Jump to content

  • INVALID
    INVALID

    Captain's Log 19: The Golden Age of Piracy

    Ahoy Pathfinders!

    Over the past week, the crew have been engaged in deep discussion over our core design and philosophy of the game. We’ll be making changes based on your feedback and our internal reviews over the past 5 weeks. This Captain’s Log is going to go take a high-level look at our plans going forward!

    :pirate_mask: the Golden Age of Piracy! :pirate_mask:

    We recognize that the game has a lot of fun mechanics and gameplay that players enjoy, especially when you can live out your dreams of being a pirate. However, the feedback we often receive is that it’s too tailored to large companies, alpha groups, and hardcore players. 

    A large number of you have expressed that you are unable to make enough progress to reach this stage of the game, due to our hardcore design. Our thinking going forward, with the community’s help and feedback, we plan to make the game less punishing and reduce the steep climb required for players to reach the parts of the game which make it special. This means we’re going to be changing core systems to ensure that those who do not have as much time to invest or play in small groups or as solo players are still able to experience the highs seas of ATLAS. 

    For those of you in large companies, worry not, as you are still a fundamental part of our design and key to the game’s vision. We believe there are changes we can make which will make the game more immediately accessible for everyone and overall more enjoyable, without detracting from the heights that large and dedicated groups of players can achieve. All players will be able to experience the best parts of this humongous shared persistent world, whether you’re a solo player, a small group, a large company, or a multi-company alliance.

    Some of our design changes will revolve around:

    • Allowing players to experience the ‘piracy’ side of the game immediately, whilst not trivializing the content.
    • Making sure that solo players and smaller groups feel safer when logging off, or that after they’ve taken a break they can come back and know that it won’t be such a difficult feat to get out on the seas again.
    • Incentivize companies to neutralize their territories, inviting others to make use of their land so that both can benefit.
    • More MMO aspects: player markets, player-specified automatic trade routes, additional quests, and daily missions

    and we'll be continuing as always with:

    • Continuous focus on bug/exploit squashing, stability, and performance.
    • Relevant QOL and Content additions to meet game and community needs

    We plan to have our first real serious round of adjustments with this philosophical change in mind around March (as we’re already well into preparing the February content update so that’ll proceed with some changes), and this will continue relentlessly going forward. 

    :hook: patch galore! :hook:

    Complete Patch Notes

    Between now and February’s Mega update, you’ll see a number of patches which will help improve various aspects of the game based on your feedback.

    V17 - ETA: LATE FEBRUARY

    The update has had some slight changes to make it more aligned with our goals. Some aspects of the update remain as we see them as a necessity for the team to develop and understand core elements, such as the underwater experience with trenches and the submarine. Additionally, some content creation has been well underway for some time, and it isn’t the most efficient move to scrap them! However, the Mega March update and the ones to follow will focus more on our core design changes.

    Planned Patch Notes:

    New Features and Content
    - New Feature: Daily Missions for players with unique and powerful rewards
    - New Feature: 7 more ‘Main Quests’ which upon successful completion will provide their own unique Skill unlock
    - New Structure: Guillotine. Hanging your foes in a noose taking too long? Off with their heads! 
    - New Feature: Curses. Tied to the execution of players
    - New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures
    - New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. No weapons on board, but it does have claw arms to help harvest the ocean floor and explore (demolish) shipwrecks
    - New Structure: Bookshelf. Store and sort your high-quality maps and blueprints.
    - New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab
    - New Feature: Player shops in freeports. Players can set up automated shops in each Freeport, listing loot for sale and naming their own gold coin prices.
    - New Cosmetics: Multiple Armor sets to customize the look of your company and crew! Provided as a permanent unlock for completing the Quests in addition to skill rewards.
    - Ship of the Damned will now come in multiple size variations with different stats and difficulty levels.

    QOL Changes
    - Reorganized claim flag notifications, so they no longer clutter up the entire HUD when lots of messages are flying by
    - Territory map will now display allies as teal-coloured
    - Character creator now has a Height slider to make it easier to set your character's desired height
    - Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
    - Global territory message updating
    - Currently contested claims will be indicated on the minimap
    - ‘Search Members’ field added to Company UI
    - Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way.
    - NPCs will be added to Freeports which will allow players to redesign their character's tattoos for a gold cost

    And of course, note that these notes below will be a given on a regular basis:

    - Server and Client performance improvements
    - Server and Client stability improvements (crash fixing)
    - Bug fixes & balance changes

    GPU PERFORMANCE IMPROVEMENTS

    In the coming days, we’ll be releasing a special beta branch which players can opt-into for a minor client-side update which should increase GPU performance by approximately 25%. We’ve been thoroughly testing this internally and it feels like it’s in a good place, however, we would like some feedback from you guys before shipping it live. When the client is available to download, we’ll put up a thread with instructions on how you can download it. You’ll still be able to play on the latest Official Network or the latest Unofficial Servers even if you’re using the beta client! 

    WOOD, STONE, SAP, AND EXPLOSIVES

    Our initial thought behind the change was that we wanted to buff Wood so that it was closer to Stone in terms of strength, so that early and midgame players would be at less of a disadvantage if they weren’t using stone. Whilst we’re not going to be entirely walking back this change, we think we may have overshot with our changes and as a result will be making some adjustments in an upcoming update.

    We plan to address the availability of sap and also look at base defence which means possible changes explosives, and other gameplay mechanics encompassing raiding to see where else we want to make adjustments. It’s something we’re still exploring internally but plan to have patched relatively soon. It’s possible that our first round of changes may not be enough, and if so don’t worry, as we’ll continue to adjust as necessary.

    WILD CREATURES

    We want to make some adjustments to the power of wild creatures, including on Golden Age Ruin Servers. First of all, we wanted to hone in on the strength of alpha creatures. As of Monday, we released an update which significantly reduced the amount of power that Alpha creatures held, as well as how common they were. Going forward, we’ll be adjusting spawn-weighting across the map for all creatures so that you’ll encounter less giant groups wanting to murder your face. After making those changes, we’ll see where we need to go next but believe it’s a step in the right direction.

    PVE UPDATES

    There are some PvE specific changes we want to make as soon as possible. First of all, we want to create two server options, which will be enabled on our Official Network.

    • Sleeping/logged off players will no longer be replicated on any grid (similarly to Freeports). This should improve server and client performance, as well reduce some cases of griefing.
    • Force destruction of any character that hasn’t been logged onto in 3 weeks (2 weeks if it’s a Homeserver).

    We’ll also be fixing a bug which allowed sleeping characters to contest claims, even if the claim has been inactive, so going forward only logged in characters will be able to contest claims.

    LINUX SERVERS

    Not much of an update here, we just want to acknowledge that our engineering team are looking into the major issues reported on Linux Servers and we hope to have these resolved as soon as possible. Thank you all for your feedback and reports, it won’t be long until you’re setting sail on the high seas of your unofficial servers!

    COMPANY RANKINGS

    Large companies are very much still a major part of the vision we hold for ATLAS. We believe that being able to conquer and maintain large territories is an important part of the game and we’ll be rewarding those who are able to do so. By this weekend, we’ll have released a patch that does the following:

    • List current top 5 companies in-game on the map (names, soon to be flags)
    • Have a historic archive of companies for when they ruled the ATLAS, using both in-game days and real-life time
    • Special Cosmetic Icons will be given to members of top 5 companies, which can be turned off on a per-user basis

    large_wood.pnglarge_rock.pnglarge.bronze.pnglarge.Silver.pnglarge_gold.png

    • Unique Cosmetic Figureheads will be granted to the top 5 companies and will remain persistent as long as the company maintains their ranking within the top 5 ASSETS

    large.ATLAS_WoodFigurehead_CU.jpglarge.ATLAS_StoneFigurehead_CU.jpglarge.ATLAS_MetalFigurehead_Copper_CU.jpglarge.ATLAS_MetalFigurehead_Silver_CU.jpglarge.ATLAS_MetalFigurehead_Gold_CU.jpg

    • Resolving the bug which prevents some Company Flags from displaying on playatlas.com!

    We plan on introducing more features in the future to expand on how influential large companies can be with their territories, as well as additional incentivizes to be a part of the top 5 rankings. We’re toying with the idea of a neutral Company Hall, for the strongest and most influential to hold their diplomatic meetings, whether it’s over trade, peace, love, or war, because we know much you love your large gatherings ;)!

    Lest we forget, a quick round-up of all the updates the game has seen since the previous Captain’s Log:

    :anchor: released patch notes :anchor:

    :skull: current v16.26 :skull:

    - Resolved a save-load issue with appended inventory engrams (Devkit Issue)
    
    v16.25
    
    - Fixed Water Spout inventories not appearing on PvE servers
    - Eliminated frequent server crashes
    
    v16.22
    
    - Alpha Creature damage has been reduced by 50%
    - Alpha Creature resistance has been reduced by 50%
    - Alpha Creatures are now 25% less common
    
    v16.21
    
    - Server optimisations for structures (approximately 8% gain)
    
    v16.2
    
    - Dragon Tame Token costs 40k gold as intended
    - Old "permanently unlocked" Power Stone Artifacts are removed (it was a bug that they were, some weeks ago, granted as a permanent character default item)
    - Tamed Dragon movement speed reduced by 33%
    - Tamed Dragon health reduced by 10%
    - Tamed Dragon stamina reduced by 78%
    - Tame Dragon Fire has 45% less lifetime
    
    v16.14
    
    - Fixed a server crash related to demolishing structures
    - Fixed an exploit with Grapeshot that allowed it to be shot rapidly
    
    v16
    
    Server Changes
    
    - Player Movement Optimisation for an approximate 15-20% performance gain on servers
    - Server Launch Option which locks the Fountain of Youth to one Golden Age Ruins server:  -AlwaysActiveFountainsOfYouth
    
    Balance Changes
    
    Land
    
    - Stone Structures crafting costs have decreased by reducing the metal cost by 55% and reducing the organic paste requirement by 25%
    
    Ship
    
    - Steering Wheels are now considered 'stone' when it comes to their defence type, so they cannot be hurt by fire and take less explosive damage
    
    Creatures
    
    - Dragon now has 65% less HP when Tamed
    - Dragon now takes 40% more bullet and explosive damage when tamed
    - Dragon now recovers stamina 25% more slowly when flying
    - Dragon can no longer be healed by Nature's Touch
    - Dragon tamed timer reduce from 8 hours to 6 hours
    - Dragon Fire Damage reduced by 50%
    - Dragon Token cost increased to 40,000 gold coins
    
    v15.76
    
    - Retroactively fixed an issue which destroyed all sails on rafts
    - Retroactively fixed an issue which would prevent rafts and ramshackle sloops from sailing
    
    v15.73
    
    - Fixed a bug which allowed players to place multiple steering wheels on boats
    - Fixed a bug which allowed players to bypass the Ship Sail Unit Limit. This is a retroactive fix.
    - Removed the initial stamina cost for blocking
    
    v15.67
    
     - Fixed a case where Steam clients sometimes were unable to connect to the servers. We recommend hosts upgrade to this version.
    
    v15.63
    
    - Discovery Zones now provide 1 Discovery Point per unlock
    - Resolved some connection timeout issues.
    
    v15.61
    
    Server Changes
    
    - Server optimisations to increase performance by approximately 5%
    - Optimized transition data cleanup in Redis to avoid DB bloat.
    - Server Listing for non-ATLAS servers has been rewritten and will list non-ATLAS servers immediately.
    
    Fountain of Youth and Aging Changes
    
    - Fountain of Youth is only usable if you're over age 90.
    - Fountain of Youth is now available on two random Golden Age Servers.
    - Old Age debuff has been reduced by 50%
    
    Bug and Exploit Fixes
    
    - Fixed a bug which made it so that beds and boats would not display on the map if they weren't in a company.
    - Fixed a bug with the Drake which allowed it to phase through structures
    - Fixed a bug which allowed players to have more beds on their boat than permitted, this is a retroactive fix.
    
    Balance Changes
    
    Land
    
    - Increasing explosive damage to stone structures by 2.5x.
    - Increasing seige structure damage to stone structures by 60%
    - Wood Land Structure has been buffed to provide better resistance to siege weapon types by 40%.
    - Wood Land Structures have been buffed to provide better defence against all non-explosive/siege damage types by 50%.
    - Stone Structures crafting costs have been increased by adding metal cost, and changing fiber requirement to organic paste, which requires both fiber and sap to craft
    - Thatch Structures have had their crafting costs reduced by 3x.
    - NPCs mounted on Puckles are now invincible
    
    Ship
    
    - Ships can only receive damage from collision encounters with other ships if they're of the same or a greater weight class (deals with cheesy cheap ramshackle builds to sink bigger boats).
    
    Galleon - Weight class 5
    Brig - Weight class 4
    Schooner - Weight class 3
    Sloop (Ramshackle) - Weight class 2
    Raft - Weight class 1
    Dingy - Weight class 0
    Creatures
    
    - Drake balances adjustments (10% less HP, 10% less damage, and double stamina cost for using fire breath)
    - Magical tames can no longer be used in boss fights and will be destroyed when used inside the dome (Drakes)
    
    Misc Changes
    
    - BattlEye has been updated to now support Windows Insider Builds.
    - Resolved multiple Devkit crashes.
    - Updated latest translations: German, Spanish, Italian, Russian, Turkish, Ukranian, and Chinese
    - Discovery Zones now count as 3 Discovery Points instead of 1. Players no longer need to discover all zones to reach max level. Not a retroactive change. This value can be adjusted for Unofficial Servers here:
    
    Game.ini:
    [/script/shootergame.shootergamemode]
    MinPointsPerDiscoveryZone=3 

    This is just the tip of the iceberg for our upcoming plans and over time we’ll be sharing more and working closely with you to ensure that ATLAS gets one step closer to becoming one of the most ambitious persistent online worlds of all time and fulfilling its destiny as the ultimate fantasy pirate adventure!

    :map: Dynamic atlas maps round-up :map:

    The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. 

    Each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. 

    Those who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges…

    The companies that have occupied islands for a certain period of time will soon gain the automatic privilege to name them on the in-game and web maps, as it is their land! 

    Remember you can don your Company’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/

    [EU PVP] The Whale's Wrath

    large.1020182575_Week6-EUPVP-TheWhalesWrath.jpg

    Held: French & Ships, Bad Company, ETERNIA, The French Monkeys, IVANARMY, and ENSLAVED.

    Arrivals: Frogues Orientales, Goulou Goulou, Future, and Les Spectres.

    Departures: XSM???, BLDX DouYuTV 56887, Chem B, and LEGION.

    [NA PVP] The Kraken's Maw

    large.545826069_Week6-NAPVP-TheKrakensMaw.jpg

    Held: Dynasty, High Seas Booty Bandits, TPG, CSTG, Barry Sails, OWO, No No No, and The Federation

    Arrivals: The Cartel and Black Butterfiy ?BB???

    Departures: SNC, and Destiny.

    And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following Companies for their claims!

    [EU PVE] The Siren's Call

    large.82692834_Week6-EUPVE-TheSirensCall.jpg

    Held: Compagnie des Indes, Rum ueber Bord, Future Company (HUN), Fenrirs Dogs, SouL SanD, Dos Bros$ and SwiftS.RU.

    Arrivals: Phantasia, JomsViking, and Black Hand

    Depatures: Paragon, Tacorsair, and Woelfe des Rudels.

    [NA PVE] The Hydra's Den

    large.1272794165_Week6-NAPVE-TheHydrasDen.jpg

    Held: Scales & Sails, The Exiles, Atlas Shrugged, East India Trading Co, Paragon, Narcos, Lotus, and Darksea Dawgs.

    Arrivals: Without Divide and Sons of Orion.

    Departures: Dead Men Floating and CN- adilt supplies.

    :skull: Show 'n Tell Showcase #3 :skull:

    Avast, Pathfinders and welcome to the results of our first Show n' Tell Showcase 

    Yer entries to the Showcase shivered our timbers. 'twas a challenge to select jus' a few! We look forward to seein' what the community create in the future. Keep yer one good eye cast on the Creative sub forum and have your mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos ready to share for next week's Showcase. Congratulations to our winners who have scored themselves cash prizes!

    Winners

     

    TOTRIDER

    large.TOTRIDER2.jpg

    large.TOTRIDER.jpg

    Totrider's thoughtful tour through their Company's building process, ships and village really impressed us. The dedication and time involved is evident and something of which they should be proud. You can check out the entire post here

     

    VADEARLST

    large.VADEARLST.jpg

    This ominous homage to the hangman is spot on with the composition, tone and colour. It reminded us of the cover of a Viking metal album!

     

    TACTICALNATTY

    large.TACTICALNATTY.jpg

    The ambience in this serene pic is palpable, we want to pay it a visit.

     

    SEEROWER

    Where's the bucket?

     

    MIEKKA

    large.MIEKKA.jpg

    We think this quaint build and its' extensive adjoined harbour is pretty cool. Blackstorm Castle best castle!

     

    Honourable Mentions

     

    MAKO

    large_MAKO.png

     

    MASTERA86

    large.MASTERA86.jpg

     

    MELORA

    large.MELORA.jpg

     

    COBOLMOON

    large.COBOLMOON.jpg

     

    MOETEL

    large.MOETEL.jpg

     

    That wraps up this weeks' showcase. Congratulations to those of you we've featured! We’re looking forward to seeing what amazing new art the community can come up with next week!

    Sail across to the submission thread if you would like to check out all of the past week's fantastic entries. 

    :wheel:

    Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by Jatheish

    • Like 9


    User Feedback

    Recommended Comments



    25 minutes ago, Jatheish said:

    ASAP tbh. Maybe today.... maybe tomorrow. I mean, it'll be a minor version deployment that'll go out as soon as it's been 👍 by our QA + Technical folks.

    Will that patch include the change so that sleeping bodies don't contest as well or just the inactive bodies disappearing?

    Share this comment


    Link to comment
    Share on other sites

    That's an encouraging Captain's Log.

    I just knew if I started massive buildings of stone on a Lawless Island, you'd do something about claims.  Can you get the team to talk about restricting the # of claims on pve, please?  The whole "Take over the Atlas and own the world" thing isn't very well suited there.

     

    Looking forward to the changes!

    Share this comment


    Link to comment
    Share on other sites
    15 minutes ago, Archsenex said:

    Wasn't there supposed to be an automatic kill on Lawless and Freeports after 10 days?  The patch notes for v11.1 say you already implemented this, did it just not take?

    We just ran it once, but now we're just going to keep it running continuously, on all servers.

    2 minutes ago, Leery said:

    Will that patch include the change so that sleeping bodies don't contest as well or just the inactive bodies disappearing?

    It should be both, but that's assuming no technical hiccups. Best way to know is when the patch is live 🙂

    1 minute ago, Winter Thorne said:

    That's an encouraging Captain's Log.

    I just knew if I started massive buildings of stone on a Lawless Island, you'd do something about claims.  Can you get the team to talk about restricting the # of claims on pve, please?  The whole "Take over the Atlas and own the world" thing isn't very well suited there.

    Looking forward to the changes!

    1

    We'll be looking at doing further work for claim flags and aye it's certainly a point of discussion for our team. Not saying that limiting is what we'll end up doing, but we're exploring options. 

    Share this comment


    Link to comment
    Share on other sites

    Please fix PVE claim timers before  you implement this -> "only logged in characters will be able to contest claims."As of right now, leaving an alt account at the base asleep is still the only way to prevent our claims from being stolen when we go out treasure hunting for the day. With only a few flags down, people are still able to contest after only a few hours when we are not at the base... the 3 day flag claim times for pve do not work. 

    Share this comment


    Link to comment
    Share on other sites
    2 minutes ago, Jatheish said:

    It should be both, but that's assuming no technical hiccups. Best way to know is when the patch is live 🙂

    Thanks for the quick response Jat!  Just trying to plan ahead around some uh... friendly competition us and another group have had over an inactive players territory.  Looks like some great changes planned ahead, looking forward to hearing more about the main quests and daily quests!

    Share this comment


    Link to comment
    Share on other sites

    @Jatheish

    When you say forced character destruction is this in fact the killing of the player character or are you meaning the literal deletion of the character on the server so that if the player comes back they would have to recreate their character?

    Share this comment


    Link to comment
    Share on other sites
    Just now, Vaenix said:

    @Jatheish

    When you say forced character destruction is this in fact the killing of the player character or are you meaning the literal deletion of the character on the server so that if the player comes back they would have to recreate their character?

    Killing, not deleting 🙂

     

    • Thanks 1

    Share this comment


    Link to comment
    Share on other sites

    @Jatheish Loving the game soo far since a few days after release, the recent Alpha nerf was 10/10, and if i was to comment on 1 thing that brings this game down atm, it would be the Power Stone Islands. Recently crafted Mythical weapons and was hyped to try them out there, but as usual that place is typically a disaster. Spent hours searching for the boss on H6 and failed to find it, and the Power Stone servers seem to consistently DC/Freeze for 5-10 seconds every 10 minutes or so, most likely due to the hundreds if not thousands of sloops parked around the island. 

    Guessing u guys are already looking into a fix for the performance issues on Power Stone Islands though. I suggest adding a beam or maybe a skill/perk to view a bosses location via a Beam when u are close enough maybe? like a treasure map. I'd love that anyway, would make the power stones a little less brutal.

    Edited by Vadearlst
    • Like 1

    Share this comment


    Link to comment
    Share on other sites

    Glad to see you're still working on the ship sinking griefing. However, anything you can stay about raft spamming? The protections help us keep our ships but it also protects raft spammers and rafts in prime spots that have been abandoned for weeks.

    • Like 1

    Share this comment


    Link to comment
    Share on other sites

    @Jatheish As a PVE player, it is very difficult to have any fun in the game when wild snakes can move right through stone walls. We do have collision removed on our server. Would that cause that to happen?  In Ark  the animals are not able to move through walls if we have collision removed.  Is there any way this can be fixed?  

    Share this comment


    Link to comment
    Share on other sites
    1 minute ago, Zadira said:

    @Jatheish As a PVE player, it is very difficult to have any fun in the game when wild snakes can move right through stone walls. We do have collision removed on our server. Would that cause that to happen?  In Ark  the animals are not able to move through walls if we have collision removed.  Is there any way this can be fixed?  

    They're doing it on official too

    • Like 1

    Share this comment


    Link to comment
    Share on other sites
    2 minutes ago, Archsenex said:

    They're doing it on official too

    So it is not due to the collision setting! GOSH!!  This need to be fixed ASAP!!!

    Share this comment


    Link to comment
    Share on other sites

    Particularly looking forward to the daily and skill quests and improvements in that area... exciting stuff, love the direction you're taking the game in that regard.

    Bit irritated that u choose to 'honor' PVE companies with the largest claims though, I just know this will encourage those who wish to impress their peers to claim as much as possible on the map to get their company on the list. Seems very out of place in PVE and asking for more antisocial behavior.

    • Like 3

    Share this comment


    Link to comment
    Share on other sites
    13 hours ago, Jatheish said:

     

    :pirate_mask: the Golden Age of Piracy! :pirate_mask:

     
    14

    Well, it sounds good on paper anyway. Thanks for at least down tuning alphas. Being one-shotted out of the blue by alpha crocs while swimming was not a fun experience, nor was being terrorized for over an hour by multiple nigh unstoppable alpha cobras because weapon nerfs have made them borderline invincible. All we could do was watch helplessly as they killed all the best tames we had. This was the opposite of fun. 

    Also can we maybe not have animals eating houses? Like any kind of houses? Can that be a thing? I get a dragon being able to destroy a house with fire, or a hydra with their breath weapon, but in no way does it make sense to me that a snake would or could headbutt its way through a wooden wall or foundation. Or a croc, or wolf, or lion, etc etc. Maybe an elephant or something massive like that. 

    And what about cobras clipping almost their entire bodies through walls and foundations now?

    Also, when a player mans a puckle gun, the only thing it works against are birds, but when we put an NPC on it, they can attack anything.

    Any plans for a larger elevator platform or making elephants fit on the large platform properly? Also, the elevator crank noise doesn't stop playing even after you stop using it, like loudly and continuously. 

    Can we get snap points on gates, and a smaller gate than the small gate and a medium sized gate?  

    • Like 1

    Share this comment


    Link to comment
    Share on other sites

    So, if a PvE company has a plot of land, and logs off for a few days, that land can be contested because sleeping characters will no longer count as a contest?  Meaning, they would log into nothing?  I have to be missing something here.

    • Like 2

    Share this comment


    Link to comment
    Share on other sites

    The state of raiding right now is very unbalanced towards the attackers. We had a 7 layered honeycombed base that was offlined in under 20 minutes by 3 people. The time and materials to make the base are drastically more compared to the cannon balls and cannons.  Adding the extra cost to the walls was not that big of a deal, making them paper tipped the scales. Twelve hours into the stone nerf almost all bases on the island were completely raided.  

    • Like 3

    Share this comment


    Link to comment
    Share on other sites

    I wonder, will the height slider be scaling the character and affect height as well as width or will it just affect height resulting only in fat dwarfs?

    Share this comment


    Link to comment
    Share on other sites

    I"m hoping this will be restated.  It's not clear at all.

    We’ll also be fixing a bug which allowed sleeping characters to contest claims, even if the claim has been inactive, so going forward only logged in characters will be able to contest claims.

    If I have a claim, what specifically do I have to do to keep it?  

    • Like 1

    Share this comment


    Link to comment
    Share on other sites
    2 hours ago, Jatheish said:

    I'll be brushing up on my necromancy, just in case.

    Confirmed Necromancy next update!!!!!!!

    • Like 1

    Share this comment


    Link to comment
    Share on other sites
    21 minutes ago, Winter Thorne said:

    I"m hoping this will be restated.  It's not clear at all.

    We’ll also be fixing a bug which allowed sleeping characters to contest claims, even if the claim has been inactive, so going forward only logged in characters will be able to contest claims.

    If I have a claim, what specifically do I have to do to keep it?  

    Exactly.  I am really excited for changes with the claiming system for PvE.  This will allow me to take over the land I've been living on for the last month.  However, this reads like, "if you are not logged in, people will be able to contest and steal your land after a few hours".

    Share this comment


    Link to comment
    Share on other sites

    Good anouncment. Just as a tip: do not stick too much with mega-companies and do not favour a renter system. The life as a renter company will not attrack many new players.

    And as someone said before: you better be quick with changes, when we roam over our island, there is already a big number of finished demolishing timers ...

    Edited by Ban Tier

    Share this comment


    Link to comment
    Share on other sites



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×
×
  • Create New...