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    Dollie

    ATLAS Roadmap

    Ahoy Pathfinders, 

    Thank you for tuning in to our Dev Livestream this week. In this pre-recorded announcement, we’ll be summarizing the new roadmap we discussed in the Livestream as well as clarifying a few things raised by the Community.

    First of all, for those who didn’t catch the Dev Livestream, it can be viewed here

    The primary purpose of this stream was to bring you up to speed on our new direction and let you know what areas of the game we’re going to address moving forward. We opted to answer many of your questions from our Livestream Q&A forum thread by working them into the conversation in the stream (rather than reading them out verbatim and answering each one) for the sake of flow and clarity. We recognize that this format didn’t translate as well as we’d hoped for, so we’ll be improving on the structure of our streams in the future.
     

      :anchor: The Mega Update and Xbox Launch :anchor:


    Let’s get straight to reiterating and clarifying details in regards to the next Mega Update/Xbox launch which is coming very soon. The Xbox launch will include:

    • Crossplay support between PC Steam and Xbox players for ATLAS.
    • Parity between both platforms. Xbox players won't have to wait for updates as they will happen simultaneously with PC
    • We’ll be working on bringing day one Keyboard and Mouse support for the game, otherwise, it’ll arrive shortly thereafter.

    The Mega Update includes content and changes currently on the PTR, as well as some additional content we’ve discussed, and this will go live on our Official Network at the time of the Xbox Launch.

    We’re incredibly excited to launch crossplay; we designed the ATLAS engine for crossplay across all platforms from the outset and ATLAS will be one of the very few games with full crossplay between Steam and console.

    There have been many questions about whether this update will be bringing a wipe. To be frank, this is not something we’ve decided on yet. We’re currently exploring ways in which we can handle this release without wiping and there are quite a few technical considerations which may make this a possibility, but we’ll share more info with you as soon as we’re able to.
       

      :anchor: Livestream Recap :anchor:


    ATLAS’ DNA

    The first point we covered on stream was revealing where we think players spend most of their time in ATLAS, and where we wanted it to be at a 1.0 launch (post-Early Access). This is the conclusion we came to:

    large.604334155_ATLAS8-28StreamDeck2.jpg

    Essentially, we feel like players are currently spending too much time in certain areas of the game, and not enough time in the areas we think should be the most fun, such as Sea and Combat. Players can expect to experience more fun and engaging content out on the sea, and a cut back on the time spent on land or with creatures. This doesn’t specifically mean we’ll be removing certain areas completely, but instead reworking existing systems and adding new gameplay/content for the areas we want to increase.

    Now you’re probably wondering, how do we plan to get from A to B? Well, here’s our roadmap:

    large.74419923_ATLAS8-28StreamDeck.jpg

    Some important factors to keep in mind:

    • This roadmap will begin after the release of Xbox
    • We’ll be looking primarily at making tweaks towards the Official Network and Multiplayer modes, but of course, those will still benefit our other game modes and unofficial networks. However, the main official networks are our priority
    • Tackling bugs and major performance issues will always be an ongoing effort.
    • This isn’t everything. We’ll be able to reveal more details as we go along, plans can change, and there are going to be more phases but for now, we want to discuss our immediate plans for developing ATLAS.

    Phase 1: Quality of Life Improvements, Bug Fixes, & Performance Increases

    large.scarab_trans.png

    Arguably our shortest phase and has already commenced in part with performance fixes and some bug fixes, with some work on the Xbox, and some you’ve experienced on the PTR. Our plan: 

    There will be no new content with this initial phase. This is because we’re going to be spending time fixing and adjusting already existing systems in the game. This means tackling pain points that you (and we) are already aware of, ranging from quality of life changes, balance, and polish on existing parts of the game.

    Reducing the tedium and streamlining getting to the fun. We know that there are aspects of the game which are frustrating and the solutions we can take to fix them (such as the Silo we implemented in a previous update to help with feeding crew). We’re making some meaningful changes here that will impact the player’s experience in the game, some larger than others, but all with the same goal in mind to improve the overall game loop. 

    Just a few of the changes and fixes (both small and big) we’re planning to make:

    • Fixing speed sails and increasing overall wind speed effectiveness.
    • Adjustments to blueprint stat rolls and crafting requirements.
    • Making improvements to logs for companies.
    • Increasing max stack sizes for certain items.
    • Removing the negative effects of status effects, including vitamins.
    • Giving players the option to choose which Kraken to fight.
    • Reducing the frequency of surface attacks by sharks.
    • Increasing the treasure map spoil time.
    • Cargo Container adjustments.
    • Replacing the text in the game with a universal font style.
    • Hiding more text behind the “Extended UI” function
    • Making ladders easier to climb.

    Keep in mind that some of these items are things we want to address quickly, even if we consider them to just be temporary fixes for now. The changes in this phase will provide a much better experience in the present; however, we’ll be circling back to these areas in later phases to make much more extensive changes to these systems. 

    One example of this would be “sailing.” We’ll make some early improvements to sailing during Phase 1 (such as fixing speed sails and increasing overall wind speed) and then we’ll loop back to sailing during Phase 2 for a more thorough pass on sailing functionality. 

    Some more examples like this include:

    • Tames and breeding will get a general balance pass, then we’ll do a larger update on tames and creatures in Phase 4.
    • Blueprint scaling will get some early adjustments in Phase 1, then we’ll address it some more in Phases 2 and 3.
    • Temporary fixes for certain combat meta pain points (until they can be further ironed out in Phase 3) such as: stat scaling, torpor, NPC swivels, harpoons gliders.

     

    Phase 2: Seas, Ships, and Sailing

    large.ship_trans.png

    Phase 2 is when we’ll start to reintroduce new content to the game. The general philosophy of this update will be:

    • Ensuring that you all are spending more time having fun on ships and out at sea.
    • Making the ocean feel less repetitive, more inviting, and more rewarding.
    • We want ships to feel like homes! If players want to spend all their time at the sea, they should be able to play that way successfully.

    There are quite a few ways we’ll be doing this, but you can expect changes along these lines:

    • Improvements to existing sailing and ship systems.
    • Introducing more NPC encounters on the ocean (and different types too).
    • Introducing more activities you can do on your ship.
    • Exploring ways for players to store ships safely when going offline and taking a deeper look at overall travel times and ship functionality (such as sails/wind/cargo containers).

    These are just a few examples of what we’ll be tackling in Phase 2 and we expect that players will feel a welcome and marked difference in their experience out at the sea once these changes are made.
     

    Next, we’ll be covering Phases 3 and 4. Please keep in mind that a lot of the details in these phases are very early and we’re still figuring out our exact priorities, but there are a few things we’re relatively certain of and are exploring right now: 


    Phase 3: Skills & Combat

    large.sword-trans.png

    Here are some things we’re pretty confident we’ll be doing in some form:

    • A skill tree rework. We’re interested in something more akin to specializations and roles to give more depth to the skill choices you make. 
    • Improvements to make combat feel more fluid and impactful. We want it to feel even more fun when you’re fighting!
    • Changing the ship combat meta to embrace stronger piracy gameplay:
    • A shift to a “boarding” combat meta.
    • New incentives for choosing between sinking, pillaging, or outright stealing ships.
    • Potentially adjusting the ship stealing process/claim time.
    • Changes to encourage more fighting on ship decks.

     

    Phase 4: World, Claiming, and Tames/Creatures

    large.globe_trans.png

    This phase is perhaps the largest section of our new roadmap. As the furthest phase out from right now, it is definitely the most subject to change over time, but we’d still like to share an overview of our current thoughts on these areas of the game. In this phase, we’ll be exploring various subjects such as:

    • The world layout and network. Some of the points we’re currently exploring are a possible combined PvPvE network and different continental world layouts.
    • Factions, which are very early in design right now, but are something that we’re very interested in from both a gameplay and a narrative perspective as a means of giving players across multiple companies shared goals.
    • Adding more MMO-esque elements to the game such as more populated ports/towns, deeper in-game economies, additional storage options, etc.
    • We’ll also be making some significant changes to the claiming system, adjusting how much of a role it has on the world and addressing some of its biggest problems such as “pillar spamming” and "honeycombing".
    • Reducing the importance and role of tames and creatures in the game, as well as polishing other PvE content in the game such as Golden Age locations, boss fights, the Fountain of Youth, etc.

     

    :wheel:

     

    We wanted to acknowledge the issues that we’ve identified in the game and outline our plans to address them. It’s important to note that this roadmap is not fully inclusive: we have a lot of other plans, content, and surprises in store for you all. We’ll be sharing more details with you as we go along and you can expect to see a more active presence from our team in regards to acknowledging the current issues with the game and discussing how we plan to address them. 

    We hope that sharing our new roadmap and details on what’s coming soon for ATLAS (and also further down the road) offers a further “glimpse behind the dev curtain” so to speak.

     

    :wheel:

    Happy Sailing,

    Grapeshot Games

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

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    They were sneaky hiding this in the Announcements section. 😛

    I had assumed people were getting their information from the livestream, which I didn't have the time to watch.

    This is way, WAY better than I imagined based on everyone's feedback. They have a plan in stages and narrowed focus for each phase with very specific goals.

    This is awesome!

    Now if they can avoid wiping through this goat circus, I'll have a good reason to keep all those other games gathering dust on my shelf.

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    My wishes to game:

    1. The absence of punishment for death individual.
    Offer: the specific resp - only in Freeport.

    2. Limit water extraction, disable extraction from the ground.

    3. Disable the ability to teleport through the bed. Either limit number of beds, on corps, with opportunity bleeder, as on the ships.

    4. Reduce the map and the number of Islands.

    5. To increase regeneration of the resources, at least 3 days, better to 5. 
    Then it will make sense for everyone to swim in search of resources, food, farm, as problems begin with food.

    6. To disable flow health. Leave a maximum health of 100 units. PVP will be more interesting and not be such an imbalance when shot from a rifle to the head does not kill the player.

    Thanks!

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    Wow, even after all this time and after all of our posts the devs still have no clue about their player base. RIP ATLAS!

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    47 minutes ago, vaylain said:

    Wow, even after all this time and after all of our posts the devs still have no clue about their player base. RIP ATLAS!

    Are you ready to tell them?

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    I play PVE with friends on a 4x4 grid with 37 islands, and it's fantastic!

    Just needs the Wild Pirate Encampments, some patches, way better melee combat, some future dungeons and content/stuff to do, and we are happy.

    I used to be strictly PVP for all games, but it can't be done without cheaters and griefers ruining everything...

    Just give the NPC's really good AI, and you are good to go!

    Add the option for PVP as well of course, but id rather play against human like AI without the BS.

    It really needs to be officially clarified, whether or not the Wild Pirate Encampments are still happening or not, since the live steam seemed like it scrapped the idea of it. 

    Edited by slakjaw
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    I stop playing atlas cause was bored of the sea, want more land, biomes, more crafting and animals. If you are focusing this game on pvp that wont last long as ark imo. I love ark and would like to see more games like ark. Whatever you put in the sea, people will get bored fast that i know.

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    You could and should talk about the fact that the game went from 100k players to 600. You talk about PVP but for that you need to actually find players on servers. How are you getting those people back on the game ? MMO & 600 players is not compatible. Even on the most populated server you can't find any people to fight. Stop making changes nobody asked for. You'll end up playing the game you developed alone. Most people i know left the game because of the lack of players and your poor optimization of the game. Shooting someone at 10 fps is not a good experience.

    You gave us most of the bad parts of ARK and you are taking away the few remaining good parts of ARK. 

    Why not for example, bring quality saddles from ARK ? People would be less interested in the tame level, if you could get a saddle BP that increases harvest rates, or weight multipliers, or how many times i need to hit a tree to harvest it. Simple changes that could add content, reduce time spent on finding the best tame and on harvest, and spending more time searching for loot. 


    Stop insisting on PVP only when the game has no players to fight. I love PVP, but atm its just sailing hoping to see any enemy ship. Even if you make PVP system better, you can't PVP alone.

    We are so bored that we are fighting our own company to keep entertained!!!

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    I think the majority of the reason why a lot of people quit playing Atlas in the first 2 months is because they didn’t expect the game to be so grindy and have so many performance issues. They were hoping to play a game like Sea of Thieves and a mix of Assassins Creed Black Flag, Pirate games that are fast paced actions games with little consequences.

    I played Ark for a very long time but the main reasons I quit was because it became to repetitive and grindy. I was spending way too much time micromanaging everything about the game. The PvP was fun for a while but when you lose 2 years’ worth of hard work overnight it breaks peoples moral. I fortunately was not wiped during my Ark life but soon after I quit my tribes server was invaded by a Chinese Mega Tribe.

    About Atlas –

    Performance, Server Optimizations, Stasis Rendering, Server Changing Latency, Client Side Rendering Optimizations, Chunk Loading or Preloaded Area Optimizations, and other things that would drastically improve overall game performance should be 100% of your core focuses first and foremost. Once the game can run at a stable 30FPS on a mid-range PC I would move on from there. Even if you have to change the textures, I don’t know about everyone else but I would be content with an amazing game with lower quality textures or even hand painted textures. The game doesn’t need to be photo realistic, I mean sure Ark looked amazing but what’s the point of having a great looking game if it’s barely playable.

    About Player base concerns most likely a lot of people would be unaware or might not even remember this but Ark did not start out as a massive hit. Ark had its troubles also, I mean I can’t say for certain it was as bad as atlas’s performance but I can say the player base was dwindling and it got so bad that the Developer’s had a free to play weekend and a 50% sale. If it wasn’t for that I personally would have never took a chance on Ark but literally after downloading the game and less than 12h into the 3day free weekend I purchased 2 copies of Ark. 4 Months later I bought Scorched Earth, and I would have bought the season pass but that’s when cross servers was added and I was upset about that and the fact that they unbanned the majority of the Chinese players that were banned and geo-blocked. They could easily revive Atlas similarly to how they did with Ark.

    About 4 months ago I came back to Atlas because I noticed it said 6x Farming, I freaked out and was like finally they listened only to find out that the 6x was removed and applied to only giraffes… I personally HATE 2x Weekends it completely demoralizes you and makes you not even want to waste your time until a 2x weekend… I have said many times in the past I personally would make the standard rates 5x My absolute least favorite thing about atlas is how long it takes to farm, and sail the oceans. I personally hated sailing it was not even fun in the slightest. The only time I ever had any fun sailing was during ship battles but then you would get destroyed by a near invincible ship because of the damage and resistance stats.

    A few things I wanted to add is a vast majority of Atlas is copy and paste with little effort. I mean even the new content is a blatant ripoffs from the mods from ark. Granted those mods did make Ark a lot funner to play but instead of looking at Ark objectively and implementing those mods in ways that could drastically improve atlas they were very poorly implemented and the entire game was built off broken code that has bugs that existed in Ark in 2015... Yes, I will agree that atlas in its core is smoother to play then Ark but that is mainly because of QOL changes that Ark never added. Atlas could evolve into an amazing game with time and dedication. In its current state I prefer to just check the patch notes and this site for updates every couple months to see if there is any news about making the game better. Eventually I will re-download atlas but I don't see that happening anytime soon...

    I don’t want to continue to rant there are plenty of amazing suggestions on this site, I would add more of my suggestions again but it wouldn’t matter because most likely they will never be seen or implemented. If you take anything away from all this just try to make the game more enjoyable, less time consuming and demanding, fix all the major issues, add a lot of QOL changes, fix performance issues, then consider adding new content and try not to break all the fixes you did.

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    On 8/30/2019 at 11:54 PM, Jack Shandy said:

    Did anyone manage to record the post stream Q&A Dollie and Jat did on discord?

    would be nice to have all the info provided by GS in one official location.

    @Jack Shandy
    Here is the Entire Post Q&A with Dollie and JAT. 

    https://www.youtube.com/watch?v=Qe_BAHoVtY4
     

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    3 Weeks since this roadmap came on, but we see no changes whatsoever. Is it safe to say we need to come back in 2 years? Or do we need to wait with 100% ARKlogic in the back of our heads (back each 3 months to see nothing much has changed, wait for the next 3 months and "hope" for the best?).

    We had such good hopes, it still feels like cash and grab....

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    They said that we would not see changes until after they launch crossplay and they haven't launched  it yet so, why do you think you should be seeing what they already said you would not be seeing just three weeks later? hehe

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    On 9/2/2019 at 9:38 PM, Caleysto said:

    The land masses really need more to them then just the grind for resources (which I as a farmer enjoy) dungeons and unique loot create drive to explore. The risk to pvp should be out at sea while the risk/ reward for pve be on the land creating the desire to travel to further areas. Your npc crew also could use more love as they currently are a big part but are basically bland and empty of personality other then a random name and look generated to them. Unique crew with unique personalities would make the journey more enjoyable. 

    No it should be both ways land and sea

    On 9/21/2019 at 3:10 AM, Cpt.Yarrr said:

    3 Weeks since this roadmap came on, but we see no changes whatsoever. Is it safe to say we need to come back in 2 years? Or do we need to wait with 100% ARKlogic in the back of our heads (back each 3 months to see nothing much has changed, wait for the next 3 months and "hope" for the best?).

    We had such good hopes, it still feels like cash and grab....

    Its a Beta this is what goes on

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    I totally understand your desire to have players out on the oceans more but please don’t diminish the role of tames. I want the full experience and to me that includes land content as well as ocean content.

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    Atlas direction > down the drain. So many bad decisions, can NEVER hit a timeline, kicking PC players down to cater to X-Box, punishing PvE for PvP bad behavior & exploits. You really are out to sink this ship.

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    Like the way PvPvE sounds, not sure if that is merging the 2 servers or just adding more content. Would like to do more while sailing, would be nice to have fishing nets to make your crew work, or control points on timers around map to bring in pvp battles, or maybe some trade routes that give big rewards to get more people on the water. 

    But all this doesnt do much without balance, would prefer if servers could handle more people 400 to 500. If its not possible then maybe reduce em to 50 and try to force the game to be full of 20 man companies. Then create a war system and allow 150 on a server for sieging islands during war.

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    Hello, long term fan, been playing ark and atlas, just figured I would ask for a few simple requests.

    Can we get some larger land masses that take up the whole region for exploration and such? They could contain like lost civilizations and cities that have been over grown, swamps with ships the got trapped due to poorly navigating the swampland, the ships sit slowly decaying and rotting, with the remains of the crew still walking the deck (Dead or living) guarding the plunder the vessel contains.

    Maybe add an active volcano on the island as well, oh and so the sea dont seem so dull, add underwater volcanos to add more challange to the sea and maybe a skill that allows one in the crows nest of a ship to see through the fog... also couldnt hurt to spread the Ships Of The Damned out a little more, i keep going into regions only to find like 9 ships clustered together, makes fighting them not worth it when a single ship trys to take on like 6-9 ships at a time.....

    Please add more clothing and weapon verity (Cosmetic skins) I would love to see an English uniform and a British Navy uniform (The blue coat and Red Coat uniforms) Please also add weapon skins, I would like to have a musket rifle, the current carbine rifle just looks to... fancy...... also, please add the ability to craft a bayonet and mount it to the rifle! also wouldnt hurt to add in sword skins as well!

    Next thing is a major MUST.... because currently its extremely irritating... Please FIX the building mechanic......... in Ark, I never had to worry about trying to build a giant wall only to end up with an issue preventing me from placing a foundation, on Atlas, it seems I run into this issue every 5 feet and now i simply have a giant wall that looks absolutely stupid because its not even at all!

    Steam boats! because why not? You already have a submarine, so why not add Steam boats? it could be this games form of "Ascended Gear" like, when you find the fountain of youth, you "Ascend" and unlock some cool stuff, like the steam ships and such and each time you "Ascend" you unlock more stuff, the Steam boats could even allow transportation of animals, since the vessels we have make it sorta hard to "Load and Unload" animals... also the issue with not being able to reverse from a port... thats getting annoying.... you could also add in the Hot Air Balloon or even a Blimp (These two vehicles would not be able to be used for combat, strictly a means of transportation!) as part of the Ascended stuff

    Prebuilt Structure Blue Prints! It would be pretty cool if we could get blueprints for prebuilt structures and ships, would also make exploring in my honest opinion, worth it.... since i simply like building towns and such in games like this, the ability to have a prebuilt tavern and medical clinic or large port dock, would be awesome! and a massive time saver!!! Also, wouldnt mind having smaller walls....  I like the giant walls we can build to put around our towns and such, but could we get smaller ones?  same length just not as high. prebuilt ships would also be awesome, and save time.... instead of putting down just the frame, you would need to bring ALL the materials needed to complete construction 100% to the dry dock and put it all in to "Build" the vessel which would then give you a ship that is 100% complete the minute you craft it, different quality blueprints would include cannons and swivels and mortars and puck guns and such, but the common buying blueprints would just be the ship with a prebuilt cabin and such already on it, and furnished with tables and beds and even a map in the Captains cabin.

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    I would be happy if you could simply fix the map issues for nitrado servers. Been over a week now and no word. 

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    On 10/24/2019 at 12:25 PM, Cpt J Blackburn said:

    Hello, long term fan, been playing ark and atlas, just figured I would ask for a few simple requests.

    Can we get some larger land masses that take up the whole region for exploration and such? They could contain like lost civilizations and cities that have been over grown, swamps with ships the got trapped due to poorly navigating the swampland, the ships sit slowly decaying and rotting, with the remains of the crew still walking the deck (Dead or living) guarding the plunder the vessel contains.

    Maybe add an active volcano on the island as well, oh and so the sea dont seem so dull, add underwater volcanos to add more challange to the sea and maybe a skill that allows one in the crows nest of a ship to see through the fog... also couldnt hurt to spread the Ships Of The Damned out a little more, i keep going into regions only to find like 9 ships clustered together, makes fighting them not worth it when a single ship trys to take on like 6-9 ships at a time.....

    Please add more clothing and weapon verity (Cosmetic skins) I would love to see an English uniform and a British Navy uniform (The blue coat and Red Coat uniforms) Please also add weapon skins, I would like to have a musket rifle, the current carbine rifle just looks to... fancy...... also, please add the ability to craft a bayonet and mount it to the rifle! also wouldnt hurt to add in sword skins as well!

    Next thing is a major MUST.... because currently its extremely irritating... Please FIX the building mechanic......... in Ark, I never had to worry about trying to build a giant wall only to end up with an issue preventing me from placing a foundation, on Atlas, it seems I run into this issue every 5 feet and now i simply have a giant wall that looks absolutely stupid because its not even at all!

    Steam boats! because why not? You already have a submarine, so why not add Steam boats? it could be this games form of "Ascended Gear" like, when you find the fountain of youth, you "Ascend" and unlock some cool stuff, like the steam ships and such and each time you "Ascend" you unlock more stuff, the Steam boats could even allow transportation of animals, since the vessels we have make it sorta hard to "Load and Unload" animals... also the issue with not being able to reverse from a port... thats getting annoying.... you could also add in the Hot Air Balloon or even a Blimp (These two vehicles would not be able to be used for combat, strictly a means of transportation!) as part of the Ascended stuff

    Prebuilt Structure Blue Prints! It would be pretty cool if we could get blueprints for prebuilt structures and ships, would also make exploring in my honest opinion, worth it.... since i simply like building towns and such in games like this, the ability to have a prebuilt tavern and medical clinic or large port dock, would be awesome! and a massive time saver!!! Also, wouldnt mind having smaller walls....  I like the giant walls we can build to put around our towns and such, but could we get smaller ones?  same length just not as high. prebuilt ships would also be awesome, and save time.... instead of putting down just the frame, you would need to bring ALL the materials needed to complete construction 100% to the dry dock and put it all in to "Build" the vessel which would then give you a ship that is 100% complete the minute you craft it, different quality blueprints would include cannons and swivels and mortars and puck guns and such, but the common buying blueprints would just be the ship with a prebuilt cabin and such already on it, and furnished with tables and beds and even a map in the Captains cabin.

    This will never happen. When game will be out of early acces and wiped several more times. 

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