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    ATLAS Patch: v410.2

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    Ahoy Pathfinders!

    The upcoming patch will be more focused on fixes and balance passes as we continue to look into combat and also develop the farmhouse and warehouse system. SoTD issues among other bugs have also been fixed. 

    We’d like to thank our community for all of your feedback thus far. As we continue to engage with the community, we’d like to introduce a survey to help us better quantify community sentiment regarding certain changes to our patches. We would be grateful if you could fill out the survey for v.410.2 here: https://forms.gle/tvcdYcDqhBPP3bRY7

    The Patch is scheduled for tonight, 9/01 at 8:00 PM Pacific Time Zone. 

    Please see below for the detailed Patch Notes of our latest update, v.410.2
     

    :anchor: Released Patch Notes :anchor:

    Combat

    • Shield bash can no longer be used while in the air
    • Bug Fix: Soft Spots Feat now only affects Two-Handed Mace
    • Bug Fix: Brass Knuckles no longer affect shield bash damage

     

    Construction

    • Structures can no longer be built on tables
    • Grills, Crop Plots, Water Pipes, Paintings, Flags, and Buoys can no longer be built in Freeports

     

    Crafting

    • Cloth Armor and Simple Bed may now also be crafted at the Loom
    • Waterskin may now also be crafted at the Tannery
    • Wood Wall/Floor/Ceiling/Roof, Repair Hammer, and Storage Boxes (including large) may now also be crafted at the Smithy
    • New Skill added to Artillery Tree: Captain of Renown
      • As a master of both crew and artillery, your exploits as a pirate are known far and wide. Recruits seek you out allowing you to craft artillery that comes manned for an extra bit of coin.
      • Requires BOTH Gatling Studies from the Artillery Tree
    • New Crafting Recipes added to the Smithy: Manned Cannon, Manned Large Cannon, and Manned Puckle
      • These recipes cost the same resources as their unmanned variants plus an additional 10 gold coins
      • Crew will spawn at them after 30 seconds and man the station

     

    Explosive Barrels

    • Explosive Barrel projectiles that don't explode on impact can be defused
    • Explosive Barrel toss distance increased by 50%
    • Tossed Explosive Barrels no longer stick to players, creatures, or the sides of structures
    • Catapult reload time for Explosive Barrels changed to 2 seconds
    • Bug Fix: Barrels placed or tossed onto ships will now explode when their timer expires
    • Bug Fix: Explosive Barrels shot out of cannons will no longer instantly stick to the water

     

    Golden Age Ruins Creatures (Fire Elementals, Rock Elementals, and Cyclops)

    • XP awarded after creature's death instead of per hit
    • Damage dealt to ships increased by 100%
    • Damage dealt to players decreased by 20%

     

    Ships

    • Increased the range of Ship Ammunition Container from 30m to 40m
    • Bug Fix: Ships no longer leave behind their frame when destroyed
    • Bug Fix: Ships of the Damned should now behave normally

     

    Submarines

    • Bug Fix: Horse cart weapons can no longer be fired from submarine
    • Bug Fix: Grenades can no longer be thrown from Submarines

     

    Tames

    • Cows can be ridden by equipping a Tier 2 Saddle

     

    Warehouses and Farmhouses

    • Reduced exclusion radius for placing Warehouses from 2km to 800m
    • Increased the weight limit in the Warehouse from 50,000 to 250,000 and increased max inventory items from 40 to 100
    • Added 'Transfer All,' 'Transfer Half,' and 'Transfer Amount' option to Warehouse and Farmhouse inventory, similar to how stacks may be split in player inventory
    • Warehouses, Farmhouses, and Stone Farmhouses no longer use Wood or Thatch as fuel and instead use Coal/Oil, which last 60/120 seconds per unit
    • Warehouses now transport Wood and Thatch
    • Warehouses no longer transport Oil or Coal (This solution will be iterated on soon)
    • Bug Fix: Warehouses and Farmhouses no longer have crafting inventory section that falsely implies you can craft in them

     

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    :wheel:

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by ATLAS

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    SO windmills used to take wood to power, now they take coal. If ur on an island without coal spawns you need to Burn the WOOD to make COAL to power windmill...

    Riiiiiiiiiiight....

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    On 9/2/2020 at 9:25 AM, Lord Mayson said:

    why in the heck did they keep barrels shooting from cannons it needs to be taken out.....................

    HELLLOOOO DEVS?????????

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