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    Jatheish

    Captain's Log 13: Updates Ho!

    Ahoy Pathfinders!

    Before we begin, you’re probably wondering two things, what happened to the other 12 Captain Log’s and isn’t it bad juju to start with 13? Well, to address the former, they were lost out at sea! Kidding, they’re still available to read on Steam but now that we’ve opened our Community Hub, we’ll have regularly scheduled posts here and on Steam each Monday which will cover the latest news, development updates, patch notes, contests and more. As for bad luck? We’re hardened adventurers! We fear nothing and no one!

    To get started, let’s discuss the launch, the boatload of updates we’ve had so far, as well as our initial development battleplan!

    Launch and Patch Notes

    For those that want to skip to starter, and jump right into the entrée, here’s a link to the latest changelog:

    You could say that we were off to a stormy start! The initial influx of players wanting to set sail immediately was (predictably in hindsight) larger than we anticipated and our systems got crushed until we tuned the new technical systems to handle it. We have been incredibly humbled and excited by the number of seafaring Pathfinders wanting to dive into the ATLAS. Since the launch, the team has heavily prioritised connection and capacity resolutions, server and client-side performance updates, server and client-side crash fixes as well as tackling general gameplay bugs and balance concerns.

    We’re going to continue to iterate at a very rapid rate, you can generally expect daily deployments and updates to both servers and clients, and sometimes even multiple if we feel like a change is significant enough to warrant it. We truly appreciate everyone’s patience and support during this launch period and we intend to show our gratitude through frequent updates that resolve the issues which matter to you and improve ATLAS in both the near-term and over the long term.

    ATLAS is a very ambitious project and we recognize that there is much work to be done as it begins its Early Access journey, but as we said before, we’re hardened adventurers and we’re looking forward to the fun and challenges that we’ll experience alongside you!

    We want to make it very clear to you that these rapid updates and the continuous upwards progression will continue with ATLAS. We have deployed a new server version to our Official Network (v7.104) which has resolved many server crashes and is already showing significant improvement in server stability; however, there is still more to come! Our number one priority at the moment is tackling the stability, connection, and data issues, and we will make significant progress over the coming days ahead.

    The full list of the changelog for our upcoming update later tonight which focused on balance and stability, as well as the changelog for our update last night which dealt with a lot of gameplay bugs and stability. 

    Patch 7.3 Notes: 

    - Server-side crash fixes and stability improvements- Server stability improved 40%+ . More to come.
    - Reduced Army of the Damned ships spawn rate by 60%
    - Reduced Army of the Damned ship HP per level scaling by 20%
    - Reduced Army of the Damned ship Aggro range by 10%
    - Boosted Army of the Damned ship loot quality by 10%
    - Reduced Flotsam spawn rate by 35%
    - Increased Treasuremap item quality by 15%
    - Eliminated at-sea increased rate of vitamin/vitals consumption. Now it just causes food to spoil faster, and temperatures to drop.
    - Increased vitamin equilibrium range to +/- 20% rather than 10% (making it easier to achieve and stay in equilibrium)
    - Decreased vitamin deficiency debuff threshold to 10% rather than 20%
    - Reduced base rate of vitamin consumption by 2%
    - Ensured army of the damned ships spawn farther away from shore, and don't spawn too near player ships
    - Fixed Diving Platform to take any oils, not just blubber
    - Changed Lighthouse HP to 25k, gave it stone structure settings, and allow it to burn oil
    - Vultures will no longer erroneously target players they can't hit
    - Army of the Damned Ships will no longer initially aggro to drydocked or anchored ships, unless fired upon by them or already targeting them.
    - Added one more Skill Point earned by all level-ups above 10 (recommend players Respec)

    Released v7 Patches Notes

    - Added a new event cosmetic, 'Top Hat'. Permanent skin with 10 applicable uses. Can be purchased from Cosmetic Vendors in Freeports or Travelling Merchants. From the 27th of December, through til the 2nd of January, wearing this hat whilst digging up treasure will result in double the gold.
    - Improved server performance by adjusting server water thread utilization
    - Changed declaim period (stealing enemy territory) to 30 minutes from 1.5 hours (requires they have no alive crew or players in the vicinity)
    - Removed requirement to be on a boat to steal someone's boat after placing the claim flag. Adjusted base value times to claim the boats to be 1 one minute to steal a dinghy, 2hrs~ to steal a raft, a couple hours to steal sloop, and so forth (levelling a ship increases the time it takes to steal that ship).
    - Rebalanced Skill Point requirements as originally intended, where higher tier skills cost more SP. Forced a one-time 'free' respec to use these new values.
    - "Low Memory" Launch Option for more reliable <= 8GB OS support. Launch the game with '-lowmemorymode' to utilize this!
    - Ship collision damage is now disabled on Freeport servers.
    - Alpha creature spawns are now disabled on Freeport and Lawless Servers.
    - Item yield and Gold yield from Treasure have been doubled
    - Significantly reduced Torch and Fire Arrow Damage
    - Fixed a bug which prevented resources from respawning. Please note when this update goes live, it may be a few hours until they naturally start appearing again.
    - Increased the damage from Dragon Fire AOE and set it to an 8-hour tame time with the token
    - Equilibrium Buff now gives +20% XP, -20% reduced incoming damage, +30 temperature fortitude, +10% movement speed, +20% melee damage, and takes 30 minutes to achieve rather than an hour.
    - Fixed a bug which prevented Bottles and Flotsams from spawning
    - Fixed a bug ocean and deep ocean spawners, including Mermaids, Whales, Ship of the Damned, and Squids.
    - NPC crew that are recruited in Freeport are now correctly assigned to your team.
    - Fixed Shovels and Heavy Shields so they no longer damage stone structures
    - All freeports now have pirate music in town
    - Scuttling is now tied to the demolishing tribe governance setting and Prevent Demolishing Structures in Group Management Settings
    - Group ranks now enabled on seating structures, so you're able to have better control of who is able to use those (Steering Wheel and Lt Podium)
    - PvE Claim Flag contesting now displays the enemy Claim Flag's upkeep time remaining before you can contest it, and provides a proper HUD message to that effect.

    Stay tuned for more updates to come in the days, weeks, months, and years ahead. This game is going to be huge, and we’ve got a lot in store for you!

    Captain’s Quarters

    Hello all, apologies for the challenging launch here! Between the intensity of preparing for the release of a massively multiplayer title, and the needs to get all of the new infrastructure prepared to roll-out, we let the schedule and initial launch builds get away from us. Hunkered down in our development bunker 24/7 subsisting on Red Bulls and stale pizza, it’s easy to lose sight of the big picture, which ought to start and end with communication to the players. Despite it all, I’m so happy that so many of you see the potential in what ATLAS is, and are enjoying the immense scale of sandbox freedom that can readily be had in the game. As we churn through issues and continue to build out the game in the days, weeks, and months ahead, I’m looking forward to seeing what’s just over the horizon for the game and its growing community. As a great poet of the sea once wrote: “All I ask is a tall ship and a star to steer her by.”

    On a side note: the ATLAS Dev Kit & Steam Workshop! We haven’t forgotten about it, and the hooks for it are all ready to build the large-scale wargame of your dreams. We need Epic’s help to release it in early January, and tentatively intend for it to release by January 7, if not sooner. We will post further news as we get it ready to ship out then. In the meantime, you can experiment if you have server administrator rights with the following commands to mess around with some Dev Kit example vehicles:

    Airplane: cheat ssf “zephyr”
    Tank: cheat ssf “tank”
    Steampunk Airship: cheat ssf “steam”

    Have fun, just be sure you have enough runway to take off in that plane, else you might find yourself in the drink!

    -Jeremy 

     

    Work Like a Captain, Party Like a… Lord?

    large.ATLAS_Hat.jpg

    Ye be cordially invited to join th’ crew at the Captain’s table to celebrate the New Year in style! Startin' from today with this update, the' 26th o' December, runnin' right through the New Year 'til th' 2nd o' January, Pathfinders can get involved in the' festive celebrations by pickin' up a Top Hat at thar nearest cosmetic vendor, located in all Freeports or at a Travellin’ Merchant!

    All Pathfinders wearin' a top hat whilst diggin' up booty protected by the damned will be granted double the normal reward in gold! This bonus holiday effect be applied upon the distribution o' th' loot, so regardless o' whoever digs up th' booty, be it ye or a scallywag, as long as ye're wearin' th' hat ye'll get th' bonus between the 26th t’ tha 2nd.

    Th' Top Hat Skins will remain in game forever, however, they will 'ave a limited number of skin applications 'n th' bonus effect will only last 'til th' 2nd o' January!

    We know this isn’t the biggest Holiday Event to launch with, given our focus on shoring up our planks from the launch period. Rest assured we have far more ambitious limited-run events planned for the future!

    Dynamic ATLAS Maps Round-Up

    Congratulations to the following companies for topping the leaderboards of our Dynamic Maps! The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. Soon, the Companies that have occupied Islands for a certain period of time will gain the automatic privilege to name them on the in-game and web maps, as it is their land! So each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. As this is just the first week of the ATLAS, we expect the Dynamic Maps to show a very turbulent representation as Companies expand their territories and go to war. Who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges...

    Remember you can don your tribe’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/

    [EU PVP] The Whale’s Wrath

    large.EU_PVP_WK1.jpg

    Arrivals: XSM???, Cobra, Le Saint Empire, French & Ships, The Holy Annwn Empire, Bad Company, Blackwater Company, BLDX DOUYU56876, Chem B, and Marlong

    Departures: N/A

    Notable changes: N/A

    [NA PVP] The Kraken’s Maw

    large.NA_PVP_WK1.jpg

    Arrivals: Dynasty, MAGA, INFINITE, Darkblade Army, The Goodship Misery, High Seas Booty Bandits, Radium, Order of Freedom, Libertalia, and Black Sails.

    Departures: N/A

    Notable changes: N/A

    And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following tribes for their claims!

    [EU PVE] The Siren’s Call

    large.EU_PVE_WK1.jpg

    Arrivals: Compagnie des Indes, M.E.R.C Spirit, Forlorn Hope, Unlucky, Paragon, I L O, UseR, Tacorsair, Starroad, and System of the Wipe.

    Depatures: N/A

    [NA PVE] The Hydra’s Den

    large.NA_PVE_WK1.jpg

    Arrivals: Biz Enton Company, Plunderers, Test Squadron, Scales & Sails, The Salty Seamen, Dead Men Floating, Bad Neighbors, The Exiles, Chronically Raving Co., and Pirates of Gore.

    Departures: N/A

    Show ‘n Tell!

    Hear ye, hear ye!

    We be seekin’ fer the finest of ATLAS community creations! Show us yer mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos! Each week, we'll be runnin' a contest where we'll select th' best o' th' bunch 'n award tha winners wit' a cash prize! The first contest starts today 'n the winners will be announced in the next Captain's Log!

    Here are some examples so you have an idea of what we’re looking for!

    EFF7272DD247180C80C87D24CC54BBC1818CD873

    Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1599330758

    AEB4D91090EDD93B377C917B3823F2C7BFADA0B1

    Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1598938195

    FB7210AA8D95945B22364DEFDEE1D590E9F7197D

    Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1599761403

    We'd really love to see some epic boats and fortresses! Entries can be posted in the Creative Section the forums, so we’ll be on the lookout for your submissions!

    https://www.playatlas.com/index.php?/forums/forum/42-creative/

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit:https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter:https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch:http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook:https://www.facebook.com/playatlasgame

    That's it for this post ya scallywags! Stay tuned for next Monday’s Log for a peek at some of the new things which await you on the ATLAS in January and beyond! 

    Cheers,
    Jat, Jeremy, and Jesse

     

     

    Edited by Jatheish

    • Like 5
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    today i have seen multiple ghost ships take dry docked and new anchored ships right outside of the island. please balance these ghost ships out. 

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    I think probably its much better to give a Charakter System like "World of Warcraft" or any other MMO to the game. 

    Because you have to notice on what server you are ._.

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    Despite more work needed, and being able to log on for the first time today... I had FUN! Had a lot of adventures, all ending the same way though... In a certain Mr. Jones' locker

    Can't wait to see what the future holds for atlas. ☺

    Also ran into Paragon. Nice group of people. 

    Edited by Casyoo
    Forgot to mention

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    8 hours ago, Winter Thorne said:

    Uh, Flint, unless I've got the wrong guy, you're the one I was looking for on NA PVE to tell him he set no pin codes on his storage chests.   If that's not you, then NM.  If that is you, and you continue to lecture and scold the people who are unfortunate and utterly frustrated, then kiss your stuff goodbye.

    Also, be aware that all the threads here aren't just people who don't understand testing phases.  For some people the game is an unplayable exercise in frustration.  To have a Dev post in the forums about how wonderful it is all the land is being claimed, and look!  here's a top hat for you to get better treasure,...honestly..it's like poking those people with a pointy stick.  Here's everything you can't have, most of which will be gone by the time the game works for you, isn't it great?   You'd be seeing a lot fewer upset people if the Devs showed the least little bit of understanding what the player experience is like for many people right now.    

    uh nope you have totally got the wrong guy as i am not playing the pc version of this game so sorry your vengeance is for naught. lol.

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    Have had host connection error since 3.0 with zero support from the team, sent over 80 tweets hudnreds of messages, no reply, they jsut do not care and im 99.9% sure theya re specifically banning IP's or something from official servers, I can log onto unofficial jsut fine

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    Keep up the good work! 

    I know it must be difficult to listen to constant complaints, some of things you're working on fixing or have to address pre-requisites first, have other priorities or just plain are being blown out of proportion as you're hardly into a month of EA, but I think you have an excellent foundation for a game here with all the tools for an incredible experience. 

    I hope you can pull it off!

    • Like 1

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    On 12/28/2018 at 2:20 AM, Desolo said:

    I 100% will tell you if you had the same issue you would not be talking like. You stay up for 20 horus a day relaunching game because the company refuses to say anything, it is already speculated that their way of "stabilizing" the servers is by preventing batches of players from joining. The reason why more and more people every single patch ALL OF A SUDDEN "I get host connection Lost/timedout connection to server" ALL THEY HAVE TO SAY IS "Hey guys we need less load on our servers so we are only letting a certain amount in, we are too busy /braindead to create a login que system so we are just going to randomly choose people to not allow into the server" Then I would be like HEY! that makes sense now I wont waste my ENTIRE F***ing day relaunching a game they CLAIM im SUPPOSED TO be able to join. I Speak for MANY MANY MANY others who in different patches on different days ALL of a sudden out of the clear blue sky are UNABLE to join. @Atlas Stop fucking leaving your customers sitting here reloading your piece of shit game 1000 times a day and just tell us its not going to work you braindead mongoloids. Have some fucking morals. You truly are fucking evil to claim you fixed server problems every single patch yet we still cant log in but assume we can. Ban me if you want but I speak for many people when I say I am disappointed in you as human beings, and your only white knights are people that HAVE been able to play since launch. 

    All what i have see now : "the developer doing the best to create a stable mmo"  - 

    plz, read the patch notes and-you can't deny : the devs working very hard on the "Early Access" Game.

    AGAIN and AGAIN... this is "Early Access",
    when you can't login,  just make a "brand new character" and re-join to a other server region,  just start again / or don't login and wait some more patch days/versions

    can't login ??? YES, np, i have create 5 brand new Toons since launch, have re-join a new homeserver 10 times (means without items, my effort was gone)  - 

    But WHAT HAVE YOU DONE for this EA TEST? Oh wait, waiting for what? to login again and again with your beloved toon and bed on your first choosen homeserver?

    AGAIN this "Early Access", YoY just like a ALPHA TEST - Please dont play it ! When you don't know how to do 1 2 3 TEST a LA game or what? 

    SEE: yesterday, i was stuck in a stone hole (like a smal dungeon under the terrain) WTF - no /stuck or /killme command in this game!!! Well, i try relog-in 4 Times but was stuck in the self F stonehole again. That means i lost all my stuff "again" - And? nothing! I have just re join to a other homeserver.

    Sometimes is better to have a break from a TEST Game like this - well i can go and play a other game, or do other stuff and come back to ATLAS later, np 

     

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    How to create a new character if the server on which your character is closed? And you can't go in and die?

    unable to fetch current server info to join...

    Edited by Commissar

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    So today we decided to have an explore as we had a ship in reserve...nope crossed a sector border and 2 Damned ships spawned next to us, crossed back and they chased us over the border...

     

    What a fun and engaging game!! As now i cant bloody get anywhere to look for claimed land unless I use a god damn raft!!!!!!!!!

     

    This is not good with all the negative press on release and now the broken crap of the NPC ships. for groups of less than 3 people it pointless and the AI crew costs are stupid.

     

     

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    On 12/28/2018 at 2:10 AM, Captain Kuro said:

    Just an FYI, early access starts from the moment you click play, not when you get in game. You are a Beta tester. Getting errors and issues are part of Early Access.

     

    You can not be a beta tester if you can not even play

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    On 12/29/2018 at 4:16 PM, Netsurai said:

    All what i have see now : "the developer doing the best to create a stable mmo"  - 

    plz, read the patch notes and-you can't deny : the devs working very hard on the "Early Access" Game.

    AGAIN and AGAIN... this is "Early Access",
    when you can't login,  just make a "brand new character" and re-join to a other server region,  just start again / or don't login and wait some more patch days/versions

    can't login ??? YES, np, i have create 5 brand new Toons since launch, have re-join a new homeserver 10 times (means without items, my effort was gone)  - 

    But WHAT HAVE YOU DONE for this EA TEST? Oh wait, waiting for what? to login again and again with your beloved toon and bed on your first choosen homeserver?

    AGAIN this "Early Access", YoY just like a ALPHA TEST - Please dont play it ! When you don't know how to do 1 2 3 TEST a LA game or what? 

    SEE: yesterday, i was stuck in a stone hole (like a smal dungeon under the terrain) WTF - no /stuck or /killme command in this game!!! Well, i try relog-in 4 Times but was stuck in the self F stonehole again. That means i lost all my stuff "again" - And? nothing! I have just re join to a other homeserver.

    Sometimes is better to have a break from a TEST Game like this - well i can go and play a other game, or do other stuff and come back to ATLAS later, np 

     

    We all know that it is a game in tests, but that we can not connect to the servers, that is called a scam. I have played many early access games, and I do not care about the failures, but this is directly to report to steam, and that this company is banned for life on its platform.

     

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    10 minutes ago, mtrak said:

     

    You can not be a beta tester if you can not even play

    Did you not read what I said? From the moment you click play, you are testing. That includes all the stuff in the background and while loading in. You not being able to connect, is you testing and giving information to the devs which they can use to resolve issues.

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    Dev's Probably wont see this but I have the line 1509 crash on NA PVE. If you could just delete my character or something so I can actually just play the game with my friends, thatd be great.

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    So we can also not complain about the PVE issues? Players able to kill eachother with repair hammers, people glitching into houses to kill and steal everything someone who already left PVP cuz of the griefing while u think u logged out "safely" inside a house u built on Lawless where u gathered resources to build a bigger boat to sail out of newbie area the other day u log back in, but no, u can restart your grind of resources. Hopefully on that same island but people on PVE just stack stuff on your raft or encumber it themselves by weight so your raft and bed are gone too when u try to log back in. For me I haven't managed to get outside of Freeport & Lawless so far because of griefing and the server issues, even losing stuff when moving from freeport to lawless when lawless suddenly goes down the moment u sail over the blue border.

    I know this is early access but I'm forced to restart not only to technical issues but mostly to griefing combined with technical issues. Moving from PVP to PVE was my hope for being able to play at least further than newbie zones, but even when I get out of newbie zones with a couple of friends on a bigger ship than a raft there is still alot of Ghost ships waiting to wreck my boat, not to mention the rediculous amount of damage a whale does to your ship. If u manage to survive all that u still have to find a spot u can claim and really start your Pirating adventure.

    Even for today I've been waiting nearly 6 hours for EUPVE L9 server to come back online because that is where my resources are to build a big ship and try to move beyond newbie point. This with over 50 hours of "in game time" on steam for Atlas, where I'm sure 30+ hours have been me in menu screen from day one issues. Even bought this the second it came out and didn't have a 17% discount yet which was there seconds later... Can u see how people get annoyed?

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    20 minutes ago, Captain Kuro said:

    Did you not read what I said? From the moment you click play, you are testing. That includes all the stuff in the background and while loading in. You not being able to connect, is you testing and giving information to the devs which they can use to resolve issues.

    you pay, you have the right to play. If there are bugs, there is no problem. The problem comes when you pay for something that is not ready to play. I have played many early access games, and this is not normal.

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    9 minutes ago, mtrak said:

    you pay, you have the right to play. If there are bugs, there is no problem. The problem comes when you pay for something that is not ready to play. I have played many early access games, and this is not normal.

    Yea besides alot of people not able to even connect without real help is beyond belief even for an early acces game. Same goes for servers just going down, not working properly (pings of 200 when paying local). Check bug section u see people complaining about servers being down for up to 16 hours. I'm waiting for L9 EU PVE to come back on so I can finish up my boat hoping nobody stole my stuff when I was offline (if server was up much longer then when I went off though). They need to fix land claims as a top priority together with the issues there are with whales and ghost thips so people can start "testing" things outside newbie islands. Also still only 4 official servers online is a joke knowing how much people are still trying to play and their servers can't cope.

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    A5 still down, for over 18 hours, or even more , great job dev team. Is this your strategy ? shut down the server so ppl will move to another one ? and the A5 won't be overpopulated (yesturday was around 176+ ppl logged on A5) instead of implementing some block system so ppl can;t create characters on overpopulated server ? are you mental ? so now me and my friend should start on a fresh server and play another 50+ hours so we can reach 37 lvl and than what ? next server will go down ? are you serious  ? where is any tech support ?

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    Oh yeah and thanks to my server not being online for god knows how much longer I'm unable to play on EU PVE without doing this weird ass trippy workaround u guys posted on twitter which will probably result in me making a new pathfinder which I will not. Refund requested in steam, I hope for you guys they refund it or I will have to keep whining about how much of a pathethic cashgrab this release of software was.

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    Guys you fucked something up The Ghost ship spawn rate is out of this world again. trying to get between 2 ilands in the same sector we had to turn back after a cupple hundred meters because 5 ghost ships spawned on us!!!!!

    The oceans are litterally unsailable in low tier ships ATM on Whale's Wrath

    Edited by The Warden

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    i had to cross a picket of ghost ships every time i wanted to explore a new island. it seems a tad much 🙂

     

    typhoons are also absurdly common (every time it rained when i sailed. 8 times through 6 zones hah)

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