PvE Network

    • No claim flags
    • Damage decay overtime added to all structures
    • A new auto-repair structure which players will need to upkeep to prevent structures from being destroyed by decay.

    :map: world redesign :map:

    This milestone will also introduce some world changes to the ATLAS itself. The overall objective from these changes is to provide players with more land to use for their bases, as well as a general update for our current biomes and introducing new areas to explore.

    • Over 200 islands added to the network, approximately 1 additional island per grid.
    • Players can now set any server as their home server. Following the wipe and the potential for freeports to be overloaded, we’ll be temporarily enabling setting any ATLAS server as your homeserver. Additionally, we’ll most likely create a respawn on current server option too.

    :pirate_mask: full notes for march milestone :pirate_mask:

    - New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. No weapons on board, but it does have claw arms to help harvest the ocean floor and explore (demolish) shipwrecks

    large.Submarine.png

    The submarine can also light up its surroundings, and will require fuel to run. The fuel cost will be based on movement, so the more it moves, the more it uses. Additionally, there will be a higher cost for movement that is lateral (forward/backwards) compared to longitudinal (upwards/downwards). The submarine will not outclass ships as you’ll need to pay a lot in fuel costs to be able to travel far, the intention is to use them in these underwater deeping-diving scenarios. It’ll be unlocked and can be driven by defeating the Kraken, though players will be able to be passengers in other users submarine’s without having completed the Kraken quest.

    - New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab.

    large.1093801945_UnderwaterTrench.png

    The trench will be found on the Golden Age Ruin servers and contain 8 new power stones which can be used to unlock fight a more difficult version of the Kraken. It’ll be an area where players can find new resources, new creatures, such as the Crab with more to come in the future.

    - New Creature: Giant Crab. It can heavy loads, along with players, tames and wild creatures

    large.Crabs.jpg

    The crab can be found in the Trench and it is a tamable creature. It’ll have the ability to carry and throw other players/creatures, and it can also jump very far. These abilities may change over time as we progress further into ATLAS’ development.

    - New Environment: Eastern Tundra now has its own visual design, no longer using the Western Tundra style

    large.1437529941_EasternTundra.jpg

    We’ll be updating the eastern side of the Tundra to have it’s own unique design!

    - New Structure: Guillotine. Hanging your foes in a noose taking too long? Off with their heads!

    large.Guillotine.jpg

    When you behead another player, the game will remember their facial appearance and hairstyle, which can be used as decoration on wallhooks (on gunmounts too)!

    - New Feature: Curses. Tied to the execution of players

    When executing a player, you’ll now receive a % of their experience points. This will have a cooldown, so it cannot be used to quickly drain/transfer experience, and some general experience will be lost when the transfer occurs. We’re not intending for this to be an incredibly aggressive feature, but something more fun which occurs when executing players. We’ll be expanding the curses system more later on.

    - New Feature: Squads (ships) of the Damned will now come in multiple size variations with different stats and difficulty levels.

    large.1951006312_ShipoftheDamned.jpg

    Ships of the Damned will now appear in squads! They’ll contain an assortment of various types including Galleons of the Damned, Brigantines of the Damned, and Schooner of the Damned. These types will determine their difficulty, and the loot will scale based on the level of the damned, as well as type of damned that the squad is comprised of. For example, a Squad containing 2 Galleons is going to reward better loot than a Squad containing 5 Schooners. Loot will be rewarded on a per-ship basis. The intent behind this change is to make the fight less predictable and a more interesting experience out on the seas. We are not planning for them to be killing machines or an immense threat, they’ll still maintain a reduced targeting ranged and players will have the choice whether to engage in battle or to flee. However it should be noted that they will now share the same target when attacking.

    - New Cosmetics: Peg Legs and Hook Hands.

    large_Hook.png

    These will be acquired through the cosmetic vendor in freeports, as they won’t be providing any stat benefits, we prefer that they are readily available for players. You will not be able to equip both the left hand and left leg (or foot) at the same time. Additionally, it will not be colourizable nor can it be used on naked characters but we are working on both of these aspects.

    - New Cosmetics: Multiple Armor sets to customize the look of your company and crew! Provided as a permanent unlock for completing the Quests in addition to skill rewards.

    large.982918069_HideCyclopsArmour.pnglarge.Heavy_Hydra_Armour.PNGlarge.Fur_Hydra_Armour.jpglarge.1841105216_ClothCyclopsArmour.png

    Rest of the Notes

    - New Feature: Player shops in freeports. Players can set up automated shops in each Freeport, listing loot for sale and naming their own gold coin prices.

    Balance Changes

    - The higher quality shipyard used when building a ship, the more level ups a ship will be able to obtain.
    - Ships can now level up their total damage output (which effects all cannons on a ship) and their total resistance, as new upgradable stats.
    - All tamable creatures will be made breedable, with no exceptions except for Mythical Creatures.
    - Vitamin Rebalance
    - Various spawner adjustments & fixes across all islands

    QOL Changes

    - Territory map will now display allies as teal-coloured
    - Character creator now has a Height slider to make it easier to set your character's desired height
    - Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
    - Global territory message updating
    - Currently contested claims will be indicated on the minimap
    - Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way.
    - Pistol Reloading now changed to have the mini game appear back to back, rather than through various points of the animation.
    - All servers can now be set to a home server and have unique spawn points
    - Players can also respawn on the server they died on
    - Grappling Hook has been revamped, better physics & rappelling mechanics, and players will be able to realistically swing using them.

    As more changes are made to the patch, these notes will be edited to include them. 

         :skull: Anarchy Update - v20! :skull:

    With our planned changes for March, the game will be heading into a more rule based system, so for the next few weeks we’ll be making some changes to experience what it would be like if we took an alternative route. 

    We’ll be releasing an update tomorrow which includes the following changes:

    - 6x Rates - Harvesting, Taming, Experience, and Gold.
    - Claim flags will no longer prevent enemy building. You can now build anywhere, and only structure build radius will prevent it. This is a non-default, which will be enabled on our PvP Networks. Unofficials can also use this as a custom server-side config.
    - All servers, other than Golden Age Ruin servers, can be set to home servers, allowing players to respawn at them.

    Game.ini:
    [/script/shootergame.shootergamemode]
    bDontRequireClaimFlagsForBuilding=1
    bIsLawlessHomeServer=1

    This is what we’re enabling on all our non-Golden Age ruin servers, but please note that you must also flag the corresponding grids as homeservers on the servergrid.json

    This patch will also include:

    - Whispering voice hotkey
    - Server side config that allows you to alter the distance for the 3 voice modes: Whispering, Normal, and Yelling.

    Game.ini:
    [/script/shootergame.shootergamemode]
    ProximityRadius = 8500
    YellingRadius = 22000
    WhisperRadius = 2000

    - Removing the Destruction Mesh on Lighthouses
    - Increased the limit of folders in inventories from 20 to 40, and 80 in Bookshelves
    - Treasure Map names now includes the grid for easy filtering

    These changes will allow us to see how the game would pan out if we didn’t have the claim system affect build rules, which helps us collect more feedback on playstyles.

    :anchor: released patch notes :anchor:

    Complete Patch Notes

    :skull: up to v19.62 :skull:

    v19.62
    
    - New style Claim Flag with improved flag physics
    - Improved mini map X icon for visibility
    - Added chat tabs
    - Reorganized claim flag notifications (requires updated server)
    
    v19.52
    
    - Fixed multiple cases where inpulses would be stacked causing players or creatures to be launched into the distance.
    
    v19.51
    
    - Disabled the use of some client side console commands which could be used to gain an unfair advantage in PvP
    
    v19.5
    
    - Army of the Damned Soldiers and Crew melee attacks now properly hit.
    - Fixed an issue with servers that could have stalled them out for significant periods of time (5+ seconds)
    - Improved general server performance
    
    v19.4
    
    - Further optimized server performance
    - Fixed issue where Buffs were not being added (drinks and such) if you were on a seating structure, or if you were encumbered.
    
    v19.3
    
    - Significantly improved server performance when unstasising structures (50%+).
    - Fixed the bug where picking up stat'ed Structures would eliminate quantity of existing structures in your inventory.
    - Fixed a case where server-side Spoiling Times were incorrect on preserving bins.
    - Whale corpses now last 30 minutes
    - Giraffe harvesting now yields 6x thatch
    
    v19.21
    
    - Doubled maximum server physx substeps to maintain more consistent ship movement at low server framerates.
    
    v19.2
    
    - 2x Harvesting, XP, Taming and Gold enabled on the Official Network until Monday 25th.
    - Bookshelf added to organize your maps, blueprints, notes, and songs. You can learn it from the Esotery of Building skill.
    - Signs/Canvases can now be placed on storage boxes and bookshelves to help indicate what they're used for.
    - Note added to the game to leave each other messages. You can learn it from the Secrets of Building skill.
    - Company UI now displays last online time for members
    - Significant server optimizations (company network data is now replicated more efficiently to clients)
    - Maximum ship level is now 52.
    
    v18.97
    
    - Fixed Melee damage application to Army of the Damned
    - Fixed NPC crew disappearing for a fraction of a second when mounting on cannons 
    - Prevented climbing of the Kraken barrier wall 
    - Improved Cyclops movement to allow it to clamber over rocks better

    :map: Dynamic atlas maps roundup :map:

    The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. 

    Each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. 

    Those who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges…

    The companies that have occupied islands for a certain period of time will soon gain the automatic privilege to name them on the in-game and web maps, as it is their land! 

    Remember you can don your Company’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/

    [EU PVP] The Whale's Wrath

    large.1399027072_EUPVPTheWhalesWrath-Week10.png

    Held: French & Ships, The French Monkeys, IVANARMY, Eternal Diamond, CHZ!!**, Kraken, Dark Project Armada, Frogue One and Stray Cats.

    Arrivals: Just Look for Merge

    Departures: Enslaved

    [NA PVP] The Kraken's Maw

    large.1232175594_NAPVPTheKrakensMaw-Week10.png

    Held: Dynasty, TPG, CSTG, OwO, The Federation, No No No, Uganda, SoV, Bobs of the Seven, and Team Casualty.

    Arrivals: Slam Whales

    Departures: CSTG

    And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following Companies for their claims!

    [EU PVE] The Siren's Call

    large.949384360_EUPVETheSirensCall-Week10.png

    Held: Compagnie des Indes, Rum ueber Bord, Future Company (HUN), SouL SanD, SwiftS.RU, Black Hand, Phantasia, M.E.R.C Spirit, and mochi. 

    Arrivals: War Bradaz

    Departures:  DoS Bros$

    [NA PVE] The Hydra's Den

    large.1229272131_Week7-NAPVE-TheHydrasDen.jpg

    Held: Scales & Sails, Atlas Shrugged, The Exiles, East India Trading Co, Sons of Orion, Without Divide, Lotus, Poets and Pirates, and Darksea Dawgs.

    Arrivals: Paragon

    Departures: TPG

        :pirate_mask: SHOW 'N' TELL #5 :pirate_mask:


    We’re still collecting entries for the Show ‘n Tell! So you have a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fanart or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize!

     

    :wheel:

    Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by Jatheish

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    User Feedback

    Recommended Comments



    Well there you have it. From what i read 90% are against this wipe. I am with the pve crowd bc i enjoyed the game through all its bugs and exploits the where i lost a ship bc someone decided to overweight and sink it. I was ready to quit with each stupid loss of a ship. But losing all my character progress will make me quit and never and i mean never will i buy any game affiliated or products affiliated with this company and sister companies. A wipe is a step in the wrong direction and while they may please the whiney pvp or land babies. I mean no offense bc i got the game on day 2 of the release and it took 4 days of sailing before i found the nicest island with all good neighbors. It was there i learned more about the game than i ever would have being solo. But since the update i have seen foundation spamming on multiple islands in lawless regions. I will take screenshots the next time i explore and find them. One of the spammers was preventing a really nice and large fort from being completed. So im just one player but weapon damage needs to be fixed or maybe the biggest thing i see is pvp and pve should be seperate then you can appeal to both player types. Give me new content and leave things as is pre v20 update in pve. Open player designed mods and use them as Bethesda did in Fallout 4 and Skyrim. This is the only player input the game needs. Just design player and weapon damage as you see fit. Just make it more realistic guns vs arrows.

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    As the harvest rate changes, it is better not to change as the motivation disappears when it is low. I like to double or triple.

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    reading comprehension is not your strongpoint.  You implied they do not listen to the players, I gave examples of how they do. My personal feeling is they should stop. 

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    Quote

     

     The higher quality shipyard used when building a ship, the more level ups a ship will be able to obtain.


     

    So now if you didn't make a ship on a perfect shipyard, it is pretty much worthless. 

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    On 3/3/2019 at 2:56 PM, phyreforge said:

    Can you please tone down the cobra and rattle snake spawn in the next build, seeing one to 3 very few feet is just getting annoying :classic_ohmy:

    1

    The amount of snake and bug spawns is ridiculous I agree! In L12 on EUPVE I spent 4 hours just killing snakes, lions etc before even being able to harvest anything (after losing my tames to alpha snake going through walls)! Not only that but with so many NPC spawns it puts a bigger load on the server as far as I know!

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    Any updates on the Aimbot detection going forward in official? otherwise many of us will stay away....

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    I want you to be able to dismantle the ship of those who are no longer login.

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    50 minutes ago, CFT said:

    I want you to be able to dismantle the ship of those who are no longer login.

    Yes, good idea.  And design a dynamic to clear the ships at the Golden Age Ruins.   Unless, of course, you intend all of those abandoned ships as our unwitting addition to your gauntlet.  That would be poor game design.  I know you guys will fix this.

    But then again, I think you could see that's the same problem you have with Lawless foundation spamming and pillaring.  On Lawless though, the passive aggressive pillar and foundation spamming is often intentional harm.  Not so with the ships at the GA Ruins.  

    Left in its present state, Lawless conditions will eventually break the game for PvE players who are solo or small Companies.  Since you devs are trying to encourage the mega Companies to play nice with solos and smaller Companies on PvP,  it is time to turn that same attention to PvE before you are forced to do another wipe soon after the March 20th scheduled wipe, in order to fix the chaos your PvE Lawless conditions will spawn.

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    2 hours ago, Raine said:

    But then again, I think you could see that's the same problem you have with Lawless foundation spamming and pillaring.  On Lawless though, the passive aggressive pillar and foundation spamming is often intentional harm.

    2

    The foundation spamming on Lawless servers is necessary. Since the devs, in their ultimate wisdom (sarcasm), decided to half the distance radius for blocking other player structures from being build near your base, you need to spam a series of foundations. Enough foundations to actually prevent any other player from placing theirs, otherwise, they will drop a foundation near your base, place a cannon, and offline raid you.

    Spamming foundations is our only real defense as AI units are never a sound solution by themselves against a real player. 

    Edited by vaylain
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    12 minutes ago, vaylain said:

    The foundation spamming on Lawless servers is necessary. Since the devs, in their ultimate wisdom (sarcasm), decided to half the distance radius for blocking other player structures from being build near your base, you need to spam a series of foundations. Enough foundations to actually prevent any other player from placing theirs, otherwise, they will drop a foundation near your base, place a cannon, and offline raid you.

    Spamming foundations is our only real defense as AI units are never a sound solution by themselves against a real player. 

    Ah...I forgot to mention I was speaking exclusively of PvE since  that's  what I play.  Your explanation makes sense for PvP, but wouldn't be a necessary dynamic for PvE.  Thanks for helping me clarify.

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    3 hours ago, vaylain said:

    The foundation spamming on Lawless servers is necessary. Since the devs, in their ultimate wisdom (sarcasm), decided to half the distance radius for blocking other player structures from being build near your base, you need to spam a series of foundations. Enough foundations to actually prevent any other player from placing theirs, otherwise, they will drop a foundation near your base, place a cannon, and offline raid you.

    Spamming foundations is our only real defense as AI units are never a sound solution by themselves against a real player. 

    The upkeep will be too expensive for this childish, beta, passive agressive behavior. Pillar spamming is somethe typical ark elitist jerk has brought over to atlas. I’m sure you and I agree as PvP players that this behaviour is pathetic, weak and childish. I won’t be building on lawless servers for this very reason. I’m glad the devs are implementing the new claim system and upkeep system. The adults can play using claims and the children can attempt to maintain decaying pillar forests on lawless.

    good post man. Thanks for you input. 

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    Please add .ini setting for dedicated servers that allows us to increase structure limit on ships!

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    31 minutes ago, Polar Express said:

    The upkeep will be too expensive for this childish, beta, passive agressive behavior. Pillar spamming is somethe typical ark elitist jerk has brought over to atlas. I’m sure you and I agree as PvP players that this behaviour is pathetic, weak and childish. I won’t be building on lawless servers for this very reason. I’m glad the devs are implementing the new claim system and upkeep system. The adults can play using claims and the children can attempt to maintain decaying pillar forests on lawless.

    good post man. Thanks for you input. 

    Considering that players are limited to the ineffective, defensive measures that the devs have created for us and the current AI system is extremely buggy/vulnerable to player intuition and abuse. This is hardly a childish protective measure on lawless. Ark veterans have been using these kinds of defensive game mechanics for years for a reason. It is efficient and unfortunately, necessary. I certainly rather there was better defensive measure implemented into the game and look forward to better mechanics added to Atlas in the future but for now...

    That new claim system suggested is even worse than the original. They managed to turn a PVP world into an emo PVE server with only a small window for PVP. That is freaking weird and not my idea of PVP. Also, the settlers (slaves/peasants) do not get to build offensive measure during the off period and yet they can get attacked by their landlords without warning, rhyme, or reason. What in the hell, that is fricking stupid.

    I personally love the Lawless Servers the way they were before. Time will tell. Until then, don't be such a mindless NPC and get all butthurt about this though.

    Edited by vaylain
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    8 minutes ago, vaylain said:

    Considering that players are limited to the defensive measure that the devs have created for us and the current AI system is extremely buggy/vulnerable to player intuition and abuse. This is hardly a childish protective measure on lawless. Ark veterans have been using these kinds of defensive game mechanics for years for a reason. It is efficient and unfortunately, necessary. I certainly rather there was better defensive measure implemented into the game and look forward to better mechanics added to Atlas in the future but for now...

    That new claim system suggested is even worse than the original. I personally love the Lawless Servers the way they were before. Time will tell. Until then, don't be such a mindless NPC and get all butthurt about this though.

    Offft! Give me more senpai, I can take it. 

    Pillaring is a basic bitch move. Stop being a basic bitch. 

    Get baited. 

    #orange man bad.

     

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    Just now, Polar Express said:

    Offft! Give me more senpai, I can take it. 

    Pillaring is a basic bitch move. Stop being a basic bitch. 

    Get baited. 

    #orange man bad.

     

    OK, ya just trolling to be trolling, I see through your facade. 

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    I see your profile pic on every YouTube video and every forum thread in here getting butthurt and being a basic bitch . Every post/comment connected to that profile pic seems to be a melodramatic butthurt NPC complaint about the same things. 

    Ive been watching you. 

    Keep up the good work.

    #orange man bad. 

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    1 hour ago, cHURCHy said:

    Please add .ini setting for dedicated servers that allows us to increase structure limit on ships!

    Isn't there already a structure on platform multiplier? 

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    23 hours ago, Archsenex said:

    Isn't there already a structure on platform multiplier? 

    It doesn't wok, that was for ark it, it has been tested and even has its own thread. Alas it does not seem to work

    Edited by cHURCHy
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    On 3/6/2019 at 7:11 AM, travis843 said:

    Well there you have it. From what i read 90% are against this wipe. I am with the pve crowd bc i enjoyed the game through all its bugs and exploits the where i lost a ship bc someone decided to overweight and sink it. I was ready to quit with each stupid loss of a ship. But losing all my character progress will make me quit and never and i mean never will i buy any game affiliated or products affiliated with this company and sister companies. A wipe is a step in the wrong direction and while they may please the whiney pvp or land babies. I mean no offense bc i got the game on day 2 of the release and it took 4 days of sailing before i found the nicest island with all good neighbors. It was there i learned more about the game than i ever would have being solo. But since the update i have seen foundation spamming on multiple islands in lawless regions. I will take screenshots the next time i explore and find them. One of the spammers was preventing a really nice and large fort from being completed. So im just one player but weapon damage needs to be fixed or maybe the biggest thing i see is pvp and pve should be seperate then you can appeal to both player types. Give me new content and leave things as is pre v20 update in pve. Open player designed mods and use them as Bethesda did in Fallout 4 and Skyrim. This is the only player input the game needs. Just design player and weapon damage as you see fit. Just make it more realistic guns vs arrows.

    Really good post man. You have some valid points.

    But as a “whiny PvP baby” my opinion of your post is void. 

    Good luck and enjoy the game.  I wish you all the best. 

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    Its not nice to take away the character progress like discovery points and the number of rejuvenations. I have 1140 Hours of gameplay but dont care about the rest of the things related to the wipe, only character progress reset makes me sad.

    I love this game but since it did not take much time to reach this wipe, you probably going to wipe the server a few more times when you want to change something thats considered to be significant so please make sure you make wise choices when you impement the changes. From a technical point of view you can wipe the server as many times as you want, but from a community perspective you cant. 

     

     

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    On 1/3/2019 at 6:59, StarWhispers said:

    Pero entonces esas personas tenían que pagar hasta el 30% de impuestos. No sé sobre usted, pero si acaba de comenzar un trabajo y tiene poco o ningún dinero y le cobra un impuesto del 30% de su sueldo, no creo que le guste.

    👏

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    4 hours ago, cosinusc3nturio said:

    Its not nice to take away the character progress like discovery points and the number of rejuvenations. I have 1140 Hours of gameplay but dont care about the rest of the things related to the wipe, only character progress reset makes me sad.

    I love this game but since it did not take much time to reach this wipe, you probably going to wipe the server a few more times when you want to change something thats considered to be significant so please make sure you make wise choices when you impement the changes. From a technical point of view you can wipe the server as many times as you want, but from a community perspective you cant. 

     

     

    Actually pretty sure that in an EA game your are bound to have these wipes from time to time on a lot of the games out in the market. Its actually something that people forget that a game in EA means that its not like the old time where a company tested and proofed the game in-house... its actually the players doing the testing, and companies are picking up on those tests and making the changes they see relevant (usually based on player feedback). So when i see people get upset about server wipes i keep thinking to myself if people actually know what they are signing up for when they enter an EA game...

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    9 hours ago, Calliri said:

    Actually pretty sure that in an EA game your are bound to have these wipes from time to time on a lot of the games out in the market. Its actually something that people forget that a game in EA means that its not like the old time where a company tested and proofed the game in-house... its actually the players doing the testing, and companies are picking up on those tests and making the changes they see relevant (usually based on player feedback). So when i see people get upset about server wipes i keep thinking to myself if people actually know what they are signing up for when they enter an EA game...

    It isn't the actual wipe that upsets me, but rather how the discovery point system is implemented in the game. I think everyone(if you have a life) is pissed off about losing discoveries, not their actual levels or boats or tames or buildings. Hitting the level cap is satisfying OR getting experience for doing the things you enjoy in game while leveling is also satisfying. Not being able to get experience when you haven't capped yet is really annoying. And the amount of time you have to spend sailing all over the map just to raise your cap one level is just poor design. In fact-the only aspect of the current discovery point system that people enjoy was supposed to be that it was permanent. Once you got a discovery point the reward-the feeling of joy-was that you got to keep it forever. What's the point of having a system in the game like this if they are going to wipe every few months? I don't care about the wipe, but please get rid of the system that is counter-intuitive to the process you are using to design and make this game better. This is a game-they are supposed to be making it more fun. If they would simply get rid of the point system and just make everything revolve around experience(getting xp for discovering an island or defeating a boss instead of discovery points) I think that would be beneficial for the community. It certainly would keep a lot of people from leaving the game.

    And I really hope the devs are reading these posts. They are literally going to lose thousands of players if they don't make the change.

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    10 hours ago, Calliri said:

    Actually pretty sure that in an EA game your are bound to have these wipes from time to time on a lot of the games out in the market. Its actually something that people forget that a game in EA means that its not like the old time where a company tested and proofed the game in-house... its actually the players doing the testing, and companies are picking up on those tests and making the changes they see relevant (usually based on player feedback). So when i see people get upset about server wipes i keep thinking to myself if people actually know what they are signing up for when they enter an EA game...

    Every other EA game I've been in that had wipes, and it's been quite a few, posted them in the EA disclosure.

    About half the EAs I've been in didnt wipe. 

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