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    CAPTAIN’S LOG 25: TEST AHOY!

    Ahoy Pathfinders!

    It’s here! Our Public Test Realm is now live and ready for all of you to dive into. This Captain’s Log will cut straight to it and provide more detail on our new claiming systems along with some information on our PTR. 

    We appreciate your patience as we prepared this megapatch to go out on the PTR: ATLAS 1.5 is an ambitious new chapter and we recognize that it has taken us some time, but as we’ve said before, we’re hardened adventurers and we’re looking forward to the fun and challenges that we’ll experience alongside you!

    large.sea_4-1.jpg

         :anchor: Claim Systems Overview :anchor:

    First we will revisit the three modes which will be implemented for ATLAS 1.5 and their respective claim systems in a brief overview:

    Colonies PvP: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players and small to mid-sized groups.

    Empires PvP: This is our previous PvP mode with which our PvP players are familiar. Some changes have been made to the declaim timers to mitigate griefing and water claims have been eliminated. Companies have a high member limit of 250 members. Alliances are limited to four. 

    PvE: A modified version of our Colonies system. There will be a limit on the amount of Islands one Company can claim via a points system. 

     

         :anchor: Public Test Realm :anchor:

    Our Public Test Realm will run the Colonies system on a full 15x15 grid. This is the most important mode for us to have players test currently and we’re excited to see how players interact with it.

    THE COLONIES SYSTEM

    Please bear in mind that the values described below may be subject to change pending our observations and player feedback during the PTR. We've implemented some test values which we'll be using for the Settlement system throughout the PTR.

    • Islands will be delineated and ranked through a points system predominantly based on size. A Company will have a total of 200 accumulative points to “spend” on claiming and settling islands. 
    • One claim flag per island (claim flag owner is the Owner of the island)
    • An owned island is called a Settlement
    • An Island can be claimed by placing the claim flag skill which has a cost equal to the island's initial base upkeep.
    • Claim flags are no longer mergeable
    • There will be no sea claims.
    • Upkeep scales based on: 
      • Size of island and its rank (summarised by an Island’s point value)
      • How many different Companies are on the island (more Companies = lower cost)
    • To steal an Island, you must unclaim an enemies’ flag by placing your own flag within range of theirs. It is a smaller radius that can be visualized by pressing the “H” key.
    • A Settlement’s upkeep cost will scale in relation to its points ie: the upkeep cost of a 30 point island will be significantly less than that of a 100 point island.
    • Upkeep costs will be deposited in the island’s Claim Flag.
    • Tax rates and taxes themselves will be collected within the Claim Flag.
    • The tax bank is utilized to transport resources that will be used in the Claim Flag from different locations on the same Island.
    • Other companies may build on a Settlement. The company holding ownership of the island can attack others built upon their island at all times. The Settlement owner can only be attacked during combat or war.
    • A claimed Island/Settlement can be in one of three different states: Peace, Combat and At War.
    • The World Map will display an Islands: point value, current ownership, the tax rate on the island, and its current war status along with its raidable hours. An Island’s standing will also be displayed ie: Own/Ally/Enemy.
    • The Settlement Owner can select building options as follows:
      • Cannons can only be built during combat/war phase
      • Allies can build cannons freely
      • Everyone can build cannons
    • Other companies can build defense structures (puckle) any time.
    • Ships will now receive invulnerability when docked at their companies’ settlement for 15 minutes during peace phase.
    • The Settlement owner chooses a non-optional 9-hour window of vulnerability from a 24-hour cycle in which their Island is raidable. This window can be changed once a week, but for PTR will be able to be changed once every 2 days. 
    • A War Declaration can be purchased during PTR for 50k gold (100k when ATLAS 1.5 releases) plus some uncommon items in order to circumvent raiding windows altogether. An item is given upon purchase. To declare war this item is dragged from the hotbar onto the island upon which you want to declare war.
    • Once a War Declaration is made against an enemy Island, the attacker must set a time that is at least 2 days (12 hours on PTR) and as far as 4 days (24 hours in PTR) to commence the war and the duration of the war period is 24 hours, but for the duration of PTR will be 12 hours.
    • Cannons now have an initializing timer which will vary dependent on the cannon type. 
    • An island has a 5 day (1 day for PTR) cooldown before another War Declaration can be made on it. 
    • A War Declaration is per-island, so it is possible to declare war against multiple Settlements simultaneously.

         :anchor: Joining the PTR :anchor:

    The ATLAS Public Test Realm is available to all players by opting into the Steam Beta branch. You can join the PTR by following these steps: 

    1) Right click on the ATLAS game in your steam library and select "properties"

    large.ptrproperties.png

    2) Select the "Beta" tab on the popup as indicated below: 

    large.publictestrealm.PNG

    3) Locate publictestrealm in the drop down menu and select that.

    4) Select close then launch ATLAS.

    You may need to restart your Steam Clients to make sure you see the publictestrealm branch as a beta option.

     

    Server Grid Editor 

    New Server Grid Editor, JSON, and Unofficial Servers are already available on GitHub. Unofficial Server files will be made available later this weekend once we've confirmed there are no critical issues we need to deal with. Linux hosts will have to wait until early next week. We'd recommend folks play on our test servers as we won't be providing direct support to any servers hosting their own version of the branch, though we'll look into issues you report.

     

         :anchor: Upcoming Patch Notes :anchor:

    If you haven’t checked out all of the content, features and QoL changes we have coming to the PTR (and the ATLAS 1.5 launch) jump into the patch notes below:


    New Features and Content

    - Redesign: ATLAS World - 40% more islands/landmass & new world map layout.
    - Redesign: Claim System - Colonies: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players or smaller groups. Previous mode now known as Empires and PvE will be a modified version of colonies.
    - New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab
    - New Environment: Eastern Tundra now has its own visual design, no longer using the Western Tundra style
    - New Weather: 'Snow' weather systems for Polar and Tundra
    - New World Phenomenon: Aurora Borealis light display which will result in a harvesting bonus, visible in particular regions.
    - New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. Use the claw arms to help harvest the ocean floor and explore (demolish) player shipwrecks. Also equipped with a harpoon (uses ballista bolts) as a new underwater weapon which will ramp up oceanic combat.
    - New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures
    - New Item: "Guillotine". Hanging your foes in a noose taking too long? Off with their heads! 
    - New Item: "Large Wall". Equipped with parapets and ladder snaps so you can now build a proper defensive perimeter!
    - New Item: "Small Gates". 2-wall high gate structures for wood and stone.
    - New Item: "Player Shops". Players can set up automated shops, listing loot for sale and naming their own gold coin prices.
    - New Item: "Settlement War Declaration". Tied to the War System. Drag over a settlement on the ATLAS map to declare war on them!
    - New Item: More tame tokens for more mythical creatures! Allowing players to have limited-time tames of the Fire Elemental, Rock Elemental, and Gorgon. BONUS: Rock Elemental and Cyclops are rideable!
    - New Feature: War System - Declare war on your enemies!
    - New Feature: 1 'Mainline Quest' involving gathering 9 trench stones and defeating the hardmode Kraken!
    - New Feature: 7 more ‘Quests’ which upon successful completion will provide their own unique Skill unlock
    - New Feature: Curses. Tied to the execution of players
    - New Feature: Player-to-Player secure trading system
    - New Feature: Procedurally Generated Shipwrecks which players can explore for items and blueprints. They can be found by diving deep into the ocean, or looking out for their visual indicator on the surface of the water, or successfully completing the sextant mini-game which will point you in the direction of nearby shipwrecks.
    - New Feature: Human Catapult. Player characters can now be deployed into battle using a catapult.
    - New Cosmetics: Peg Legs, Hook Hands, and Multiple Armor sets to customize the look of your company and crew! Can be purchased at the cosmetics vendor.
    - Redesign: Squads (Ship) of the Damned will now come in multiple size variations with different stats and difficulty levels.
    - Redesign: Grappling Hook has been revamped, better physics & rappelling mechanics, and players will be able to realistically swing using them.
    - Redesign: Explosive Barrels. Can now be carried in hand, thrown overboard to sink and will explode when they collide with anything underwater (Depth Charge!).

    Balance Changes

    - The higher quality shipyard used when building a ship, the more level ups a ship will be able to obtain.
    - Ships can now level up their total damage output (which effects all cannons on a ship) and their total resistance, as new upgradable stats.
    - All tamable creatures made breedable, with no exceptions except for Mythical Creatures.
    - Various spawner adjustments & fixes across all islands
    - Reloading now changed to have the mini-game appear back to back, rather than through various points of the animation.
    - Vitamin debuffs have been removed and will only cause health loss when a player has a vitamin surplus or deficiency.
    - Increased smithy inventory slots to 130.
    - Increased weight of catapult from 12 to 84.
    - Adjusted the crafting quantities on higher tier blueprints so they don't require as many resources as before.

    QOL Changes

    - Territory map will now display allies as teal-coloured
    - Character creator now has a Height slider to make it easier to set your character's desired height
    - Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
    - Global territory message updating
    - Currently contested claims will be indicated on the minimap
    - Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way.
    - Toggle ladders button for ship captain, defaults to L key. 
    - Company Groups have been increased to 10
    - Players cannot accept alliance invites unless they're an admin
    - Company Log can now be sorted
    - New group permission which acts as an effective 'company owner'. Only the true company owner can set/unset that specific group rank.

    Misc

    - Improved Server and Client performance
    - Visual feedback for players being unable to board unallied boats on PvE
    - Full body animations for harvesting
    - More realistic old age wrinkles
    - Additional face sliders for character customization
    - Dive suit overlay has been adjusted so it's easier to see when underwater
    - Commodities trader can only be found on the Merchant Ship on PvP servers
    - Respec potion has been moved to the Crew Recruiter on Freeports

     

           :anchor: Discord Webhook Notifications :anchor:

    This update comes with Discord Notifcations which you can set up pretty easily! All you have to do is grab your webhook URL and copy it into your Company's Manage Notifications UI. For more info on how to get your webhook URL, check out Discord's how to guide here: https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks

    large.easterntundra.jpg

     

    Please note that we have opened Public Test Realm-related subforums here on the playATLAS forums along with new specific channels on the Discord. We look forward to your thoughts, experiences and feedback. The Discord channels can be accessed by assigning yourself the PTR role in the #role-assignment channel and links to the PTR subforums are below.

    General Public Test Realm Subforum

    PTR Bug report Forum

     

    :wheel:

    Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

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    Public test isnt showing up in the beta list

    Edit: Showing up now. 

    Edited by Drasen (E.I.T.C)

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    well good luck hope this really does reignite the game, lots of positive changes did iso's mod/map get added?

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    BattlEye rears it's ugly F#$%^ng head yet again!

    I bought Atlas EA in January fully understanding what "Early Access" entails, having been a nonpaid software tester since the 1990s for companies like Microsoft.  As a result the total amount of time I've been actually able to load the game totals about 50 hours, ever since BattlEye was implemented.  A couple of weeks ago I was finally able to log in and get some time in the game, up to and including this morning (April 5 2019).  This evening I was as eager as many others to see the new test realm but alas it's not to be.

    Yes, I run Windows Insider 10 (20 years of software testing...).  Yes, I know you "don't support" Windows Insider 10.  Did you know that the build I'm running now is scheduled to be rolled out next month after maybe one more build to file off the indications that it's not officially released?

    I look forward to either one of two things in the next 3-4 weeks... Either this issue is fixed or you lose more customers and gain bad rep as more people upgrade to 19H1.

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    1 hour ago, Hambo said:

    BattlEye rears it's ugly F#$%^ng head yet again!

    I bought Atlas EA in January fully understanding what "Early Access" entails, having been a nonpaid software tester since the 1990s for companies like Microsoft.  As a result the total amount of time I've been actually able to load the game totals about 50 hours, ever since BattlEye was implemented.  A couple of weeks ago I was finally able to log in and get some time in the game, up to and including this morning (April 5 2019).  This evening I was as eager as many others to see the new test realm but alas it's not to be.

    Yes, I run Windows Insider 10 (20 years of software testing...).  Yes, I know you "don't support" Windows Insider 10.  Did you know that the build I'm running now is scheduled to be rolled out next month after maybe one more build to file off the indications that it's not officially released?

    I look forward to either one of two things in the next 3-4 weeks... Either this issue is fixed or you lose more customers and gain bad rep as more people upgrade to 19H1.

    Whoa, you put this one a non supported windows and freak out? Wtf man as a tester you should know better. Contact battleye they support the issue.

    Edited by Sneakydude
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    "The tax bank is utilized to transport resources that will be used in the Claim Flag from different locations on the same Island."

    Could you clarify this a little more?

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    i cant get test realm to work

    it keeps saying missing a file contact support

     

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    When will the server wipes happen? I've been waiting to play the game for basically all of March as it was mentioned there would be a big wipe, but I've not seen anything about the wipe having actually happened.

     

    I think there needs to be some more clarity around this as I am sure that a lot of players are waiting for this to happen as well. Please can you give us some indication? 

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    Same issue

    An error occured while updating ATLAS (missing executable) :

    S:\Steam\steamapps\common\ATLAS\ShooterGame\Binaries\Win64\AtlasPTR.bat

    It tries to DL something each time i start the PTR but nothing changes.

    Files all verified.

    EDIT

    If you have this issue make sure your beta opt in is set, mine had defaulted back to none, once i changed to PTR i got a DL and all is good.

    Edited by Grubius Doom
    • Thanks 1

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    What about piracy ? Can we hope to get some piracy action in the future ?

    In the game, we can do a lot of things, but the core of the gameplay is to build a company, conquest islands, fight against other companies... just a war game at the end.

    I want to attack merchant ship, steal their goods, kill sailors, fight against the military ships trying to defend them !

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    8 hours ago, Sneakydude said:

    Whoa, you put this one a non supported windows and freak out? Wtf man as a tester you should know better. Contact battleye they support the issue.

    Yes.  Yes I will.  For one thing the current version of Windows I have loaded WILL be the release version at the beginning of next month.  Also, after 2 hours of removing the PTR and re-installing the previous version I am able to log back into the game, albeit on the NA-PVP server since PVE was taken down last night,

    This may be merely a case of not being allowed onto the server because too many players were on at the time, I'll test that Monday if "PTR2" makes it up on time (not holding my breath) but if that was the case why was the error message telling me that BattlEye couldn't find it's ass with both hands tied behind it's back?

    Even Microsoft has sometimes resurrected bugs by accidentally linking older versions of code into a current build, but they generally have the problem fixed quickly.

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    53 minutes ago, Hambo said:

    Yes.  Yes I will.  For one thing the current version of Windows I have loaded WILL be the release version at the beginning of next month.  Also, after 2 hours of removing the PTR and re-installing the previous version I am able to log back into the game, albeit on the NA-PVP server since PVE was taken down last night,

    This may be merely a case of not being allowed onto the server because too many players were on at the time, I'll test that Monday if "PTR2" makes it up on time (not holding my breath) but if that was the case why was the error message telling me that BattlEye couldn't find it's ass with both hands tied behind it's back?

    Even Microsoft has sometimes resurrected bugs by accidentally linking older versions of code into a current build, but they generally have the problem fixed quickly.

    By chance did they increase the Security? you may have to run in admin mode battleye and the game. Just curious if there is scanning tools that are being blocked due to that security. IT guy here for 30 yrs. JUst shooting some ideas.

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    1 hour ago, Sneakydude said:

    By chance did they increase the Security? you may have to run in admin mode battleye and the game. Just curious if there is scanning tools that are being blocked due to that security. IT guy here for 30 yrs. JUst shooting some ideas.

    No, nothing has altered my system's end of things... I didn't change a thing other than to remove the access to the PTR in my beta configuration and let Atlas reload the non-PTR code.  I don't know if I should've been able to log into the non-PTR client with the new code loaded but that didn't work until the old client reloaded.  I was a bit miffed last night when I posted but re-installed this morning to find the issue I'm having seems to be solely with the new code. 

    Thanks for offering suggestions, though.  I too have over 30 years in IT, from SUN Unix admin in the mid 80's through Novell, IBM Lan Server and Windows Server in the 90s and 2000s.

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    5 hours ago, Grubius Doom said:

    Same issue

    An error occured while updating ATLAS (missing executable) :

    S:\Steam\steamapps\common\ATLAS\ShooterGame\Binaries\Win64\AtlasPTR.bat

    It tries to DL something each time i start the PTR but nothing changes.

    Files all verified.

    EDIT

    If you have this issue make sure your beta opt in is set, mine had defaulted back to none, once i changed to PTR i got a DL and all is good.

     

    thanks

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    This is a server crash, or is it a wipe? that already goes for half an hour of downtime...

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    How do i get on the beta im stuck loading forever i cant run it in low memory?

    Help please!!!!

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    Im still rather confused about how the PVE will work. I thought claim flags weren't a thing in the new PVE? What do they mean by "modified version of colonies system". Just tell us how its going to work, what are the modifications?

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    17 minutes ago, Savoir_Faire said:

    Im still rather confused about how the PVE will work. I thought claim flags weren't a thing in the new PVE? What do they mean by "modified version of colonies system". Just tell us how its going to work, what are the modifications?

    Just read through the last few Captain's Logs. Not the very last one, but the couple before that. It tells you about land claims on PvE.

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    so how are we supposed to test stuff? i mean i loged in and the graphics where as bas as if my graphics card drivers werent installed and 3 min after starting the game it crashed, that happened 2 times already, at day 1 we had rubberbanding but at least graphics were normal.

    Edited by The D Legacy

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    17 hours ago, Barbozor said:

    Как насчет пиратства? Можем ли мы надеяться на какое-нибудь пиратское действие в будущем?

    В игре мы можем сделать много вещей, но суть игрового процесса заключается в создании компании, завоевании островов, борьбе с другими компаниями ... в конце концов, просто военной игре.

    Я хочу атаковать торговый корабль, красть их товары, убивать моряков, сражаться с военными кораблями, пытаясь их защитить!

    Тогда тебе в пвп режим идти надо

     

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    5 hours ago, The D Legacy said:

    so how are we supposed to test stuff? i mean i loged in and the graphics where as bas as if my graphics card drivers werent installed and 3 min after starting the game it crashed, that happened 2 times already, at day 1 we had rubberbanding but at least graphics were normal.

    Come back in 2 years when they finish these things. Adding more animals is WAAAAAAAAAYYYYYYYYYYYYYYYYYYYY more important.

    • Like 2
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    On 4/6/2019 at 4:35 AM, Demeastro said:

    When will the server wipes happen? I've been waiting to play the game for basically all of March as it was mentioned there would be a big wipe, but I've not seen anything about the wipe having actually happened.

     

    I think there needs to be some more clarity around this as I am sure that a lot of players are waiting for this to happen as well. Please can you give us some indication? 

    Please don't ask them to give us specific dates...

    • Haha 2

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