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    Captain’s Log #37: ATLAS arrives on Xbox with Steam PC Crossplay

    Ahoy Pathfinders!
     

    This Captain’s Log will cover ... nevermind -- we’re too excited, there's much on the horizon to share, so point yer prows hither and let’s get to it. 
     

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    The much-awaited Xbox Launch is imminent. As in, really imminent. Here’s what you need to know:

    • ATLAS will launch into Xbox One’s Game Preview next month.
    • ATLAS will be available for digital download on the 8th of October 2019
    • It will launch Day One with crossplay support allowing Steam and Xbox to play together in the same gigantic world.
    • Complete re-bindable keyboard and mouse support for Xbox players ensures full game parity and an even playing field for all players
    • Optional single-player and private session modes, which also makes use of the new procedural “Wild Pirate Camp” system
    • There will be simultaneous updates and content pushes for both Xbox and PC ensuring the delivery of the same experience for Pathfinders on both platforms
    • We’re working on getting Unofficial servers setup for Xbox Day One with Nitrado, where cross-platform can be enabled or disabled (in any direction so PC or Xbox player servers only)

     :anchor: official network wipe :anchor:

     

    After evaluating our options with the introduction of cross-platform multiplayer and a modified world map, we have decided that the best option to ensure the smoothest possible game experience is that our Official Networks undergo a data wipe on the 28th of September at 12am EST. Following the wipe, we will be permanently relaunching the NA PvP Network in order to iterate on our changes in a live-environment, following that will be the full permanent relaunch of all other networks on the 8th of October with full crossplay support (NA PvP will not wipe again on the 8th).

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    With the upcoming major version launch this Saturday, here’s what players can expect:

    • New world map with improved biome layout (and a new biome type)
    • Over 70 new core island templates, and many polish improvements to existing islands
    • Over 20 new cosmetics, and sail cosmetics
    • Improved client and server performance
    • Full Gamepad support
    • "Wild Pirate Camps" option for singleplayer and non-dedicated sessions (enabled by default): take over each island across the ATLAS by attacking and claiming procedural enemy pirate camps, guarded by cannons, pirates wielding all sorts of weapons, and even powerful pirate ships!
    • New Multi-shot Hydra Pistol
    • Cats (with hats!)

    We have some more notes to come, which we’ll be sharing in full on Friday.

    We have opted for a rolling start in order to facilitate the best experience possible for all players on PC and Xbox. Beginning with this sole network allows us to monitor performance, make any technical adjustments necessary and resolve issues prior to the full Crossplay rollout on the 8th of October. 

    Our decision to wipe the Networks was not made lightly and involved much deliberation and factoring in of technical aspects and the impact on our current PC players. We have made big changes to the game under the hood, revamped the world map with the addition of over 70 new, unique island templates, as well as some considerable optimization changes and limits put in place which required a full data wipe.

    After these sets of changes, we do not plan to wipe the network again, even with the introduction of additional platforms and new areas & islands further down our development timeline. We value and appreciate the time spent on the game and the only reason we carry out these wipes is after exhausting all possible alternatives and when they become a necessity.

    We truly appreciate all the support and feedback you’ve given us over the last few months and we’re excited to welcome new (as well as old) players onto the ATLAS!

     :anchor: Structure, Tame, and Ship Limit Changes :anchor:



    With the launch of the new network, we will be revising the following limits: ship, structure, and tame limits in order to provide players with the optimal experience. The new values are as follows:

    Maximum amount of structures in a 10k unit radius: 7875
    Maximum amount of tames per company per gridregion: 300 (NOTE: Crew on stations no longer count towards the tame limit)
    Maximum amount of anchored ships per company per gridregion: 40
    Maximum amount of unanchored ships per company per gridregion: 20

     

      :anchor: On The Horizon :anchor:

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    If you’re new to the ATLAS, you can cast yer one good eye over our Roadmap here: 

    It’s important to note that this roadmap is not fully inclusive: we have a lot of other plans, content, and surprises in store for you all. We’ll be sharing more details with you as we go along.

     

    :anchor: ServerGridEditor and Legacy Saves :anchor:

    We’ve just uploaded the latest changes to our GitHub, this includes the latest json, new islands, and our updated WGE, so server owners can dive in and start making the necessary changes for the upcoming launch. 

    It’s important to note that any savefile which used our older islands previously may have unpredictable issues after this update has been released, due to the level/technical changes that were made. 

    We’d recommend wiping your saved data if you either used our jsons, or used our islands. For those playing on Blackwood specific saves, your data should be intact as well as those of you with completely custom islands.

     Github
     

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    That’s it for this Captain’s Log, we look forward to sharing the ultimate pirate experience with our new crew members and continuing on our journey with our seasoned veterans (resplendent with their new fancy hats 😉 )

    :wheel:

    Happy Sailing,

    Grapeshot Games

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

     

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    *reads post* meh meh meh meh meh meh meh, Npc pirates in sp, camps, ships, a cat with a pirate hat! ok i approve of this update... carry on

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    Lets see if i have this correct. Your PvE side of the game  has some major flaws with the claim system i.e the people that get to claim the island can grief everyone, and not let anybody else build on the island, reducing the amount of land to build a base on significantly (exact opposite of what the devs said this new claim system would do) But you have put the claim system in your road map, part 4. So if your very lucky you might get to look at this in 6 months. Dont you think major changes like this should be in place before any restart, or is your plan to do the changes in 6 months and do another wipe !!!

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    On 9/26/2019 at 9:46 AM, Blackorin said:

    I'm so Tired of getting FUCKED Over by this damn game makers. This is the third time I have to restart after building my lvl/Tames/Ect.. up. Stop fucking the players over. You should have found a way to stop screwing over the people that have been loyal to your game. You could have at least given us our levels back.

    its an early acces game, you should have expected wipes.

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    I just bought this game on Xbox. I am aware that it is in early access and am glad to be able to play a buggy yet playable game at a discounted price. I am also aware that my hours of gameplay could get wiped at any time. That's the risk I took when I bought a game in early access. 

    If you want to blame someone for the wipe, blame the players that insist that the only way to play is to find all the exploits and cheat their way to the top. From what I've read, the wipe had to be done. Too many companies had gotten too big by using exploits GS has recently patched. I wish we lived in a world where games were played the way the were meant to be played, and nerfs didn't exist... but we don't because, trolls. Sadly, developers spend more time trying to save their game from those that chose to play like assholes than fixing broken features. That's just the world we live in. 

    Edited by Cap'n Tader
    Typo

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    I don't think wipes are necessary but I don't cry over them either. But as for competitiveness we live in a world where professional swimmers want costumes that emulate aquatic life, and cycles have become so light for racing with you can lift them with one finger. It's human nature to try for an advantage, and no one can change it.

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    It's not an advantage when all your opponents also have 10 pound bikes. Its the devs job to keep the playing field level. When one nut Lance got busted for cheating, all his achievements and titles were stripped. Essentially, his game was wiped. Cheaters always ruin it for everyone 

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    Sorry but if someone has been playing longer and is a higher level that's not cheating, They did the wipe to put everyone on an even start. But you can't just keep doing it everytime someone is better at something, if you did there would be no such thing as sport at all cos no one would be allowed to win in case it upset someone. Cheating is a different thing altogether but that wasn't the reason for the last wipe.

    Edited by Whitehawk

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    Wow land claim is so wrong someone claim my island when I was off and they came to attack killed all my tames and me several times and I couldn't do anything back to him just because there was peace on wow so why does peace still be active when they attack but they cant be attacked back during peace that's totally wrong in all way if owner of island attacks peace should go away 

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    On 10/3/2019 at 10:53 PM, Ben Kor said:

    I'll answer your question with a question:  What incentive do the developers have to keep you (or me) happy and playing the game?  They already have our money.  Atlas has no micro-transactions so they're not going to get any more of our money.  Making us happy and keeping us playing doesn't put any money in their pockets.

    So, it makes sense (financially) that they would ignore those who bought in early and focus their efforts on bringing in new players (console launch) who will give them more money. This is the fatal flaw with early access games which keeps most (if not all) EA games from ever reaching their potential.

    but see the thing is word of mouth is very powerful. if they truly wanted their launch to bring in new players that they keep the whole of the older players happy in order to spread the word about how great the game is. cuz with no updates on whats going on and all the issues lately it would turn anyone away that i could convince to buy the game.

    just like this morning before work i was sailing through c7 on na pve and my sloop was sailing under water which i didn't mind cuz it didn't hurt anything but that is a big bug in the sailing system which is 90% of the game they have a lot of things that need fixed before they release and its best to fix these issues now with us more dedicated players.

    But they arent talking to us. 

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