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    Captain's Log 13: Updates Ho!

    Ahoy Pathfinders!

    Before we begin, you’re probably wondering two things, what happened to the other 12 Captain Log’s and isn’t it bad juju to start with 13? Well, to address the former, they were lost out at sea! Kidding, they’re still available to read on Steam but now that we’ve opened our Community Hub, we’ll have regularly scheduled posts here and on Steam each Monday which will cover the latest news, development updates, patch notes, contests and more. As for bad luck? We’re hardened adventurers! We fear nothing and no one!

    To get started, let’s discuss the launch, the boatload of updates we’ve had so far, as well as our initial development battleplan!

    Launch and Patch Notes

    For those that want to skip to starter, and jump right into the entrée, here’s a link to the latest changelog:

    You could say that we were off to a stormy start! The initial influx of players wanting to set sail immediately was (predictably in hindsight) larger than we anticipated and our systems got crushed until we tuned the new technical systems to handle it. We have been incredibly humbled and excited by the number of seafaring Pathfinders wanting to dive into the ATLAS. Since the launch, the team has heavily prioritised connection and capacity resolutions, server and client-side performance updates, server and client-side crash fixes as well as tackling general gameplay bugs and balance concerns.

    We’re going to continue to iterate at a very rapid rate, you can generally expect daily deployments and updates to both servers and clients, and sometimes even multiple if we feel like a change is significant enough to warrant it. We truly appreciate everyone’s patience and support during this launch period and we intend to show our gratitude through frequent updates that resolve the issues which matter to you and improve ATLAS in both the near-term and over the long term.

    ATLAS is a very ambitious project and we recognize that there is much work to be done as it begins its Early Access journey, but as we said before, we’re hardened adventurers and we’re looking forward to the fun and challenges that we’ll experience alongside you!

    We want to make it very clear to you that these rapid updates and the continuous upwards progression will continue with ATLAS. We have deployed a new server version to our Official Network (v7.104) which has resolved many server crashes and is already showing significant improvement in server stability; however, there is still more to come! Our number one priority at the moment is tackling the stability, connection, and data issues, and we will make significant progress over the coming days ahead.

    The full list of the changelog for our upcoming update later tonight which focused on balance and stability, as well as the changelog for our update last night which dealt with a lot of gameplay bugs and stability. 

    Patch 7.3 Notes: 

    - Server-side crash fixes and stability improvements- Server stability improved 40%+ . More to come.
    - Reduced Army of the Damned ships spawn rate by 60%
    - Reduced Army of the Damned ship HP per level scaling by 20%
    - Reduced Army of the Damned ship Aggro range by 10%
    - Boosted Army of the Damned ship loot quality by 10%
    - Reduced Flotsam spawn rate by 35%
    - Increased Treasuremap item quality by 15%
    - Eliminated at-sea increased rate of vitamin/vitals consumption. Now it just causes food to spoil faster, and temperatures to drop.
    - Increased vitamin equilibrium range to +/- 20% rather than 10% (making it easier to achieve and stay in equilibrium)
    - Decreased vitamin deficiency debuff threshold to 10% rather than 20%
    - Reduced base rate of vitamin consumption by 2%
    - Ensured army of the damned ships spawn farther away from shore, and don't spawn too near player ships
    - Fixed Diving Platform to take any oils, not just blubber
    - Changed Lighthouse HP to 25k, gave it stone structure settings, and allow it to burn oil
    - Vultures will no longer erroneously target players they can't hit
    - Army of the Damned Ships will no longer initially aggro to drydocked or anchored ships, unless fired upon by them or already targeting them.
    - Added one more Skill Point earned by all level-ups above 10 (recommend players Respec)

    Released v7 Patches Notes

    - Added a new event cosmetic, 'Top Hat'. Permanent skin with 10 applicable uses. Can be purchased from Cosmetic Vendors in Freeports or Travelling Merchants. From the 27th of December, through til the 2nd of January, wearing this hat whilst digging up treasure will result in double the gold.
    - Improved server performance by adjusting server water thread utilization
    - Changed declaim period (stealing enemy territory) to 30 minutes from 1.5 hours (requires they have no alive crew or players in the vicinity)
    - Removed requirement to be on a boat to steal someone's boat after placing the claim flag. Adjusted base value times to claim the boats to be 1 one minute to steal a dinghy, 2hrs~ to steal a raft, a couple hours to steal sloop, and so forth (levelling a ship increases the time it takes to steal that ship).
    - Rebalanced Skill Point requirements as originally intended, where higher tier skills cost more SP. Forced a one-time 'free' respec to use these new values.
    - "Low Memory" Launch Option for more reliable <= 8GB OS support. Launch the game with '-lowmemorymode' to utilize this!
    - Ship collision damage is now disabled on Freeport servers.
    - Alpha creature spawns are now disabled on Freeport and Lawless Servers.
    - Item yield and Gold yield from Treasure have been doubled
    - Significantly reduced Torch and Fire Arrow Damage
    - Fixed a bug which prevented resources from respawning. Please note when this update goes live, it may be a few hours until they naturally start appearing again.
    - Increased the damage from Dragon Fire AOE and set it to an 8-hour tame time with the token
    - Equilibrium Buff now gives +20% XP, -20% reduced incoming damage, +30 temperature fortitude, +10% movement speed, +20% melee damage, and takes 30 minutes to achieve rather than an hour.
    - Fixed a bug which prevented Bottles and Flotsams from spawning
    - Fixed a bug ocean and deep ocean spawners, including Mermaids, Whales, Ship of the Damned, and Squids.
    - NPC crew that are recruited in Freeport are now correctly assigned to your team.
    - Fixed Shovels and Heavy Shields so they no longer damage stone structures
    - All freeports now have pirate music in town
    - Scuttling is now tied to the demolishing tribe governance setting and Prevent Demolishing Structures in Group Management Settings
    - Group ranks now enabled on seating structures, so you're able to have better control of who is able to use those (Steering Wheel and Lt Podium)
    - PvE Claim Flag contesting now displays the enemy Claim Flag's upkeep time remaining before you can contest it, and provides a proper HUD message to that effect.

    Stay tuned for more updates to come in the days, weeks, months, and years ahead. This game is going to be huge, and we’ve got a lot in store for you!

    Captain’s Quarters

    Hello all, apologies for the challenging launch here! Between the intensity of preparing for the release of a massively multiplayer title, and the needs to get all of the new infrastructure prepared to roll-out, we let the schedule and initial launch builds get away from us. Hunkered down in our development bunker 24/7 subsisting on Red Bulls and stale pizza, it’s easy to lose sight of the big picture, which ought to start and end with communication to the players. Despite it all, I’m so happy that so many of you see the potential in what ATLAS is, and are enjoying the immense scale of sandbox freedom that can readily be had in the game. As we churn through issues and continue to build out the game in the days, weeks, and months ahead, I’m looking forward to seeing what’s just over the horizon for the game and its growing community. As a great poet of the sea once wrote: “All I ask is a tall ship and a star to steer her by.”

    On a side note: the ATLAS Dev Kit & Steam Workshop! We haven’t forgotten about it, and the hooks for it are all ready to build the large-scale wargame of your dreams. We need Epic’s help to release it in early January, and tentatively intend for it to release by January 7, if not sooner. We will post further news as we get it ready to ship out then. In the meantime, you can experiment if you have server administrator rights with the following commands to mess around with some Dev Kit example vehicles:

    Airplane: cheat ssf “zephyr”
    Tank: cheat ssf “tank”
    Steampunk Airship: cheat ssf “steam”

    Have fun, just be sure you have enough runway to take off in that plane, else you might find yourself in the drink!

    -Jeremy 

     

    Work Like a Captain, Party Like a… Lord?

    large.ATLAS_Hat.jpg

    Ye be cordially invited to join th’ crew at the Captain’s table to celebrate the New Year in style! Startin' from today with this update, the' 26th o' December, runnin' right through the New Year 'til th' 2nd o' January, Pathfinders can get involved in the' festive celebrations by pickin' up a Top Hat at thar nearest cosmetic vendor, located in all Freeports or at a Travellin’ Merchant!

    All Pathfinders wearin' a top hat whilst diggin' up booty protected by the damned will be granted double the normal reward in gold! This bonus holiday effect be applied upon the distribution o' th' loot, so regardless o' whoever digs up th' booty, be it ye or a scallywag, as long as ye're wearin' th' hat ye'll get th' bonus between the 26th t’ tha 2nd.

    Th' Top Hat Skins will remain in game forever, however, they will 'ave a limited number of skin applications 'n th' bonus effect will only last 'til th' 2nd o' January!

    We know this isn’t the biggest Holiday Event to launch with, given our focus on shoring up our planks from the launch period. Rest assured we have far more ambitious limited-run events planned for the future!

    Dynamic ATLAS Maps Round-Up

    Congratulations to the following companies for topping the leaderboards of our Dynamic Maps! The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. Soon, the Companies that have occupied Islands for a certain period of time will gain the automatic privilege to name them on the in-game and web maps, as it is their land! So each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. As this is just the first week of the ATLAS, we expect the Dynamic Maps to show a very turbulent representation as Companies expand their territories and go to war. Who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges...

    Remember you can don your tribe’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/

    [EU PVP] The Whale’s Wrath

    large.EU_PVP_WK1.jpg

    Arrivals: XSM???, Cobra, Le Saint Empire, French & Ships, The Holy Annwn Empire, Bad Company, Blackwater Company, BLDX DOUYU56876, Chem B, and Marlong

    Departures: N/A

    Notable changes: N/A

    [NA PVP] The Kraken’s Maw

    large.NA_PVP_WK1.jpg

    Arrivals: Dynasty, MAGA, INFINITE, Darkblade Army, The Goodship Misery, High Seas Booty Bandits, Radium, Order of Freedom, Libertalia, and Black Sails.

    Departures: N/A

    Notable changes: N/A

    And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following tribes for their claims!

    [EU PVE] The Siren’s Call

    large.EU_PVE_WK1.jpg

    Arrivals: Compagnie des Indes, M.E.R.C Spirit, Forlorn Hope, Unlucky, Paragon, I L O, UseR, Tacorsair, Starroad, and System of the Wipe.

    Depatures: N/A

    [NA PVE] The Hydra’s Den

    large.NA_PVE_WK1.jpg

    Arrivals: Biz Enton Company, Plunderers, Test Squadron, Scales & Sails, The Salty Seamen, Dead Men Floating, Bad Neighbors, The Exiles, Chronically Raving Co., and Pirates of Gore.

    Departures: N/A

    Show ‘n Tell!

    Hear ye, hear ye!

    We be seekin’ fer the finest of ATLAS community creations! Show us yer mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos! Each week, we'll be runnin' a contest where we'll select th' best o' th' bunch 'n award tha winners wit' a cash prize! The first contest starts today 'n the winners will be announced in the next Captain's Log!

    Here are some examples so you have an idea of what we’re looking for!

    EFF7272DD247180C80C87D24CC54BBC1818CD873

    Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1599330758

    AEB4D91090EDD93B377C917B3823F2C7BFADA0B1

    Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1598938195

    FB7210AA8D95945B22364DEFDEE1D590E9F7197D

    Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1599761403

    We'd really love to see some epic boats and fortresses! Entries can be posted in the Creative Section the forums, so we’ll be on the lookout for your submissions!

    https://www.playatlas.com/index.php?/forums/forum/42-creative/

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit:https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter:https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch:http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook:https://www.facebook.com/playatlasgame

    That's it for this post ya scallywags! Stay tuned for next Monday’s Log for a peek at some of the new things which await you on the ATLAS in January and beyond! 

    Cheers,
    Jat, Jeremy, and Jesse

     

     

    Edited by Jatheish

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    3 minutes ago, Captain Kuro said:

    If you think they they refuse to acknowledge that this is an issue, you must be deluded. They have commented several times that they are looking into server issues and stability.

     

    In this very post for example:

     Server-side crash fixes and stability improvements

     

    Again, these things are not always a "lets turn it off and on again" problem. These things take time. Again thats a fact of Early Access games.

    That has absolutely nothing to do with people no longer able to connect to the game anymore.

    If someone can log in, and AFTER A PATCH DROP can no longer connect. this isnt all the same patch btw, People drop like flies PER patch. 

    so to fix your comment * Server-side crash fixes and stability improvements by preventing more players from being able to access the game

    Get your head out of your ass and stop trying to white knight just because YOU get to play.  Done with your degeneracy. o/

    3 minutes ago, Incarnate said:

    Just to emphasize on the information provided in the image ironhyena has uploaded.

    This is straight from the Steamworks Documentation: https://partner.steamgames.com/doc/store/earlyaccess - you can go read further if you like!

    What is Early Access IS NOT!

    You should not use Early Access solely to fund development. If you are counting on selling a specific number of units to complete your game, then you need to think carefully about what it would mean for you or your team if you don't sell that many units. Are you willing to continue developing the game without any sales? Are you willing to seek other forms of investment?

    Early Access is not a pre-purchase
    Early Access is not meant to be a form of pre-purchase, but a tool to get your game in front of Steam users and gather feedback while finishing your game.

    Early Access titles MUST deliver A PLAYABLE game or usable software to the customer AT THE TIME OF PURCHASE, while pre-purchase games are delivered at a future date.

    NOW!?
    Did Atlas provide this at the time of purchase, no it did not. I do want to see Atlas succeed, but I not if the developers priorities aren't right and the majority of the players cannot even play the game.

    +1

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    1 minute ago, Desolo said:

    That has absolutely nothing to do with people no longer able to connect to the game anymore.

    If someone can log in, and AFTER A PATCH DROP can no longer connect. this isnt all the same patch btw, People drop like flies PER patch. 

    so to fix your comment * Server-side crash fixes and stability improvements by preventing more players from being able to access the game

    Get your head out of your ass and stop trying to white knight just because YOU get to play.  Done with your degeneracy. o/

    No, you get your head out of your ass.

    You should know what you are buying before you do. And just FYI, the patches have worked for person. 2 of my friends also had the time out issue, patch came out, it was working. This is all part of the testing and developing of the game/server. 

    But anyway, no point saying anymore. Get your refund, one less person to take up server resources. 

    • Confused 2

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    Honestly...refund the game if you are so mad about it instead of flaming in the forums.
    Whats way worse than your connection issue (that might prevent you from playing a bit but not loose your shit if its properly stored away)
    is when a "Ship of the Damned" spawns in a friendly area and kills all the peoples ships that went to the harbor to get NPCs/Skins or simply left it there because its safe from PvP destruction.

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    3 minutes ago, Captain Kuro said:

    You should know what you are buying before you do. And just FYI, the patches have worked for person. 2 of my friends also had the time out issue, patch came out, it was working. This is all part of the testing and developing of the game/server. 

    But anyway, no point saying anymore. Get your refund, one less person to take up server resources. 

    Perhaps you should read the part about what early access IS NOT?
    The game is currently UNPLAYABLE for thousands of players.

    In Early Access the game has to be playable at the time of purchase, Atlas is not!

    Edited by Incarnate
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    tryed to play with a friend of mine for about 3 days now....we can´t get on to the same Server or geting "Connection Timeouts" etc. Sometimes I can join a server and he couldn´t and sometimes it´s the other way around.....I still hold my hopes up high for this game, because i want it to be a success, but it´s hard sometimes.

     

    - Playing in lowmemory mode and it feels like it lags a bit more/ runs not as smooth as without it

    - still spawning on the wrong side of islands (you have to swim around it to find a place where you can get out of the water)

    - textures sometimes look good and get "messed" and "undefined" all of a sudden (changes between this two stats) 

    - freeport capacitys are maxed out all of the time. it´s impossible to join one to get a good clean and save start on pvp servers

    and (wich probably is only a case of no skill ^^) to get vitame D (blue) is way to annoying at the beginning of the game 😄

     

    all in all i´ll hope the best for the future of ATLAS, but it´s a lot of work that needs to be done (manly connection wise at the moment )

     

     

    Edited by Doromir

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    I currently have 19 hours logged, but only less than one hour of actual game time on any of the servers.

    When I actually got on I was like "Finally, frigging about time", because I'd been trying for several days since release of the early access to get on to a server, enduring long times of connecting / loading while my system was completely locked up and unresponsive while it was attempting to connect and load into the game. But then I changed the homeserver region, I get disconnected and the client crash and could no longer login into any server, and were then stuck with the loading limbo issue, which I currently still have.

    So I'm one of those who cannot play, who bought the game and I fully understand what it means that it's in early access, I want this game to succeed, but they're actually somewhat in violation of the terms and conditions with Early Access titles on Steam, because of the majority of players cannot play the game. My pc is above the required specifications, and still I'm not able to play the game, and I've been trying for so long to play the game, trying so many different things, trying the same things again whenever a new patch has been released, but clearly it still doesn't work. I'm open to helping the developers getting the game to work for those it currently does not, I'm open to test out various workarounds and other kind of things to identify what is going on when the issues occur and to try and fix these these things.

    Edited by Incarnate

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    I got a simple fix for your server "stability, connection, and data issues", get more servers online to spread the load. The current number of atlas main servers is not enough to support the actual playerbase.

     

    Another great idea would be to have different freeport servers e.g. freeport 1 is for players who want to return to hire crew, freeport 2-10 are for new players that want to start playing the game . If a player leaves freeport 2-10 he can only return to freeport 1.  As you allready have a cluster system in place that should not be a problem in my opinion.

     

    Oh wait that would cost money and of course having money is far better then having properly running servers and players that can actual play the game.

    Well on the other hand that if you continue the way you are going right now, that will fix the issue as well. You don't need servers if you got nobody playing you game anymore.

    Edited by Sparti
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    6 minutes ago, Sparti said:

    I got a simple fix for your server "stability, connection, and data issues", get more servers online to spread the load. The current number of atlas main servers is not enough to support the actual playerbase.

     

    Another great idea would be to have different freeport servers e.g. freeport 1 is for players who want to return to hire crew, freeport 2-10 are for new players that want to start playing the game . If a player leaves freeport 2-10 he can only return to freeport 1.  As you allready have a cluster system in place that should not be a problem in my opinion.

     

    Oh wait that would cost money and of course having money is far better then having properly running servers and players that can actual play the game.

    Well on the other hand that if you continue the way you are going right now, that will fix the issue as well. You don't need servers if you got nobody playing you game anymore.

    I agree, they need more servers, and not just actual gameplay servers but servers to handle various task.
    I might be wrong, but I think they need something more like the capabilities of datacenter to pull this off.

    I've already suggested they should get servers up to handle authentication and queues, so they don't have a massive amount of connections hitting the live servers severely impacting their performance, which are already dealing with heavy load.

    They also need to realize that they need to change some things if they really would like this to be an MMO, currenly it is not - it's just servers with a player cap of 150 players.

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    42 minutes ago, Sparti said:

    Oh wait that would cost money and of course having money is far better then having properly running servers and players that can actual play the game.

    But having no money means that no one can play as the company goes bust. Its a fine balance. People seem to forget that they HAVE to make money. It costs money to buy servers. It costs money to run servers. It costs money to pay employees. OF COURSE THEY NEED MONEY.  No point throwing money at servers when that may not even be the issue. Especially further down the line when the initial rush has died down, they will just be sitting there wasting money.

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    2 hours ago, Desolo said:

    The most active forum posts are Connectivity issues,  Do I need to be a game developer to say I logged on first day and played perfectly fine then they release a patch and I can no longer connect anymore. But don't worry they communicate about the issue right? Oh right no they don't. But hey I'm glad they fixed tree respawns in game. You continue to have fun playing the game while I am sitting here with no information one what THEY broke and if its fixable ANYTIME SOON. So no they do not communicate shit and there is a damn good reason they have the worst steam reviews which are VERY so justified. We would be SO much happier and patient if they said SOMETHING and explained ANYTHING for the problem. They simply do not care is the bottom of it. The LEAST they can do is offer refunds to the people who cannot even TEST the fucking game. I tested their play button on the stema page for 4 days now. I did not pay 25$ to press play. I'll gladly take that money and actually launch any other fucking game on steam. Explanation or refund. Again it is not JUST me, we are talking thousands of people that have the same issue that these devs REFUSE to acknowledge. Im sure 50% of us would be perfectly fine with an explanation not even an ETA. But to sit there and watch all these forum posts and tweets about the #1 issue and not fucking have the decency to speak upon it, is UNACCEPTABLE. 

    Well that summed it up quite nicely. I have the same issues. Yes my PC isn't the greatest.

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    I'm not exactly sure why a lot of players have their client become unresponsive which also for most locks up their system, where they can't really do anything other than just sit and wait, although what I'm about to reveal might shed some light on this. However I have done some investigation using both the windows task manager and the windows resource manager , where I'm questioning my findings, like for instance why it's not using an optimized video format for games for its menu video sequences, like for instance the bink video format by radgametools, because the menu animation is basically just a video named AtlasTitle with the format .wmv, which for those who don't know, this is windows media video, which is NOT optimized for games and furthermore uses windows program libraries to function. Another thing I found that it's actually compressing data some data, I don't know what data specifically, but I can see that it's compressing data, which could causing performance issues and instability issues. Another odd thing I notice, which is super weird and might also be one of the reasons why it's becoming unresponsive, the Atlas.exe program seems to run the program from within itself. Furthermore, the loading animation is another video file thats running - LoadingScreen.wmv, which happens to be run more than once simultaneously, weird right? It's definitely something that could cause more instability. I did get screenshots of this, just in case.

    Edited by Incarnate
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    On 12/27/2018 at 8:39 AM, Jatheish said:

    WTF can we steal PvE land ?! Doesn't make ANY sense when those players are regularly online !!!

     

     

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    Great work. Respect for you guys how many hours you work each day to fix the bugs.

    Edited by warhealer
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    THIS GAME IS JUST BECOMING RETARDED!

    Ghost ships still spawning too close, cant find any land and single players able to take over entire islands!!! Whats the point????

    there is no point even trying to start, those who have land grabbed hold the monopoly on the game in such a way that it becomes pointless, lawless is only good for building a ship and even that is now becoming a commodity for space.

     

    Sailed into B7 on Sirens song server, (before ghost ship got my sloop as spawn too close for me to outrun), the main island appears to be held by one person....and entire Island. Do you really think your game is working properly when people can just land grab to the point of no-one can get any? thats in a matter of weeks!!!

    I want to love this game but i cant because of your stupidity and apparent lack of foresight 

     

     

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    We must be playing 2 completely different games.    It would be fun to play yours, where people are happy to see all the crews taking land and where a fix to vultures, lighthouses, and flotsam are good news.  And those ships of the damned..well, good thing they got fixed if you've made a huge ship and don't want it destroyed, I guess.  I hear there's a crew out there with an entire armada of galleons, although we don't know what they're up to because , although they talk a LOT, we can't understand them.

    Unfortunately, some of us are playing the game where, after laggedy laggedy rubberbanding, character disappearing,  disconnecting, gold-farmer griefing, we are finally making it out of Freeport, except we have nowhere to go because all the land is already claimed.  Oh sure, we're considering stealing all of some guy's stuff and his claim (on a pve server) if he has some issue where he can't get into the game for a couple days, but it seems a crappy thing to do.  (And we know we won't benefit anyway, because someone else will just take all OUR work before we accomplish anything there.)    Seems a disappointing exercise in futility, after working so hard to get out of the n00b zone.   And that tweak to skills made all of us laggards so very happy too.

    Make no mistake, this is not a post about EA tech issues.  It's about game design, and about what seems to be a complete disconnect between what you think is the current gameplay, and what many of the players are actually experiencing.  Given what many of us have experienced so far, some of your comments seem to freakishly off-base.

     

    Lauding crews that are grabbing up all the land on the servers before many players can even get out of the gate.  Not recognizing the distinction between  goals and playstyles between PvP and PvE servers.  (Dominate the map?  Sure, for PvP.  Not necessarily a goal on PvE)

    Not providing any sort of "vision" of how you see players actually playing the game.    What's the gameplay for a group of 4 friends wanting to start a crew and join the game in 3 months time, for example?  Maybe one wants to be the best boatbuilder on the map, one wants to be the best cook, one wants to be a trader, etc....They enter Freeport, start a crew, sail out..and then what?    How do they accomplish that with no land, or 3 day chunks of time with land?  Do you have in mind a more ephemeral existence for the players, with no real base of operations?  Do you see people building structures on ships and just living on them?    Is the game designed specifically to exclude more casual players, single or small group players, adults with lives?  Some explanation of what you're going for here would be helpful.

    Again, the focus on performance and server stability is spot on at the moment, and this is not a complaint about that.  But it would help to know if there's a point to enduring it, and if restarting from zero 20 times will eventually become a fond memory, or an unhappy experience of time wasted when there's no prize at the end of it.  I was fairly confident of the former until this post and especially until this tweet - 

    If it continues to run smoothly, we're going to be looking at doing a wider release to see how it fairs against a large horde of players.

    Have another look at the game experience many of us are having, and you tell me if this sounds like good news.

     

    it·er·ate

    /ˈidəˌrāt/

    verb

    1.

    perform or utter repeatedly.

     

    Maybe it's time to stop "iterating" and do something different.

     

     

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    13 hours ago, Incarnate said:

    This -lowmemorymode  doesn't seem to work at least it's not working for me

    Are you clicking play from the library page which gives you this startup option?

    P1B9WUq.png

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    19 minutes ago, JasonYork said:

    Are you clicking play from the library page which gives you this startup option?

    P1B9WUq.png

    No I'm not, I have manually set the startup parameter -lowmemorymode.
    But even so, it still doesn't actually explain my findings with the windows resource monitor.

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    i am so amazed when i read these threads of the anger from people that just don’t get the fact that a testing phase means the game is more than likely not going to work correctly at first.

    That’s the whole point people. Yes you paid a discounted rate to enter the game early but you are forgetting your purpose.

    Your purpose at this stage is to help the developers fine tune the game and get it ready for release, not to whine and cry about everything you feel you should be entitled to do. omg, grow up people and remember your role.

    keep up the great work devs i have no doubt you will make this game a smashing success!

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    2 minutes ago, Flint Hullcrusher said:

    i am so amazed when i read these threads of the anger from people that just don’t get the fact that a testing phase means the game is more than likely not going to work correctly at first.

    That’s the whole point people. Yes you paid a discounted rate to enter the game early but you are forgetting your purpose.

    Your purpose at this stage is to help the developers fine tune the game and get it ready for release, not to whine and cry about everything you feel you should be entitled to do. omg, grow up people and remember your role.

    keep up the great work devs i have no doubt you will make this game a smashing success!

    Well a lot of people have been testing the rejoin server button....It'll all be for nothing the Chinese will kill this game post release in 3 months like they did Life is Feudal

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    36 minutes ago, Flint Hullcrusher said:

    i am so amazed when i read these threads of the anger from people that just don’t get the fact that a testing phase means the game is more than likely not going to work correctly at first.

    That’s the whole point people. Yes you paid a discounted rate to enter the game early but you are forgetting your purpose.

    Your purpose at this stage is to help the developers fine tune the game and get it ready for release, not to whine and cry about everything you feel you should be entitled to do. omg, grow up people and remember your role.

    keep up the great work devs i have no doubt you will make this game a smashing success!

    Uh, Flint, unless I've got the wrong guy, you're the one I was looking for on NA PVE to tell him he set no pin codes on his storage chests.   If that's not you, then NM.  If that is you, and you continue to lecture and scold the people who are unfortunate and utterly frustrated, then kiss your stuff goodbye.

    Also, be aware that all the threads here aren't just people who don't understand testing phases.  For some people the game is an unplayable exercise in frustration.  To have a Dev post in the forums about how wonderful it is all the land is being claimed, and look!  here's a top hat for you to get better treasure,...honestly..it's like poking those people with a pointy stick.  Here's everything you can't have, most of which will be gone by the time the game works for you, isn't it great?   You'd be seeing a lot fewer upset people if the Devs showed the least little bit of understanding what the player experience is like for many people right now.    

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    me and my mate just watched a ghost ship sink a schooner that had just come out of dry dock and was anchored just outside it right on the island coast...your update fix is bullshit

     

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